Super Slime Arena is a 16-bit style, party-fighting game embracing equal parts accessibility and chaos. One attack, one hitpoint, all slime! Use nearly any controller in fast and frantic 2-50+ multiplayer matches across the many lands of Planet Blorb!
All Reviews:
Positive (23) - 86% of the 23 user reviews for this game are positive.
Release Date:
Jan 23, 2018
Developer:
Publisher:

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Includes 2 items: Super Slime Arena, Super Slime Arena - Slime Sounds OST

 

Recent updates View all (4)

February 17

Slime Update 1.0.3

Hey Slimefriends!

Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there.
  • Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective.
  • Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when scoring a kill.
  • General Online: Added a slight delay at the end of the match to ensure any ties are processed correctly; if a tie happened, but lag caused the final score/KO updates to be processed on different frames, only one player would be credited for winning the match.
  • Animations: New performers have come to visit the Haunted Slime Theater! And a new friend is hanging out at the top of the Factory.
  • Misc: Minor bugfixes, fixed a few places where the game would lock up in menus, added better indication for possible actions on a couple screens.
Thanks for playing, and stay slimy!
0 comments Read more

January 26

Slime Update 1.0.2

Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.

  • Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.
  • Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).
  • Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.
  • Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.
  • Misc. crash fixes.

    Again, read on for more technical details:

    That first issue was due to our system saving custom bindings in a file with the same name as the binding; Haxe string representations and windows file names were colliding in a way that produced a corrupted filename, and when the game tried to load it on startup it would crash.

    Now all custom bindings are saved in a single file called "custombindings.xml", so that can't happen! This won't invalidate any old bindings that were properly working before, don't worry; it only affects the saving process, the loading process is identical to before.

    Fixing the "Custom{[file_write,stderr]}" problem:

    1. Right click Super Slime Arena in your library / Properties / Local Files/ Browse Local Files
    2. Open the game folder / Go to assets / Go to controllers
    3. Delete any files whose names appear to be garbled/random text
    4. Restart the game

    The second issue was just a system limitation of ours; basically all text in the game is rendered in a font (usually a bitmap) that corresponds to your native language setting. We added a way to flag certain text as being in an arbitrary character set, which auto-detects which font should be used to render it based on the Unicode characters it contains.

    The third issue just returns control to all inputs after a controller is bound instead of locking it to the bound one; this way if you map up *and* down to the same direction by accident, you can still navigate around the menu and fix it using the arrow keys or WASD (or even a different controller if you've got one).

    Thank you and stay slimy!
12 comments Read more

Reviews

“Single-screen, competitive brawlers might be a dime a dozen these days, but it’s rare to find one as unique and charming as Super Slime Arena.”
Dustin Bailey - GamePedia

“What was just a class project started in 2013, Super Slime Arena has evolved into a simple and accessible arena fighter that is cute, goofy and lots of fun.”
Tyler Robertson - Hardcore Gamer

“Combined with the 32+ slime varieties and frenetic functionality, the game has the potential to be a true hit.”
Josh Speer - Operation Rainfall

About This Game


Every 10,000 years the sun descends on Planet Blorb and the call of the Grand Arena rings out across all the land, beckoning its slimy denizens to battle! Countless slimes journey far and wide for a chance to be immortalized as true champions of technique to all slimekind!

Super Slime Arena is a multiplayer party fighting game embracing equal parts accessibility and chaos. Every slime has a unique attack and every attack is a one-hit-KO. Every time your slime gets KO'd, you respawn as a different character. True mastery demands understanding of 32 slimes with unique qualities, and learning how their abilities interact in over a thousand possible match-ups!

Play on 13 unique stages in 5 different game modes. Dive in to the chaotic action of Shuffle mode, or carefully consider each matchup while picking and counter-picking slimes for Elimination mode. Explore the wilds of the Rainbow Jungle, ricochet off walls in Lucky Neko Pinball, or fight between high-speed trains at Country Slime Station. Enjoy handmade 16-bit pixel art backgrounds and an original retro-inspired soundtrack from over a dozen different artists!

Fight with all of your friends, and all of your controllers! Enter the arena using nearly any controller from retro to modern, fight sticks or flight sticks, plastic guitars and bongos! We don't put any limits on the number or type of controllers you can use (as long as they have enough inputs) and the game supports as many players as you have controllers for, both local and online*!

Inspired by a plethora of 90's Japanese console games and modern party game classics, Super Slime Arena seeks to capture the unique joy of playing together in a friendly and approachable fighting game for everyone!

Features:

  • Fast and frantic multiplayer battles at 60 frames per second, live and die like a slime!
  • 2-50+ Players (local and online, 2-8 players recommended)
  • Native support for a weird and wide variety of controllers with full customization
  • Simple, intuitive controls (move, jump, and attack)
  • 32 slimes, each with a unique ability and flavor
  • 13 stages, including a special Slime-san crossover stage
  • Cute, handcrafted pixel art
  • 5 Different Game Modes with both stock and timed options + teams:
    • Shuffle: Play through all slimes in a random order, switching each time you are KO'd
    • Elimination: Pick slimes before the match, survive as long as possible
    • Swap: Choose 3 slimes and switch between them at any time
    • Monobattle: Score points by winning consecutive rounds where each player is the same slime
    • Slime Rush: Be the first to get one KO with every slime
  • Fantastic retro soundtrack by over a dozen different artists:
    Slime Girls, Red&Green, Pongball, Harry Lodes, Ruri Matsumura, Jean of mArc, commandycan, Mark Sparling, Alex Mor, Alejandro Moros, Sean Thornton, Robert Karpay, Rachel Hartanto, and Kommisar!
*Online multiplayer features are in beta, and may have issues, especially on high-latency connections.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows XP: Service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 150 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.9
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 150 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 150 MB available space
    • Additional Notes: Does not currently support SteamOS.
    Recommended:
    • Requires a 64-bit processor and operating system
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