Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
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Available: 2018


Recent updates View all (3)

February 17

Experimental Beta Build branch now up on Steam!

Some Beta backers have expressed interest in getting more frequent updates to the Beta Build, so we created a new Beta branch on Steam where we'll be updating the build fairly regularly with new content.

The build will be a little less stable than the regular one, but generally contain the latest and greatest changes.

To opt into it:
- Open your Steam client on your computer.
- Go to your list of games (View -> Games List)
- Locate Fell Seal: Arbiter's Mark and right click it, then select Properties
- Select the Betas tab (should be the last tab)
- Select "experimental-beta" in the dropdown. Not "code" needed.
- Done! You're now using the latest beta rather than latest official build.

If the "Betas" tab doesn't show, closing and restarting Steam should probably fix it.

Here's the changelog for the build:

Version 0.2.1:
  • Updated to newest version of Unity. Probably shouldn't make any big difference to the end user, but there should be some bug fixes.
  • Changed save format from binary to XML, as it will be easier to maintain backward compatibility. This broke the current save files though (sorry!).(We just made a hotfix to preserve save files compatibility.)
  • Fixed many small issues with save/load UI.
  • Adding rotating autosaves so you can't mess up your save file if there's a string of contiguous battles (which there isn't right now).
  • Many AI tweaks, including:
    • Knights not defending as much.
    • Last enemy not being overly defensive.
    • Enemies more frequently using defend/heals/traps at the end of their turn if they couldn't do something during the turn.
    • New optional guardian AI for Knights to try and protect allies.
    • Bug fixes.
  • Many new tunable values in the GameOptions.txt file, especially pertaining to AI.
  • Adding all weapons sprites. Different weapon tiers will now have different sprites.
  • Adding idle animations: all humans and most monsters will have an idle animation (rather than walking in place). Some monsters still have the old walking in place.
  • Fixed a memory leak that could get pretty big over time.
  • Updated gamepad plugin. It could fix the crashes some Linux users have been getting when plugging/unplugging a gamepad while the game is running.
  • Adding more spells (many are still missing though) and fixing an issue with mirroring of spells that caused their position to be slightly off at times.
  • Fixed mouse being innaccurate on the worldmap for any other resolution than 1080.
  • Fixed many small bugs.
  • Fixed the custom portraits not working anymore.
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January 31

Beta Backers build is out!

The Steam version of our Beta Backers build just went live! (Only available for our beta backers)

It includes:
  • 5 more story battles and many story cutscenes.
  • 7 more patrol battles.
  • A lot of bug fixes
  • A lot of new assets, including new outfits, portraits, spells, monsters, and more.
  • A "skip story" option to skip story events, as to reduce spoilers before the final release.
  • Optional debug mode.
And probably a lot of other things we're forgetting...

There are also some known issues in the build.
Known issues:
  • New idle animations are not in yet (should be in the next build!)
  • Weapon sprites don't have their unique sprite art yet (next build as well!)
  • Some outfits may act strangely while casting spells
  • Some outfits are missing their extra color palettes.
  • Most sound effects are missing and/or placeholders.
  • We're still missing many music cues, including those for special story events moods.
  • There are placeholder sprites and portraits for many NPCs in story events.
  • Male beards have clipping issues with some mouth shapes.
  • Monsters abilities and stats are placeholders
And probably a few more we're forgetting...

Join us on Discord!
Everyone is welcome to join our community on Discord: https://discord.gg/dF7FbAS

It's a great place to ask us any question on the game or let us know about your feedback!
We also have added screenshots and bonus content there.
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About This Game

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.


  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.


Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

About the game:

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/10
    • Processor: 1.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 768 MB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7/8/10
    • Processor: 2+ Ghz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 1024MB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8+
    • Memory: 2 GB RAM
    • Graphics: 768 MB
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Memory: 2 GB RAM
    • Graphics: 768 MB
    • Storage: 2 GB available space
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