In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
User reviews: Very Positive (375 reviews)
Release Date: Sep 7, 2012

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Recommended By Curators

"Showed at PAX Prime 2012."


IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

About This Game

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

System Requirements

    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
    • Memory:1 GB RAM
    • Additional:email if you have problems
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
    • Memory:1 GB RAM
    • Additional:email if you have problems
Helpful customer reviews
6 of 6 people (100%) found this review helpful
14.5 hrs on record
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
( Also maybe interesting for people who own it because it has different levels )
Posted: October 14
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5 of 5 people (100%) found this review helpful
14.3 hrs on record
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
Posted: October 13
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9.6 hrs on record
Slightly spooky, great concept, puzzles as brainbending as any Portal level.
Posted: September 25
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11.1 hrs on record
Fun, unique puzzle game. The levels weren't overly difficult, but they make you think.
Posted: September 26
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7.0 hrs on record
strangely beautiful
Posted: October 19
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4.7 hrs on record
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery page.

Gameplay: I'd like to start out this review by quoting a card from everyone's favorite I'm-A-Terrible-Person Card Game, Cards Against Humanity: "'Closure, a game about using light to create platforms which were once obscured in the dark so that you can complete the puzzle!' Awesome in theory, messy in practice." Yes, as you might assume from that, this isn't going to be the kindest of reviews (at least as far as the puzzle design goes). You've no doubt been drawn to this game by its honestly quite impressive art style and maybe it's really excellent sound design (I'll talk about this later in the review, so don't worry), but this is unfortunately one of those cases in which the game is tons of style, with not much substance.

The main gimmick of this game is that you have a stage which is almost entirely shrouded in darkness. Through various means you can shine light on the level to reveal portions of the stage. However, if a light is shining on a platform, not all of that platform may be revealed. For example, there is a puzzle relatively early on that shows you that you can indeed go through what was once solid wall through good placement of the light source. These light sources that I'm referring to come in a few different shapes: glowing orbs which emit radial light and can be embedded in things like blocks and wheels, lamps which emit linear light, and supernatural phenomena that light up for no reason and with no prior indication whenever light shines on wherever they may be because they feel like it. Fortunately, the last light source isn't used too often, but it can be a little irksome.

The lack of light for all of these puzzles does great for the atmosphere, but it gradually becomes remarkably tedious to deal with, especially with stages that involve swimming. Typically, the first thing you do whenever you enter a stage is you pick up a light orb and you fumble about the stage effectively memorizing where things are; after which you continue to solve the puzzle. This brings me to one of my bigger complaints about this game. This is somewhat of a personal design philosophy as far as puzzle games go, but I believe that puzzles should have inherent, easy repeatability, so that the game becomes more of a factor of thought rather than a factor of skill or precision. While there are some levels that recognize this and have a pretty "locked-in" way of solving them, a lot of levels in this game have a degree of imprecision in which the puzzle becomes more of an issue of item placement than an issue of problem solving (oh man, my solution worked but I placed the light orb two pixels too short so I miss the jump/render the puzzle unsolvable).

This issue becomes even further compounded whenever the biggest issue of this game is revealed: every time you die, you restart the puzzle. This may not be so bad, but when puzzles later on take anywhere from four to five minutes to solve, the whole thing falls apart very quickly. In fact, I'll readily admit to not completing this game because of 4-6, a level that is pretty much a checklist of things that I really don't like about the puzzle design ethos of this game: imprecise jumps, loads of item juggling (oh yeah, that's another problem with this game: there's a LOT of item juggling), having to cycle through the stage multiple times to solve it, and finally, the lack of ability to see the entire stage so that you can end up screwing yourself over without having all the information. I can definitely say that this is a game that I won't be replaying anytime soon (if ever). There are some neat ideas in there, but they get reused so often (seriously, how many times am I gonna have to do the light elevator?) that they just become tedious. Not a game to be played for gameplay. "Closure! Awesome in theory, messy in practice." 4/10.

Story: I'm... not sure about this one, to be perfectly honest. As you might expect, the game is written in a very surreaistic way, somewhat akin to Limbo but not necessarily as laden with symbolism. It goes through three different characters, but I'm not sure if they're necessarily related, and if they are, what purpose they play in the story. The ending doesn't really help as far as explanation goes. I dunno; I'll probably be thinking about this one for a day or two after writing this review. Because I'm just that dang unsure as to what's going on with the story, I won't bother rating it. Who knows; maybe the game's story is a Dadaist fever dream and any attempts to read into the story are inherently futile? It's... probably not, but there's always that possibility!

Graphics: Well, it's obvious where 45% of the game's effort went. It's another one of those instances in which I'm sure I don't need to tell you how great this game looks. I just wish the stages weren't so damned dark so that I could appreciate all the effort put into the backgrounds. Ah well. What I can tell you is that this game fullscreened to my native resolution on launch without any intervention, which is a big plus in my books. There isn't much else as far as graphical settings go, but there don't need to be; this is a 2D sprite-based game with, at most, some pixel shading. As long as you've got some sort of pixel shader capability, you should be able to run this game no problems. So yeah, this one's pretty cut and dry. It looks and runs spectacularly. 5/5.

Sound: Well, it's obvious where the other 45% of the game's effort went. No seriously, DAT SOUNDTRACK. The soundtrack is absolutely perfect for this game; it's loud and chaotic at times while other times being more ominous and brooding. Both extremes are captured fantastically, and I'd easily recommend picking up the soundtrack for this game. As far as its presence in the gameplay experience, it can get a little tiresome hearing the same song or two on loop throughout the entire area, but the first time hearing that song... so good. The sound design is fantastic as well. It's just too bad that the puzzle design takes you right out of that atmosphere. 5/5.

Overall scores are: 4/0/5/5; cumulative score of 7.0/10. On an objective level, I give this game a Recommended (if the score is greater than 5, then recommended; if the score is less than 5, not recommended; if it's a tie, use the discretion of "will I ever play this again?"). On a subjective level, I can't recommend it, and will instead recommend just getting the soundtrack and watching a Let's Play of it.
Posted: October 17
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10.4 hrs on record
Closure is a puzzle platformer which sometimes requires a bit of finesse on the controls.

The puzzles mechanics works upon opening and closing paths with a source of light. Any foreground immobile objects that are lit up, would be viable platforms, while any hidden in the darkness are considered as non-existent. This allows you to walk through walls if they are shrouded in darkness. This ability is double edge sword, as you can also fall through floors mistakenly if they are also in the dark.

The level design also gives subtle hints to lead the player to hidden rooms, or paths to take to solve the puzzle. Hidden items, such as the moth would always emit a loud enough noise when the player approaches closer.
As for aesthetics, the each world design tells a little story with the environment and level design. There are no spoken dialog or anything to read in the game, so everything is just interpreted by the player. None of the levels felt repetitive, and it kept introducing new elements to keep me interested as I progressed through the worlds.

For the most part, the standard puzzles, such as just reaching the door, doesn’t require finesse as most of the layout locks all the moveable objects so you can’t mess up. However, some of the puzzles for getting the hidden moths requires a bit more control. Most notable on the Circus level 18.
Posted: October 15
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1.3 hrs on record
Another indie puzzle platformer, built around a particular clever rule for how the world works. Where in VVVVVV you play with gravity, here you play with light. A suitably macabre art style that you will rarely enjoy as most of the time you'll be lost in the dark. A similarly eerie soundtrack that fades from appropriate to grating. Simply not as fun as VVVVVV or engaging as the better known creepy black & white puzzle platformer, Limbo.
Posted: October 20
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0.6 hrs on record
A really nice and atmospheric puzzle game that will knot your brain into knots as it plays with your notion of reality.
Posted: October 13
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5.7 hrs on record
I've found closure through this glorious puzzle platformer.

If you've experienced loss, felt alone, or been trapped by the darkness in your mind you'll pick this game up and go. Clinging first to the little orb dropped at your feet, then finding wonder through the first door you're directed through. The narrative is unveiled through the glimpses of the eerie environments of the three main characters you play as. Each level dives a little deeper into the unfortunate happenings of these souls while building hand over hand on the platforming elements it continues to introduce.

The music and the background sounds add many layers to the experience. While you may never encounter an enemy, the game makes you believe that sometimes, stepping outside of the light may lead to a worse fate than falling to oblivion.

Charismatic is most appropriate to describe the art in Closure. It could have been a teenagers doodle in a textbook years before being layered and shadowed. It could have been Jhonen Vasques inspired. Whatever the origin, it's unique. It's pleasing. And it's refreshing.

Enough of my prattle, go find closure for yourself, poor soul.
Posted: October 1
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0.1 hrs on record
What The Hell is That?
Posted: October 5
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1.0 hrs on record
I was really interested in the art-style of this game, but unfortunately that is all I can recommend as a positive.
For me, the game crashes every 2-3 levels and requires a restart. The levels are simple and get repetitive very quickly.
I do love the art and the backing music and ambiance.

Hopefully this is a personal problem that will be fixed with a better PC so that I can change this review to a positive one.
Posted: October 15
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15 of 16 people (94%) found this review helpful
7.1 hrs on record
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
Posted: July 6
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
I do like this game a lot, but it doesn't seem to hold my attention long. It's an interesting platforming puzzle game (seems to be a lot of these of late), with a unique mechanic. It's based entirely on lighting.

Most of the game is shrouded in darkness, and where there is no light, the game acts as though there is nothing. Therefore you will fall endlessly where there is no light until you die. This makes from interesting gameplay, as walls can be passed through by simply removing or moving a light source.

The trick is knowing how to use light effectively to get to the end without falling into darkness.

This to me has been one of the more challenging of these types of games. It isn't easy. It's not necessarily physically difficult, either. Everything is based on planning, with some reaction time-based mechanics here and there.

So it's an enjoyable, intriguing game, but not one I find too obsession worthy. It's still decent.
Posted: June 29
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Really interesting game, great concept that I hadn't seen before. Essentially anywhere that is lit up exists, and anything that isn't lit up, does not. Can be tricky to get your head around the concept, considering at times you know there is a platform there, you just can't see it. If you do however go to make that jump, you will fall to your death.

The graphics are quite well done, sticking to the black and white theme throughout the game does not make it seem bland in any sense; rather the play of the lights is the main graphical focus.

The soundtrack was really good, quite symphonic in some areas which really worked for the mood of the game.

Not too sure what the story was about, not even too sure that there was one. At the same time the format of the game does not suggest that there really needs to be one.

The only two downsides would be the length of the game, taking roughly 7 hours to 100% (some maps will have you stuck for a while, where others you will complete within a minute). The other issue is something that really goes with the genre, and that is the extremely touchy physics. If something is not quite right with the positioning, it can mean restarting the whole level. There also seems to be some inconsistency with the falling of objects, in regards to whether they will bounce badly or simply land flat...

Overall, I would give 8/10.
Posted: July 29
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Closure is a pretty clever black & white puzzle game. The game revolves around lightness and darkness--the world around you only exists when light shines upon it. So you can literally walk through walls and fall through platforms by removing the light shining upon them. Some of the levels are very simple but many of the later levels get quite tricky.

The initial learning curve required a lot of trial-and-error to struggle through. However, once I fully understood how to use the light correctly, the game became much easier making many of the later levels seem simple compared to the early ones. I think the game would have been improved by a rewind mechanic because if you fail, you have to start each level from scratch.

Overall, a very enjoyable puzzle game.
Posted: September 22
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1 of 1 people (100%) found this review helpful
13.3 hrs on record
An excellent puzzle platformer with an extremely unusual central mechanic. Balanced far more towards thoughtful planning than refelxes or pixel-perfect jumping, it will confuse at first, then challenge (but usually stay just the right side of frustration) and eventually have you thinking in its strange language. Imaginitive, orignal, sometimes ingenious puzzles in a brillianlty drawn dark world which rewards the urge to explore & discover - this is a unique, weird delight among the thousands of seemingly similar games on Steam. I hope more people find it.
Posted: July 20
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
This is one of the most unique and atmospheric games I have ever played. If you're on the fence about buying this, I urge you. Do it. You will not regret it.
Posted: August 24
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Very interesting and unique game. Lots of unexpected deaths await you, including on the stage selection screen.

Enjoyable and totally recommended.
Posted: June 23
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4 of 7 people (57%) found this review helpful
11.2 hrs on record
Attrative and unique visuals, a delightfully atmospheric soundtrack and a wonderfully clever central game mechanic make the early levels of this game an intelectually stimulating creepy journey of discovery. Sadly as the game goes on the levels become tedious and obtuse with even minor errors forcing you to repeat entire level no matter how much progress you've made in them. If you see this on sale I would absolutely suggest buying it and experincing the core of what it has to offer, but for $10, as little as that is, there simply aren't enough decent levels to justify the asking price.
Posted: May 29
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