I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
All Reviews:
Positive (31) - 90% of the 31 user reviews for this game are positive.
Release Date:
Nov 2, 2017

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Recent updates View all (19)

February 24

I Am Overburdened, 1.1.6. tiny "input" update

Hello there dungeon crawlers!

I know it's been a while since the last update, but this one will be a relatively small one regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) !


  • Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) !

  • Pressing Left Ctrl + R in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key.

  • A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if you can damage them for a given minimum amount (5), so you won't hit a wall going against these monsters regardless of your build having high defense/health/dodge but low damage. I hope this is another step in the right direction for making the game feel challenging, but fair.

Another tiny extra is the InputGuide. It's an official documentation containing all the relevant information about possible control mechanisms, hot-keys and default button mappings. I'll do my best to keep it up-to-date if something changes and I'll provide localized versions too in the future!

So as I mentioned it is not a huge list, but took some time to deliver. The reasons behind this are the larger features I'm working on. I'm currently juggling between several longer-term projects and they take up all my time. These are: organizing and delivering official localizations, more robust tools and guidelines for translators, the "save and continue later" feature, porting the game to other desktop operating systems (Mac & Linux) and I'm also working on a "secret" big update, but that is all I can tell about this as I want it to be a surprise plus I'm super unsure when I will be able to finish and release it.

I'm hiding in my room, working in silence, but development on I Am Overburdened is still going strong :) !
You can check the Trello board or follow me on Twitter for more frequent updates.

Thanks for your understanding and patience.
Good luck and have fun!
1 comments Read more

January 30

I Am Overburdened, not so "elite" hotfix.

Hello everyone.

Sadly I made a mistake in the code of the latest "elite" update :steamfacepalm: so I had to upload a new build today. A pesky bug crashed the game on startup if you completed the game prior to the update once (and only once). I guess still many people could run into this wondering why the game is not starting. The problem was with the automatic unlocking logic of the skull candle.

Please accept my apology if you wanted to try the new update, but the game did not launch :steamsad: . In 1.1.5 this problem is fixed now and the game should work properly.

Looks like I'm struggling with keeping the updates bug-free like Joey is struggling with the loot on the animated box art :steamhappy: . Sorry :steamfacepalm: ! I'm going back to making new features and content now and will try my best to don't make new issues while doing so.

Thanks for your understanding and patience!
0 comments Read more


“Perfectly pleasant roguelike; ... this is a tongue-in-cheek take on loot acquisition-based permadeath RPGs”
Rock, Paper, Shotgun

“I Am Overburdened promises some roguelike dunegon crawling fun, but also with a pun-filled sense of humor for those who don't like to take their adventuring too seriously.”
IndieGames Blog

About This Game

I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...

  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".

What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

System Requirements

    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 80 MB available space
    • Sound Card: DirectX compatible sound card
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