The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.
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Release Date:
Sep 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We opted for an Early Access release because we think horror and 3d platforming can be a tricky combination, and we would like to get feedback to test the different elements and improve the entire gameplay experience, because we don't want the platforming and horror to feel like two separate sides of the same game, but rather two elements that blend together.

Since the game is inspired by Lovecraft stories, we are going after a specific kind of horror, very different from the usual jump-scare/splatterhouse/shock kind of horror, so the Early Access phase will also help us test our ideas as well, though that doesn't mean we will spoil the story.”

Approximately how long will this game be in Early Access?

“We aim for the full game to release in Q3 2018, and we will guarantee the game is under continuous development by releasing "big" updates every two or three months ("big" updates meaning updates that add new gameplay elements or features), along with frequent bug fixes and patch releases that address bugs and issues you (or ourselves) may find.”

How is the full version planned to differ from the Early Access version?

“The finished game will offer full campaign playable from start to finish, and will include areas never seen during the Early Access phase. It will also will feature these elements:
  • An interconnected world, like a "platformer metroidvania" where you will be able to use items you collect, or open shortcuts, to navigate the world.
  • Recorded voices (in English) and localized subtitles (full list of supported languages not available yet)
  • More and better audio effects, and improved audio leveling.
  • Better textures and animations.
  • Controller support (regular XInput controllers and, ideally, Steam Controllers).
  • Different endings.
  • Trading cards, achievements.

What is the current state of the Early Access version?

“The main character has all her abilities available, and she can perform most of her moves. A part of the game world is already playable, and some of the items already working. We also have two enemies with basic working AI. Audio and animations still need work, but some of them will change or be scrapped as we change gameplay mechanics.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game leaves early access.”

How are you planning on involving the Community in your development process?

“The different updates we release will be aimed at getting feedback from gamers, so we can use their input to refine or re-design gameplay elements.”
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Recent updates View all (10)

November 17

[UPDATE] A new build coming soon

Hello all, I just wanted to let you know I'm uploading a new update in the next couple of days. I'll post a list of changes as soon as it's up.

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November 3

[DEVLOG] Dealing with NPCs and dialogues…

Hello again. Well, these days I’ve been dealing mostly with an NPC and some dialogues. It’s actually a very simple thing, but it can be difficult to get right if you don’t want to just stop the entire game to deliver some lines.

The easiest thing to do would be to just reach a point and fire up a cinematic to deliver some lines, and then fire another short cinematic the next section, but the game will have so many dialogues I’d hate to stop the gameplay every time.

Right now the option I am testing is to have the conversation play as they walk, but there’s another issue: what happens if you, the player, decide to walk in a different direction? What if you stop walking but the other character reaches the exit, around 100 meters ahead? Will the conversation continue even if you are many meters away from each other?

I could do something a little more complex, just play the conversation when they are within a certain distance, and stop it in case they are too far apart, but that’s something that needs testing. Either way, the next update will have a first test version and then I’ll refine based on player input.

On a side note, this part has green fog. Actually the green fog and other small details are direct references to some Lovecraft stories, and I’ll add these even if they have nothing to do with the main plot. Don’t expect a Cthulhu or Dagon cameo in the game, though. I am going on a completely different direction.

A new build will come soon-ish. I’ll keep you posted. In the meantime, please join our mailing list and support the game and buy it right now on the official website, Steam or itchio.
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About This Game

The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.

There, Sanja will decipher what that place is, what is happening there, and why her sister was taken. She will also be in constant danger, for unspeakable horrors are watching her every move.

  • Face The Nightmare: Uncover an oppressive and gripping tale about corruption and immorality, inspired by different works of the Lovecraft mythos. Make your way through a dangerous land, with unspeakable dreads that are worse than death itself.
  • Explore diverse environments: Immerse yourself in haunting labyrinthine areas, from mysterious temples to quaint alien locations, that blend together to deliver an intriguing story.
  • Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer. However, the game sometimes changes into a sidescroller perspective, a first person perspective, or a CCTV-fixed-camera game.
  • Confront environmental challenges: Traverse the environments as you leap over pits, cling onto ledges, climb structures and solve puzzles to advance in your quest. Find different gadgets and combine them with your skills to reach new areas and learn more about the mysterious location you are in.
  • Capture memories with "Photo Mode": Move the camera anywhere you want and share memorable screenshots with the community. Photo Mode does not pause the game, so you can also use your screen capture app to record video for animated gifs, video montages or animations.

System Requirements

    • OS: Windows 7
    • Processor: Core i3 2.4Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 770 2GB VRAM
    • DirectX: Version 10
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • OS: Windows 7
    • Processor: Core i5 2.4Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 980 4GB VRAM
    • DirectX: Version 11
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: This title is compatible with 4K.

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