If you are to return your race to their rightful glory, you must solve the mystery of their destruction.
User reviews: Positive (17 reviews)
Release Date: Mar 15, 2001
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Buy Kohan Warchest

Includes 3 items: Kohan: Immortal Sovereigns, Kohan: Ahriman's Gift, Kohan II: Kings of War

 

About This Game

Kohan: Immortal Sovereigns is the first game in the ground-breaking, award-winning real time strategy series. Awarded “RTS Game of the Year” by PC Gamer and Computer Games Magazine, Immortal Sovereigns is a real-time strategy game set in a fantasy world where you take on the role of an immortal known as the Kohan. Your race once ruled the world but was devastated in a series of massive cataclysms. As an immortal, you have reawakened to a new world unlike the one you once knew. Now you must come to grips with your past glory, your present hardship, and your future destiny. If you are to return your race to their rightful glory, you must solve the mystery of their destruction.

Key features:

  • Full length single-player campaign.
  • Multiplayer supports up to 8 players who can choose to play as one of four factions, all struggling for supremacy in a war-torn world.
  • Over 40 unique units.
  • Wage war in multiple environments that include lush forest, rolling hills, and barren desert.
  • Scores of magical spells ranging from protective blessing to devastating fireballs.
  • Fully functional editor with random map generator that allows players to custom make their own campaigns, single scenarios, and even death match maps.

System Requirements

    • OS: Windows 98/SE/Me/2000/XP/Vista/Windows 7
    • Processor: Pentium IV 1.5 GHz or AMD Athlon equivalent
    • Memory: 256 MB RAM
    • Hard Disk Space: 700 MB
    • Video Card: 64 MB NVIDIA GeForce 3 / ATI Radeon 8500 or equivalent Video Card with 100% DirectX 9.0b compatible drivers
    • DirectX®: 9.0b
    • Sound: 100% DirectX 9.0b compatible sound card with speakers or headphones
Helpful customer reviews
1 of 1 people (100%) found this review helpful
15.5 hrs on record
Fantasy Real-Time Strategy with a twist. If your normal, base-building RTS were a pizza, Kohan: Immortal Sovereigns would be pizza made with mango salsa topped with apple and bacon. It's still pizza, but it's a much different experience.

Kohan operates as a real-time strategy game but the base unit is a company, rather than an individually represented unit. These companies consist of a front-line unit, two support units, and a commander (which can be either a default leader or a hero-type unit - one of the Kohan). This company structure gives you the ability to build to taste. You could build an all melee company, add archers for ranged support - or add a mage and a paladin. The various races of the game also offer some degree of spread when it comes to company unit structure.

While this may sound overwhelming, the interface is actually pretty intuitive, and the tutorial does a good job of getting you familiar with the in-game concepts and their execution.

Speaking of in-game concepts, another interesting feature set of Kohan is the title's "Zones." There are Zones of Supply - centered around cities and defensive forts, these allow companies to build and rebuild. Essentially, if a company can escape with at least one member remaining AND make it into a Zone of Supply, the entire company will "heal" (rebuild) without you needing to go through the expense of rebuilding it from scratch.

There are other Zones as well, such as Population and Control - these are covered in the Tutorial, and moreso in the Advanced Tutorial.

Terrain also comes into play in Kohan. Forests, for instance, add defensive value while limiting a company's Zone of Control - and Line of Sight. This is also covered in the game's Advanced Tutorial.

As I indicated, Kohan: Immortal Sovereigns is a different experience. In many ways it's a step between your run-of-the-mill base-building RTS and a more complex "wargame." It's certainly not an ultra-complex wargame, but it's a small step in that direction.

If you're looking for a good change-of-pace RTS, Kohan: Immortal Sovereigns and it's standalone Ahriman's Gift are good potential candidates.
Posted: September 27
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2 of 4 people (50%) found this review helpful
17.5 hrs on record
This game is the ♥♥♥♥
Posted: June 8
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1 of 8 people (13%) found this review helpful
12.5 hrs on record
I played this game years ago, and I loved it. I saw it on steam, so I bought it. Still a good game, but I find it super laggy for no reason. I have a brand new PC that is far superior to my old one.

Love the game, but too laggy.
Posted: April 13
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58.8 hrs on record
This game is worth giving a try.

Kohan games have existed for some time now and are each of them one of those 'golden oldies hidden gems', imo.
I wouldn't even go so far as to name a particular one that is nicer than another, although graphic-wise I'd recommend to try Kohan 2 if interested anyway.

This game is an RTS, with simple base/building management, aimed at larger groups of units clashing with nice graphics involving the 'magic' used by the units.
Micromanagement is very much canceled out, as to be able to keep focus on the units that walk around the map.
The gameplay is simple and has a very natural learning curve. Compared to just starting the game, the tutorial is rather storybuilding, useful at best.

Unit management is easy and clumsy at the same time. Little, though effective options for movement, sight range, attack, defend and retreat are amongst the choices. As soon as units are engaged in combat, only an option to flee or to rout the unit will cause them to break the fight. This can be annoying, but when you get around a bit with the game, is no issue at all and 'flee' can be used for ease of deploying troups somewhere else. Groups upto 6 units can be selected at once, and you can asign group settings as for movement. It doesn't work perfect at times, for some formations end up in a long line instead of a focused stance, but with a little moving them manually, it'll do.

The game itself has quite some missions. Enough to be rewarding. The storyline is nice, if you feel for such thing, though the narrative can be quite boring to 'have to' listen to. I liked it.
You in general start with a town, in which you can build a maximum of 4-7 components. The components are chosen out of 8, each having a choice of 2-3 upgrades afterwards with a variety of effects, so a very simple variety per town and it's abilities/purpose exists.
In the end the thing is: make enough money and get enough resources to build and support the units, upgrade the town, upgrade the components, do battle.

The units, of 5-7 members, are created from options that are reliant on the buildings in the settlement, You pick a frontline unit (4), support units (2) and a captain. By picking from various options of available units, you can slightly manage how you want to play your battles.
Instead of the Captain, you can also pick from the Kohan available to you, which is a stronger (storyline) character, that becomes stronger by staying alive and defeating opponents.

Hidden in the large maps, are items, more Kohan charaters and some treasure. There are most of the time enough critters, independents and enemies to keep you busy while expanding, exploring and conquering with your units.
The maps graphically could've been better, though back in the days was fair. The game to me is more about the battle graphics and large scale unit clashes.

Don't expect an RTS, like the traditional RTS games given birth by westwood studio's. This is just a different style, laying the focus a bit more on fighting, expanding, planning and moving than actual basebuilding and resource gathering. Micromanagement is as said possible, but simplified. The AI could've been better, but what to expect from an oldie like this. It still manages to give you quite a busy time when playing hard mode.

Want to try something different?
Kohan is worth it, in my opinion. Buy it in a sale if you don't want to spend on sight, either you like it, or you dislike it I guess, nothing much in between.
Posted: October 1
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12 of 12 people (100%) found this review helpful
36.2 hrs on record
This is an early RTS that got a lot of things right, well before other games in the genre. In particular, the way troops are organized into squads that gradually replenish themselves while in home territory really takes a lot of clicking out of the equation. The clickfest thing has always pushed me away from RTSes, so it's no wonder I found this appealing.

I owned a retail copy of this game more than 10 years ago, and when I found it on Steam I wound up getting it so I could finally finish playing through the campaign. I tend to hop from game to game a lot and not finish things, but this was one I wanted to play to the end. I finally beat it (it's not particularly difficult on Normal, except for the last level; I haven't tried Hard yet), and am looking forward to trying the other two Kohan titles that exist.

From a modern eye, there are one or two things to put up with when playing this dated title. The low resolution is a given, as is the resulting small viewable area. When you order your troops around, or even click to select them, their vocal acknowledgements are annoying and repetitive. Various other small bits of interface clunkiness, but overall I think you'll be surprised how many things they did get right.

The Kohan series never made it big, and it's certainly not a well-known IP. Kind of a shame; perhaps someday someone will acquire the rights and take another stab at it. Then again, the story is not really the selling point for me.
Posted: November 25, 2013
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