iubes are intelligent cubes - prepare yourself to deal with it. A strange world for an alternative online strategy game. Learn to master the iubes, set up your most efficient strategy, and cross their world to defeat the other players. Might you become the only King...
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Release Date:
Dec 13, 2017

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Recent updates View all (7)

February 4

The Emperors Update (2.32)

60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield!

A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little different with the Royal Realm: you can now own as many map positions as you want... so will you expand your territory or cut your enemies down?

60 days... and 10 updates!
Thanks to your feedback a lot of improvements have been made so far. In case you missed it, here are the most important changes:

New features
  • Royal realm available for Kings.
  • Replay mode: you can watch your last battle.
  • New unit: Archers.
  • Steam Achievements.

Units AI
  • Improved idle iubes self management.
  • Improved AI behaviors (knowledges & resource sharing).
  • New automatic villagers mood switching.
  • Improved units memory (back to previous assigment).
  • Agressive stance visible on villagers.

Online Battles System
  • More accurate battle ghosting.
  • Rebalanced map distribution.
  • Position taken at 98% domination.
  • Improved map difficulty curve.

  • Simplified and apparent tech tree.
  • Visible effect range (tower, outpost, granary, mill, and totem)
  • Gold resource more visible.
  • Remaining wood displayed during lumbering.
  • Food usage displayed on spawned units.
  • More distinctive hud colours for soldiers.

Debug & Interface
  • Keyboard reconfiguration.
  • Window mode.
  • Mouse wheel pitfall fixed.
  • Last king/emperor duration visible on main menu.
  • FSAAx0 enabled.

2 comments Read more

January 18

Update 2.27 - Clever cubes.

All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes?

Four new behaviors have been added to prevent this exasperating dilution:

Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border.

Wood: because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew.

Gold: because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold foundry far away from gold... this is another kind of issue).

Mood: the decision mechanism for non-soldier units to switch between working / defensive / aggresive stance has been upgraded. Just... watch & enjoy :)

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About This Game


What if your units have a mind of their own?
Will you try reverse psychology, or watch precisely how they interact with one another? Will you keep under control those never tired units, endlessly spreading out all around the map?

What if battles are thrown into a time loop?
If you can fight back the same player in an infernal loop, will you learn to predict the events that have yet to happen? Will you study his weak point or improve your performance?

What about a world without a single ally?
Surrounded by 100s of opponents all looking for the same goal, will you circle or will you charge right into the crowd to find your path?

And by the way... how will you deal with a spherical battlefield?
Welcome to iubes world.


https://youtu.be/1lq1OGDWil4 Gameplay Impressions by SplatterCatGaming.


  • iubes are intelligent cubes: they gather resources, work, fight and defend by themselves...
  • you have no possibility to micromanage your units, you're not here to give basic orders.
  • your job is to organize and optimize those AIs to defeat your opponents'.
  • to do so, you have to understand their inner mechanics, since each of your action may affect the whole and utterly influence your timing.
  • because of the intrinsic nature of the iubes, this world is a never ending battlefield where every battle is perpetuated until defeated by another player.
  • 22,907,635 iubes were killed in action during the first opus. They are now back with new units, new capabilities, and a new objective: making of your the new King.
  • and by the way, because of those spherical worlds, don't forget there is always more than a single front line...


Basically, your goal is much like a classic strategy game: build your city, defend it, train soldiers, and ravage your enemy without mercy! But the way of doing this will be completely different than what you may be used to. The concept here is to focus on interactions between your iubes, your city, and above all time! A well timed plan is the key to everything...


The iubes have simply no interest in your micromanagement skills: they'll do... whatever they think they have to. You only decide of their growth in time and space by deciding what they must build, where and when. That is to say you have to manage your population by integrating your commands into their own organization without unbalancing their workflow. Let's face it: you'll need to stay focused.


Since everything rely on your iubes' efficiency, you'll discover that your choices can utterly influence the time taken to finish a building, spawn new units, or go to war. To protect your iubes from dilution, watch carefully and take the time it takes to understand the way everything works and how to improve your setup. But seriously: always keep an eye on your iubes...


Online battles are quite unusual: you'll be thrown in a 1 vs 1 instancing system:
each player is located on a map cell which carry the method and organization of its owner. When you play an opponent, you don't play him in real time, but you fight against a dynamic replay of his last successful strategy: since the iubes don't need to be managed, they'll keep the effectiveness and achieved velocity of their owner. And because they never get tired... you'll be able to take the whole night to find a loophole in his setup!


You start on the edge of the world: target a surrounding opponent and defeat him to take his position whatever his colour is. Step by step, battle after battle, move forward to your targeted destination and collect the 4 banners all around the world. Of course you'll have to find your way between more experienced players.
If you ever succeed in obtaining all of the banners, you may try to reach the center of the world. Only there you'll become the king of the iubes...

System Requirements

    • OS: Windows XP/7/8/10
    • Processor: Intel Core i3 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4400M
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 140 MB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Low-end laptop friendly. Mac users: compatible OS X 10 through Play on Mac 4.2.12+ (Intel Core i3+).
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