After an attack by a swarm of locusts leaves Fone Bone lost in the mountains, he sets out to find his cousins, with a little help from a mysterious red dragon, a couple of talking bugs, and a pretty girl named Thorn. But with hungry rat creatures on his tail, will Fone Bone ever make his way back to Boneville?
Análises de utilizadores: Neutras (16 análises)
Data de lançamento: 15 Set, 2005
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Inclui 2 itens: Bone: The Great Cow Race, Bone: Out From Boneville

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Inclui 19 itens: Bone: The Great Cow Race, Bone: Out From Boneville, Telltale Texas Hold ‘Em, Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Sam & Max: The Devil’s Playhouse , Puzzle Agent, Poker Night at the Inventory, Back to the Future: The Game, Jurassic Park: The Game, Hector: Badge of Carnage - Full Series, Sam & Max: Season One, Sam & Max: Season Two, Puzzle Agent 2, Law & Order: Legacies, The Walking Dead, Poker Night 2, The Wolf Among Us, The Walking Dead: Season 2

 

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After an attack by a swarm of locusts leaves Fone Bone lost in the mountains, he sets out to find his cousins, with a little help from a mysterious red dragon, a couple of talking bugs, and a pretty girl named Thorn. But with hungry rat creatures on his tail, will Fone Bone ever make his way back to Boneville?

Requisitos do Sistema

    • OS: Windows XP or Vista
    • Processor: 1.5GHz processor
    • Memory: 256MB RAM
    • Graphics: 32MB 3D-accelerated video card
Análises úteis de clientes
5 de 7 pessoas (71%) acharam esta análise útil
0.7 hrs em registo
With only a few dollars balance left on my account, I remembered back to my childhood when "Bone" was the most relevant and popular graphic novel out there. It had great characters, an interesting plot, and an expansive world and mythology. Now all these factors should translate well into a game, right? Sadly, Telltale did not live up to the comic with this game.

Firstly, it is a point-and-click game. While in theory this would work in favour, there is just not enough to observe in the enviorments. It's a rather empty game, lacking in atmosphere and inspiration. The dull voice-acting doesn't help at all. There are several moments where the game transitions to a sort-of "mini-game" mode, and these segments do not work at all. They're unclear, dodgy in response, and attribute nothing to the experience.

All in all: Stick to the comic-book. F&@k this game.
Publicada: 15 Maio
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5 de 13 pessoas (38%) acharam esta análise útil
1.4 hrs em registo
Bone: Out from Bonerville is the most swagginest game. If I were to be able to get a physical copy of this game I would have sex with it on a daily basis, it is baller.
Publicada: 12 Julho
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1.7 hrs em registo
As a fan of the books, it's interesting and sometimes entertaining to see Jeff Smith's characters running around on your computer. Unfortunately, Smith's artistic style didn't make the transition to the screen (Telltale's 'The Walking Dead' series is a great example of retaining the artist's style and tone). The characters and locations are here, but they don't feel genuine.

I'd recommend this only to die-hard Bone fans, or maybe children who have somehow discovered Bone but aren't old enough for the books yet.

[There's also an inventory glitch that prevents you from progressing past Gran'ma Ben's farm. I don't know how frequent it is, but Telltale doesn't have a solution. This hasn't impacted my review other than expediting it.]
Publicada: 26 Junho
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2.2 hrs em registo
oh this brought me back to my childhood but it's not all that good. Seriously, as long as you don't lack common sense you beat it within an hour with very little satisfaction. I mean yeah you also get the great cow race with this purchase but that only totals it up to 2 hours of meagre simplicity. I would only recommend this to people who are familiar with comics and are able to buy it while it's on sale.
Publicada: 25 Junho
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2.3 hrs em registo
If this should be recommended probably depends on the other acts of this series. As it is, Out From Boneville feels pretty unfinished, as if it didn't even make to the polishing phase. Altogether this seems to be more of a proof-of-concept adventure for the TellTale engine. From design (protagonists' models and movements are somewhat similar to Max's) and voice actors (e.g. main protagonist's voice is Sam's) I'd say this adventure was done to show the Sam & Max adventures could be done, which incidentially are what I would recommend everyone to play way before touching this game.

+ It's an adventure
+ TellTale engine: 3D world, camera 'following' the player
+ Good voice acting: David Nowlin (Sam) and other voices from TellTale's Sam & Max

- Way too short and still somewhat boring
- Story almost completely developed in introduction cutscene
- Awful controls in action sequences
- Skipping dialogue parts may skip more than can be read at the time

The story builds little momentum, mainly driven by the introduction cutscene and by some pieces of dialogue that appear disconnected at times. And the first act is over in nearly no time.
Puzzles are very easy. Basically it's combining the few things you find with the environment, the main obstacle here is finding items as they are not highlighted in any way (which I'm fine with). Other times your current objective is helped by dialogue.
There are three scenes with their own puzzle mechanics - labyrinth, hide and seek - which is nice.

Using items inconsistently makes the mouse cursor that object or the standard 'use' cursor.

There are two very bad third-person action sequences in which you have to escape whatever follows you. They are bad because your control options - jump, go left, go right (as opposed to turn left or right) - are executed with the mouse and the left-right movement control is nothing close to tight. There is no indication as to how far you just moved the character before it stops moving in that direction which can feel pretty long after you let go of your mouse and make you run into obstacles - not fit for reaction sequence. Both sequences are short but not short enough to not bore. Then again you can simply fail them after which the game offers to skip them.

Personal preference: I don't like it when the played character, one of two, behaves like a ♥♥♥♥♥, more so if that interferes in no way with completing objectives. Maybe that's why the 'protagonists' are from Boneville.

I may recommend this act after playing the next one as piece of the overall experience but I don't expect the second part to take it away.
For now, I don't recomment Out From Boneville.
Publicada: 5 Julho
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24 de 26 pessoas (92%) acharam esta análise útil
2.2 hrs em registo
Positives: It's short, like two hours or under. The characters look about like you'd expect.

Negatives: It's tedious and boring, making it feel much longer than the short runtime.

'Bone' is one of my favorite books (graphic or otherwise) ever. It's a wonderful fantasy adventure. I also enjoy TellTale's games (though they aren't perfect). So I should love this, right? I wish.

Every task you're asked to complete is clearly busy work. None of the "puzzles" is truly driven by the story. They're just hoops to jump through in order to get to the next screen. The worst offender is when you're asked to guide Ted the bug across the river. Without a walkthrough, I never would have gotten across as the logic dicated by the pattern of his jumps breaks down when you get close to the other side. It looks like I should be able to make the jumps necessary as the stones are spaced just like rest, and I tried multiple spots to lead from, but there is only one single way to get across, and if you don't follow it, it won't allow you to make the jumps.

An additional crime, less painful but still aggravating, is the inability to skip voiced dialogue. I can generally read the text much faster than the voice actor will deliver it, and when I'm in the middle of an extended Q&A, I want to get it over with as soon as possible. But perhaps that's my impatience with the overall game. I just wanted to be done and wished I could speed up any little bit of it. This lack of skipability carries over into the end credits. They're slowly scrolled and, for some heinous reason, quadruple spaced. And you... can't... skip them.

To be fair, the early sections of the book are relatively uneventful, but maybe that should have been a sign to TellTale. 'Bone' would make a phenomenal animated movie, but videogames are an interactive medium, and that interaction needs to feel meaningful. The source material here, as much as I love it, doesn't bear the weight of player interaction.

Unless you're the most die-hard fan of TellTale's games, skip this one. Fans of the book? Stay away.
Publicada: 23 de Setembro de 2013
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