Trident's Wake is a cooperative twin-stick shooter in a unique sci-fi setting. Join up to three other players to take back humanity's last hope, the colony ship codenamed Trident, from unknown alien invaders.
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April 5

GDC and GCA Aftermath.

Greetings ECHOs!

Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it).

We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to give us a helping hand tell your friends to add Trident’s Wake to their wishlist.

If you would like to know more about Trident’s Wake, and to be in contact with the devs, join our Discord Channel. Discord Channel.

Regards, and have a good day!
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March 14

Heading towards GDC

Greeting, fellow ECHOs!

We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week!

Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events.

What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 for a “completionist”. We’d also like to localize the game into at least 6 languages, support other operating systems, and port the game for consoles (our couch co-op feature is a great plus there). From the very beginning, we have produced every asset with those considerations in mind, but we can currently only focus our budget on one system, and that’s Windows.

We’ve been fortunate enough to be able to showcase our game, in different stages of development, at several local and national events. The feedback we have received has been overwhelmingly positive.

Our mission during the events at San Francisco is to share this experience with a much broader and tougher audience, as well as demonstrating what we’re capable of to several publishers, in order to secure the funds to be able to deliver the game we have envisioned.

If, however, we are not able to do so, do not be disheartened. We will still release the game, only that it will be as an Early Access title. We know a lot of gamers are already burnt out on Early Access titles, and as gamers ourselves we’ve had those experiences as well. However, there are some very good positives of Early Access, especially since we’d be releasing a stable, playable version of the game, in which your feedback will be priceless.

As for now, if any of you are going to be present at the events, we invite you to come try out our game during the Dutch Courage party, sign up on

We’ll update you as soon as we have any news on this regard.
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About This Game

Take on the role of a Sentinel, a robotic chassis that can house a human conscience. Choose the Sentinel that best fits your playstyle, customize its appearance and loadout, and join up to three other players to secure the Trident, a massive colony ship holding humanity’s last hope.

Key Features:
  • Several Sentinels to choose from, each with a unique ability and set of stats that cater to different playstyles.
  • Customize your Sentinels with a personalized look to better represent you during your missions.
  • An engaging progression system, which rewards you with new weapons, abilities and upgrades.
  • A wide array of weapons and abilities that can make you a hero… or a martyr!
  • Fully cooperative gameplay. Plan your loadout to complement your squad and you’ll be able to overcome even the most challenging encounters.
  • Friendly fire. Because Sentinels aren't immune to bullets just because they’re fired from your gun.
  • Local Co-Op. Turn that pizza party into an exhilarating game night with just one account and a few controllers. You’ll still get to progress!
  • Weapon tinkering. Customize your favorite weapons by favoring certain aspects, and re-roll its stats until you get them just right.
  • Weapon upgrades: Because there’s no such thing as “too much firepower”.
  • Fully fleshed out settings within a massive colony ship: discover the fate of humanity’s last hope while experiencing breath-taking environments.
  • Pseudo-procedural mission generator, controller support, performance medals, and more!

System Requirements

    • OS: Windows Vista / 7
    • Processor: 2GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800 or higher, AMD Radeon 4000 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 (64 bit), Windows 8.1 (64 bit)
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct X Compatible
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