The premise behind Anomaly: Warzone Earth is that of reverse tower defense. Instead of setting up your defense towers in lanes and waiting for the enemy to attack, your job is to attack towers that have been set up by aliens through various campaign missions. While this may sound like it makes the tower defense genre more interesting, and provides a much needed change in a fairly strict genre, the truth is, it does not. Graphically, it's serviceable. The developers did a decent job porting the game from mobile devices, even though there aren't that many options besides resolution. The artwork varies from creatively rendered post-apocalyptic cities around the world, to alien structures and weaponry. Voice acting is below average, but it isn't too bad. The British accent in particular sounds fake and over the top. As for the plot, it's your below average teenage action science fiction with very little substance and grossly lacking in twists. Overall, Anomaly: Warzone Earth is predictable from beginning to end, if you can stomach finishing the game. From its presentation, to the mechanics, to the storyline, there isn't anything that rewards the player, or provides a sense of accomplishment and value. Playing the game feels more like an annoyance. It also suffers from a severe lack of depth and range. There are only four unit types, six enemy types, and only four commander abilities that can only be activated if you pick up their ability icons that are dropped on the map by supply planes. There is very little variation from mission to mission, and even though upgrading your units is an option, there is very little reason to do so, as you will need to get more units on the field instead. Having only one or two upgraded units go through the lanes is guaranteed suicide. Another very serious problem with Anomaly: Warzone Earth is the difficulty. Even at the easiest setting, there will be some more advanced campaign missions that are nearly impossible to beat unless you do exactly what the developers wanted you to by design. There is no choice to be made. Finishing those artificially difficult missions is not due to skill or through learned strategies, but by saving and repeating the same abilities you have been abusing of throughout the entire campaign. There is no strategy nor skill involved. You simply repeat the same steps over and over, for every mission. It doesn't really matter what enemies you are facing, or what the pointless mission objective is. The game gives you a false sense of decision making, and a false sense of strategy. It feels like all actions being done in-game are worthless and with no consequences. It's almost like the game plays itself. Only needing you to click a bit, instead of looking stupid as you poke your phone or your tablet, if you were playing on the game's original mobile platform. There are many other tower defense games that provide the player with actual choice of action and strategy. Anomaly: Warzone Earth does nothing to make the tower defense genre better. In fact, it makes it worse.
Anomaly: Warzone Earth is mediocre.