Indsendt: 1. oktober 2014
This game is worth giving a try.
Kohan games have existed for some time now and are each of them one of those 'golden oldies hidden gems', imo.
I wouldn't even go so far as to name a particular one that is nicer than another, although graphic-wise I'd recommend to try Kohan 2 if interested anyway.
This game is an RTS, with simple base/building management, aimed at larger groups of units clashing with nice graphics involving the 'magic' used by the units.
Micromanagement is very much canceled out, as to be able to keep focus on the units that walk around the map.
The gameplay is simple and has a very natural learning curve. Compared to just starting the game, the tutorial is rather storybuilding, useful at best.
Unit management is easy and clumsy at the same time. Little, though effective options for movement, sight range, attack, defend and retreat are amongst the choices. As soon as units are engaged in combat, only an option to flee or to rout the unit will cause them to break the fight. This can be annoying, but when you get around a bit with the game, is no issue at all and 'flee' can be used for ease of deploying troups somewhere else. Groups upto 6 units can be selected at once, and you can asign group settings as for movement. It doesn't work perfect at times, for some formations end up in a long line instead of a focused stance, but with a little moving them manually, it'll do.
The game itself has quite some missions. Enough to be rewarding. The storyline is nice, if you feel for such thing, though the narrative can be quite boring to 'have to' listen to. I liked it.
You in general start with a town, in which you can build a maximum of 4-7 components. The components are chosen out of 8, each having a choice of 2-3 upgrades afterwards with a variety of effects, so a very simple variety per town and it's abilities/purpose exists.
In the end the thing is: make enough money and get enough resources to build and support the units, upgrade the town, upgrade the components, do battle.
The units, of 5-7 members, are created from options that are reliant on the buildings in the settlement, You pick a frontline unit (4), support units (2) and a captain. By picking from various options of available units, you can slightly manage how you want to play your battles.
Instead of the Captain, you can also pick from the Kohan available to you, which is a stronger (storyline) character, that becomes stronger by staying alive and defeating opponents.
Hidden in the large maps, are items, more Kohan charaters and some treasure. There are most of the time enough critters, independents and enemies to keep you busy while expanding, exploring and conquering with your units.
The maps graphically could've been better, though back in the days was fair. The game to me is more about the battle graphics and large scale unit clashes.
Don't expect an RTS, like the traditional RTS games given birth by westwood studio's. This is just a different style, laying the focus a bit more on fighting, expanding, planning and moving than actual basebuilding and resource gathering. Micromanagement is as said possible, but simplified. The AI could've been better, but what to expect from an oldie like this. It still manages to give you quite a busy time when playing hard mode.
Want to try something different?
Kohan is worth it, in my opinion. Buy it in a sale if you don't want to spend on sight, either you like it, or you dislike it I guess, nothing much in between.