The laser bow wielding security force has been called in. Fulfill your obligation to the Containment Corporation, keep the energy bases operational. Containment Corps mixes first person action with co-operative strategy and tower defense elements.
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Sep 21, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Containment Corps is a co-operative multiplayer experience that we want the player community to engage with as the game continues development. User feedback will play a major role in dictating the arc of our production process, as we look to provide a unique quality first-person/tower defense hybrid. We want players to be able to experience Containment Corps at this stage so we can work with them to create the best game possible.”

Approximately how long will this game be in Early Access?

“Development of Containment Corps will take as long as the development team feels it needs to, in order to create the most successful product. With that said, with our current road map and expected rate of feature implementation, we expect the game to release in its full version in under 18 months.”

How is the full version planned to differ from the Early Access version?

“Additional classes, maps, abilities, and visual updates are some of the additional features planned. We are currently developing additional game mode types for both of our release maps as well, which will feature more linear game-play and also delve more into the narrative behind Containment Corps

We want to create more content to explain the backstory of the Containment Corporation, and also deliver a larger world filled with a greater variety of enemy types, energy sources, and unique challenges.

By full release we plan to have made significant balancing changes, along with optimizing game-play elements to represent the needs of the community. We aim to add additional platform support and also make it so that all game modes and maps are equally as enjoyable solo as they are with a group of eight.

We are dedicated to achieving these goals to the best of our team's ability, and will be including the community with frequent updates at every stage along the way.”

What is the current state of the Early Access version?

“Currently Containment Corps features two maps with a fully functional onslaught game mode for each. These round-based survival modes are dynamically scaled to however many players are in a game at one time, and can feature teams of up to 8 players.

Teams can choose from four classes which each have their own unique passive attributes along with three distinct abilities. Players can compare statistics in-game and show their longest survival time high-score on the leader-boards.

Narrative content, and additional game modes are currently in development but are not available to be played at this specific time.”

Will the game be priced differently during and after Early Access?

“We want to keep the cost to buy Containment Corps relatively low to not deter new players from trying it out with their friends, and this will be true throughout the entire development process. We may slightly increase the price of the game in order to recoup development costs as we add significantly more content to the game later down the road.”

How are you planning on involving the Community in your development process?

“We intend to engage with the community on a regular basis, and encourage frequent discussion and feedback. We will value user input quite highly and plan to use the feedback gathered to help inform our development process. We want to know what is and what is not working in the game, and expect that by working with the community we will be able to provide an experience that players feel like they have been a part of influencing.”
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Recent updates View all (3)

November 21

We're still alive, and working on it!

A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news!

The short answer is yes. We are in the middle of a huge update that will add a ton of stuff to the game!

New maps are in the works, (early screenshots should come soon are here!) and a ton of stuff has been tweaked and modified to make the game run better.

Rebindable controls and some features to make playing solo more doable, as well as a tutorial are also in the works, but are further behind then the new maps and the smaller changes we have been adding to the game.

Some insight into why things are taking so long; since we are a small team, responsibilities often overlap. For example, I am working on control rebinding, but I am also the designer and artist of one of the new levels (as well as our ui designer and artist!). Other members of the team also juggle a lot of different roles, and it can be hard to manage switching back and forth between all of it!

Since Containment Corps can't pay the bills for all five of us, we also never know when we might have to work extra shifts at our day jobs, and that makes it harder for us to figure out how much time any given feature might take. None of this is an excuse, just an explanation of the reality behind the curtain for anyone interested.

So we hope to have all of this out to you all soon, but even if we don't we should start posting weekly about our progress behind the scenes (with pictures!) just to show that we're still working and not dead!



Center platform of the new map in progress! Working title Canyon Clash, the appearance will change in future versions.


Top down view of the new map in progress! Working title Canyon Clash, appearance will change in future versions.
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September 21

We're live... and kicking!

Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months.

  • Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.

  • Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.

  • Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.

  • Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.

  • Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.

  • Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.

Well, that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto.

Until next time,
The Nimbus Team
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About This Game

Containment Corps is an online multiplayer cooperative first person experience. The game combines elements of resource management and traditional FPS themes to create an exhilarating team-based encounter.

You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your class and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies.

Scaled Survival: Assemble a team to execute the longest holdout. Play alone or with up to 8 combatants.

Co-Operative Strategy: Utilize one of four classes to combine talents and complete the difficult task of surviving.

The Ranger: Your bow is your right arm. Pick your fights from a distance, line up your shots and surge to wipe out the enemy

The Blazer: Use unique movement and debilitating traps to get in close, harvest, blast them with your shotgun, and get out.

The Specialist: The crucial support, keep a sharp aim while healing your comrades, manage defenses by repairing and reviving the war effort.

The Gearhead: Man and place turret guns with deadly efficiency, engineer an explosive death to the corrupted reptiles.

System Requirements

    Minimum:
    • OS: Win 7 32
    • Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Direct X Compatible
    Recommended:
    • OS: Win 10 64
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780 TI, AMD Radeon R9 290X (DirectX 11 Compatible)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Direct X Compatible
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