The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.
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Sep 12, 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We opted for an Early Access release because we think horror and 3d platforming can be a tricky combination, and we would like to get feedback to test the different elements and improve the entire gameplay experience, because we don't want the platforming and horror to feel like two separate sides of the same game, but rather two elements that blend together.

Since the game is inspired by Lovecraft stories, we are going after a specific kind of horror, very different from the usual jump-scare/splatterhouse/shock kind of horror, so the Early Access phase will also help us test our ideas as well, though that doesn't mean we will spoil the story.”

Approximately how long will this game be in Early Access?

“We aim for the full game to release in Q3 2018, and we will guarantee the game is under continuous development by releasing "big" updates every two or three months ("big" updates meaning updates that add new gameplay elements or features), along with frequent bug fixes and patch releases that address bugs and issues you (or ourselves) may find.”

How is the full version planned to differ from the Early Access version?

“The finished game will offer full campaign playable from start to finish, and will include areas never seen during the Early Access phase. It will also will feature these elements:
  • An interconnected world, like a "platformer metroidvania" where you will be able to use items you collect, or open shortcuts, to navigate the world.
  • Recorded voices (in English) and localized subtitles (full list of supported languages not available yet)
  • More and better audio effects, and improved audio leveling.
  • Better textures and animations.
  • Controller support (regular XInput controllers and, ideally, Steam Controllers).
  • Different endings.
  • Trading cards, achievements.

What is the current state of the Early Access version?

“The main character has all her abilities available, and she can perform most of her moves. A part of the game world is already playable, and some of the items already working. We also have two enemies with basic working AI. Audio and animations still need work, but some of them will change or be scrapped as we change gameplay mechanics.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game leaves early access.”

How are you planning on involving the Community in your development process?

“The different updates we release will be aimed at getting feedback from gamers, so we can use their input to refine or re-design gameplay elements.”
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Recent updates View all (23)

February 16

[DEVLOG] Small update and price change reminder



Hello all!

Well I just wanted to share a quick update. One of the changes for the "big" update coming soon is that I am scrapping one of the levels. If you have played the game so far, you know this part:



Well, I decided to remove it, and add two other levels as a replacement. Right now they are still in "block" style because I've been testing jump distances, paths, and all that. The levels combined are roughly twice as large as the one I am removing, and somewhat different.





I'll keep you posted on these and future additions.

Also, remember that in my previous update I shared the new pricing scheme, and why I am making that. Just as a reminder, here's the new pricing that will take place on the next big update.
-During the Early Access phase until the game hits beta, the new price will be $13.99
-When the game hits beta (game can be played from start to finish but may still have bugs), I’ll raise it to $16.99
-When the game leaves early access, it will sell again at $19.99

As always, please join the mailing list to get exclusive news, and if you want to support the game now, with its current price, please buy it.
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February 1

[DEVLOG] Bringing back the options menu, explanations, and impending price change



I've been working to bring the options menu back. As some may already know, an old release had an options menu, but I disabled it because I noticed it had a bug that changed some of the settings (for example, setting the game to lower quality that originally set, or changing the resolution ). Right now I am working to fix those bugs so I can enable it again.

What you see in the image are not the only options that will be available. I am working to add more, like shadow resolution and others. Another thing I will add is the ability to disable controller vibration, for those who don't like it.



I am also re-arranging the menu so I can have different categories for visuals, audio and controls.

There's not a date for this update. I am not sure if I will release this as soon as it's done and tested, or if I will wait for the next "big" update. Maybe I'll just release this one as a small patch so you don't have to wait until the next "big" one.





And now, moving on to the other subject...

As some have pointed out, the game feels like it suffered from a premature release (not enough content, bugs, missing features like a simple options menu, etc.), and I have to completely agree, and now I am going to explain what happened.

Unfortunately, I am in a position where I can't talk much about it for various reasons, but I can talk about this in greater detail in the near future: on one hand, due to the way this portion of the game, currently available in Early Access, was funded and developed (keeping in minds those funds were maybe enough for a mobile game, but definitely not enough to make something as big as The Nightmare from Beyond), I found myself in a position where I was forced to release the game in the state it was in mid-2017. TBH, my plan was always to release the game in early access because I wanted to use players' input to get the horror+platforming aspects right, since most horror games are about walking and hiding in first person. However, my plan was to release it when it was more refined, completed, and bug-free, which was not the case.

On the other hand, if you've been reading these posts, then you have seen I've said how this is a one-person project, and that I always talk in "me, me, me" terms, and that it's never "we are doing this" or "we are changing that." Again, "due to the way this part of the game was funded and developed", at that time there was a team, but in April last year they all left the project as soon as funds were over.

(Hopefully you now understand how complex the situation is and why I can't talk freely about it)


So for the last year the game has been alive because I've continued development on my own, because I really love this game and I believe it can become something really cool when it's finished.

When, in previous blog posts, I've said that "I can't afford to work on this game full time anymore" it's because, it's because I've been living off my savings and money I make from my other game's sales (Enola), but late last year I reached a point where that's no longer sustainable. Now I spend a big chunk of my time working on other things, so I can make enough money to continue working on The Nightmare.

Why do I even tell you all of this? Simply because I think it's better to provide an actual explanation as to why the game was so incomplete when it was released, and why the development is going so slow.

So, here's the thing. After thinking about this since early-December, after getting input from players, (meaning, it's something I've been thinking about for a LONG time), I decided to decrease the price of the game while it's on Early Access. When I released the game, my idea was to simply keep the full price during the entire EA phase, but after listening to that input, I realized that was not the correct choice, and that's why I am doing this. Also, I decided to tell you about this change in advance because I didn't like the idea to simply make an "abrupt" price change.

This is the plan:
During the Early Access phase until the game hits beta, the new price will be $13.99
When the game hits beta (game can be played from start to finish but may still have bugs), I'll raise it to $16.99
When the game leaves early access, it will sell again at $19.99

What now? well, if you want to support the game with its current price, that's cool and you should get it now. However, if you want to wait until the price change, that's also cool. The price change will take place in companion of the next "big" update in late February or early March ("big" update meaning an update with a chunk of new content, so posting a small update with nothing but an options menu does not count as "big" update).

Thanks a lot for the support, and sorry for any inconveniences.
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About This Game



The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.

There, Sanja will decipher what that place is, what is happening there, and why her sister was taken. She will also be in constant danger, for unspeakable horrors are watching her every move.

  • Face The Nightmare: Uncover an oppressive and gripping tale about corruption and immorality, inspired by different works of the Lovecraft mythos. Make your way through a dangerous land, with unspeakable dreads that are worse than death itself.
  • Explore diverse environments: Immerse yourself in haunting labyrinthine areas, from mysterious temples to quaint alien locations, that blend together to deliver an intriguing story.
  • Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer. However, the game sometimes changes into a sidescroller perspective, a first person perspective, or a CCTV-fixed-camera game.
  • Confront environmental challenges: Traverse the environments as you leap over pits, cling onto ledges, climb structures and solve puzzles to advance in your quest. Find different gadgets and combine them with your skills to reach new areas and learn more about the mysterious location you are in.
  • Capture memories with "Photo Mode": Move the camera anywhere you want and share memorable screenshots with the community. Photo Mode does not pause the game, so you can also use your screen capture app to record video for animated gifs, video montages or animations.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Core i3 2.4Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 770 2GB VRAM
    • DirectX: Version 10
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    Recommended:
    • OS: Windows 7
    • Processor: Core i5 2.4Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 980 4GB VRAM
    • DirectX: Version 11
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: This title is compatible with 4K.
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