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Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way.
Release Date: Jan 13, 2014
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Mac Release of Nidhogg!

May 19th, 2014

The Mac Version of Nidhogg is FINALLY here! To celebrate, Nidhogg will be on sale for 33% off until May 26th for both Mac and PC. En Garde!

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“A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.”
93/100 – PC Gamer

“It’s the most exhilarating competitive game I’ve played in years.”
9/10 – IGN

“Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.”
9/10 – Edge

Feature List

4 Challenging Arenas
Castle, Wilds, Mines, and Clouds… where will your skills excel? Each level has multiple rooms that test your skills as a player, and highlight your strengths as you attempt to exploit your opponents weaknesses.

2 Player Local-Multiplayer
The best mode in Nidhogg! Playing next to someone is the most fun way to enjoy this game, but fair warning, things might get a little crazy!

Tournament Mode
Host the dopest houseparty on your block, with the 3 to 8 person local-multiplayer tournament mode in Nidhogg. Massive amounts of spectator excitement is guaranteed to occur.

Networked Play
Challenge your friends or find the lowest latency match online through matchmaking.

Single Player Arcade Mode
Practice and tune your fighting strategies against an array of AI personalities. Play a speedrun for bragging rights on the leaderboards!

Full Controller Support
Control the whole game from the couch in Big Picture mode!

Dynamic Music by Daedelus
Fantastic beats by the infamous electronic music creator, Daedelus. With dynamically altering music created specifically for Nidhogg, the music is unique with each play-through.

Unlock challenging achievements that will test your skills across all modes of Nidhogg.

Game Variants
In offline multiplayer or tournament mode, switch up your game play with a new game play mode (or a collection of them!). Toggle on and off Spine Swords, Slow Mode, Trails, Boomerang Swords, Time Limit, No swords, no Throws, Throws only, Divekicks, Baby Mode, Low gravity, Sudden Death Only, Skippy Mode, and Turbo Mode.

About the Game

Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.

Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Use a variety of fencing maneuvers while armed -- lunges, parries, and even dirty tricks like throwing your sword. If swordless, press forward with punches, sweep kicks, dive kicks, rolls, and wall jumps.

The combat arena stretches in both directions, although besting an opponent only gains you ground. Matches aren’t won or lost with a single kill, but with a series of kills granting you right-of-way to run/fight/flee to your own goal-zone.

Each arena holds different strategic formations and chokepoints to use to your advantage. Until you reach your goal-zone, anything is possible. Only one thing is certain in Nidhogg… the only way to win is to outwit your opponent. En Garde!

PC System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller

Mac System Requirements

    • OS: 10.9
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • OS: 10.9
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
Helpful customer reviews
71 of 79 people (90%) found this review helpful
344 products in account
3 reviews
2.7 hrs on record
Probably few people have heard about Nidhogg. At first glance it's a simple 2D fighting with 8-bit graphics. But is it really?


  There is no plot in Nidhogg. Instead, only fights with a computer opponent or with other people in online. The meaning of each battle is not killing the enemy, but in achieving the opposite end of the map. Four keys for movement, one key for punch and one key for jump. Sounds easier than it actually is. In fact, fightings are very funny and full of madness, but not without subtleties of the combat system. I advise you to play only in the company of friends. Singleplayer and online battles with strangers doesn't bring much fun.


  Nidhogg has enough of advantages to buy it. But there are some unpleasant drawbacks. Too few maps, quickly bored gameplay, inconvenient system for playing online with friends (A friend is not always able to connect to your game). These shortcomings, in fact, are not much spoiling the gaming experience. If it were not for one thing. Too high price. Seriously. It should cost twice less, judging on how many content in it.

  Online: ☺☺☺☺☺OOOOO
  Co-op: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
 Storyline: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
 Graphics: ☺☺☺☺☺☺☺OOO
 Gameplay: ☺☺☺☺☺☺☺☺OO

 Complexity of the achievements: Some achievements will make you play this game for a long time. And not all of them can be easily performed.

   Nidhogg is a game with a so much
  fun and madness, but with so few
  levels and other content. If you're don't
  mind to spending so much money on it,
  then you'll are sure to spend a few fun
                    To buy or not to buy, that is the question [6.5/10].
Posted: August 20th, 2014
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44 of 47 people (94%) found this review helpful
136 products in account
1 review
13.2 hrs on record
Step 1) Buy Nidhogg.
Step 2) Buy 2 controllers.
Step 3) Find some friends.
Step 4) Get your friends all riled up and competitive.
Step 5) Play Nidhogg with friends using controllers.
Step 6) Enjoy the most hilarious exchange of cowardly and un-man-ful screaming you will ever hear.

This game is truly amazing as a local vs. experience. Plus, the sound track on some of those stages is amazing. Great game, increadibly precise, but accessible. Tons of fun!
Posted: June 19th, 2014
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8 of 9 people (89%) found this review helpful
802 products in account
22 reviews
5.9 hrs on record
This game is serious fun 1 vs 1. Easy get in and duels grow up in to nice endless nidhogg loops. Enjoyable - But, ...please, afterwards don't throw anything and never loose your ... whatelse^^
Posted: July 4th, 2014
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7 of 10 people (70%) found this review helpful
143 products in account
4 reviews
4.5 hrs on record

While many wait for the next big title, smaller indie games fill the gaps within the major AAA releases. Among these titles is Nidhogg from developer Messhof. At first glance the portrait displayed isn't anything that would take a spot in a respectable museum but take another look and the fine details may surprise you. Nidhogg's image may not be of this generation or the last few for that matter but for all it's simplicity does its transcend to the height of AAA titles?

Focused on it's combat Nidhogg offers very little in content, the single player consists of dueling several enemies within the four available stages in side-scrolling fashion. The goal is the same throughout, make it across to the opposite end whist in numerous duels of death. The respawns are unlimited but once either makes it across 3 screens the game is over and the victor is eaten by the Nidhogg, the world tree chomping worm of Norse mythology.

If there is anything that Nidhogg does extremely well is its combat, the intricate system requires quick reflexes, perfect timing and finesse. Considering the simple premise, the multitude of stances and moves offer up a good amount of depth. Duels expanding across the pixilated canvas aren't uncommon and it's a testament to how deep the combat is. Stage hazards do play their role but in the end the better fighter will come out on top. It's any easy game to get into and one that offers up some intense moments with duels reaching ridiculous heights.

Without a doubt the visuals of Nidhogg are not the main attraction, it's sprite based aesthetics do enough to portray the environments and figures throughout the world. Though limited the end result gives Nidhogg some visual charm and identity. Seeing the floor and walls painted with the players matter is chuckle worthy and a nice touch displaying the chaos among adversaries.

However, the small amount of stages leaves much to desire, considering how simple the levels are it's hard to imagine why any DLC has not been introduced. Stages present little in the imagination department with minimal inspiration. In light of how much was presented in the combat one would imagine a larger emphasis in the level design to promote replayability.

Nidhogg's multiplayer is crippled by the absence of any online lobby system that could in fact strengthen the competitive mode drastically. The limited online mutliplayer consist of single encounters unless played locally via the bracket based tournament mode. The idea behind the mode is brilliant but why it isn't available online is a major misstep in the design.

Nidhogg is a charming experience that could of been greater if not for it's lack in content and multiplayer options. The simple to execute yet deep combat system is offset by many other flaws in design. Nidhoggs first attempt has the most important aspect of any game of this style right, it may be completely lacking in narrative but definitely a game made for competitive multiplayer. Playing with some buds is fun and Nidhogg does a great job with contact kills allowing you to embellish every neck break or impalement of a friend. It's simple, stupid, and addicting fun. Pick it up on a sale, the asking price might be a bit steep for the short but humorous experience.

+Great Combat
+Unique Identity
+The Nidhogg has no Mercy

-Lack of online options and lobbies
-Cloud stage is weak
-Lag can be an issue
-Flat soundtrack

Posted: July 3rd, 2014
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3 of 3 people (100%) found this review helpful
441 products in account
17 reviews
10.3 hrs on record
Let's start this review slightly differently. This is an amazing game and you should be ashamed you're not playing it right now.
I think many of you will agree that there are very few genres that can compete with fighting games when it comes to a local multiplayer experience. While RPGs, FPSs and RTSs are usually played alone with headphones on, it's the fighting games that not brings the whole circle of friends together. And the neighbours as well, since they're jarateed off that you are still shouting for several hours straight. Street Fighter, Tekken, Mortal Kombat, Skullgirls - these games are the first ones that come to mind whenever you think about playing together on the same couch with your buddies. Hell, even on the Wii, that's notorious for being the best console to play with your buddies in the same room, the best selling game that's not Sports or Mario is... Super Smash Bros. Brawl. A fighting game. The sheer competitiveness of fighting one-to-one or two versus two is already thrilling and excitement-filling, but the possible moves, combinations and strategies can leave an incredible impression to anyone.
And Nidhogg, well, is a fighting game. Kind of.
Truth to be told, it's a fighting game in the purest form. No different characters. No varied movesets. Perfect. Symmetry.
Both players get to play as a diffent-colored fighter. Part stickman, part pixel-man(?), he wields a sword of sorts. It's probably a rapier. I mean, you stab the other part stickman, part pixel-man with it. The stages are perfectly symmetrical as well, meaning that the only advantage you can get is the one you build yourself.
The gameplay isn't traditional in fighting game sense: two players try to stab/divekick/rip-spine-off one another. Such actions result in an instant-kill. Although this is not quite near the Divekick level, where one touch means someone is dead already, the fights rarely last more than a few seconds. Once the morbid deed has been done and your opponent is bleeding all over the place, a huge GO! arrow appears in the direction where your opponent should be. If he was alive, that is. You run towards the arrow, the screen moves slightly and now your opponent has respawned, standing a few meters away from you, weapon ready. Kill him, see the arrow, run towards the arrow, move screen even more. In a way, this might remind you of those classic beat-'em-ups, where you have to punch down all the guys in the screen, see the GO! arrow appear and then move the screen slightly, getting yourself an inch closer to victory. The process in Nidhogg is pretty similar, except that in the way of killing>running towards arrow>killing, you will most likely be pierced like a kebab and left pouring blood all over the carpet.
If such an accident happens, and it will, a GO! arrow will still appear. This time, for your opponent. If you fail enough times and get killed more, the screen will move to the final stage. Dying here will usually mean that your opponent wins. As he runs towards victory, you block his initial lunge, jump to the air and land on his head. The ♥♥♥♥♥♥♥ manages to roll back and pick up his rapier. However, this time, he is on the defensive, while you are free to run towards him, roll just under his blade and swipe his feet, knocking your foe down. It all culminates with a glorified spine-rip, with extra crunchy sound effects as a bonus. You run towards the arrow, the screen moves and you feel a little bit more relieved, knowing that you managed to push away your fate slightly farther away.
Such is the beatiful fencing of Nidhogg, where you use the responsive and fluid control to out-skill and out-wit your opponent. Fights last mere seconds, but they are just as exciting as a whole round of Street Fighter. You'll never feel cheated if you die, since you were not out-gunned. I mean, who the hell picks Chun Li while playing with your friends, anyway!? Erm, sorry. The whole game can be controlled by 6 buttons - 4 for movement and 2 for attacking. It's incredibly simple and easy to pick up, but just like the aforementioned Divekick, this game is immensely complex. With a few button combinations, you can jump, divekick, roll, cartwheel (!), taunt, throw you goshdarned rapier into the unsuspecting victim's face and more.
Not only the fencing is beautiful, however. The arenas you fight in are as well. There is some variety and creativity here and there, but not too much to distract you from the true goal. To appeal to the mighty Nidhogg. Oh, forgot to mention him! Reader, meet Nidhogg, the giant pink nordic dragon-snake-thingy that eats you once you win.
All jokes aside, this game is filled with incredible design decisions, even if some of them are accidental. Even the mere fact that the whole point of the game is to get EATEN with a loud *CRUNCH* sound following makes this game perfect for parties. Sure, your opponent won after that hard match and he might have been using his cheap running technique, but he got eaten. The silly Nidhogg's eyes are enough to soften up even the sorest losers. And the awesome design doesn't stop there.
The sound effects are great to cheer people up as well. Alongside the general rapier sounds, you also get a whole bunch of *slash*, *slush* and *GWEAAAARRRRGHHHhhhh...* as well. After your opponent misjudges his distance and divekicks right in front of your rapier, impaling himself, it's hard for both to contain laughter after the poor sod releases a complimentary *Erghhwgghhht...*
This game also has flaws, as hard it might be to confess. Single-player is pretty much a glorified training mode (aren't most fighting games like that?) with an easily exploitable AI and online-multiplayers suffers from latency issues. However, playing anything but local multiplayer on this game is just a crime against it. Still, the number of stages is underwhelming and Steam Workshop support could help it. Another minor complaint would be that you can't pick your own color during offline multiplayer, only tournament mode.
Nidhogg can create new friendships. Nidhogg can strenghthen existing ones. And most likely Nidhogg will. Dueling with a buddy, be it you two are playing for the first time or this is your fifth hundredth match, is just simply a blast, filled with laughter, joy, shouts and pixelated blood. But it's even more fun to play with even more friends. Up to 8 player tournament mode is incredible (and the winner gets something more awesome than being eaten by a worm) and while two are locked in an intense duel, the others can shoutcast, cheer or pick favorites. It's an incredible party game. Tim is strategic, trying to roll under your feet and disarm you. Mike is wrong in the head and he thinks that throwing your only weapon in vain hopes to kill is the best way to win. He's probably right. Johnny? He's an ♥♥♥♥, trying to run around the opposition, instead of fighting head-on. Steve is good at dive-kicking. He'll dive-kick when he has the upper hand and when he doesn't. He'll dive-kick anytime. Oh, there's also me, the sick ♥♥♥♥♥♥♥, who rolls around the floor using the same move he calls "Cartwheel assassin" trying to sneakily stab you once you're distracted.
All of these strategies work. All of them are viable. All of them can win games and they HAVE won games.
There are no tier-lists in Nidhogg. There are no combo sheets either. Just pure fun. If you, dear reader, think that this isn't a fighting game, you're probably right as well. But all I care is that Nidhogg is the best local multiplayer game you could ever play.
Posted: May 8th, 2014
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858 of 1,081 people (79%) found this review helpful
184 products in account
7 reviews
9.2 hrs on record
You're at the last part of the level and one enemy stands in your way. It gives you this giddy feeling, those 5 seconds of a showdown, staring down your opponent, waiting to see who's going to make the first move. The adrenaline starts pumping after you charge in for the first swing and your opponent counters and knocks your sword out of your hand. You're swordless. You close your eyes and take a deep breath as your opponent charges at you with his sword. Seconds before impact you leap and flip over his head, grab your sword, turn around and throw it right through his head. As he falls to the ground you spit on his body and sprint through the gate to the cheering of thousands of spectators.

Then a giant worm eats you. Victory.

This game rocks. I'll start off with that. You got these tiny little guys with swords fencing for their lives back and forth as the bodies pile up. This is the kind of game that you can actually be skillful at, by watching the o0ther person's sword you can try to figure out how to counter what he's doing.

It has a mortal combat type ladder single player where you play through a bunch of levels against harder and harder characters and I've managed to get about halway up. Not sure if there are lives but if you lose you continue from the same character you don't have to start over.

I'm most excited for the multiplayer though, I can't wait to invite some friends over to play this because this is one of those games which will cause a lot of screaming and yelling. I just played a random person through the matchmaking a bunch of times and it worked flawlessly, I'm excited to play more.

Also in the multiplayer section where there's offline and other options for multiplayer there are a whole sleuth of "variants": Slow mo, Fast mo, boomerang swords, divekicks, throwing and other stuff.

Really not a bad learning curve. Yeah, the first couple of rounds you can't figure out what the hell is going on, but after 15 minutes of trial and error I was leaping, stabbing, and doing a lot of other weird ♥♥♥♥.

Music's not shabby, you got the shwing shwing of the swords in there so I'm happy.

The game makes you feel like that guy from Princess Bride with those wiggly swords.

The bad: No windowed mode, and the how to play menu is broken to all hell. Just check the controls and go with it.

It's just a fun game, it's got a lot of replay value and it would always be cool to see more levels or maybe... hats?
Posted: January 13th, 2014
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WINNER: Design @ IndieCade 2013

WINNER: Nuovo @ IGF 2011

NOMINATED: Seamus McNally Grand Prize @ IGF 2011

NOMINATED: Excellence In Design @ IGF 2011

WINNER: Audience Award @ Fantastic Arcade 2010

WINNER: Bloodsport of the Year @ Fantastic Arcade 2010

WINNER: RockPaperShotgun's "Best In Show" @ Eurogamer Expo 2010