I'm going to preface this review with an admission that I have never played Crazy Taxi before, so things like missing soundtracks don't bother me.
But this game is still really bad and difficult to recommend anybody spend money on.
Now don't get me wrong, I truly love driving games; I play the hell out of arcadey kart racing games, arcadey car-battle games, simulation racing games and even simulation delivery games. If you get to drive in it, I'll give it a shot.
But you know what all of those games released after, oh, 1997 have in common? Analog steering. It was kind of a big deal, way back when, to be able to tell your little car on screen to only turn *slightly* left or *slightly* right; it revolutionized track design, allowing for much more gradual turns in circuits, and for games to just be more nuanced and fun.
And for some reason Sega decided in their Arcade -> Dreamcast -> Steam port chain to break that long-standing tradition, to remove all analog steering and replace it with good old-fashioned digital! Just like it used to be back on the Genesis!
Thing is, in the previous two versions of this game, analog steering WAS a thing, and the maps, challenges, difficulty... everything, really, was designed around the understanding that the player would have the ability to carefully steer their Crazy Taxi.
Without that ability the entire game is simply... broken.