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Victor and Alicia have just moved into a new apartment in the big city. While trying to get settled in they discover that all is not as it seems...
Release Date: May 11, 2012
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Buy The Dream Machine (Chapter 1 and 2)

$4.99

Packages that include this game

Buy The Dream Machine Bundle (All 6 Chapters)

This Dream Machine Bundle will give you access to Chapters 1-6 as they are released.

Recent updates View all (15)

August Update

August 20th, 2014

Citizen!

We're working hard on getting Chapter 5 out the door. It shouldn't be too far off now. More and more post-its are getting checked off each day. No dates yet. In the meantime, we've released an update to the game. It's fairly meaty. A lot of the changes will only affect Chapter 5, but we also replayed all the earlier chapters and corrected any problem we encountered.

Here's the full list of changes:

• Engine: Tweaked proximity trigger object
• Engine: Tweaked step trigger object
• Engine: Optimized drag manager
• Engine: Tweaked 'Face' task command
• Game: Improved performance while on game menus
• Chapter 2 & 4: Tweaked gas machine graphics
• Chapter 1: Fixed Victor's depth sorting issue during breakfast
• Chapter 1: Fixed telephone's obstacle issue
• Chapter 1, 2, 3 & 4: Added auto save points
• Chapter 2: Changed tentacle sounds
• Chapter 2: Fixed problem with putting on the helmets in the machine room
• Chapter 2: Tweaked Morton's conversation
• Chapter 2: Tweaked ink pad puzzle
• Chapter 2: Tweaked palm print door behaviour
• Chapter 2: Fixed minor safe behaviour bug
• Chapter 3: Fixed bartender's depth sorting issue
• Chapter 3: Reduced bartender's interactive area
• Chapter 3: Swapped graphics for dumb waiter contents
• Chapter 3: Fixed cabin 1 door's depth sorting issue
• Chapter 3: Tweaked minor graphical issues
• Chapter 4: Disabled ghostly jitter if Animation Effects have been turned off
• Chapter 4: Fixed game freeze that occured after speaking to "ghosts"
• Chapter 4: Fixed typo

As always, we hope you like what you read. And should you encounter any problems with the game - don't be afraid to sound off. Preferably in the comments below.

Cheers,

- a

12 comments Read more

Question Time With Uncle Anders - Part 1

August 8th, 2014

Citizen!

Earlier this week we solicited questions on our Facebook page . We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line.

So without further ado, here comes the first volley of questions...

***

What is the development status on Chapter 5?

I’m glad you ask, darling. Things are going pretty well. We hoped to have a content complete version before the onset of August, but it slipped a bit. There’s still some things left to design and implement., so it’s still too early to start handing out dates. And since it’s such an extensive chapter, we expect testing to take a little bit longer than usual.

***

How are the sets built?

We’re not lying when we say that everything is built by hand. Erik has a little garage studio, where he builds, rigs, lights and shoots. Most of the game is made out of clay and cardboard, but lately we’ve gone in more of a found-object direction. For Chapter 5 we wanted to build a pretty extensive forest, so Erik when out and foraged. Painstakingly building trees out of clay and cardboard would've been a fools errand. There are plenty of branches just lying around, so why not use them? You can't beat what nature creates. There are also some environments that are a bit more stark and abstract. The parts for those where hand built, and then tweaked in Photoshop to achieve a scale that would be hard to accomplish in a garage.

***

Who's your favourite Swedish opera singer?

I’ll have to go with Jussi Björling on that one. I don’t have any strong opinions on the matter. It’s mostly for nostalgic reasons. I remember my father playing a lot of Björling at home.

***

What's your views on software piracy? I haven't seen The Dream Machine on any torrent sites (I haven't looked for it either) but for some reason this game is one of those games that you choose to pay for even if it's available for "free". If you agree, why do you think that is?

You can find Chapter 1-3 on Pirate Bay. That happened instantaneously once we released the game on Steam. We saw it as a weird honour of sorts, but it bugs me that the files are so old. We constantly update the game, so knowing that some poor sod is playing an old version feels unfortunate.

When it comes to torrent piracy in general, I see it as a lending library. No more, no less. I think it benefits mankind in general, so I don’t have any problem with it. If you don’t have the money to buy and still want to play, I don’t have any problems if you pirate it. Buy me a beer and we’ll call it even.

That being said, it does really bug me that somebody pulled the MP3 sound files from the sound folder and is calling that the ”soundtrack” for the game. That’s just misleading. It’s like if you take random screen dumps, slap them into a PDF and then upload that as the ”art book” for the game.

***

Are you going to keep creating point & click games after The Dream Machine is finished?

I honestly don’t know. It won’t be a pure point & click game, is all I can say. I feel a bit sick of the confines of the genre, and would want to explore something else for a while. Some kind of hybrid, sounds likely.

***

Do people really like lutfisk?

Yup. It’s considered a delicacy here – although a very divisive one. It’s an acquired taste to say the least. The few times I’ve tried it, it didn’t do much for me. Gelatinous and bland. But it is still quite popular during Christmas. As with Surströmming, it’s all about the trimmings. If you lathered melted butter and and a generous helping of horseradish over it, I suspect it could be quite good.

Lutfisk, for those who don’t know, is a very traditional Nordic dish were you take dried white-fish (normally cod) and reconstitute it in a water and lye solution. During this process the fat in the fish becomes really gelatinous and funky. That strange, soapy texture is one of the reasons people have problems eating it.

Why on earth would you want lye anywhere close to foodstuff, I hear you ask? Well, as with most cuisines, this tradition has it’s origins in preservation methods. People needed food during the cold, dark winters and drying and soaking in lye solutions was a way of keeping bacteria at bay.

***

Which would you rather have: a delicious cake or a nice selection of biscuits?

Cake. I didn’t even read the end of the question. How could I ever want anything more than cake?

***

If you come up with questions we haven't answered here, don't hesitate putting them in the comment section, and we'll try to include them in the next volley.

Cheers,

- a

6 comments Read more

Reviews

"To play something like The Dream Machine, so exquisitely constructed, so smartly designed, and so atmospherically unique, is a singular pleasure." - Rock, Paper, Shotgun

"It's so confidently strung together, both in terms of narrative and gameplay, that it's easy to forget that it's the work of just two indie developers."
8/10 - Eurogamer

"A series filled with mystery and charm, elevated to lofty heights by its whimsical clay and cardboard design, surreal storyline, and heartfelt attention to detail."
4/5 - Adventure Gamers

"The Dream Machine is the best adventure game that I've played in the last decade – and maybe in my entire life."
9.5/10 - CD-Action

About the Game

The Dream Machine is an award-winning point & click adventure game about dreams and voyeurism. It's built by hand, using materials such as clay and cardboard.

In Chapter 1 of the 6 part Dream Machine series, you play as Victor Neff, the husband in a young couple who've just moved into a new apartment. While trying to get settled in you discover that all is not as it seems in the quiet, unassuming apartment building...

In Chapter 2, Victor goes to confront the landlord, Mr. Morton, only to find his apartment empty. Can Victor find the elusive landlord in time and is there more to Mr. Morton than meets the eye?

Key Features

  • World: Explore a creepy apartment complex and uncover the mysteries within. Get to know your neighbours and discover their secrets.
  • Story: Delve into the minds of strangers and loved ones as you’re trying to save them from The Dream Machine.
  • Graphics: Wander around beautifully detailed environments built using physical clay models and hand-crafted sets.
  • Puzzles: In order to progress you have to solve puzzles ranging from simple pushovers to fiendish brainteasers.
  • Music: A haunting original soundtrack weaves through the narrative, emphasizing the surreal atmosphere of the game.

PC System Requirements

    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 350 MB HD space

Mac System Requirements

    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 350 MB HD space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
256 products in account
5 reviews
11.6 hrs on record
The Dream Machine is simply amazing. A great story told in a perfect medium for it, with such an unexpected progression. Some of the puzzles may seem a bit illogical and dream-like, but when you get them, you feel like a genius.
Posted: June 23rd, 2014
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3 of 4 people (75%) found this review helpful
211 products in account
5 reviews
7.2 hrs on record
I really enjoyed this point and click game: It has a clever story, stunning images and leaves you with a bittersweet feeling. I just played the first 3 chapters so I actually don't know how it ends, but I would already recommend it to anyone who likes casual games with a fantastic plot (that maybe could pass for sci-fi). It also has some pretty weird/heavy scenes but since it is all made with cardboard and clay it doesn't really scare anyone but absolutely creates an atmosphere of hopelessness.
Posted: July 11th, 2014
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1 of 1 people (100%) found this review helpful
74 products in account
4 reviews
23.7 hrs on record
I bought this game a while ago as an episodic package after seeing it on the front page of Steam. I was taken by the look of it and I am a fan of point-and-click adventure games. I'm still very happy that I stumbled upon this game.

The artwork is amazing and adds a depth to the game that complements the story very well. The few animations that are present feel natural for the artstyle even if they aren't perfectly smooth. I can appreciate the time that goes into creating each scene in this game.

The story has been very captivating thus far. It builds up very well and I feel very anxious to continue the story after each chapter. Although it would be nice to have audio instead of full text, it is very easy reading with short clips of text instead of walls.

The actual gameplay is pretty generic for a point-and-click adventure game with puzzles and a fair amount of walking from room to room using simple clicks for mechanics and a few drags to piece things together. For a real story-driven adventure game, though, I can deal with simple mechanics that allow for greater concentration on the puzzles, story, etc.

The developers are working hard at keeping the game updated and fixing any known bugs or issues. Fortunately, I haven't come across any issues with the game, myself. They've been constantly refining and adding to the game so it's likely better to pick up a copy later in development. It has been released on more and more platforms as the game ages.

The only real qualm that I have with the game is the extremely slow release of the chapters. When I purchased the game, I believe chapter 3 was just being released or had just been released. The release date for chapter 3 was October 31, 2011. To put the delays into context, chapter 4 was just released August 6th, 2013. I'm never one to mind waiting for a delay on a release for a well-refined product but that was a bit extreme. Fortunately, the developers have mentioned a release for chapter 5 in just months instead of years. Here's hoping. A miserable part of waiting so long is you have to revisit places and puzzles you've done in previous chapters; however, the game is quaint enough and easy enough to follow that forgetting shouldn't be a problem for most.

Overall, I would definitely recommend this game. The price isn't bad and it does go on sale on Steam. There is a demo available on the official website that allows you to play the entirety of chapter 1 through your browser. I'd say that the demo, at least, is a must-play. http://www.thedreammachine.se/
Posted: June 1st, 2014
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1 of 1 people (100%) found this review helpful
386 products in account
16 reviews
4.9 hrs on record
Before I write anything else, I need to say that I can't wait for next chapters! This haunting point and click adventure reminded me of the Neverhood because of the claymation, but that is where the similarities end. The Dream Machine is disturbing and dark game about dreams and a house where something is terribly wrong. Some parts are quite relaxing, some are really creepy. The Dream Machine has many strong points like interesting characters, catching visual side and soundtrack, but the best is definitely how the game builds the atmosphere. Grab this if you can, it's worth the price, despite the chapters being quite short.
Posted: June 2nd, 2014
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1 of 1 people (100%) found this review helpful
963 products in account
4 reviews
4.7 hrs on record
Great story, stunning visuals, well written and atmospheric.
Posted: April 28th, 2014
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18 of 20 people (90%) found this review helpful
139 products in account
1 review
17.3 hrs on record
Great adventure game! Puzzles can be frustrating but are really well thought through and that just makes them more satisfying to complete! Really unique and good looking art style, and an immersive attention to detail that puts you in the story
Posted: December 10th, 2013
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