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Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago. CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.).
Release Date: Aug 21, 2012
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Buy Counter-Strike: Global Offensive

$14.99

Packages that include this game

Buy Counter-Strike Complete

Includes 4 items: Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Global Offensive

Buy Valve Complete Pack

Includes 24 items: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive

Recent updates View all (26)

How are maps chosen for Operations?

September 2

As we consider what will be included in the next big Operation, we wanted to talk a bit about community made maps and how they are selected.

The CS:GO workshop community has generated a ton of custom made maps of increasingly high quality. We're currently in our fourth Operation, and so far Operations have featured a total of 21 unique community made maps. On average, each community map has earned over $23,000, per Operation it was featured in.

Deciding which maps are included in an Operation involves much consideration of several distinct criteria. Every map is considered and evaluated on its own individual merits. The final decision is made by carefully weighing each of the following contributing factors:

Theme / Aesthetic Quality

Maps should succeed at bringing players into the game by presenting an attractive and visually appealing space. Strong aesthetic quality should make players happy to spend time in the map, independent of gameplay considerations. This criteria may include a cohesive theme for the map, or a consistent style that helps players fulfill a fantasy. A good-looking map with a high level of polish that matches the quality of the official maps is a requirement, but a map with an interesting or unique core theme with spaces that feel like a real place, is of significant value. Our goal is not to dismiss any map out of hand, but rather to ensure that Operations include great-looking maps with consistent aesthetic quality.

Gameplay / Fun / Retention

If great visuals bring players in, great gameplay gets them to stay. When players are challenged or are having fun on a map, they will choose to play on the map over and over again. This is called Player Retention and is achieved by creating a map that is balanced, has lots of opportunities for a player/team to learn new strategies, develop new skills or have fun, new experiences. Ideally we want CS:GO’s maps to enjoy extended popularity due to strong gameplay even after the initial fantasy has waned. This will ensure that a map will stick around and keep players happy for a long time. Maps that don’t objectively meet these criteria will score poorly in this area.

Playtime / Interest

Community play time for workshop maps is a primary driving factor for determining map popularity, but community interest also plays a factor. Interest is a combination of a bunch of components including workshop ratings and community discussion, but (if applicable) we value how many people are currently playing a map and how much they play it as the most important factor in this category. The Playtime / Interest category is considered a wildcard category for us and will multiply the value of the first two categories, but can't make up for a map that scores very low in them.

Maps that excel in all three categories have a higher likelihood of being included in an Operation.

FAQ
My map wasn’t selected for this Operation, is it possible it’ll make it into a future operation?
Yes. If a map meets the bar on the criteria above, but did not get selected, it is still eligible to be included in future operations.

Will my map be considered for an Operation if it is not uploaded to the workshop?
No. Maps need to be on the CS:GO workshop to be considered in an Operation. Additionally, they need to be in a “shippable” state before Valve make the map picks for the upcoming Operation. Ideally, the map has also been played a bunch by the community and has gone through a lot of rounds of feedback and iteration.

But if it meets the bar and was submitted to the workshop on time, why wasn't it selected?
When the group of maps are selected for an Operation, the maps are selected so that they work as a collection. Our goal is to provide a collection of strong maps that have good gameplay variety and unique visuals that appeal to different groups of people. If your map meets the bar, but wasn't selected, it may have not fit well with the group selected and will be considered next time.

How important is “theme” in a map?
We consider theme to be very important. We tend to see a lot of maps that all have similar themes (warehouses, generic industrial, generic factories, etc) or maps that tend to heavily share themes with maps we’ve already shipped. Creating a map with a unique theme will help your map stand out to the community and will increase your chances of getting noticed/selected.

Will non-Classic (arms race, demolition etc.) maps ever be included in an Operation?
There are a lot of great non-Classic maps on the Workshop and we’re working on ways to include them in future Operations while still generating enough revenue for the map authors, but for now, we’re only including maps that support Classic modes.

What’s more important: New and novel features or tried and true familiar gameplay?
The short answer is that they are both equally important and different types players will value them differently. Players who have been playing for a long time have built up a lot of skills and expectations and playing a map that feels “familiar” to them is very important. But on the other hand, there are a lot of players who value new experiences which they can share with their friends and have fun. Producing a map that is both new and incorporates familiar things from classic maps is a good goal when producing a map.

359 comments Read more

Making Better Designs

August 29

The CS:GO workshop community constantly amazes us with weapon finishes and stickers of increasingly high quality. We have currently shipped over 70 weapon submissions made by the community and all together, CS:GO weapon finish creators have earned over $3 million, with each finish earning over $40,000 on average.

Since shipping the first community case, we've gathered and responded to a variety of contributor questions. Common questions include "how do I get my submission in a case?", and "what can I do better to get my work noticed?". These are useful questions to answer for all contributors, so we've outlined our answers in the form of contributor tips below:

Tips for Contributors

  • Submit only high quality designs that were made by you. The entirety of the submission must be your creation; no clip art. It must be original content and if the work is the result of collaboration then every contributor must be listed in the contributor revenue share. The designs that you submit must be of high quality in execution. Showing your process is a great way to stand out and demonstrate the quality and originality of your work.

  • For weapon finishes, consider making finishes for weapons that have few high quality submissions. Some weapons don’t have a lot of high quality finishes submitted for them (Duel Berettas and Negev for example). Making high quality original finishes for those weapons is great way to stand out and increase you chances of making it into a case. Keep in mind each item in a case gets an equal share of the revenue.

  • Vary the techniques, themes and finish types, and try to experiment with new ones. When putting together cases and capsules we look for items that vary in technique and theme. Technique is the type of artwork that is used. Graphic patterns and hand painted designs are examples of different techniques. Example for themes would be finishes that look Sci-fi or Military. If you are making finishes for a particular weapon you may want to make one with a technique or theme that is under-represented, or hasn't been attempted yet. Certain types of finishes are also underrepresented in the workshop. In particular finishes that allow for flexibility in the way a pattern is applied to a weapon. These offer players a chance to get a unique version of a weapon finish.

  • Don't fixate on bold designs. Cases and capsules also contain designs that vary in saturation and contrast. Currently on the workshop we see many high contrast highly saturated designs. These designs can be identified from a distance but equally important are designs that are subtle enough to only be noticed when held, as different players have different preferences when it comes to broadcasting their weapon finish choice. Try making designs that vary in saturation and contrast. Sometimes making a subtle design is actually harder than a bold one.

  • Don't forget about popularity. Getting your finish upvoted and noticed is a great way to demonstrate desirability and collect feedback that will help you iterate on it. One of the factors we use to gauge community interest is the popularity of a submission.

Hopefully this information is helpful when you are making decisions on what to work on. We look forward to seeing even more amazing work from the CS:GO Community.

254 comments Read more

Operation Breakout



Purchase an All Access Pass to get these new features:

  • Participation in Operation Missions
  • 45 new weapon finishes drop as mission rewards
  • Competitive stat tracking
  • Leaderboad ranking with your friends
  • Exclusive acccess to the new Operation weapon case

About the Game

Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.

CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

PC System Requirements

    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 1GB XP / 2GB Vista
    • Hard Disk Space: At least 7.6GB of Space
    • Video Card: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0

Mac System Requirements

    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB RAM
    • Hard Disk Space: At least 7.6GB of Space
    • Video Card: ATI Radeon HD 2400 or better / NVidia 8600M or better
Helpful customer reviews
11,002 of 12,370 people (89%) found this review helpful
322.1 hrs on record
Kill someone with a P90 - "You're a fuc**** noob!! Noob weapon!!"
Kill someone with a P90 through a smoke - "You're a fuc**** hacker!!"
Kill someone with a AWP - "You're a fuc**** noob!! Noob weapon!!"
Kill someone with a AWP through a door - "You're a fuc**** hacker!!"
In a 1 vs 5 you die - "You're a fuc**** noob!!"
In a 1 vs 5 you win - "You're a fuc**** hacker!!"
Kill someone with a headshot - "Hacker!!"
Get headshoted by someone - "Owned!!" and get teabagged
Kill someone with a grenade - "Luck!!"
Get killed by someone with a grenade - "AHAHAHAHA"
Get teamkilled by someone - "Get out of the way you fuc**** idiot!!"
Accidentally teamkill someone - "You're a fuc**** idiot!!"
Blocked by someone - Dies
Accidentally blocks someone - "Get out the way you fuc**** idiot!!"
Decide to save - "You're a fuc**** coward!!"
Decide not to save - "Save you fuc**** idiot!!"
Kill someone while defending the bomb - "You fuc**** camper!!"
Kill someone while defending the hostages - "You fuc**** camper!!"
Someone dies - The deceased one starts to rage
Your team lose the round - Your team starts to rage
Your team is losing 10-2 - Someone rages quit
Go to the balcony in Italy - "You fuc**** hacker!!"
Worst guy receives a drop - "Are you fuc**** serious!?"
Warm up - Everybody tries to spawn kill
Score is 5-1 in your favor - "This is a T map!"
Score is 1-5 againts you - "This is a CT map!"
Lose the first 2 rounds - Someone asks to get kicked
Last round - Everybody buys Negev
Your team is loosinh and you are in last - Someone vote kicks you
Win a match - All enemy team rages
Lose a match - Yout team rages
Someone's Internet crashes - 30 minutes ban
Your Internet crashes - 7 days ban

10/10
Best rage simulator out there!
Posted: July 13
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1,962 of 2,187 people (90%) found this review helpful
60.2 hrs on record
DIGITAL KNIVES ACTUALLY COST MORE THAN REAL KNIVES

10/10 GOODJOB VALVE
WOULD BUY AGAIN
Posted: July 11
Was this review helpful? Yes No
1,638 of 1,821 people (90%) found this review helpful
67.7 hrs on record
Bought this game, played online, learned fluent russian 2 weeks later.
Posted: September 1
Was this review helpful? Yes No
5,188 of 5,901 people (88%) found this review helpful
927.2 hrs on record
It doesn't matter how good you are any more, you will be judged solely on the market value of your inventory.

You should have one of your several Karambit knives equipped at all times and inspect it in game whenever possible to ensure that anybody who is spectating you is aware that you are aware you're being watched and you are absolutely showing off that extremely pricey knife you own.

Your stats are irrelevant now, most people aren't even aware that the 'Tab' key actually has a function in game. It doesn't matter if you don't know what 'eco' means. Fu­ck team work. You have a 'BOOM' AWP in your inventory, as long as you have $4750 cash in game you're buying an AWP.

You will mock anyone who decided to give their Nova the 'Walnut' skin. Same goes for people who give their FAMAS the 'Doomkitty' skin. You will only equip 'StatTrak' weapons and the first thing you do when you acquire one is go on an idle server and get several hundred kills on AFK players in order to pad the stats so you don't look like a total n00b.

Whenever a new case is released you will buy as many cases and keys as it takes in order to acquire 'an Exceedingly Rare Special Item!' Disregard the fact that you will end up spending three times as much as you otherwise would've by buying this directly from the market, it's only your parents' money after all. Besides, your birthday is next month and Christmas/Easter/[insert public holiday here] is just around the corner so you won't have to wait too long before you can blow more of their money on digital goods.

You will also plaster ever single skin you own with multiple unseemly stickers with the intention of creating a unique skin for your weapon. Your 'Easy Peasy' and 'Ninjas in Pyjamas' stickers totally don't look ridiculous whatsoever. You will also name tag all of your weapons in order to add that final personal touch to the weapon you invested so much time and money in. You don't own an AK or an M4 any more, you only own weapons with names like 'xXx OG Snoop Dogg' and 'dubstep warrior'.

You now have all the knowledge required to start playing CS:GO. Go forth and procure many skins of great value.
Posted: April 24
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2,637 of 3,065 people (86%) found this review helpful
19.7 hrs on record
In this game you are a Terrorist or elite Counter-Terrorist who has never fired a gun in their life before a round starts. You must help your character learn how to control their guns while killing enemies. Strangely, each character has the mysterious power to fire one or two shots without ridiculous recoil by very briefly jerking in the opposite direction they are moving in.

When your character wears a Kevlar vest, every part of your character, except the head, are made out of steel. Therefore, the only way to quickly kill people is to shoot them in the head. This can be annoying at first, but you will soon get used to shooting a small smudge of pixels on top of a character's body.

The Goddess of Guns can materialize guns in your character's hands a few seconds before a round starts. However, your character must pay for the guns, which have vastly overinflated prices. When you have the right amount of money, the Goddess will flash a menu in your character's eyes, allowing them to select the guns they want. More advanced users can make guns materialize out of thin air with their mind as long as they have the right amount of money.

Maps are often about evil terrorists trying to bomb deserted places. Vandalism is a very serious crime in the Counter-Strike series, so elite Counter-Terrorists are deployed to stop them. Unfortunately for the Terrorists, they are dumb and only packed one bomb. However, the Counter-Terrorists do not know how to pick up a dropped bomb, so the Terrorists can still pick it up after it is dropped by a fallen friend.

In some maps, the terrorists have kidnapped a janitor and low-level desk jockey in a building. The Counter-Terrorists have been deployed to save one, not both, of the hostages. In reality, this is just a thinly-veiled excuse for the CTs to murder the Terrorists while pumping rounds into the invincible hostages. One weird thing about hostage maps is that you can purchase a "Hostage Rescue Kit", which somehow makes gives you the ability to put a grown man on your shoulders in a second. Perhaps it is a spell scroll that allows hostages to hover to your character's shoulders.

Overall, Counter-Strike: Global Offensive is a surprisingly solid game about people with the worst gun handling abilities ever seen on Earth. Even though your characters have the aiming abilities of someone with Parkinsons Disease, you have many tactical options that make the game very fun and dynamic. It's worth picking up.
Posted: June 6
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13,890 of 15,534 people (89%) found this review helpful
746.2 hrs on record
you either die a noob or live long enough to get called a hacker
Posted: February 27
Was this review helpful? Yes No