Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
User reviews:
Very Positive (1,014 reviews) - 86% of the 1,014 user reviews for this game are positive.
Release Date: Jun 5, 2007

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The Tomb Raider Collection includes almost every Tomb Raider title ever released for PC, including the blockbuster reboot of 2013 and the celebrated top-down shooter Lara Croft and the Guardian of Light.


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November 5, 2015

Rediscover a world of intrigue – Tomb Raider: Anniversary now available for Mac.

It's time to take a death-defying leap into an enhanced experience for Mac OS X with Tomb Raider: Anniversary, ported by Feral Interactive.

Head for the Mac version minisite to unearth a glimpse of the dangers ahead. Then when you’ve grabbed your gear, make your move – download Tomb Raider: Anniversary for Mac right here on Steam.

The system requirements are:

OS: 10.9.5
Processor: 1.8 GHz
Graphics: 256 MB
Mac OS: 10.9.5
Hard Disk: 5 GB
Input: Keyboard & Mouse

OS: 10.10.5
Processor: 2.4 GHz
Graphics: 512 MB
Mac OS: 10.10.5
Hard Disk: 5 GB
Input: Gamepad

The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.

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About This Game

Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and offers gamers a completely new gameplay experience. Re-imagined, Anniversary delivers a dynamic fluidly and fast Lara Croft, massive environments of stunning visuals, intense combat and game pacing, and an enhanced and clarified original story.
  • Epic Exploration - The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
  • Acrobatic Gunplay - Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
  • Lethal Predators - The wilderness awaits with a wide range of bestial predators—from bats to wolves to bears—ready to defend their territory from human encroachment. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
  • Supernatural elements are used sparingly to provide a mystical allure around the world, while maintaining the world's grounded core. The awesome T-Rex and intriguing Atlantean centaurs suck you in to the wonderfully intriguing and mysterious world of Tomb Raider.
  • Death-Defying Environmental Playground - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels.
  • Solve the Diabolical Machinery of the Past - seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets. Be warned that they do not take kindly to 'meddling', and as such, the price of failure is extreme.

System Requirements

Mac OS X
    Minimum: Microsoft Windows Vista, 2000, or XP, Pentium 3 1.4Ghz or Athlon XP 1500+, 4GB free space, 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (GeForce 3TI / Radeon 9 series), 512MB RAM (Windows Vista) or 256MB RAM (Windows 2000/XP), Microsoft Windows 2000/XP/Vista compatible sound card (100% DirectX 9.0c -compatible), 100% Windows 2000/XP/Vista compatible mouse and keyboard
    Recommended: Microsoft Windows XP, Vista, Pentium 4 3.0Ghz or Athlon 64 3000+, Microsoft Windows XP/Vista compatible sound card (100% DirectX 9.0c -compatible), 1GB RAM, 100% DirectX 9.0c compatible 64MB 3D Accelerated Card with Pixel Shader 2.0 (GeForce 6000 series / Radeon X series)
    OS: 10.9.5
    Processor: 1.8 GHz
    RAM: 4 GB
    Graphics: 256 MB
    Mac OS: 10.9.5
    Hard Disk: 5 GB
    Input: Keyboard & Mouse

    The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
    OS: 10.10.5
    Processor: 2.4 GHz
    RAM: 4 GB
    Graphics: 512 MB
    Mac OS: 10.10.5
    Hard Disk: 5 GB
    Input: Gamepad

    The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
Helpful customer reviews
32 of 38 people (84%) found this review helpful
3 people found this review funny
32.6 hrs on record
Posted: December 14, 2015
***I'm 50% into the game, but cannot resist the urge to review it.***

This is a TRUE Tomb Raider game, meaning your experience will be enriched by awkward camera angles and rage-inspiring trial-n-errors. But it also means you'll be solving interesting though not always intuitive puzzles while listening to soothing soundtracks and all at the same time admiring Lara's ridiculous buxom.

If you are fond of TR Legend, Anniversary may intimidate you with its significantly more challenging combat and puzzles. If the original TR I II and III were your cup of tea, however, Anniversary is your game.

- Beautiful, glitch-free graphics. Game looks "next-gen" without suffering from the fps drop or freezes that haunted Legend.
- Wonderful sound effects and background music.
- Fluid, precise control that inspires confidence.
- Varied locations, each with its unique settings.
- Top notch cutscenes with lots of emotions of Lara showing her exact thoughts of the moment.

- Trial-n-errors, TR's staple feature, is worsened by the check point saving system.
- Solutions to certain puzzles may not be immediately apparent; this leads to potential backtracking and wasted trips.
- Old-fashioned, non-streamlined inventory system that requires arrow keys, TAB and Esc key to cycle through.
- Significant hike in difficulty of last level. I must have died more times in that level than previous levels combined.

All in all, in the books of a old time gamer who had immense fun and even great frustrations over 90's TR games, Anniversary delivers a truthful TR experience. It's challenging, but equally rewarding.
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19 of 22 people (86%) found this review helpful
4 people found this review funny
17.5 hrs on record
Posted: December 6, 2015
One of the best games to just play for hours for a nostalgic trip. 9/10

  • Has a truly breathtaking story line with unexpected turns and twists, and an amazing architecture. Every country, place and pyramid looks just like I had imagined them in my head before playing this game.

  • Offers a serious challenge, especially if you're willing to collect all the artifacts and relics. It's totally worth it because at the end you unlock a bunch of awesome stuff like artworks, cheats and a special note.

  • The atmosphere is simply beautiful, the ambience of the music sounds very suiting for every level.

  • Will keep you busy for hours, no doubt.

  • PC version should be optimized more, since there are some annoying bugs that make the gameplay more difficult than it should be.
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13 of 15 people (87%) found this review helpful
4 people found this review funny
11.9 hrs on record
Posted: December 23, 2015
Tomb Raider… This saga has been a pillar of my childhood, source of many fond memories along with Spyro the Dragon, Oddworld and so on. So, I was understandably excited in finding out an anniversary homage to the first game of the Core series, which crashed and burned after the embarrassing Angel of Darkness. And Tomb Raider Anniversary was (of course) the first game I ever played on Steam.
So, after 30 hours of gameplay (20 in the first run not on my profile, and about 10 in the second), I think I have a pretty accurate opinion about this game.

First the pros:
1) I found Lara’s movements incredibly smooth, and it was pretty easy to get used to them and do things a bit more quickly than in Legend.
2) The beautiful, sometimes even breathtaking sceneries (and the fact that no spot of the areas was covered in darkness, no matter how far it was);
3) Adaptations of the structure of the levels: while I could still easily orient myself (some paths are pretty much the same) many things changed to adapt to Lara’s new abilities, but it was done in a very natural way;
4) Bossfights: I had fun during those. They aren’t a “just-shoot-until-it-dies” kind of bossfights, you actually have to use your brain. Which is awesome!

And now, the cons:
1) Bugs: There are bugs everywhere! You don’t know when the next one is gonna hit you in the face, and the more you are far from your last checkpoint, the more you get nervous, because: “What if she doesn’t grab that ledge, falls and dies, and I have to do it all over again?”. And that’s just one of many.
2) Checkpoints: seriously, what the heck? I have no idea how they thought it would be a good idea to set the checkpoints the way they did: one after every lever, but not even one right before and/or right after a very difficult piece? Are you kidding me?!
3) Pyramid ascending: the first time I ascended the Pyramid with that series of timed runs, I thought I was going to cry. It's difficult and that’s ok. What is NOT ok is that Lara points her guns at everything BUT the flying mummies (which, instead, do a very good job at killing her), or that she bugs and doesn’t grab what she must in order to finish that piece, thus wasting all of your efforts.
4) Lara Croft: Now, thing is, while one may appreciate her being more human… She is not as I remember her in TR1. She was way more cold, and killed Natla’s lackeys without a care in the world. “What? You want to kill me? Over your dead body maybe!” or “My piece of the Scion? Not before you catch my bullets with your eye, honey!”. That was Lara’s attitude, and that way I liked her. But maybe I’m just grumpy because she was the strong, devil-may-care woman every little girl (me first in line) wanted to be…

So, did I like the game? Yes. Would Recommend it? Absolutely.

But take some Xanax first. Or morphine. Meditation is fine.
Whatever relaxes you the most.

And good luck.
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12 of 14 people (86%) found this review helpful
12.5 hrs on record
Posted: April 1

Tom Raider: Anniversary is a remaster of one of my favorite games of all time, the original Tomb Raider for the original Playstation console. This remastered version holds onto the original story, levels (with a few added areas) and idea that made Tomb Raider such a great game. With a new graphics engine and an overhaul to the controls, Tomb Raider: Anniversary is a nice step up from its predecessor, though it does fall flat on a few areas too. Let's have a look:

For those that have never played a Tomb Raider game before, Tomb Raider is a platforming, puzzle-based game with limited gunplay when enemies creatures/humans appear. Throughout the game, you'll face increasingly dangerous creatures, but very few human opponents. The game is centered around Lara and her environment, as opposed to human interaction. There is some, but it is limited to key points in the story.

For the game itself, you take control of Lara Croft, an archaeologist, adventurer, gun-slinger and overall badass. She's a globetrotter, exploring ancient worlds on her quest to recover three pieces of an artifact, known as the "Scion" and uncover the mystery of the lost city of Atlantis, among other secrets along the way.

The game's plot will take you to a multitude of dynamic environments, solving puzzles, dodging lethal traps and killing indigenous and unexpected foes along the way. Your arsenal is small, but effective, consisting of a few weapons (including your trusty dual pistols), some acrobatic flare and your wits. What I loved about the enemies was the blending of reality with fiction, giving the places you visit a mystic feeling, but still maintaining the core of its history in the places you visit.

While I loved the remake with the added features, level areas and different puzzles, there were some flaws that I felt the first one did better. For those that played the first installment, and for those that did not, saving and health packs were limited, making every decision difficult and enemies a lot more dangerous. Saving involved maybe one or two blue "save crystals" found during the level, making death costly and keeping you on your toes throughout the level. In the remake, those are removed for a save option that can be initiated at anytime, which also "heals you" when you do so, making the game relatively easy and death a mere inconvenience instead of something to fear.

However, combat has been improved and the controls have had a much needed overhaul from the original and the game still keeps hints to a minimum (usually none) making the need to explore, think and instill a bit of detective work in the player, which I always enjoyed (your experience may vary). Lara's acrobatics have been streamlined and platforming has become a little more forgiving, though it is still easy to die if you're not careful.

The remake also kept the side quests alive, leaving hidden artifacts to collect and health/ammo to those that seek them out, or for those of you who want more to do that just find the end of the level.

When it comes to the remastered version, I greatly enjoyed it. It's filled with nostalgia with a hint of polish and finish. My only complaint lies with the severe lack of difficulty that the remastered version has over the original and how saves are handled and how plentiful ammo appears to be. With that being said, it is still a joy to play and I see myself doing multiple playthroughs.


  • Updated graphics engine, control overhaul and movement
  • Keeps true to the original while adding its own flavor with new areas, puzzles and scenery.
  • Puzzles - Seamless to the world around you, tricky and notably deadly. I love how the puzzles are introduced.
  • Music - I've always been a fan of the music; the feelings that transpire from them are intense, yet pleasant.


  • Difficulty - It has been scaled down tremendously, which I disliked.
  • Healing - Saving the game heals Lara, which makes no sense. It makes health packs often useless.
  • Ammo - It's plentiful. It's everywhere.

Overall, Tomb Raider: Anniversary is a fun platformer for those who are new to the series or veterans. The upgrades are nice, though not always the best decision, but the game tries. It holds to the original while being new at the same time. I still recommend it despite the cons, as I feel the game is well worth the cost and the investment of your time.
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4 of 4 people (100%) found this review helpful
3.8 hrs on record
Posted: April 23
Although years of sequels that ranged from unremarkable to borderline offensive did a lot to tarnish the Tomb Raider name, developer Crystal Dynamics undid a lot of damage with last year's Tomb Raider: Legend. That game focused on the strengths of the series--exotic locales, thoughtful puzzles, and incredible acrobatics--while modernizing the gameplay, as well as streamlining the whole experience. Crystal Dynamics continues its good work with Tomb Raider: Anniversary, which effectively goes back to the original Tomb Raider and rebuilds it from scratch. Anniversary has now arrived on the Xbox 360, looking as good and playing about as well as it did on the PC.

This is one of those rare cases when the remake is better than the original.
Like the 1996 original, Tomb Raider: Anniversary follows the tale of Lara's hunt for the Scion of Atlantis as she does battle with conniving businesswoman Jacqueline Natlas and her various henchmen. You'll explore ancient tombs and forgotten cities in Peru, Greece, or Egypt. You'll also perform plenty of death-defying acrobatics as you work your way through massive, ancient, and often deadly puzzles. The whole experience is highly evocative of the original, and there are certainly plenty of moments that seem specifically designed to create an odd sense of déjà vu. Nothing in Tomb Raider: Anniversary has been regurgitated verbatim--everything is bigger and better. The environments are larger and more detailed, while existing puzzles have been elaborated upon, often to an incredible degree. The experience just feels bigger, and there's so much new content that it honestly feels more like its own game than a remake.

A big part of that feeling comes from how much more talented Lara has become since the original Tomb Raider. Aside from a few, nominal differences, she's basically got the same abilities here as she had in Tomb Raider: Legend, which made her one of the most nimble action adventure heroes this side of the Prince of Persia. Her proficiency around ledges is incredible: She can shimmy across ledges, leap from one ledge to another, and scramble from one ledge to a higher ledge. She can swing from dangling ropes or horizontal bars, perform tumbling maneuvers to avoid projectiles, and climb up, leap from, or balance precariously atop vertical poles. All of these acrobatics feel natural and not overly difficult to pull off, with the game allowing for just the right amount of margin of error. As good as Lara is, though, she's got her limits, which is a big part of what makes the action feel dangerous. If your timing is off just a little bit when jumping for a ledge, Lara might catch it with only one hand, which will have you furiously mashing a button to help her recover. But if you miss the ledge completely, Lara's likely to expire or at least incur a serious amount of damage.

She'll need to exercise each and every one of these abilities to their absolute limit in Tomb Raider: Anniversary, which features no shortage of ridiculous acrobatics. The game is essentially made up of a series of gigantic, unique set-piece puzzles. Sometimes the puzzles are traditional find-the-key, flip-the-switch-type of affairs, but more often than not, the real puzzle is figuring out how to use Lara's ability to get from point A to point B. What's more, the puzzles are often nested several layers deep. While your overall goal may be to find four keys to open a door, you'll first have to figure out how to get to the bottom of a gigantic, crumbling tower. After getting to the bottom, you'll have to figure out how to access four different doors. Then, after accessing the doors, you'll have to figure out how to actually open those doors. Of course, behind each of those doors lies a series of tricks and traps that you'll have to traverse before you'll get to the keys. Solving one of these overarching puzzles can be an involved process, with some of them taking well over an hour to complete.

The environments are your biggest adversaries most of the time in Anniversary, though through your exploration, you'll regularly run into some antagonistic fauna, such as rats, bats, wolves, bears, tigers, gorillas, raptors, and the occasional Tyrannosaurus Rex. Combat is limited to gunplay, which operates with a simple lock-on system. Lara can also tumble and flip through the air while keeping a bead on an enemy. New to Anniversary is the adrenaline dodge, which at specific moments allows Lara to dodge a charging enemy in slow motion. When time slows, a target will also slowly move toward the enemy, and if you fire the weapon right at the moment it locks on, it'll produce an instant kill, usually when the ferocious beast is just inches away from your face. It still feels like Tomb Raider combat, which has always been a minor part of the experience, but the adrenaline dodge is a nice little touch that adds a little more drama to the action. Tomb Raider: Anniversary also makes use of the same type of interactive cutscenes seen in Tomb Raider: Legend, where you'll have to quickly react to an onscreen button cue to keep Lara alive. It allows for some beautifully choreographed action sequences, but they're rarely very challenging.

What keeps Tomb Raider: Anniversary engaging throughout is the strength of the gameplay, as well as the quality of the presentation. Even though you're basically just going from one tomb to another, they feature enough individual detail to make them unique. The environments are also huge, using the occasional curvy hallway to mask load times, and aside from some minor gameplay contrivances, they feel pretty real. Lara looks great and moves with a natural grace that makes her incredible acrobatic feats look feasible instead of ridiculously superhuman. The various wildlife creatures you confront also move convincingly. It's the little touches that bring the whole thing together: the way water glistens on Lara's skin when she gets out of the water, the way light refracts differently when she's underwater, or the tangible difference in atmosphere between different locales.

It's almost enough to make you forget about Tomb Raider: The Angel of Darkness.
In the months from the initial release of Tomb Raider: Anniversary on the PC and PS2 to its arrival on the Xbox 360, Crystal Dynamics appears to have done little, if anything, to change the experience. The graphics are on par with the PC version, though we did notice a few, isolated instances of frame rate chop, despite the fact that there's nothing in here that should be taxing the 360 hardware for that to occur. The environments might not always be rich with detail, but Lara looks consistently great. It's also a really great-sounding game. You'll hear plenty of small ambient effects, such as animal calls and dripping water. Lara's grunts and yelps as she scales these incredible antiquities will also resonate differently depending on the size of the room. Music is generally used sparingly, but it always swells to a flourish at all the right moments.

Tomb Raider: Legend did a lot to make Lara Croft feel relevant again, and Tomb Raider: Anniversary is another step in the right direction. The acrobatic action is consistently exciting and challenging throughout. Yet despite being a remake, the experience feels new and fresh. This is the best Tomb Raider game in years, and for the first time in a long time, that actually means something.

Strikes a balance between homage and new, exciting content
Acrobatic action adventure gameplay is challenging without being frustrating
Lara looks great and moves effortlessly
Adrenaline dodge makes combat more exciting

Doesn't take many chances with the Tomb Raider formula
Minor frame rate issues
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