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Currently, on Steam, Evolve is placing just under Empire: Total War in the league table of number of people playing it right now. More than twice as many people are playing Euro Truck Simulator 2, a game that is not a multiplayer shooter that requires populated servers to function. That said, more Steam users are currently playing Evolve than are playing Call of Duty: Advanced Warfare's multiplayer.

I don't know what any of that signifies in real terms, but it seems Not Good for a big AAA shooter that came out less than two months ago. Maybe this new DLC will prove a shot in the arm to its flagging playerbase? I half-suspect the DLC—and the way it's been messaged and marketed—was always part of the problem.

Here's a trailer of the new Behemoth monster and the four Hunters that will be available from today.

It pans out like this. If you bought the Evolve Season Pass, you get access to the four hunters but not the monster. If you bought the Evolve "PC Monster Race" edition, you'll get the Hunters and the monster. If you own none of the above, you can the Behemoth for 11/$15 and each new Hunter for 5.29/$7.49.

Two free maps will be added via a patch, but not until they've undergone a period of Xbox exclusivity. PC owners will get access to them on April 30.

PC Gamer

Words like "clothing," "strip" and "buff," when placed together, would usually form a pleasant sounding sentence. Not in Pillars of Eternity, though. Its sentence is downright terrifying: a game-wide clothing bug could strip your party of their passive buffs, permanently.

This malignant curse appears to be widespread. As detailed in this Reddit thread, it happens if you double-click to replace the armour or equipment of your character. The workaround is to instead drag-and-drop items to their slots. It's easy to avoid, then, if you know it exists. If you do trigger the bug, you should be able to reload a save and restore the buffs—although, who knows how much progress that might cost.

In a forum thread, you can find plenty of speculation about the nature of the bug as well as potential solutions for the afflicted. For instance, it seems as if it's possible to restore an NPC party-member's buffs by removing them from your party and adding them back in. 

Obsidian has acknowledged the bug. "We do have a fix for this," writes lead programmer Adam Brennecke, "and I'm trying to make it retroactive, so it will fix any save games that have this problem."

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"A first look at my multiplayer mod," creator 'Fr0sZ' says of the video above. "Now I just need to figure out what to do with it." It's a work-in-progress attempt to implement a multiplayer first-person mode into Cities: Skylines. As you can see in the video, each player gets a crude avatar that shows their position in the world.

Cities: Skylines is proving admirably flexible as a modding platform. I'd be happy enough just walking the streets with a friend; showing them the sights of my town, Little Jerkhole. But who knows? At this rate we'll one day be looking at Grand Theft Skylines.

To keep track of the mod, head over to its Reddit thread on r/CitiesSkylinesModding. Its maker is taking ideas for where to go next. For more Cities: Skylines modding, check out our round-up of the best mods, maps and assets.

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At this point in what passes for my career I m barely sure of what passes for NSFW, but I m fairly certain some of this stuff qualifies. With that half-hearted warning out of the way, allow me to direct you to this thread currently tearing up r/askreddit, in which the question is posed: What is the worst thing you've ever done in The Sims series? The answer, it transpires, are some very bad things indeed.

As expected, much of it involves impromptu swimming pool drownings and entirely inappropriate and in many countries illegal woohoo-ing, but it s the creative stuff that amazes/terrifies most. I m not sure anything can top the story of the Painter Goblin reposted by BillGoats, but there are three of my favourites below. Let us know your secret Sims shame in the comments afterwards.

In Makin' Magic I had a brilliant dog called AJ who was loved by the whole family. He never had an off day and brought sheer joy to his owners. Decided to train my wizardry and get the spell that allowed you to turn pets into humans, so AJ could be even more a part of the family. He turned out to be the biggest fucking assbag as a person and was abusive to his family, so we had to take care of him. I built a monolithic tomb, and trapped him inside. The family stood out front playing music to him as he slowly starved. They bought a new dog and played with it happily outside his eternal resting place to torture his trapped soul. Eventually a dragon burnt down the house and killed them all. What a game. - funmenjorities

I built an orphanage with seven kids run by one little old lady. She loved those kids and treated them well, and they loved her in turn. Then one day, one of the kids decided to play with their rockets, which set some flowers and then the house on fire. She tried to save them, but succumbed to the flames. One or two of the kids managed to survive, but they never were as happy as before. - bookthief8

I wanted to make a church with a full, complete graveyard. So I built a small, simple structure moved in a family of 8, get them all inside, remove the door, fill with fire. Yay, 8 new tombstones! Repeat like 9 times, and you've got a full graveyard of tombstones. Then I built the church and moved in a priest to live there and tend to the grounds. Unfortunately for the priest the grounds had been tainted by the dark rituals of the past and several dozen ghosts would materialize every night. Tormented by the crowds of specters, he himself died three days later due to never being able to sleep. BrianWantsTruth

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The latest Rainbow Six Siege "Behind the Wall" video demonstrates how players will take on the role of an "operator" as they set off to save people's lives and blow up their houses. Each operator is a unique character with a specific set of abilities, which the studio says will force players to focus on effective teamplay if they want to win.

"We're following the original storyline," Creative Director Xavier Marquis says in the video. "In the books, Rainbow Six is a team built from the best special forces, it's a mix and match of different nations. That's exactly what we're doing, but we're raising the bar even higher."

Following that fiction is how Ubisoft differentiates Rainbow Six Siege operators from conventional character classes found in most team-based online shooters. Instead of opting to play as a generic sniper or medic or demoman, which other players on your side can also select, you choose a particular character—an operator—thereby making him or her unavailable to others. Ideally, team members will choose operators who match their particular talent or play style; on the other hand, if you move too slowly you may end up saddled with someone you hate and/or suck with. Which, to be perfectly clear, isn't necessarily a bad thing: I've had some really great times playing some really lousy TF2.

Alongside the "Behind the Wall" video, Ubi also released a noisier but less informative gameplay trailer, which you can catch here. Better yet, have a look at Evan's new hands-on video, recorded during his recent trip to Ubisoft Montreal, in which he discusses the state of the game so far and offers up some of his own opinions about the operator system.

PC Gamer

Update: The stream is over, head over to our Twitch channel to watch the VOD.

Original: Not A Hero is a 2D, side-scrolling shooter from the makers of OlliOlli, though it's self-described as "2 D" to be more accurate. I'm not entirely sure what that means but I'm looking forward to finding out, and you can find out with me in our livestream today. This'll be my first look at Not A Hero, which won't be released until May 7th. 

We'll be livestreaming Not a Hero from our Twitch channel today from 3-5pm PDT, come watch!

PC Gamer

Triad Wars, the successor (but not sequel) to Sleeping Dogs, is in closed beta, and United Front Games has kindly given us 10,000 beta keys to give away. Herah! Get a key, and you'll be running and driving around Hong Kong building a criminal empire—and punching. Lots of that, we expect.

To give as many readers as we can a fair chance at getting a key (and not just the people who happen upon this post first), we've set up a raffle. Fill out the form below, and on Wednesday at 2 pm PDT, 10,000 entrants will be randomly selected and emailed codes with instructions on how to redeem them. Good luck! 

PC Gamer

Revealed to the world last week, Halo Online is a PC-exclusive, which is good, but also a Russia-exclusive, which is somewhat less so, at least for those of us who aren't Russian. But even if you can't play it, you can at least see what's in store thanks to a YouTuber by the name of Noble, who's posted 17 minutes of gameplay on YouTube.

There's no actual combat in the video because it was created with a loader rather than from an online session, but Noble manages to show off various weapons and vehicles across several maps. One thing he can't access is the main menu, so there's no way to see how the microtransactions will work, but he expressed concerns that the game will be "pay-to-win," as some high-priced weapons are apparently extremely powerful. He also said that weapons are "rented" rather than purchased outright, and are thus taken away after a certain period of time.

There's not a whole lot to see here, since it's essentially the equivalent of running around on an empty server shooting at trees and walls, but if you're interested in how Microsoft plans to finally bring some "new" Halo to the PC, it's definitely worth a few minutes of your time. Halo Online is expected to enter closed beta (in Russia) this spring.

PC Gamer

The selection of really expensive Star Citizen spaceships grew by one over the weekend with the addition of the Aegis Vanguard, a $250 heavy-hitter now being offered in a "limited concept sale." What that means is that the design meets the game's requirements, but it's not actually ready to fly just yet: Size, crew, and impressive array of forward-facing weaponry have all been nailed down, but other details have yet to be announced and all specs are subject to change for the purposes of balancing.

"The Vanguard trades the maneuverability of the Hornet, Lightning and Gladius for extended range, armor and durability. With more hardpoints and increased space for onboard computer systems, the design can boast improved radar and a credible electronic warfare suite," the ship's description states. "In combat, the Vanguard s roles are extensive: long range jump scout, extended duration patrol/reconnaissance ship, fighter-bomber (when equipped with torpedoes), tactical command and control ship, bomber interceptor and, in the proper hands, even a fighter-killer. The Vanguard s extensive range can allow for missions lasting days or even weeks. Internally, the ship is fitted with sleeping berths and reclamation facilities to support such missions."

The Vanguard is being offered in the Star Citizen pledge store until April 6, and includes lifetime insurance on the hull and two decorative items for hangars, plus an in-game miniature ship model. It will be available as a conventional ship purchase in the future but at an even higher price, and without the insurance or extra goodies.

Cloud Imperium said that it's selling the Vanguard now "to help fund Star Citizen's development," which sounds both perfectly reasonable and entirely unnecessary (and a little bit crazy): Star Citizen crowdfunding recently surpassed $77 million, and shows no sign of slowing.

PC Gamer

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