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Spillbransjens mest sexy og dristige eventyrer gjør et triumferende comeback i Lara Croft Tomb Raider: Legend! Følg Lara på hennes reiser over hele kloden til eksotiske steder på jakt etter en av historiens mest berømte relikvier, som avslører ugjestmilde personer fra Laras mystiske fortid.
Utgivelsesdato: 7 Apr 2006
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Kjøp Tomb Raider: Legend

Pakker som inkluderer dette spillet

Kjøp Tomb Raider Collection

Inkluderer 10 objekter: Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld, Tomb Raider, Tomb Raider I, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider II, Tomb Raider III

Om spillet

Spillbransjens mest sexy og dristige eventyrer gjør et triumferende comeback i Lara Croft Tomb Raider: Legend!

Følg Lara på hennes reiser over hele kloden til eksotiske steder på jakt etter en av historiens mest berømte relikvier, som avslører ugjestmilde personer fra Laras mystiske fortid. Lara må bruke sine atletiske evner og smarte intellekt mens hun skyter seg vei frem til store og mystiske graver, som inneholder utfordrende gåter og dødelige feller. Opplev begynnelsen på den nye legenden i den mest acitonfylte utgaven av Tomb Raider noensinne.

  • Lara Croft utviklet seg! Den sexy heltinnen, som skyter med to pistoler om gangen, viser seg i en helt ny utgave med nye grafikk- og animasjonssett, og hun fremstår nå som den kuleste dama noensinne.
  • Tilbake til gravene! Oppdag og opplev pulserende, forhistoriske kongeriker, der du finner spor etter hemmelighetene i Laras fortid. Fysikk-, vann- og ildsystemer får de farlige omgivelsene i Laras verden til å virke svært ekte, og spillerne har en stor oppgave med å takle alle utfordringene
  • Det intuitive væskekontrollsystemet gjør at du kan la Lara bevege seg kontinuerlig, håndtere alle utfordringer trådløst, og takle alle omgivelser dynamisk
  • Opplev den nye legenden i Tomb Raider-serien! Fremtidens actionfylte eventyrspill møter neste generasjon spillsystemer.
  • Bruk styrke og intelligens på oppdragene! Bruk gripekroken, et stort utvalg av nye våpen, kommunikasjonsenheter og andre verktøy for å nå målene dine.
  • Reis over hele kloden til verdens mest eksotiske steder! Utforsk gamle graver, farlige jungelområder, snødekte fjellområder og mye mer.


    Minimum: Microsoft Windows 2000, XP, Pentium 3 1,0 GHz eller Athlon XP eller tilsvarende, 256 MB RAM, 100 % DirectX 9.0c-kompatibelt 3D-akseleratorkort på 64 MB med TnL (GeForce 3Ti/Radeon 9-serien), Microsoft Windows 2000/XP-kompatibelt lydkort (100 % DirectX 9.0c-kompatibelt), 9,9 GB ledig diskplass, 100 % Windows 2000/XP-kompatibel mus og tastatur

    Anbefalt: Pentium 4 2,0 GHz eller Athlon XP eller tilsvarende, 512 MB RAM, 100 % DirectX 9.0c-kompatibelt 3D-akseleratorkort på 256 MB (Nvidia GeForce 5900/Ati 9800XT), Microsoft Windows 2000/XP-kompatibelt lydkort (100 % DirectX 9.0c-kompatibelt), 9,9 GB ledig diskplass

    Optimalt: Pentium 4 3,0 GHz eller Athlon XP/64-biter eller tilsvarende, 1 GB RAM, 100 % DirectX 9.0c-kompatibelt 3D-akseleratorkort på 512 MB (Nvidia GeForce 7800/Ati X-1800)

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4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
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Tomb Raider Legend was the return of the TR series after Eidos had successfully torpedoed it into the garbage can during the PS2 Generation. It's the first game in the series by Crystal Dynamics, and the big difference between it and the originals is the style of platforming. It no longer uses tank controls and the grid/tile based movement that the originals did, but rather goes for more like a Prince of Persia: The Sands of Time (and it's sequels) style of platforming.

It's the only game of the Crystal series that they were able to go with a bit more of a lighthearted tone, so it leans heavily into the James Bond style globetrotting adventure, with the headset banter from your assistants. The levels are pretty good, with the standouts being Japan and England. The downsides are the combat sequences that are too frequent for a TR game, and some overlong motorcycle sequences that are in there to break up the pace. The majority of the game though is still based around puzzle solving and platforming which is what I wanted from a TR game.
Publisert: 19 Mai 2014
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5 av 6 personer (83%) syntes denne anmeldelsen var hjelpsom
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Part 1:

I remember a long time ago, after i played Angel Of Darkness and was heavily sad with the bankrupicy of Core Design. Damn, those were rougue times. Luckily, Crystal Dynamics came to save the day and brought us Tomb Raider: Legend.
I was a bit anxyous, to be honest. Tomb Raider changing hands into another developer, will they bring us the same essence again?

As screenshots from the game were showed and when it appeared on the E3 of 2006, i was ready to say YES!
When i played the demo, i desperately needed to play the full version. And so i did. Back theses days, i bought my PS2. Witch got me not only Tomb Raider Legend, but also Anniversary some time later (Witch i will talk in other review). I played it with no clues of secrets or other things, din't even bothered reading the manual. IT WAS FUN. I mean, really fun. I remember, one of my first things that i've done after i first finished the story mode: Going out of my house and buying me a gamer magazine (Woah, those were the times...) to be able to finish it 100%. And so i did. I was so happy when i did.

First thing: The graphics. Even on PS2, they were beutiful. They are even better on PC. The ambients are pretty detailed and the immersion is great. I loved the art design of this game. It made me remember Tomb Raider 3. Moutains, temples and militar base. The snow part was my favorite, specially because of the change of gameplay.

Gameplay: Lara is like 450% more flexible than on Tomb Raider 6 and can do even more moves than the other 6 games. But it had a reason for it. As you go though stages, you will see that not you can climb, but also, run on walls (Like Prince Of Persia). I actually liked this featured and i think that it could've been more explored. Besides that, you can roll and do a lot of acrobatic moves with it. As i said, Lara is way more flexible than in other games. It feel MUCH MORE pleasurable to play with her. Other changes to gameplay are: Quick time events. There are two types of them. One is the common one, where you have to push a certain button to not fail and die. Since there's always a checkpoint before these events, it will not give you any trouble. The second one is what i call "Quick Action And Reaction". When a "Lara's icon" appears on the bottom right of the screen, you will have a limited time to get to safety. You will have to run and jump, and react real quick to anything that is happening. An example: In the end of the first stage of the game, a chopper will come and start to blow up the bridge that you're on. You have to get to the other side if you want to make it alive. But the chopper's shoots will always vary. Sometimes they will hit a little bit forward, so you have to keep attention where you are stepping or else you will fall to death. I also had no problems with this event. I actually found it pretty cool, if you ask me. I preffer then more than common quick time events (I would love so much if Castlevania: Lord Of Shadows was more like that). The reason is because i think it's more skill based than "pressing the right button" based. Am i right?
Okay, next on the list of gameplay is vehicles. Sometimes, Lara will ride a vehicle. I personaly had no problem with them. Expect for two things. I swear to god, the physics of this game in these parts are rather strange sometimes. What i'm trying to say is: Don't hit walls many times. Seriously, don't. And the other thing is: Gunplay while driving. It's quite obvious that you can't fire both weapons, right? Okay, so what do you expect? Enemies with less life, right? WRONG! Enemies will take 7-9 shoots to die. I mean, SERIOUSLY. Couldn't they low it a bit, so it din't got THAT repetitive? Here's a tip: Try always to fire explosive barrels and explode their bikes, it's MUCH FASTER.
Also, this is another things. Explosive barrels are back. And with them another "interactive destructables". What i mean is: To either explorer a barrel (That's marked with a "!") or an "interactive destructable" (Also marked with "!"), you have to press the action button (On PC: "E", can't remember right now witch one it is on Gamepad). And Lara will shoot into these places and take out more enemies (Or take ou heavy enemies with less challenge). You also can use manual aim on them (Tough i din't used manual aim in the ENTIRE game, so). These are cool. And thanks to them, some destruction is possible in this game. And, again, that could've been MUCH MORE explored. Damn, this game had a lot of potential. And may be the game where the devs took out most of the ideas and put on Tomb Raider 2013.

Sound: I really liked the sound of the game. I really loved the song from intro, menu, ending, mission ending and the Tokyo mission theme. It's a memorable soundtrack and does it job. Lara's voice is quite good and i think it combines with her new visual in this game. Zip is back and...Tough he is not annoying, i preffered SOOOOOO MUCH his voice from Tomb Raider 5. He sounded so much cool there, what happened? If i can say one character that annoys the ♥♥♥♥ out of me is Allister. JESUS ♥♥♥♥ING CHRIST. SHUT UP ALREADY! AND I MEAN IT THIS TIME! THANK GOD YOU WILL DIE ON UNDERWORLD, YOU BIG PILE OF ♥♥♥♥ .

The Story...Oh boy. I think i will need to put these into parts. I will begin. With the failure of making a trilogy of the Angel Of Darkness, Crystal Dynamics tried to make their own trilogy (Witch was never a Trilogy BTW). At least they started it right. They tried to erase TRAOD from canon (Since we don't know anything that happened after the ending of it) and create their own story. Not only for the exploration part of the game (Myths, artifacts, etc), but also for Lara. That's right, this was the first game since Tomb Raider 4 (Witch only did a bit of this on the first two levels of it) that tried to explore Lara's past. As you can remember, nothing was ever said about Lara's dad and mother. The only thing you know is that they aren't showed and Lara is rich as hell. That's it. And that's where the devs tried to explored, creating a whole new story of it, introducing new characters like Amanda and Anaya. Anaya is just friends with Lara, and doesn't have much impact on plot. She just helped her to locate some things and was rescued by Lara later on the game. Amanda is the big fish in the new characters here. She's now the main antagonist. And i really mean it. She was best friends with Lara, since an accident happened and Lara had to leave her. More of this is revealed during a part of the game. And now, she's back, with hew own plan to gain infinity powers and become immortal (Well, that excalated quickly). And Lara has to defeat her by collecting all the parts of...Excalibur.
I know what you're thinking right now: "LOL, that was the best they could do?!". It has a connection. Not only Excalibur is the only thing capable of hurting Amanda, but also, Lara's mother disappeareance had something to do with her getting to another known as "Avalon". Now, with this, you know what mythology this game is about, right? Okay. Through it doesn't really happen a lot on plot (I mean, only things about Lara's past are revealed and there's the fight with Amanda and a little recounter with Lara's mother), it isn't bad. Each piece will be somewhere in the world, and that's will be a new mission. So location variety is back and this time, at least, it's good. Remember when i said i like the Tokyo mission soundtrack? It was also one of my favorite stages. I liked how they got a closed space and transformed it into a open exploration space. I just really think that the enemy of this mission in particular isn't that memorable. I can't even remember his name if you ask me.
But that's the most of the story.

Now, we are going to talk about two major things in this game that completes theirselves: Exploration and unlockables.
Publisert: 31 Januar 2014
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3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
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9.2 timer registrert
A pretty good game.
This was my first "original series" Tomb Raider game that I finished fully, and I had a pretty good time with it. The story was pretty interesting and the gameplay was much better then I had expected. There were a couple of problems I had with the gun mechanics, but I guess this was 2006 and much of what we have today they didn't have back then.
In a nutshell, I had lots of fun with this. All it needed was a little more depth and it would've been as good as the reboot. 7.5/10
Publisert: 17 April 2014
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4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
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2.3 timer registrert
Pretty much one of my favorite Tomb Raider games. Have if for both console and pc . It was sort of a fun and "lighter" part of the series. Puzzle solving is the best part of the game in my honest opinion. Combat is a lot shaky but nothing too overbearing. All in all good game and a good price for a classic. Hope for a HD version.. maybe... cross fingers.
Publisert: 26 Juni 2014
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1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
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9.6 timer registrert
Some bosses were real pain in the ♥♥♥, but daaamn, this game!
Publisert: 18 Juni 2014
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37 av 42 personer (88%) syntes denne anmeldelsen var hjelpsom
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2 anmeldelser
2.8 timer registrert
Probably the most loved of all Tomb Raider games. Her popularity declined after Tomb Raider: The Angel of Darkness, but Legend for sure brang her back to the top.

With 5 million copies within the first year, this is one of the best Tomb Raider games, revolutionary and a great come back for the iconic Lara Croft.
Publisert: 2 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei