When 3 NYU students kill themselves, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell & her new spirit guide Joey Mallone.
User reviews: Very Positive (547 reviews)
Release Date: Jan 13, 2012

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Buy The Blackwell Legacy

Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

Buy Blackwell Epiphany

 

Recommended By Curators

"RPS's 18th best adventure game ever (for the Blackwell series as a whole)"
Read the full review here.

About This Game

When Rosa Blackwell's only relative dies after twenty years in a coma, she thinks the worst is over.  This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium.  Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games.
When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work.  Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone.  It's trial by fire as they set these troubled spirits to rest.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
14 of 14 people (100%) found this review helpful
6.7 hrs on record
Posted: August 16
I've been hearing a lot about the Blackwell series and their creator, Wadjet Eye Games for years now. As a genuine lover of adventure games, I've always been curious and expectant. This old school, Sierra style adventure game promised to give me a good time and snatch a spot in my list of memorables, I could tell even with one look. Now that I found some spare time to explore the world of Rosangela Blackwell, I am not disappointed.

As you may have guessed so far, Rosangela Blackwell is our heroine. She is a shy, misanthropic yet smart young woman who lives in New York City, all by her lonesome. She writes book reviews for a local newspaper and tries her best to avoid any social contact. She is a silent one, who prefers a quiet and uneventful life, in her quiet and uneventful apartment. Passing of her aunt - and her only living relative that she knew of - marks the beginning of a drastic change in her 'not so silent anymore' little world. Following strange headaches and flickering lights, Joey Mallone makes an appearance and pulls a "Ghost Whisperer" on Rosa. Yes, Joey is a ghost - or rather a ghost guardian, self-titled as "The Blackwell Legacy" - who's been appearing to Blackwell women for generations now and drives them to help lost souls find peace. So, Rosa's actual story begins.

This first game in the series serves as an introduction rather than a full throttle game. We learn about Rosa, Joey, get clues about their backstory and solve a simple, exemplary case real quick. It's more like Ghost Whispering 101. It's a cute game, with some deadpan humor and interesting story waiting to be built more elaborately in the future. Puzzles are ordinary, and with some attention to detail nothing would excuse you on being stuck. You collect clues, combine them and make appropriate suggestions to appropriate characters to progress.

The game also contains a commentary option that appealed to my taste, in sense of presenting behind the curtain information about the development process, straight from the mouth of the horse, namely Dave Gilbert. I found his statements, apologies on recognized mistakes in either the development or story purposes, personally given thanks to visual and recording artists particularly charming. Any error or annoyance that I may point out, is already recognized and explained by Dave Gilbert himself, so... nothing for me to be distasted about anyhow.

I'll be looking forward to the next game in the series, Blackwell Unbound to discover more about both Joey and Rosa. If you are into adventure games also, I recommend for you to give some attention to The Blackwell Legacy whence you wonder what to play next time. It invoked pleasant memories of classic Sierra adventures like Space Quest or Police Quest, and rewarded me with further expectation.
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4 of 4 people (100%) found this review helpful
2.8 hrs on record
Posted: May 2
Item / Inventory Use: Definitely in there, and you'll definitely use items on environment and also combine items; however item/inventory use is relatively downplayed compared to a lot of other point-and-clicks.

Puzzle Quality: Very good! Puzzles are sort of "L.A. Noir" in nature. You interview NPCs to acquire information on particular subjects, and the important information you find is jotted down in a notebook. You can then use the idea in your notebook like inventory items during interviews with other NPCs to pry for new information. You can also combine ideas in your notebook if you think there is a connection, which can create new ideas and generate new leads to investigate. There are also inventory type puzzles, but the interview puzzles are the main attraction.

Solution Quality: Very good solutions to puzzles and solutions make perfect sense. (Just make sure you exhaust all dialogues!) I never felt like solutions were illogical or overwrought nonsense. It's safe to say that this game avoids the hugest problem that games in this genre usually have.

Story/Characters: Very good! In fact, this point-and-click emphasizes these aspects the most, so if those are the most important thing to you in a point-and-click, then you don't wanna miss out on the Blackwell games.

Dialogue Quality: Very good! Lots of dialogue to explore, and the character dialogue is well-written, believable, and interesting.

Length: Very short! Games in the Blackwell series are more like "episodes". You can take one down in one or two hours if you know your way around a point-and-click.

VERDICT: As far as the point-and-click genre goes, you absolutely don't want to miss these---especially if story and characters are your favorite part.
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3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: July 3
This is the first part of a five game saga. That said, all Blackwell Games are relatively short and with all of them launched by now you can approach them as any episodic adventure game. Legacy introduces the main characters and premise and while short it feels complete. There are extras like comentary, different endings and achievements. I resembles what I liked in both 90's Sierra and LucasArts. Legacy is probably the weakest link, but it's sure worth it to play.
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: May 16
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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2 of 2 people (100%) found this review helpful
8.3 hrs on record
Posted: May 2
A point-and-click adventure game with unattractive retro graphics, natural but challenging puzzles, and spot on well-written, well-delivered voice acting. Without that voice acting and writing, this would be a pretty generic homemade game. It's the voice acting that pulls you in. The game lives and dies on its voice acting. Stranger still, the close up portraits presented to give a better look at the pixelated characters move their mouths in a way that doesn't match what they're saying, but it's not jarring like it should be. It doesn't seem to matter. The story is somewhat generic as well, but the writing gives the characters life. It's not about the well-worn story of a spirit medium's awakening and duty, it's the story of Rosangela and the mystery surrounding the Blackwell family for its third generation now. And it works. It all just works. It's a very short game. It would not be unreasonable to play start to finish in one sitting, but that means it doesn't overstay its welcome and the next game in the line will satisfy any need for more. This isn't the game that ended too soon, it's the new mini-series you're likely hooked on after the first episode.
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