After an attack by a swarm of locusts leaves Fone Bone lost in the mountains, he sets out to find his cousins, with a little help from a mysterious red dragon, a couple of talking bugs, and a pretty girl named Thorn. But with hungry rat creatures on his tail, will Fone Bone ever make his way back to Boneville?
Recenzje użytkowników: Mieszana (16)
Data wydania: 15 Wrz, 2005
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After an attack by a swarm of locusts leaves Fone Bone lost in the mountains, he sets out to find his cousins, with a little help from a mysterious red dragon, a couple of talking bugs, and a pretty girl named Thorn. But with hungry rat creatures on his tail, will Fone Bone ever make his way back to Boneville?

Wymagania systemowe

    • OS: Windows XP or Vista
    • Processor: 1.5GHz processor
    • Memory: 256MB RAM
    • Graphics: 32MB 3D-accelerated video card
Pomocne recenzje klientów
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
2.5 godz. łącznie
I will not recommend this as it doesn't match the greatness of the comic books. You should read those first. This game is possibly just for hardcore fans as it doesn't have great plot structure except for doing chores.
Zamieszczono: 19 kwietnia
Czy ta recenzja była pomocna? Tak Nie
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
With only a few dollars balance left on my account, I remembered back to my childhood when "Bone" was the most relevant and popular graphic novel out there. It had great characters, an interesting plot, and an expansive world and mythology. Now all these factors should translate well into a game, right? Sadly, Telltale did not live up to the comic with this game.

Firstly, it is a point-and-click game. While in theory this would work in favour, there is just not enough to observe in the enviorments. It's a rather empty game, lacking in atmosphere and inspiration. The dull voice-acting doesn't help at all. There are several moments where the game transitions to a sort-of "mini-game" mode, and these segments do not work at all. They're unclear, dodgy in response, and attribute nothing to the experience.

All in all: Stick to the comic-book. F&@k this game.
Zamieszczono: 15 maja
Czy ta recenzja była pomocna? Tak Nie
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
4.1 godz. łącznie
Fantastic story that stays true to the book with a couple of added minigames
Zamieszczono: 28 marca
Czy ta recenzja była pomocna? Tak Nie
5 z 11 osób (45%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Bone: Out from Bonerville is the most swagginest game. If I were to be able to get a physical copy of this game I would have sex with it on a daily basis, it is baller.
Zamieszczono: 12 lipca
Czy ta recenzja była pomocna? Tak Nie
1.4 godz. łącznie
Game isn't bad overall, but it's extremely buggy and you can be forced to replay the entire game at certain points due to bugged inventory code. Skip it.
Zamieszczono: 16 sierpnia
Czy ta recenzja była pomocna? Tak Nie
23 z 25 osób (92%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
Positives: It's short, like two hours or under. The characters look about like you'd expect.

Negatives: It's tedious and boring, making it feel much longer than the short runtime.

'Bone' is one of my favorite books (graphic or otherwise) ever. It's a wonderful fantasy adventure. I also enjoy TellTale's games (though they aren't perfect). So I should love this, right? I wish.

Every task you're asked to complete is clearly busy work. None of the "puzzles" is truly driven by the story. They're just hoops to jump through in order to get to the next screen. The worst offender is when you're asked to guide Ted the bug across the river. Without a walkthrough, I never would have gotten across as the logic dicated by the pattern of his jumps breaks down when you get close to the other side. It looks like I should be able to make the jumps necessary as the stones are spaced just like rest, and I tried multiple spots to lead from, but there is only one single way to get across, and if you don't follow it, it won't allow you to make the jumps.

An additional crime, less painful but still aggravating, is the inability to skip voiced dialogue. I can generally read the text much faster than the voice actor will deliver it, and when I'm in the middle of an extended Q&A, I want to get it over with as soon as possible. But perhaps that's my impatience with the overall game. I just wanted to be done and wished I could speed up any little bit of it. This lack of skipability carries over into the end credits. They're slowly scrolled and, for some heinous reason, quadruple spaced. And you... can't... skip them.

To be fair, the early sections of the book are relatively uneventful, but maybe that should have been a sign to TellTale. 'Bone' would make a phenomenal animated movie, but videogames are an interactive medium, and that interaction needs to feel meaningful. The source material here, as much as I love it, doesn't bear the weight of player interaction.

Unless you're the most die-hard fan of TellTale's games, skip this one. Fans of the book? Stay away.
Zamieszczono: 23 września, 2013
Czy ta recenzja była pomocna? Tak Nie