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Verken één simpele game-mechaniek: je kan niet springen - in plaats daarvan draai je met een druk op de knop je zwaartekracht om. Releaseweek-special - koop voor 14/9 en bespaar 10%!
Releasedatum: 7 sep 2010
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VVVVVV 2.2 Update out today, with achievements!

12 juni 2014

I'm pleased to announce that version 2.2 of VVVVVV is out today! This version adds steam achievements and fixes a number of small bugs from the previous steam version. Enjoy!

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Recensies

“Ik voltooide het level en kon alleen maar verontrustend orgasmisch huilen. Ik heb me al een hele lange tijd met een videogame niet zo goed gevoeld, op zo'n directe fysieke manier.”
Kieron Gillen, Rock, Paper, Shotgun
“Ik kan niet genoeg goede dingen over VVVVVV zeggen. Het is het beste spel van Terry Cavanagh tot nu toe, en één van de beste platformers die ik ooit heb gespeeld. Als je ook maar een beetje interesse hebt in uitdagende platformers, doe je jezelf schade aan als je VVVVVV niet koopt.”
10/10 – Anthony Burch, Destructoid
“...het zou verkeerd zijn om de kwaadaardigheid van Cavanaghs aanbod de waardering van de eindeloze elegantie van het ontwerp te laten overwelmen.”
8/10 – EDGE

Info over het spel

VVVVVV is een 2D platformer met een retro-stijl gemaakt door Terry Cavanagh, ontwerper van tientallen gratis spellen. Je speelt als de onbevreesde leider van een team van dimensie-verkennende wetenschappers die per ongeluk crashen, en van elkaar gescheiden raken. In het spel verken je de vreemde wereld waar je je plots in bevind, en breng je je vrienden weer bij elkaar.
VVVVVV verkent één simpele game-mechaniek: je kan niet springen - in plaats daarvan draai je met een druk op de knop je zwaartekracht om. Het spel focust op het spelen met deze mechaniek op een aantal interessante manieren.
Het spel is ontworpen om niet op een valse manier je weg te versperren. In VVVVVV zijn er geen sloten, geen power-ups, geen schakelaars, niks wat je ervan weerhoud om door te gaan behalve de uitdagingen zelf.

Belangrijkste onderdelen:

  • Elegant, minimalistisch levelontwerp.
  • Uitdagend, vlotte en leuke gameplay.
  • Frequente checkpoints betekenen dat je nooit uitdagingen die je net hebt gedaan opnieuw hoeft te doen.
  • Meer dan een half uur aan chiptune-muziek door componist Magnus Pålsson.
  • Speciale gamestanden, waaronder time trials en een geen dood-stand.

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics: Direct X9.0c Compatible Card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 42MB
    • Sound: Standard audio

Systeemeisen (Mac)

    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 2 GHz
    • Memory: 256MB
    • Hard Drive: 42MB
    • Sound: Standard audio

Systeemeisen Linux

    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Nuttige klantrecensies
0 van de 1 mensen (0%) vonden deze recensie nuttig
209 producten op account
2 recensies
1.8 uur in totaal
So I bought the game for 80% less at the steam sale. That's just because I'm a cheapskate.

In this game, there are three controls: left, right and flip. If you flip, you basically turn gravity upside down just for yourself. When you play the game, you notice that the title of the game refers to the movements you make in the game because because that's often enough how you get to the next check point. It's not always that easy, though. The game is about 2 hours long, or at least, it was for me.

+ awesome mechanic
+ very enjoyable
+ can be very challenging at later points in the game
+ nice minimalistc artstyle that really fits the core of the game
+ many check points

- awkward momentum
- over all difficulty is too low
- short
Geplaatst: 30 januari 2014
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
135 producten op account
3 recensies
4.1 uur in totaal
very fun game. it's not an easy game and yoou need some skills to play it. but it's a very fun game :)
Geplaatst: 2 februari 2014
Was deze recensie nuttig? Ja Nee
60 van de 72 mensen (83%) vonden deze recensie nuttig
150 producten op account
3 recensies
3.7 uur in totaal
Awesome platformer, nice soundtrack! So much fun!
Total Flips: 4524
Total Deaths: 917

10/10.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Geplaatst: 8 maart 2014
Was deze recensie nuttig? Ja Nee
29 van de 32 mensen (91%) vonden deze recensie nuttig
296 producten op account
6 recensies
17.3 uur in totaal
+ One of the best soundtracks in recent years.
+ Frequent Checkpoints make the difficult journey accessible to everyone.
+ Challenging. Precise jumping/platforming required.
+ Coherent Map/Warp System fits so well and is a much welcomed feature.
+ Optional Challenges + New Achievements extend the life of the game

- Too short, but oh-so-enjoyable!

This is one of my favorite Indies of all time and the one that introduced me to the scene. Everyone should have it in their library! Oh, did I mention the OST is awesome? Because yeah, it is one of the best soundtracks to grace an adventure/platformer.
Geplaatst: 27 juni 2014
Was deze recensie nuttig? Ja Nee
19 van de 20 mensen (95%) vonden deze recensie nuttig
64 producten op account
7 recensies
12.2 uur in totaal
NOTE: I know Steam says I have only four hours in, but I've put over 20 more into the 3DS version. So I think I'm qualified to write this review.

This game is by far the greatest platformer I have ever played. It's graphics, mechanics, music, everything is just perfect. I really like retro looking games (I know that some people don't), but if you think that pixely graphics always = a bad game, please give this a try, it will change your mind.

VVVVVV is a difficult (but not by any means impossible) platformer, with mechanics that make it stand out from the rest. You don't jump. You flip. You flip up onto the ceiling to avoid obstacles. This instantly makes this game unique.

The game starts out in your ship, when your crew suddenly realize that the ship is about to crash. Everybody uses the teleporter to get away. Once you, Captain Viridian, teleport to your random destination, nobody else is there. You then go on a quest to find the rest of your crew.

The game has the basic Zelda formula that a lot of games do, where there's an overworld and dungeons. Dungeons is kind of a misnomer for these parts of the game, "levels" would be a better word. In each level, each room is an obstacle. Your goal is to get to the end and find your crewmate.

The thing that is great about this setup is that each level introduces a new, awesome mechanic. These include gravity lines, conveyor belts, screen warping, and for one level, one large room that constantly scrolls upward. There are also "in between" levels in unknown dimensions with special obstacles that are extra difficult, where one of your crewmates has to navigate them with you. Terry Cavanagh's level design in all of these is absolutely spectacular, and some of the best I have seen in any video game ever.

If all of that wasn't great enough, the game also has 20 trinkets hidden throughout. Finding them will unlock time trial levels, and getting all of the trinkets is definitely something to brag about. Usually the trinkets are placed in either hard to find or difficult to get to places. There's the infamous "Doing Things the Hard Way" trinket that is considered by many (including myself) to be the hardest part of the game. I've beaten it several times, and one of those was just last night.

And if THAT wasn't good enough, there's also the game's soundtrack. Easily the best music in any video game ever. Magnus Pålsson, a chiptune artist from Sweden, did the soundtrack. And it's amazing. Fast paced, energetic, melodic, awesome. It's also available to buy on his website, souleye.se.

And if THAT wasn't good enough, there's also a bunch of levels created by various other people (but shorter than the main game), including some by Magnus Pålsson, the soundtrack designer (which we just talked about), and one by Notch, the creator of Minecraft.

This game has given me countless hours of fun, and while not perfect, it is incredibly close. For only five dollars, I can recommend this game to anybody who wants a good platformer. Ignore all the bad reviews. Buy this game.
Geplaatst: 25 januari 2014
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
23 producten op account
2 recensies
1.3 uur in totaal
geniale game met soms moeilijke stukjes. maar over het algemeen zeer simpel in elkaar gezet en het is heel makkelijk te begrijpen wat je moet doen.
Geplaatst: 10 januari 2014
Was deze recensie nuttig? Ja Nee

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IndieCade 2010, Most Fun/Compelling Game