When 3 NYU students kill themselves, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell & her new spirit guide Joey Mallone.
User reviews: Very Positive (501 reviews)
Release Date: Jan 13, 2012

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Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

Buy Blackwell Epiphany


Recommended By Curators

"Deeply affecting, supernatural Joseph Mitchell-esque exposes, inspiring and bittersweet. (first game posted as a stand-in for the entire series)"
Read the full review here.

About This Game

When Rosa Blackwell's only relative dies after twenty years in a coma, she thinks the worst is over.  This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium.  Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games.
When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work.  Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone.  It's trial by fire as they set these troubled spirits to rest.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
16 of 16 people (100%) found this review helpful
22.4 hrs on record
Posted: February 21
Beautiful. Even after playing it 3 times in a row (gameplay, classic commentary, then both commentary for final achievement) I'm still fascinated by this game.
Blackwell Legacy is the first game of the Blackwell series, first game (for a long time, if I remember well from the commentary) of Dave Gilbert. It's a supernatural mystery-detective story (Ghosts!) and gameplay-wise it's a mix of visual novel (Quite a lot of talking, big amounts of info, cutscenes) and point-and-click adventure games. These genres mix really well the solid story - there is always something to pay attention for, or something to do.

This will be a little unconventionally long part of a review compared to my other review - I want to "meet you" the developer, because I feel the game's most admirable part is the devoted work and attention to small details from Dave.
Maybe as you noticed that on Steam quite a few reviews mention that Legacy is a little weaker compared to other games of the series - it's the first one.
The greatest thing could happen to this game is Dave's commentary. While it could seem like he made mistakes in development, but "it's understandable, people tend to miss up things at first try, he'll do better for the next time".
But there are the commentaries.
Seriously, listen to both commentaries, but only AFTER playing the game. This guy gives incredible amounts of info, background stories about characters, voice actors, artists, dog leashes ( ;) ) and things like that. Dave knew that some parts of the game aren't perfect, he knew the problematic spots, and was worrying about making certain decisions. If you listen to the commentaries you'll know that he planned the concept, the voices, the pictures really throughfully, did his best to program certain parts (Leash), be accurate with locations (Washington Sq. Garden) and at the same time, he told us why Nishanti doesn't have an accent, why the lights were flickering at the hospital only at certain times, and so on, and so on. Not to mention the reflection in the 5-year-anniversary commentary, in which he proves he learned a lot from his past mistakes and from user backfeed.
About the game: Gorgeous pixelgraphics, if you love the style, you need this game. I'm not sure if I've seen a world as detailed and well-executed (in terms of graphics) amongst other pixelgraphic games.
The voice-acting and music is perfect. Great voice-actors make the deep and well-written characters come alive and help Rose's and Joey's inspection, and besides some ... problematic (?) points of the story the game is pretty straightforward, you can't really get lost for like, forever :)

As a conclusion: The game's base price is 5$/€. That's absolutely correct price for it, on sales the game is a must-have if you've been eyeing it. I would say the gameplay is 2-5 hours (Sorry, I'm bad at guesses) if you look at everything and listen to every conversation. Replay value consits of one extra gameplay with commentaries active - can be about 2 hours with tons of intresting info about the game. I enjoyed the commentary more than in other games the new game+ option :)
I most definitely recommend this game - it's a gorgeous-looking, well executed - thought little short - adventure game with deep story that paves the way for the following chapters of the Blackwell-saga.
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14 of 17 people (82%) found this review helpful
5.9 hrs on record
Posted: December 30, 2014
Short Verdict: The Blackwell Legacy is the first installment in my favorite point-and-click adventure series in this century. The Blackwell series definitely has a special place in my heart. TBL tells the story of Rosangela Blackwell, who "inherits" Joey, a spirit stuck with the Blackwell family, and they both go about solving mysteries and investigating cases related to ghosts who have problems moving on to the afterlife. While it's probably the least interesting game in the series, it's really fun and brings you back to old-school adventure games, while still bringing fresh elements to the table. If you're into classic point-and-click games, you most definitely have to try it! I had played it a few years ago and it was still fun to replay it now.

  • Despite having ghosts and all, characters are very realistic, well-developed, deep, interesting, funny, and loveable
  • The story is interesting and solving the mysteries is really fun
  • Most puzzles are kept to a sober level of difficulty, but there's no handholding, either
  • The dialogues and the voice acting are really outstanding, I can't stress it enough
  • Has a very interesting mechanic in which you combine clues instead of items to solve puzzles, and that works really well with the investigation theme
  • Beautiful retro graphics
  • BGM is also very, very nice

  • My main complaint is about the audio. Sometimes, the music is too loud and you can't hear the characters' voices really well. These, in turn, are set to different volumes, and the quality of the recording is not always good. The end result is weird sometimes.
  • The low resolution annoys me a bit (you can set it to 1280x960, though, but that option is hard to find)
  • TBL has some small flaws expected from unexperienced devs, but I didn't even notice most of them until the dev brought them up in commentary mode.

Bought on: PC and Android Bundle 11 by Humble Bundle for an average of US$ 0.55 (roughly R$ 1,46). It's also totally worth its full price, which isn't high at all!
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3 of 3 people (100%) found this review helpful
8.6 hrs on record
Posted: December 19, 2014
I can't help but recommend this to everyone, even to those who don't usually play point-and-click games. The plot, characters and the voice acting is amazing. I've played this game through twice, and I could do it over and over again. I played the game through with commentary on the second time, and the commentary was actually very interesting. Because of it, I'm having pain trying to find a book the commentary mentioned. I have to have it.

I could easily relate to the main character, as she was as antisocial and awkward as I would have been in many of the situations in the game. She can be a bit annoying to social people in the first game, but I promise she gets better in the following games. I'm currently playing through the fourth game of this series and the changing art style is refreshing.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 14
Me ha gustado bastante, aunque es demasiado corto, pero tiene ese aire a clásico que me encanta
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: May 16
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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1 of 1 people (100%) found this review helpful
22.7 hrs on record
Posted: February 16
Very well done traditional-style adventure game. Well worth your time if you're a fan of those. The game opens at its weakest. The sequence with the teenager preventing you from getting into your own building strains credibility... in a story heavily involving ghosts. However, taken as a whole, even that sequence is used well. The story is solid. Once you finish, you might be surprised that the game isn't longer. But it's not fair to call it short. Assuming you've avoided using a walkthrough, you're likely to find the puzzles more challenging than you might expect. But they're well constructed -- even the hard ones. That's worth a bit of praise in and of itself. I'm looking forward to seeing how the rest of the series plays out!
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: March 28
The Blackwell Legacy is a great example of an older game genre - in this case, Point-and-Click Adventure - brought forward into the modern era of gaming. There's a certain undeniable charm to the old Point-and-Click Adventure genre, but with that charm often comes a lot of baggage: esoteric puzzles, picky controls, and solutions requiring advanced knowledge of completely unexplained game mechanics. The story may be compelling, but you spend so much time tearing your hair out in frustration that the enjoyment is dulled a bit. With that in mind, what makes The Blackwell Legacy such a good game is that it (mostly) avoids these pitfalls while providing an interesting and deep story for players to enjoy.

Now that is not to say it is a perfect game in that regard. A few of the "puzzles" (such as they are) do require you to do some thoroughly unexpected things that only make sense when you've exhausted all your other options. For the most part though, the game presents you with obstacles that can be solved using plain (if convoluted) logic, rather than the dodgy "Adventure game logic" that so many of us seasoned Adventure game veterans are used to. When you solve a puzzle you feel as though you actually solved something, rather than just mashing through combinations until something stuck.

Story-wise, The Blackwell Legacy provides something interesting with a lot of fairly original ideas (or at least combinations of ideas). The protagonist, Rosangela Blackwell, is neither a blank slate nor an overdramaticized bundle of one-liners, with a personality that is rather unique for a player character. Her ghostly sidekick Joey has his own personality as well, providing a welcome contrast to Rosa without clashing unduly with her, and the interactions between the two are thoroughly enjoyable. Rather than just being two shallow personalities thrown at the story, both Joey and Rosa have well-developed backstories, though we only get glimpses at smaller parts of the whole. Still, it's enough to give both them and the world they inhabit a depth that would otherwise be lacking, making the story something you are more likely to care about.

The story itself is reasonably straightforward once you know it all, but is presented at just the right pace such that you are drawn in and eager to know both what happened before and what happens next. Unfortunately, the story is also a bit short, easily completed in a handful of hours or less. There's nothing wrong with this - it's meant to be an episodic title with a price point to match, after all - but with such developed characters and mechanics the brevity of the plot leaves you strongly wanting more.

Now with all this positive prose I do have to mention (or perhaps reiterate) that this game is not perfect. Some few game mechanics are a bit obscure or are implemented poorly, and at many times the plot is delivered via a massive bit of verbal exposition (read: some dude talking at you a lot). These elements aren't dealbreakers, but they do detract from the game's overall quality. That said, they are not the majority of the game, and if you listen to the game's commentary creator Dave Gilbert explicitly admits that many of these mechanics were a mistake.

At the end of the day, The Blackwell Legacy is a very well made, well scripted, and well designed Point-and-Click Adventure game. More importantly, it's also an enjoyable game, even if it may be the weakest game in the series. If you have any love for the genre you owe it to yourself to pick this up and set aside a few hours to play through it.
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: December 16, 2014
Not ♥♥♥♥
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: May 2
Item / Inventory Use: Definitely in there, and you'll definitely use items on environment and also combine items; however item/inventory use is relatively downplayed compared to a lot of other point-and-clicks.

Puzzle Quality: Very good! Puzzles are sort of "L.A. Noir" in nature. You interview NPCs to acquire information on particular subjects, and the important information you find is jotted down in a notebook. You can then use the idea in your notebook like inventory items during interviews with other NPCs to pry for new information. You can also combine ideas in your notebook if you think there is a connection, which can create new ideas and generate new leads to investigate. There are also inventory type puzzles, but the interview puzzles are the main attraction.

Solution Quality: Very good solutions to puzzles and solutions make perfect sense. (Just make sure you exhaust all dialogues!) I never felt like solutions were illogical or overwrought nonsense. It's safe to say that this game avoids the hugest problem that games in this genre usually have.

Story/Characters: Very good! In fact, this point-and-click emphasizes these aspects the most, so if those are the most important thing to you in a point-and-click, then you don't wanna miss out on the Blackwell games.

Dialogue Quality: Very good! Lots of dialogue to explore, and the character dialogue is well-written, believable, and interesting.

Length: Very short! Games in the Blackwell series are more like "episodes". You can take one down in one or two hours if you know your way around a point-and-click.

VERDICT: As far as the point-and-click genre goes, you absolutely don't want to miss these---especially if story and characters are your favorite part.
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: May 2
A point-and-click adventure game with unattractive retro graphics, natural but challenging puzzles, and spot on well-written, well-delivered voice acting. Without that voice acting and writing, this would be a pretty generic homemade game. It's the voice acting that pulls you in. The game lives and dies on its voice acting. Stranger still, the close up portraits presented to give a better look at the pixelated characters move their mouths in a way that doesn't match what they're saying, but it's not jarring like it should be. It doesn't seem to matter. The story is somewhat generic as well, but the writing gives the characters life. It's not about the well-worn story of a spirit medium's awakening and duty, it's the story of Rosangela and the mystery surrounding the Blackwell family for its third generation now. And it works. It all just works. It's a very short game. It would not be unreasonable to play start to finish in one sitting, but that means it doesn't overstay its welcome and the next game in the line will satisfy any need for more. This isn't the game that ended too soon, it's the new mini-series you're likely hooked on after the first episode.
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: May 3
Wish we had more Blackwell games with this games main character, she's superior in every way to her whiny niece.
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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: December 21, 2014
its ok
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4 of 7 people (57%) found this review helpful
2.8 hrs on record
Posted: December 29, 2014
This game series came highly recommended from a friend, and I have to say the first installment didn't really live up to the hype.

Gameplay involves:
90% dialogue, where your character's answers don't really matter and the cutscenes are unskippable
5% looking at objects
2% walking back and forth between the four locations
2% examining your journal
1% doing something action-y

There are a lot of infodumps throughout the game, to the point where I started to wonder if I was actually going to get a chance to *play*. I also was not fond of the puzzles; they seemed both contrived and unintuitive, and the journal "deduction" mechanic was not explained properly. Additionally, I didn't like that certain puzzle solutions will not trigger unless you have previously explored specific dialogue options.

The achievements are also a bit of a pain to get. I had difficulty with "Family Historian" because I didn't know to keep re-examining certain objects in order to prompt further dialogue trees, and "Hear Me" was just a long slog to get through - the commentary was interesting enough, and I appreciate the game more now because of it, but the sheer number of interjections combined with the rambling delivery was draining, especially because the game itself is so dialogue-heavy already.

What the game did right:
- The backgrounds and animations were impressive for the technology of the time.
- The voice-acting was well performed, and I like that there is an unlockable blooper reel.
- Rosa's awkward smile.
- The plot was coherent, and it makes you want to play the rest of the series to find out more about Rosa's family.
- The music was great, especially the dorm track.
- I liked some of the characters, Nishanthi was sweet and Rosa was endearing (but I honestly could have done without Joey or the rest of the side characters, and even Rosa had some moments where her character actions and dialogue did not quite mesh or make sense).

Overall, I would give this game a 5/10. I appreciate what they were going for, but I think there are a lot of blatant game design mistakes that detract from the gameplay and make it a bit boring and tedious. Listening through the commentary, though, it seems like the game designer is aware of the issues, and has used this game as a learning experience going forward. I'm hoping I will enjoy the next installment more.
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3 of 6 people (50%) found this review helpful
2.0 hrs on record
Posted: December 29, 2014
The Blackwell Legacy is a point-and-click (P&C) adventure game which replicates the vibe of the classic era of adventure games from the ‘90s thanks to its visual style and mechanics, along with an interesting concept to kickstart the story. However, on its own, it fails to be impressive enough due to being no more than a introductory chapter of the saga, as well as a mere “demo” showcasing the developer’s skills in using the AGS engine back when this game was released.

Undoubtedly, the strongest aspect of this game is its story. You follow Rosa Blackwell, the protagonist whose only relative eventually dies after years in coma, thus changing her life forever the moment a ghost from the 1930s, Joey Mallone, suddenly shows up in her life. This is where Rosa discovers that Joey was bounded to her family legacy (the title is now self-explanatory) for decades and that his job is to help ghosts or spirits (maybe souls?) who got stuck in some sort of a limbo on Earth after their death to move on to the afterlife. As a result, Joey becomes Rosa’s spirit guide much like her relative and ultimately start working together to solve a recent murder case involving three students, all suspected to have their spirits stuck in a limbo. At this point, the concept sounds similar to Ghost Whisperer, but it is indeed very captivating only as long as you do not set your expectations too high since it will definitely not blow you straight away. Absolutely not in this particular game.

Playing Blackwell Legacy is a lot more about the story and narrative rather than solving the puzzles. Mechanically, there is absolutely nothing new to expect from this game. You talk to people, select dialogue branches and use items from the inventory (no item combinations though) to solve puzzles. That is all there is to it. There is a notepad feature that allows the player to combine clues which can help in solving the cases. This is a pretty nifty, yet simplistic, way to progress the story and perhaps about the only “new-ish” mechanic. While the game boils down to a “been there, done that” from a technical point of view, the mechanics are nonetheless competent. The only possible issue might be its compatibility with the Steam overlay because if you activate it, the game jumps into hyper-drive -- at least in my case.

The puzzles are relatively easy as long as you click every possible spot/dialogue, however some do suffer from the illogical/arbitrary syndrome which plagued other similar games in this genre, possibly to bluntly raise the difficulty in some cases. For instance, the infamous first puzzle of the game in the first few minutes is a dreadful puzzle design, something which even the developer apologised in his commentary version of the game years later. Surprisingly enough, for this type of P&C game, there is a lot more dialogue-based puzzles than the typical item-based ones seen in other games which may or may not suit the player depending on their personal tastes.

The voice acting is hit-and-miss in some places, with Rosa and Joey perhaps having the better voice actors. Considering the scope of the project though, the overall voice acting is generally acceptable. On a plus side, the background music is pretty good and does set the perfect atmosphere in certain scenes.

Conclusively, Blackwell Legacy is just a slightly above-the-average P&C adventure game thanks to its concept making it to stand out than other similar games, although on its own it is unimpressive due to the simple fact that it was the developer’s second commercial game, leaving a lot of room for improvements. Not only that the game is just an introductory chapter, it is also a relatively short game which should be completed in no more than two or three hours. Investing solely in the story will not disappoint because it is pretty interesting, with Rosa and Joey having an exciting chemistry, but again, it will not blow you away. Maybe because it does not have enough time to flesh out some things. Once more, on its own, I cannot recommend this game because it is essentially like paying the full price of a book and only getting the first chapter.

The final verdict is to buy the whole saga and play each game one after another instead, particularly the first three, because that is when this game (and the series) actually shines, making it one of the more memorable adventure series of its genre in recent years.
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4 of 8 people (50%) found this review helpful
3.4 hrs on record
Posted: January 22
It's more of an interactive novel than an adventure game. You can count the amount of puzzles on one hand and most of them are just poorly designed. Most of the dialogue doesn't actually have an influence on the outcome of the story (the very last does though), but you still have to click on one of the 'choices' to progress it. The story isn't bad, but it isn't great either. The 'coincidences' that are used to minimize the amount of locations are obvious and feel a bit cheap. The voice acting is good with the exception of Joey. The art style follows classic 90s adventures and is really well done. Just the overall 'game' is far too short and just doesn't have enough gameplay in it. It's an okay story to follow for 50 cent, but as an adventure game I won't recommend it at all.
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88 of 107 people (82%) found this review helpful
4.7 hrs on record
Posted: May 12, 2014
“Evil doers beware! I’m Joey Mallone and I command the power of light breezes!”

The Blackwell Legacy represents the first of five parts in the Blackwell series. It is a solid point & click adventure game with an interesting female protagonist and a promising storyline.

While most of the puzzles are easy to solve, some of them do not work out as intended, resulting in a break in immersion (e.g. the dog in the park).

Fun fact: Game developers always hire their family and friends to do the voice acting.

Supplement: After playing all five parts of the Blackwell series I must confess, that it is a very charming adventure with wonderful characters and great writing. And with every episode it is getting better and better.

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Characters
- Details
- Puzzles
- Story
- Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).

Atmosphere: A-Rank

Characters: A-Rank

Details: A-Rank

Puzzles: B-Rank

Story: B-Rank (A-Rank for the underlying storyline)

Controls: B-Rank

To conquer all achievements of The Blackwell Legacy, you will most likely spend around 4 hours. A detailed achievement guide can be found on the link below.


Achievement difficulty: 1 of 10

- Singleplayer [+1]

Blackwell Epiphany (PC) – Adventure game + Point & Click
(Fantasy) – 2014
Blackwell Deception (PC) – Adventure game + Point & Click
(Fantasy) – 2013
Blackwell Convergence (PC) – Adventure game + Point & Click
(Fantasy) – 2009
Blackwell Unbound (PC) – Adventure game + Point & Click
(Fantasy) – 2007
The Blackwell Legacy (PC) – Adventure game + Point & Click
(Fantasy) – 2006
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34 of 39 people (87%) found this review helpful
3.0 hrs on record
Posted: January 25, 2014
The Blackwell Legacy is a short and sweet point-and-click adventure game wherein you help wandering spirits pass on to the afterlife by helping them realise their current situation. It features puzzles that require decent comprehension, a good amount of research, and involvement with all participating characters. After playing it for 2 hours, here's what I think..


- sensible achievement design (There's an achievement for not talking to your Spirit Guide while in the presence of others. This makes complete sense since the main character has insecurities about being viewed as insane.)
- the game makes good use of notes; they really look for the ability to put two and two together
- short and sweet (Only one case is covered but it is quote memorable due to the nature of all the different characters the developer managed to fit in.)


- quite a few parts of the game did not require much (if any) object interaction


I recommend this game to anyone who is looking to start playing point-and-click adventure games. It's a great starting point. It's well-made and short (not tedious) so it will ease you into the genre. The story itself is solid if you understand that this game is an introduction to the series (The Blackwell Series of games).
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26 of 26 people (100%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: October 8, 2014
It really says something about a franchise when the weakest game in the series is still so enjoyable.

Let me be blunt: The Blackwell Legacy is rife with Early Installment Weirdness syndrome. It's short, full of long info dumps and has frustrating puzzles. To top it off it sometimes fails to give the player any sort of direction or goal, leading to the "try everything" method of gameplay progression so common in old adventure games. Ahh, the nostalgia.

Infuriating progression aside, the story is solid and entertaining. Nothing groundbreaking, but it does a good job of introducing characters and plot threads that get expanded upon over the next four games. There's a healthy amount of snark too, which helps balance out the otherwise grim nature of the story.

If you can forgive a lot for the sake of a good story, then Legacy is for you. If you can't, then you might want to consider picking this one up when it's on sale or in a bundle. Alternatively, you can try watching a playthrough and skipping to Convergence, which is where the series really picks up.

(Also worth noting are the two commentary tracks that come with the game; the original track from 2006, and one from five years later after the release of Convergence. Both are interesting to listen to if you're interested in game design... or if you really just ♥♥♥♥ing hate dog leashes.)
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33 of 42 people (79%) found this review helpful
3.3 hrs on record
Posted: June 8, 2014
Just one heck of a solid old school adventure game. Great start to the series and I'm glad I got around to actually playing it.
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19 of 19 people (100%) found this review helpful
7.2 hrs on record
Posted: August 23, 2014
(For reference, the correct play order is Legacy - Unbound - Convergence - Deception - Epiphany. The series pretty much plays like 5 chapters of a single game, so this review is the same for each.)

You play Rosa Blackwell, who much to her annoyance has inherited the family spirit guide- Joey Mallone, a 1930's gangster type who absolutely insists she spends her evenings resolving supernatural oddities by calming the ghosts causing them and helping them move on to the next world. Of course, only Rosa can see and talk to these ghosts, so traipsing around New York apparently talking to herself is the order of the day.

Right off the bat, Blackwell is sure to evoke nostalgia in those of us who played adventure games back in the day. Remove the voice acting and you could convince me these were hidden Amiga gems that were recently unearthed. The pixel art changes in style between each game but is always crisp, clear, and remarkably detailed- some animations are a little choppy but that's kinda nostalgic too.

The games are easily comparable to the Phoenix Wright titles, and I'd say anyone who enjoyed those will have a good time here. The focus is much more on the story than the puzzles, which usually involve gathering information from the right places and using it to help the ghosts realise their time in the mortal world is over. It rarely falls into the adventure game traps of obtuse puzzles that make no real sense, and the times it does are almost entirely in the first game- in-game commentary from the developer notes that he's well aware of these early stumbles and actively avoided them later.

Probably the point that will discourage those who watched the trailer is the voice acting, which early on is admittedly amateur and clearly done on home hardware rather than in a studio. Please, PLEASE do not let that turn you off the series. If it's a dealbreaker you can turn voice acting off completely in each game, and after the first two games it gets markedly better. I was unsure on Abe Goldfarb's performance as Joey to begin with, but by the end of the series I couldn't imagine anyone else in the role. Just.... Just weather the storm and it'll pay off later, trust me.

All told you're looking at 15-20 hours for the five games (though that depends a lot on how good you are with solving the mysteries) and achievement hunters will play through each one twice, though the second time through is a lot quicker. I became very attached to Rosa and Joey in my time with them and I'll miss them now their adventure is over.
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