In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
User reviews:
Very Positive (615 reviews) - 88% of the 615 user reviews for this game are positive.
Release Date: Sep 7, 2012

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IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

About This Game

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

System Requirements

Mac OS X
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
Customer reviews
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Very Positive (615 reviews)
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381 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
32 of 36 people (89%) found this review helpful
1.4 hrs on record
Posted: July 1, 2013
CLOSURE is a black and white alienish platform puzzle game where the world exists because of light. Without light, there is only nothing and I mean nothing, if you try to jump onto a platform that doesn't have light near it, you will fall through the world. If you are swimming and your light floats away, you will drop out of the world without it. Solid walls become jumps when there is no light on them. The object of each of the almost 100 levels is basically to make it to the door at the end. You can pick up lit orbs, you can put lit orbs into carriers that will carry them. This leads to some really interesting platform mechanics, such as moving lights turn into elevators when normally they'd be solid walls. You can put orbs into transporters that will make 2 areas lit instead of 1. There are push boxes, push rollers that will of course roll, lit push boxes, lamps that you can adjust to cast light onto different areas and so on. This is a unique, enjoyable, atmospheric, immerse game, but I have a feeling that once you're done, you're done. They made a really alien world here and the music is awesome and belongs in a suspense drama. After the tutorial levels when the game opens up, the music eases up so its not as intense. Very worth a play through, I own it a few different ways, Steam, GOG, did I mention its free for Playstation Plus members?
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21 of 21 people (100%) found this review helpful
17.4 hrs on record
Posted: October 13, 2014
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
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20 of 21 people (95%) found this review helpful
7.1 hrs on record
Posted: July 6, 2014
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
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20 of 21 people (95%) found this review helpful
10.2 hrs on record
Posted: November 2, 2013
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
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36 of 54 people (67%) found this review helpful
1 person found this review funny
Not Recommended
7.9 hrs on record
Posted: January 3, 2015
I suppose the concept is pretty original, yes, but I think that's for a reason... there's just no way it could've worked. A puzzle platformer where the puzzles are easy and the platforming is clunky. Spend several minutes on tedious puzzles only to fail a jump and have to restart the entire level. Whoops, that looked solid, but apparently it isn't. Item babysitting is really fun, especially when the entire game is focused around it.

Sigh. I can't be nice to this game, there's not much enjoyable about it.

The "puzzles" in this game are not ever too challenging. The hardest part is figuring out whether or not what you're trying to do is actually possible, since it's often ambiguous. Move speed is slow, jump is barely passable in height. It's not really a very good platforming engine, and the physics are often clunky. There's some decent brainteasers in the game though so I'm not going to pretend it's devoid of real puzzle design, but the tricky stuff is tricky for the wrong reasons. A lot of the puzzles seem to want to make you explore the area a bit and then restart because you did something wrong while exploring. And there's not a lot of variety; lots of the same things over and over with no clever twists on them.

The game's also way too punishing for how long some of the puzzles go on. Way too easy to jump up onto a box but WHOOPS you forgot to leave your orb next to the box so it plummets into the abyss. Fail a jump you're not sure you can make and WHOOPS back to the start. Losing keys also happens frequently. And the physics lead to some fun times, enjoy your accidentally crushed orb please and thank you. This is especially annoying in the levels that are comprised of several smaller puzzles instead of one big one. Screw up one puzzle and you have to redo all the others too, even though there's no good reason to. The puzzles are already tedious enough without the game forcing you to play them over and over again to figure out everything about them.

In short, it's not fun. At all.

The art style is okay, though the lack of color results in everything looking pretty samey after a while. The music's way too overblown for the game and there's far too few different music tracks. The game has too many levels, could've stood to have less considering the lack of variety, it just feels overlong. Especially when there are levels without any puzzle to be found; not kidding. I think this would've been better with a Braid-like rewind system to avoid the tedium of having to replay everything whenever you screw up a puzzle, honestly. Even if it's a "ripoff" that way, well, at least it'd be more fun to play.

Not recommended at all for either puzzle fans or platforming fans, there's far better out there than this.
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12 of 12 people (100%) found this review helpful
12.7 hrs on record
Posted: December 5, 2013
This game has a unique aesthetic combined with a novel game mechanic. The multi-legged shape-shifting protagonist uses light to manipulate the game world. Whatever is not illuminated does not exist. The levels build on this mechanic and become increasingly complex as the player works through the challenge of completing the game.

Some levels (at least for me) are fairly challenging while others will seem straight forward, but I suspect different gamers will find a varying level of challenge on the same levels. i.e. What is a piece of cake for me might be a bear for you and vice versa.

I've played this game for about 8 hours over a few days and am closing in on completing it. Hoping to achieve 100% completion. The game has fascinated me and left me wanting to get back and see what new creative challenge the next level holds.
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12 of 12 people (100%) found this review helpful
14.4 hrs on record
Posted: October 30, 2014
Closure is a puzzle game with a simple premise - what you cant see really isn't there. I thought this was a cool premise.

Most of the puzzles were very easy some even purely atmospheric. However, many times i fell through annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any%. I found it fairly interesting.

I got this game in the 1$ humble bundle. I thought it was a great game buy it if you like an atmospheric puzzler
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12 of 12 people (100%) found this review helpful
13.0 hrs on record
Posted: December 24, 2015
Remember those short levels in Yoshi's Island where you could only see through a small light circle surrounding your character ?
This puzzle game elaborates upon the idea on more sophisticated ways, but with a unique catch: what cannot be seen does not exist. Platforms and walls become thin air when not in light.
From this base, there is enough variation not to be bored along the way.

Please note that the atmosphere is very strange and gloomy in this game, which you may or may not like.

If you want a demo, I advise you to try the Flash prototype the devs published a long time ago at Newsground. The final game is slightly better and more refined iirc, but it should give you a taste.
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12 of 13 people (92%) found this review helpful
14.5 hrs on record
Posted: October 14, 2014
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
( Also maybe interesting for people who own it because it has different levels )
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13 of 15 people (87%) found this review helpful
16.2 hrs on record
Posted: June 14, 2015
Very unique puzzle - platforming game, utilising light as the main element. The game introduces different mechanics very well on each level, and tests the player with different combined mechanics within a level. The artwork is brilliant, Tim Burton-ish style glamoured with Lovecraft's world. The music is beautifully composed, bringing up different theme on each level but still retaining the eerie atmosphere. The game also entices you to explore the level- not just completing the puzzle, by putting hidden moths throughout all levels which is complusory to finish the game completely. I would recommend this game for people who likes puzzle games and/or gothic art style.
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Recently Posted
Niels ~*Delicate Gamers*~
0.6 hrs
Posted: October 13
I went to play Doom, started this instead. Awesome!
Helpful? Yes No Funny
5.2 hrs
Posted: September 29
Helpful? Yes No Funny
17.0 hrs
Posted: September 29
Wow, only 90 minutes into this game and feel compelled to say how brilliant it is. I love games that have a unique style. Even better is when a game has a unique game mechanic. This game has both. If you like puzzle games and enjoy a weird creepy mood, then this game is for you.
Helpful? Yes No Funny
2.4 hrs
Posted: September 28
Closure is a nice gae with some very interesting mechanics, this game is rather challenging. Going through closure requires the use of some in-depth thought. i would definitely reccomend this game for people that like puzzle games. While there is little to no explanation of why you are doing what you are doing, it really isn't necesary.
Helpful? Yes No Funny
Line Piece
18.7 hrs
Posted: September 4
I bought this game a few years ago and loved it. If Tim Burton designed a game, this would be it; so if you're into black and white and gothy, you'll love this game as much as I did.
Helpful? Yes No Funny
5.8 hrs
Posted: August 31
Great game,
+ very cool atmosphere
+ fitting soundtrack
+ partially very hard puzzles
+ unique setting
+ strong ending

i recommend it to everyone who likes difficult games with dark atmosphere and unique setting.
Helpful? Yes No Funny
11.0 hrs
Posted: August 23
Love this game, puzzles are super unique and great.
Helpful? Yes No Funny
1.8 hrs
Posted: August 13
The critics seem to love this game. The visuals are well done, and the concept of the mechanics is very unique. I don't think the critics tried to play it all the way through. Some of the puzzles are needlessly cryptic and exceedingly frustrating. When solving a puzzle, I rarely experienced that "Aha!" moment I find with most other puzzle platformers. Every step required to solve a puzzle feels like it resides in a void. Much of the time, I couldn't possibly see how that thing I just did with the box, or the globe, or the lamp is supposed to help me reach the end. I just move on to the next action that may or may not actually be the next correct action.

Closure also seems to completely devoid of story to give me the motivation to suffer through the puzzles.

Also, the "block breaks light globe" mechanic is nonsense. Seriously, screw that. The ragequit moment: I dropped a light globe next to a block, and the light globe went "poof" on my 10th attempt.
Helpful? Yes No Funny
Hacha Dorada
7.5 hrs
Posted: July 26
Excellent puzzle game, based on a wonderful concept: if you cannot see it, then it's not there. If you love small games made around a science fiction or phylosophical concept, this is a must. Very clever indeed.
Helpful? Yes No Funny
Ms. Cinnamon
15.7 hrs
Posted: July 24
Interesting way to create puzzles

- This game use a cool game between light and shadows for the puzzles.
- The story is not that good... Well actually I just remembered it has a story when read again the: "Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments" part.
- Even without a story the puzzles and stages are nice

If you like puzzle games this one is worth.

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