Climb, swing, fly, and shoot in a visceral fast-paced VR multiplayer action arena. Fight like a superhero, die like one.
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Release Date:
Nov 6, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sweaty Palms is an experiment in more natural and exciting modes of movement in VR. The core gameplay of Sweaty Palms has been established and we are excited to give players access to what we believe is a truly unique VR experience. With that said, we are only releasing with a fraction of the planned cards, modes, and maps and the game is only a fledgling of what we imagine. We would like to begin building a community early so we can use feedback to improve the balance of abilities and get a better sense of what abilities and modes players would like to see in the future. We would like to tune the gameplay to be compelling for both casual and seriously competitive players.

Early access is also essential to giving us the resources to develop the game further. We recognize the game is still in a relatively unrefined state and we are dedicated to making it the game we want it to be, but we need the community's interest and support to make that happen!”

Approximately how long will this game be in Early Access?

“Sweaty Palms will be in early access for about 12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will include additional modes such as Capture the Flag, Vroddball, Zombie Escape, VIP, and Battle Royale. We will also include some challenge levels for speedrunning and possibly other single player content, though multiplayer will be our main focus. We will also continue to create new cards indefinitely, including after full release. In addition to new official maps, we plan on releasing a map builder for the workshop so you can build custom levels and play them online. Visual assets will improve gradually, but our emphasis will be on gameplay.”

What is the current state of the Early Access version?

“On Early Access release Sweaty Palms will have 18 ability cards, 1 arena map, Team and FFA Deathmatch and King of the Hill modes.”

Will the game be priced differently during and after Early Access?

“The price will increase to $20 by the end Early Access.”

How are you planning on involving the Community in your development process?

“We plan to engage the community heavily and continuously integrate community feedback into the game, improving UI and ability balance and variety according to what the community wants. With the addition of tools like the map builder we also hope to put more control over the game into the players' hands over time.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (7)

January 21

Content Update 3 - Single Player/Co-Op Drone Invasion Beta

Changelog:

* New Single-Player/Co-Op Drone Invasion Game Mode (beta): Survive 10 waves of drone invaders. Each wave has more drones at a faster spawn rate. For now you will respawn with infinite lives, so this is just an opportunity to try out the earliest working version of this mode and give feedback.

* Pistol moved from your hip to the center of your back to avoid issues with accidentally grabbing the pistol while trying to fire turrets.

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Drone Invasion updates coming soon:

* Drone Invasion will allow up to 6 players all on the same team. At least one player will have to survive to the end of each wave to revive dead teammates and continue the game.

* Better drone AI with more enemy varieties. We ultimately want individual enemies to be formidable instead of relying on large quantities of enemies for difficulty.

* More models/sounds for drones

* Drone Invasion network optimizations

* New Map

* Many bug fixes

Future Plans:

* A perk tree that you earn points for after each wave of Drone Invasion that will allow you to specialize and buff yourself in different ways to prepare for later waves.

* Several new cards
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December 3, 2017

Feature Update 2

* Better anti-aliasing and other better default graphics settings! No more blurry text.

* New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen.
* New Map: Big Canyons (renamed Big Island to Floating Island).
* New face!

* Input turning is now supported on both Vive and Oculus. Swipe both thumbs left or right on the pads simultaneously to snap turn 30 degrees left or right.
* Added Sampling graphics options to allow for supersampling (up to 400%) or subsampling (down to 50%). High values will probably cause significant performance loss. This isn't very important with the better default anti-aliasing.
* The loading screen should now continue to display until you have completely connected and are controlling a character. This should prevent situations where the skybox gets "stuck" to your face while connecting to a host with high latency.

* Pressing grip now only returns weapons to their slot when your hand is near the slot. When your hand is not near the slot the grip input will instead propagate to other items such as turrets. This means you can now fire both turrets and a weapon simultaneously, whereas before you had to drop your weapon to fire the turret on the same side. Weapons must be returned to the slot they came from, so you have reach back up to your back and press grip to return it to your back, and you have to reach down to your waist and press grip to return your pistol to the hip slot.
* You can now grab surfaces while holding a weapon (if your hand is at a surface when you press the trigger it will grab it, otherwise it will fire).

* "Straight Grip" is now the default gun angle option. Can still be toggled to "Gun Grip" in the options menu.
* Increased weapon pickup radius.
* Slightly reduced birdflight glide turn rate and reduce birdflight max speed from 100 m/s to 30 m/s
* Some spell draw penalty times rebalanced.

* Fixed clients not seeing the slomo effect after a match restart.
* Fixed pistol not having the proper hit radius (is now easier to hit).
* Fixed the host's jet hands not displaying on clients.
* Fixed issues with menu interaction laser display.
* Fixed a client crash on match restart.
* Fixed an issue where weapon beams would sometimes not be visible (especially with supersampling enabled).
* Other bug fixes and improvements.
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About This Game

Sweaty Palms is a competitive action VR game in which players fight over objectives using a number of movement and combat abilities. It employs a unique, fast paced, and natural movement system. Players are legless (so the floor is at waist level) and use their arms to climb along and fling from surfaces, including the floor. Abilities allow for visceral and exciting movement styles that all feel comfortable, including rocket-hand flight, swinging, birdflight, riding dragons, and more. Players build custom decks from which they draw ability cards during the game. Infinite deck permutations and complimentary team deck combos allow for endless creativity and novelty in defeating your opponents.

Fight like a superhero, die like one.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GTX 1080
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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