Fight’N Rage is a brand new old-school side-scroller beat’em up. Inspired by the classics from the “golden age”, and with an art style that mimics the aesthetic from the 90's arcade gems, this game pays homage to all classic gameplay features that makes this genre one of the best from its time!
Recent Reviews:
Very Positive (36) - 97% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (304) - 96% of the 304 user reviews for this game are positive.
Release Date:
Sep 19, 2017

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Recent updates View all (5)

March 7

New Big Update! (Update #5)

I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =)

Update Notes (180307)

New Content:
-Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes!
-Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!)
-Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives!
-Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =)

Gameplay Adjustments:
-Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.)
-Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I must admit that's something way too hard to achieve.
-Now, you can't use continues on Unfair difficulty (they were pretty useless here, because you start with 0 extra lives, and now, if you want to practice a stage you can do via Stage Practice mode).
-Cpu partners now waits 3 seconds instead of 1 second before starts to fight against General Tigar.
-Now enemy defeat count only works for those enemies who were defeated at Arcade Mode and no other modes.

-Some small visual improvements on certain stages.
-Now locked game modes show silhouettes on main menu.
-Now "Stage Clear" effect starts with a cool zoom effect.

Fixed Issues:
-Fixed a very-interesting-to-resolve bug that was happened some times after first boss battle that don't let you choose one of the possible options.
-Now enemies that are exploding by bike's explosion will not show 500 bonus points anymore (that was an error, because those 500 points were for "the bike", instead of player).
-Some minor translation fixes.
-Fixed unaligned rectangle at How to Play demo.
-Fixed yellow energy bar minor bug at How to Play demo.
-Now mashing special button after beating a stage at 3 players mode doesn't allows you to keep hitting the boss for hours.
-Fixed a visual glitch in energy bar that was happened when you lose by timer while you were in hyper mode.
-Guess what?... I've fixed a text error in tip 32 without having to do any text modification. =)

I don't want to end this without sharing some words with you. First of all, I want to thank you all, because I already have recovered my investment in the FnR development! =)

For me, there's only one word that can explain this success, and that word is "You". You have bought an unknow game from an unknow developer without any marketing campaing behind... even, some of you started to write reviews and make videos and articles about FnR here and there, sharing your thoughts and giving it much more exposure... now, I want you to know that without your good actions this game couldn't have been a success... that's why today, almost six months after its launch, finally I can say without fear of being wrong that I feel very proud and grateful about how things have happened.

To be honest, when I was working on FnR, I already knew that making it "commercially viable" would be unlikely, you know?... so, I was ready to assume the commercial failure, in favor of create what I consider as a great game. I always believe that failing when you're working on something that you really want is certainly the best way to fail... I love videogames, as a player and as a developer too, so... finally, I did my best finishing FnR... and then, it was well received by almost all of you... which makes me feel proud about my work and you all for appreciating it. I'm really very happy to see a lot of people around the world who really enjoys playing my first big game. Really, you've changed my life for good, so, thank you so much! This update is for you! =)
65 comments Read more

November 17, 2017

New Update! (Update #4)

While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I think that will not solve the main problem... considering that usually those players who like challenges always aim to the 1cc.

I hope with this update, more type of players can enjoy my game, and could have more motivation to try hardest settings too... while those who already aim for the 1cc run or want to play on insane and unfair difficulties, keep the same challenge as before.

Thank you to all players around the world that support me buying this game, talking about it, and writing good reviews. This update is for you! Enjoy! =)

Changes and improvements:
-Added a new costume for each protagonists (all with new styles). You must do 1cc (one credit clear) in single player (any difficulty) in order to unlock those. (Note that if you already was achieve a 1cc, it must be on this version, old versions 1cc doesn't count due the game was not known which character you were used when you got the 1cc) (another reason to play! =)
-Score Rank S costumes were modified to feel more unique.
-Gal weapon attack is slighty better than before (less startup frames and smaller passive collisions).
-Slighty incremented the attack power on some Gal's attacks. (Which means that needed Score for Rank S is higher now.)
-Added more details on the floor of Runaway Path stage.
-Added more details on the beach stage floor.
-Now the "New" mark on extra section items dissapear at 0.5 seconds of viewing instead of 1 second.
-Costume price is now 400 instead of 500 (because there are more costumes to get now).
-Hard and Hardest maintain its previous difficulty but Continues are now by section (just like Normal), so, obtain all costumes will be more accesible. (By the way, Insane and Unfair still don't use section checkpoints, but beat the game on those difficulties is not needed in order to get all costumes.)
-Pipe, sword and boomerang are slightly more powerful (now, it's a better idea to keep the weapons).
-Now, stage title gadget change its color depending on the current difficulty. (I thought it simply looks cooler! =)
55 comments Read more

About This Game


Fight’N Rage is a brand new old-school side-scroller beat’em up. Inspired by the classics from the “golden age”, and with an art style that mimics the aesthetic from the 90's arcade gems, this game pays homage to all classic gameplay features that makes this genre one of the best from its time!


Genre: Classic 2D side-scroller beat’em up / brawler.
Number of players: From one up to three players local co-op.
Available languages: English and Spanish.


  • A lot of Combinations: Alternative paths, cutscenes and endings that can change based on the selected characters and your own decisions!
  • Fast and intense single-session gameplay: Each possible route in the arcade mode can be finished in less than one hour! (at least if you have mastered it.)
  • Explosive Combo System: Characters are capable of performing several skillful juggle-based combos that can make your enemies blow up into pieces!
  • Simplified Controls: Using only three buttons (attack, jump and special attack), you will be able to combine lots of movements in order to perform amazing combos!
  • Easy to Play, Hard to Master: Difficulty is not about bad controls or unfair rules… it is about mastering your character’s moves and dealing with tough enemies!
  • Local co-op mode: Up to 3 players with optional friendly fire (which is even more challenging!).
  • Custom Display Modes: Display settings includes optional CRT feels, scanlines and various color styles and more!
  • Lots of Unlockables: Earn in-game coins with your scores and get extra content like character’s costumes, extra difficulty settings, more gameplay speeds, new game modes, new characters to use on these modes and much more!
  • Play as Enemies: More than 20 unlockable characters to play in the extra modes!
  • Training Mode: You can practice a lot of techniques and combos while earning new belts! Are you good enough to get the Black Belt?
  • Different Weapons: Each protagonist handles them in their own way.
  • Speedrun Timer: An exclusive in-game gadget compares current stage times against your best ones! (Of course, the cutscene time does not count, in order to let your fingers take a break… believe me, you will need that.)
  • Fully Skippable Cutscenes: All cutscenes can be skipped or fast-forwarded in order to provide an (even more) intense gameplay.
  • Fair Score Rules: There’s no easy way to increment your score while playing… the score is directly related to your skills.
  • VS Mode: Perfect to play one vs one battles against another player or the CPU, or simply watch CPU vs CPU battles.
  • Parry System: A parry system lets you take the advantage even in the most dangerous situations!
  • Real challenges: It is all about how good you are at the game, not about an “exp” system or other RPG elements that reward your patience. The full moveset of every character is available from the start, so, you do not have to worry about leveling-up anything except your own skills as player!
  • Additional Insane Difficulties: Near impossible extra challenges for pro-gamers (which are not mandatory to unlock all game content).
  • Extremely Polished Gameplay: The playability is focused on fully responsive controls and intuitive commands. The characters can cancel normal attacks into special attacks, release themselves from enemy grabs and perform several chain movements. You will feel the power of controlling a character that perfectly responds to your actions!


In a far future, Earth was devastated by mutants who took control after a worldwide catastrophic event known as “the big pulse”, a global scale electromagnetic pulse that put an end to all electronic technology on the planet. Humans are now enslaved by mutants led by “The Boss” in a world ruled by “the law of the jungle”.
However, not everything is lost… two humans and a mutant rebel are willing to fight in order to stop this madness. Will they be strong enough? Well... that's up to you!

Main Characters

Gal: A girl who escaped from traders of humans. She’s an expert in her own kick-boxing-derived martial art. While her attacks don’t have a long reach, her speed and agility have no equal and her technique and endurance are pretty good too. She is capable of avoiding almost every attack, an ability that comes in handy when facing multiple foes.

Ricardo: A minotaur human-rights activist and a powerful wrestler. He’s not very fast and his technique isn’t as good as his comrades’, but he has a pretty long reach, and his power and endurance are amazing. He’s capable of destroying any enemy in record time!

F. Norris: A runaway ninja whose past is a mystery. He’s the one who mastered the ninjutsu style known as “the forbidden technique”. While he might be pretty fragile compared to Gal or Ricardo, he has a great combination of reach, power and speed, plus an amazing technique that (when mastered) can take control of any situation.


All the game (graphics, design and programing) was created by Sebastián García, while the full OST (composed of more than 40 great tracks!) was created by Gonzalo Varela.

System Requirements

    • OS: Windows XP (Service Pack 3) or newer
    • Processor: Dual Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel(R) HD Graphics (OpenGL 3.0.0, Shader Version 1.2)
    • Storage: 300 MB available space
    • OS: Windows 7 or newer
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce GTX 660 or better
    • Storage: 300 MB available space
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