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PC Gamer
title="Permanent Link to Metal Gear Solid V: The Phantom Pain to come in 2015, new gameplay footage released">mgsphantom

Metal Gear Solid V: The Phantom Pain will release in 2015, Hideo Kojima has confirmed at Tokyo Games Show. No release window was indicated, though it's fair to guess we'll see it during the usual October / November rush. More exciting is the release of some new gameplay footage, along with a short trailer. Both are in Japanese, so watch out for English versions later this week.

The gameplay video at the bottom is impressive, showing a greener, more dense environment than the Afghanistan setting we've seen before. The ability to send your mount flying via parachute is sure to be a selling point, as will the myriad new ways Snake can scope out and dispatch of enemies.

Oh yeah, Kojima also unveiled a new Metal Gear Solid clothing range at Tokyo Games Show, under the name Metal Gear Collection 2014. So don't hold your breath for a full HD collection coming to PC any time soon.

The trailer:

The gameplay video (via RaJamGaming HD):

PC Gamer
title="Permanent Link to Metal Gear Collection 2014 isn’t coming to PC, because it’s a fashion line">Metal Gear Solid 5

Well I suppose you could drape the Metal Gear Collection 2014 over your rig, but if you were holding out hope for a software announcement during Hideo Kojima s Tokyo Games Show appearance today then you re out of luck. The Metal Gear Collection 2014 is not a retrospective collection of every Metal Gear game released, but instead a fancy new fashion line. I m not well versed in the world of fashion (though I do own a Minecraft shirt, does that count?) but the clothing showcased looked well sewn? Nicely ironed? I ve got nothing.

The Metal Gear Collection 2014 also includes figurines, some kind of item which comes in a box, a walky talky (a smartphone case?) and a leather jacket. The leather jacket was modelled by a man later responsible for showcasing a metal arm which is capable of holding the phone case. It was all very glitzy. I'll no doubt have the full list of goods in my posession shortly, so check back.

The Tokyo Game Show will also deliver some new Phantom Pain gameplay footage as well as a new trailer, so keep an eye here for those in the not too distant future. It's all excitingly relevant to us because, as you know, Metal Gear Solid V is coming to PC.
PC Gamer
title="Permanent Link to DoomZ brings DayZ survival to the Doom engine">doomz

Nothing warms my cold cynical heart like the creativity of the Doom modding community. We saw Donkey Kong Country recreated in the engine earlier this week, but now cast your eyes across this work-in-progress attempt to adapt DayZ's core gameplay into a 20-year old engine. DoomZ is the work of a modder disenchanted with the limitations of DayZ in its current, Enfusion-powered iteration. While Zdoom obviously has limitations of its own, it looks like the mod is making steady progress.

The mod currently boasts a day and night cycle, a rather charming UI (see the image above), wildlife, fires and cooking, water, weapons, food, limb damage and much, much more. The goal is to make the game as close to the DayZ gameplay model as possible, though given the engine's limitations there won't be vehicles. Creator Robert Prest writes that the mod could move over to GZdoom, allowing for more flexibility in map design.

As for the video below, Prest provides pretty good commentary on what the project is now and where it's headed. Alpha 11 can be downloaded right now. Cheers to Kotaku for the heads up.

PC Gamer
title="Permanent Link to Torment: Tides of Numenera gets three minute pre-alpha gameplay video">Torment Tides of Numenera full

Following today's announcement of a new stretch goal comes a gameplay video showing Torment: Tides of Numenera in action. As we reported earlier, inXile is seeking a further $175,000 in crowdfunding so it can add a whole new area in the form of Gullet. The studio also launched a new website for the game, which is expected to release towards the end of 2015.

The pre-alpha footage is the first example of how the RPG will deal with storytelling and decision making. The Kickstarter campaign can be contributed to here, while full details of the new stretch goals and other details are over here.
PC Gamer
title="Permanent Link to League of Legends Worlds 2014 – Taiwan group stage breakdown">league-of-legends-worlds-2014

Article by James Chen

Riot Games' 2014 League of Legends World Championship is about to begin, drawing in 16 teams from across the world for a final end-of-year bout. This year, the tournament's split into three parts: eight-team group stages each in Taiwan and Singapore, a quarterfinal showdown in Busan, South Korea, and a climatic semifinal and grand final in the capital city of Seoul.

Of course, it's hard to understand what the big deal is if the teams are unfamiliar to the observer. So here's a cheat sheet for who's who, what's what, and why they're so amped up to tear each other down. The following are the eight teams scheduled to play in the Taipei, Taiwan group stages beginning today.

Group A

Edward Gaming (China)

Roster Tong "Koro1" Yang, Ming "Clearlove" Kai, Zheng "U" Long, Zhu "NaMei" Jia-wen, Feng "Fzzf" Zhou-jin

The so-called "super team" of China went through a controversial birth. They acquired the participation rights to the Chinese pro circuit from team LMQ, who had left to test their mettle against the American scene instead. While the departure of what was then a low-ranked team would normally generate little interest, the rise of Edward Gaming in their stead rippled out through the rest of the Chinese community. In a move that left not a few bridges burned, the newly formed squad was largely comprised of Team WE and Positive Energy starters (with Positive Energy itself formerly playing as WE.i-rocks, the sister team to China's most famous League of Legends team), particularly Clearlove and Fzzf from the once-legendary World Elite of 2012. Their departure forced those teams in turn to recruit from elsewhere, disrupting other rosters along the way.

Their circumstances are complicated, to say the least. But while the dramas and talent sniping behind Edward Gaming's founding might leave even hardcore fans a little dizzy, at least their impact is undeniable. They've taken over the Chinese competition like a force of nature, securing gold in the playoffs of both spring and summer, as well as the all-China International Esports Tournament back in April. Edward Gaming is the one team not from South Korea believed to have a chance at the world title this year, due in no small part to NaMei's fiercely dominant play.

Samsung White (Korea)

Roster Jang "Looper" Hyeong-seok, Choi "DanDy" In-kyu, Heo "PawN" Won-seok, Gu "imp" Seung-bin, Cho "Mata" Se-hyoung

This is White's second time on the world stage, and their disgraceful performance from last year's put a large chip on their shoulders. Back when they were known as MVP Ozone, they'd flown to Los Angeles with the full expectation of an easy ride through the group stages even then, the skill difference between South Korean and western teams was considered insurmountable. To their dismay, however, they were the worst-performing of the three South Korean representatives that year, failing to get out of the group stages after a tiebreaker loss against Russian powerhouse Gambit Gaming.

This year, they're out for blood. They've shuffled their rosters a bit, mainly swapping mid laners with sibling team Blue, and the shakeup in team composition and leadership seems to have done wonders for both. DanDy is commonly accepted as one of the very best junglers in the world, and his direction's played an integral role in unlocking the team's overall strength and where he can't make an impact, there's always PawN to step in, who has made his reputation over the last season as one of the few mortals in the world capable of consistently taking down SKT T1 K's Faker, last year's world champion mid laner, on a one-on-one basis.

ahq e-Sports Club (Taiwan)

Roster Chen "Prydz" Kuang-Feng, Chen "Naz" Tien-Chih, Liu "Westdoor" Shu-Wei, Lai "GarnetDevil" Yi-Meng, Sa "GreenTea" Shang-Ching

Though commonly overshadowed by rivals Taipei Assassins, ahq e-Sports Club's reputation for dominance is on par with the Season 2 World Champions team. While TPA was in their Season 3 decline, ahq smoothly stepped in for their hometown peers to take over Southeast Asia's Garena Premier League circuit, knocking down all comers from Singapore, Malaysia, Vietnam and the Philippines and continuing what is now a three-year-long tradition of Taiwanese supremacy among the region's e-sports organizations. In particular, legendary Taiwanese mid laner Westdoor conqueror of both North American and South Korean ranked ladders has left a permanent mark as the most dynamic of assassins, often almost single-handedly snatching games out of the maw of defeat.

Transitioning that flourish into the international scene, however, might be too herculean a task even for him. Ahq's strengths lie in pushing superior individual mechanics into an unstoppable snowball, eagerly seeking fights to trample their opponents farther into the dust. Which serves well enough against Southeast Asian teams, most of which consist entirely of part-timers and students. But the bar of excellence is much, much higher elsewhere. Ahq faces the daunting task of proving that they're more than what they appear to be: a big fish in a small and overlooked pond. Victories in Southeast Asia mean nothing if they can't swim in the shark-infested waters of China and South Korea.

Dark Passage (Turkey)

Roster Asim "Fabulous" Cihat Karakaya, Atakan "Crystal M" Aydin, Koray "Naru" Bicak, Anil "HolyPhoenix" Isik, Ercan "TrieLBaenRe" Bozkurt

Little is known about the International Wildcard teams compared to their more storied peers on established circuits, but Turkey's top team is not without a flair for the dramatic. Though they failed to qualify for the Season 3 World Championship last year, they didn't go down without a big fight in particular, top laner FabFabulous's five-man kill against Brazil's paiN Gaming took them within a hair's breadth of the finals.

They've demonstrated even better consistency this year, coming out ahead dominantly against Australia's Legacy eSports. Legacy spent the matches prior taunting the European scene for an unsightly passiveness, only to eat their own words as Dark Passage climbed over them for the ticket to Taipei with a decisive 3-0 victory. They're used to being underestimated, and being the underdogs of Worlds suits them just fine.

Group B

Team Solomid (North America)

Roster Marcus "Dyrus" Hill, Maurice "Amazing" Stuckenschneider, Soren "Bjergsen" Bjerg, Jason "Wildturtle" Tran, Ham "Lustboy" Jang-sik

America's Team, back in their rightful place as the region's top-seeded representative. TSM is by far the most popular team in the western hemisphere, and historically the most successful though the American throne had, lately, been occupied instead by the upstart Cloud9, their recent victory in the North American LCS circuit has revitalized a brand known for its massive fanbases, the incessant three-letter cheer in even foreign events that they weren't participating in, and a black-and-white logo that draws upon the same emotional well as the Oakland Raiders.

Of course, to get there, they had to shed some of their native identity. Dyrus and Wildturtle are the last originally North American players Amazing and Bjergsen are both expatriates of the European LCS, and Lustboy was previously known for his role on South Korean team CJ Entus Blaze. Coach Choi "Locodoco" Yoon-sub was also a recent trans-Pacific recruit though, interestingly, his case is a unique one. He was actually part of the original 2011 roster, and serves as the experienced emulsifier to TSM's melting pot of influences from east and west, past and present. His guidance's returned the team to the top of North America and it may yet prove enough to also carry them over the international threshold, where they've been frustrated time and again for three years running.

Taipei Assassins (Taiwan)

Roster Chen "Achie" Chen-Chi, Chen "Winds" Peng-Nien, Chen "Morning" Kuan-Ting, Cheng "Bebe" Bo-Wei, Li "Jay" Chieh

Little is left of the Season 2 World Championship team. Only Bebe remains of the original lineup the last man standing to witness what was once the world's top team slowly dissolve over the course of the following year, even losing a once-comfortable Southeast Asian leadership to local rivals ahq. It was a bitter decline for a team that was given a hero's welcome upon returning home in October of 2012 and it was the fire that stoked a rebirth.

This might not be the Season 2 roster, but the Taipei Assassins are none the worse for wear because of it. The 2014 roster is at least as coherent as their predecessors, if not more so their monopoly of the Garena Premier League's championship position stretched over a solid nine months of regular play, and against a field of competitors far more challenging than Bebe's old teammates had to face. They'd cut no corners, recruiting Winds to beef up a strategically critical jungle position, and even hiring coach Sim Sung-soo of South Korea the man ultimately responsible for sending the one team that managed to fight SKT T1 K on equal grounds last year.

Taiwanese hopes for renewed international relevancy are largely pinned onto this flagship team. Prior performances at Paris and Katowice left a bitter taste as everybody from China to Europe took bites out of this once-formidable name but that was before their talent acquisitions, and before their new coach. This time, they've run out of excuses.

Star Horn Royal Club (China)

Roster Jiang "Cola" Na, Choi "InSec" In-seok, Lei "corn" Wen, Jian "UZI" Zi-Hao, Yoon "Zero" Kyung-sup

Star Horn Royal Club's a team of survivor, if nothing else. Despite a successful run at last year's World Championship, their anticlimatic 0-3 finish against world champions SKT T1 K was treated as a crushing blow to their region. Two players, Whitezz and Tabe, retired soon after the tournament, and their top laner went off to join LMQ's pursuit of an American title, seemingly ending the story of a once-promising team.

Instead, they cast a broad net to find suitable candidates. Jungler InSec was once the undisputed king of the Korean jungle, and even has a technique named after him in the scene's competitive jargon: to InSec somebody is to suddenly appear before a fleeing opponent, then using an ability to knock them straight into the maws of your teammates for a devastating, potentially game-turning kill. Recruiting both him and fellow South Korean player Zero caused a storm of controversy in China, due at least in part to their centuries-old cultural rivalries, but a repeat return to the world championship stage quells all doubts. UZI, pronounced by the individual letters, is ready to open fire on the international competition for the second year running.

SK Gaming (EU)

Roster Simon "fredy122" Payne, Dennis "Svenskeren" Johnsen, Jesse "Jesiz" Le, Adrian "CandyPanda" Wubbelmann, Christoph "nRated" Seitz

Always a challenger, never the champions: SK Gaming has a long and illustrious career in European League of Legends for just barely missing out on a tournament title against top teams. They were once best-known for flamboyance more than anything else former mid laner Carlos "Ocelote" Rodriguez of Spain was one of the few mainstays of SK Gaming's rapidly evolving roster, but even he was finally exchanged for more promising talents.

The current roster is the most promising yet, as is the background staff supporting them from the sidelines. SK Gaming is the first western team known to enlist the aid of a sports psychologist while their influence upon their day-to-day conduct is uncertain, what is certain is that SK Gaming's among the most consistent teams of their region now, even if they aren't strictly the most skilled. It is important that they stay unfazed the world championship is guaranteed to throw something they haven't seen before or studied in advance, and it will take a stable center and focus to overcome the challenges ahead.
PC Gamer
title="Permanent Link to Someone has recreated Gone Home as a Counter-Strike map">gonehomecounterstrike

Not being able to shoot things really annoys some people. There are few better demonstrations of this enduring truth than Fullbright s first-person exploration game Gone Home. Not only has it spawned an hilarious parody featuring lots of things being killed, but now you too will be able to kill things in the titular home, thanks to this Counter-Strike: GO map.

"Your family is mysteriously missing again," so says the Steam Workshop description. "But you can figure that out later. Right now you have more pressing issues to attend to, like the fact that your house is full of terrorists and some dude has been taken hostage. Rescue him by taking him to the garage where you can make a swift getaway on that old bike thats been sitting there for twenty years."

The hostage map is recommended for less than 32 players, and can be downloaded here. Of course, you could go ahead and play Gone Home again, which comes highly recommended.

Thanks Joystiq.
PC Gamer
title="Permanent Link to The Elder Scrolls Online update 4 welcomes you to the Dragonstar Arena">Update_4_Header

Do you make a habit of walking blindly into strange and dangerous places? Then I have good news, my adventurous friends, for the fourth update to The Elder Scrolls Online is now live.

The latest major content update to ZeniMax Online's Elder Scrolls MMO opens the upper region of Craglorn to exploration. In it, you'll find the new Sanctum Ophidia trial, a battle against the deadliest warriors of the Scaled Court and the Celestial Serpent itself, and the Dragonstar Arena, a deadly, multi-stage fighting pit. To help players power through all that hot new danger, the Veteran Rank cap has been raised to VR14.

The Update 4 patch notes also state that grouping improvements to PvE objectives have begun, and the Bangkorai, Reaper's March and Rift delves are now larger and filled with more monsters and loot. A new Nirnhorned crafting trait has been added, as have new ability-altering enchantments on weapons found in the Dragonstar Arena, the Sanctum Ophidia trial (in difficult mode) and the Alliance War leaderboards. Various other fixes, tweaks and improvements have been made, and a number of visual upgrades have also been put in place.

The full list of updates is actually quite huge, so I'll just note that the update is live now on both the North American and European megaservers, and point you toward the appropriate link at elderscrollsonline.com.
PC Gamer
title="Permanent Link to Torment: Tides of Numenera gets a new website and stretch goal">1920x1080

The Torment: Tides of Numenera Kickstarter wrapped up in April 2013 with nearly $4.2 million, but it's still possible to back the project through inXile's in-house crowdfunding campaign. In fact, the studio announced a new stretch goal today that could see the return of the Gullet, one of the areas of the Bloom that was cut earlier in production.

The announcement of the added stretch goal comes alongside the rollout of a new Torment: Tides of Numenera website, which offers a nicely organized breakdown of the game and makes it easier for backers to manage their rewards. InXile is also changing its backer system to track pledges as "inXile Points," at a rate of 100 XP for each $1 spent. The idea, according to the latest Kickstarter update, is to give the studio the ability to reward backers for things other than pledging money, although how it will put that functionality to use remains to be seen.

More interesting, I think, is the addition of the stretch goal. It's awfully late in the process for that sort of thing, but the studio said bringing back the Gullet "would add a ton to the Bloom, particularly as it provides more adventure-type gameplay and will better balance out its pacing." The team as it stands is already maxed out, however, so adding a new area will require hiring more environmental artists thus, the stretch goal.

But because the development is already so far along, this goal has a fairly tight deadline: $4.75 million by October 16, or it's not going to happen. That's a fairly big jump: Torment: Tides of Numenera has raised just a hair over $4.6 million in total, meaning that it's added only around $410,000 in the year-and-a-half since the Kickstarter ended. Ringing up another $175,000 in just one month is going to take a big push from existing backers, as well as a lot of new supporters.

The update also provides some rather cool background to the Endless Battle, which has echoes of Planescape: Torment's Blood War, and a spot of developer Q&A as well. All in all, it's well worth a few minutes of your time if you have any interest at all in the game. Torment: Tides of Numenera is currently scheduled to come out in late 2015.

PC Gamer
title="Permanent Link to Final Fantasy IV makes a very quiet appearance on Steam">steamcommunity.com

Final Fantasy IV debuted on the Nintendo Entertainment System in 1991, which means that if it was a human being it likely would have graduated college by now. But it's not a person, it's a videogame, and so instead of going to college, it's gone to Steam.

The Steam release of Final Fantasy IV is apparently a remake of the much-more-recent Nintendo DS edition of the game, which came out in North America in 2008. It's been "optimized" for the PC with support for controllers, Steam achievements and an "all-new system for charting dungeons and uncovering the secrets within."

Beyond that, it's hard to say what exactly is in store. The game literally just appeared on Steam without warning, and as far as I can tell neither Valve nor Square Enix have said a word about it. This may be the stealthiest game launch I've ever run into.

Odd though it may be, Final Fantasy IV is in fact live now on Steam and will set you back $16. And there may well be more to come; Final Fantasy III launched on Steam earlier this year and in February, Producer Yoshinori Kitase said the advent of Steam has made the PC a much more attractive proposition, and that Square Enix is now "very interested" in bringing more Final Fantasy games to the platform.

PC Gamer
title="Permanent Link to Assassin’s Creed Rogue may be coming to PC, producer says">acrogue-gi-01_161299

You haven't read much about Assassin's Creed Rogue around these parts because it's being developed exclusively for consoles, which puts it a bit outside the purview of a site called PC Gamer. But as Ubisoft revealed last month, that situation may change in the relatively near future.

Assassin's Creed Rogue applies an interesting twist to the familiar formula by putting players in the boots of Shay Patrick Cormac, an Assassin who switches sides to become a Templar after a betrayal at the hands of the Brotherhood. "This is something we've thought about all the way since AC1. What would it be like to play as a Templar?" Associate Producer Karl Von Der Luhe said in a Uplay interview. "We think it's really powerful, both in gameplay and storyline premise. Shay Patrick Cormac will go through a very emotional journey from being an Assassin to being a fully-fledged Templar, and we want the player to go through a similar journey."

But if you want to embark on that journey, you'll need either an Xbox 360 or a PlayStation 3, since there's no word of a PC release. It's an odd omission, especially since the upcoming Assassin's Creed Unity is being developed for the PC (as have all previous console-based AC titles), but it's also one that may eventually be rectified.

"The game is being developed for 360 and PS3," Von Der Luhe continued. "We've heard a lot of response requesting a PC version, so we'll be looking into that very soon."

It's not exactly a rock-solid confirmation, but given Ubisoft's relentless sequelization of Assassin's Creed and the fact that next-gen console versions of Rogue haven't been announced yet either, I wouldn't be surprised to hear about a PC version by the end of the year. Both Assassin's Creed Rogue and Assassin's Creed Unity launch in November.

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