Airport CEO is a Tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds.
All Reviews:
Very Positive (758) - 87% of the 758 user reviews for this game are positive.
Release Date:
Sep 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Airports are complex mega structures that are difficult to simulate. We believe that there has never before been made an attempt at simulating an airport and its workflow at this level of detail and in order to balance that detail with playability, we need player input. We are therefore convinced that by allowing players to participate early on in the design process, the gameplay and mechanics of Airport CEO can be greatly enhanced and coexist with a detail oriented simulated world.”

Approximately how long will this game be in Early Access?

“While it is hard to estimate the exact duration of which the game will remain in an early access stage, a lot of content and features are planned and will be added during this period. Our ambition is that the title remains in Early Access no longer than one year.”

How is the full version planned to differ from the Early Access version?

“Our overall ambition is to create one of the best airport Tycoon game of all time with a good mix of realism and fun gameplay. The full version of Airport CEO will contain all elements that are essential to the operations of an airport from a passenger, tarmac operations and economy perspective. While we as of now do not have a fixed list of features and additions, we do have a lot of own ideas and as well suggestions collected from the community all the way back since the announcement of Airport CEO. These include everything from more items to be built such as more types of seating, utility objects (electricity and water), decorations as well as various upgrades including underground tarmac fueling system, WiFi-stations, incidents, severe weather, multi-level terminals, multi-terminal airports. We have an abundance of ideas which we will capitalize on throughout the Early Access period.”

What is the current state of the Early Access version?

“The current Early Access version of Airport CEO has the core airport simulation functionality in place as well as a lot of preparations for future content. Everything that was shown in the Early Access Release Trailer was captured in-game and gave a very quick look at what's implemented.

Please refer to these three gameplay videos presented by the developers for a more complete idea of what’s currently included:

Airport CEO: Pre-Alpha Gameplay Video (Part 1):

Airport CEO: Pre-Alpha Gameplay Video (Part 2):

Airport CEO: Pre-Alpha Gameplay Video (Part 3):

Known Bugs & Missing Features

As the game is released in an Early Access state there will most certainly be some bugs and glitches which we would appreciate if you could report to us. However, before you report a bug please refer to the list of known errors and missing features:

Will the game be priced differently during and after Early Access?

“The price will be gradually risen as new content and features are implemented. The raise will be reasonable, reflecting the number of hours that has been put into adding new content and occur as the game transitions from alpha to beta and then from beta to full.”

How are you planning on involving the Community in your development process?

“As we have a long development road map ahead, community involvement and support is critical for the success of Airport CEO. We have a long track record of working very closely with the community in order to align our development process with the expectations and anticipation of the players. This has been done through the establishment of several channels through which the development can be discussed in transparency. To this date we have released a total of 76 development blog posts, almost every week, summarizing each week’s development process.

Design Competitions

We to this day held two very successful design competitions: An airline design contest where the task was to introduce a new airline complete with concept and liveries as well as a business design contest with a similar concept. The outcome was four new implemented airlines and over 20 businesses; all of it created by the community! We plan to have new similar design competitions in the future to further increase community engagement and involvement.

Community Voting and Prioritization

We have held community based votes in order to help us decide which new aircraft models to implement next. This is a great and fun way to help us decide and prioritize suggestions as they normally create hefty, but friendly, discussions around which options that should win. As this game is released on Early Access, we will launch a public feature system where players can vote on which features we should implement next.

Openness to Suggestion

We are always carefully listening to the community and have already made several adjustments to the game as a result of great suggestions and feedback from the community.”
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Recent updates View all (32)

October 23

DevLog 89: The Flight Route Ahead

The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 89: The Flight Route Ahead to see what we've been up to this week!

Best Regards,

Apoapsis Studios
3 comments Read more

October 16

Airport CEO Alpha Version 0.22.2 Released

Hello, airport CEO!

0.22.2 has now been released with a new round of important bug fixes and improvements. 0.22.2 has been tested for a few days on the Experimental Branch, which we set live over the weekend. It has therefore received a lot more testing than the previous patches which should mitigate the most serious stability concerns for new deployments which we've experienced in the past. The experimental branch will for now and over the coming week mainly feature bug fixes and some slight new content. Several of you have requested minor patch notes for each minor update we do to the experimental branch and we're working on a solution to do this in a way that doesn't spam you (any tips or ideas are welcome!). To get more information on how the experimental branch works and when we do updates, check out this forum thread.

There will be no development blog this Monday, instead we have focused on development and will write a better one for next Monday which will focus on the road ahead and the future of ACEO as we move away from the most critical state of bug fixing. In short, this week we will continue to monitor the bug reports and implement fixes, do some important work on a number of UI panels that currently lack information or that is displayed in a bad way and look into the last steps of making the Jira public.

Per usual we are available for any questions you have throughout the days on the normal channels! Thank you and see you during the week! :)

Patch notes for 0.22.2:

Release notes - Airport CEO - Version Alpha 0.22.2

  • ACEO-337] - Display aircraft size for a flight in flight information panel
  • ACEO-1954] - Night light rendering performance improvement
  • ACEO-1988] - UI improvement on flight planner to get a better perspective of which recurring flights that have been planned
  • ACEO-2071] - Improved sprite packing to slightly improve rendering

  • ACEO-194] - Inbox does not immediately load e-mails when opened
  • ACEO-1096] - Unable to place taxiway foundation on land previously occupied by footpath
  • ACEO-1467] - Taxiway node can be build without taxiway foundation
  • ACEO-1889] - Fuel service label in Operations pane and Overview tab is mislabeled
  • ACEO-1907] - Secure area number not updating correctly causing ramp agents and others not to perform jobs as expected
  • ACEO-1919] - Passengers can randomly become stuck on stands when deboarding
  • ACEO-1965] - Underground baggage belt interferes with taxiway node when constructing
  • ACEO-1977] - Passengers walking through walls when boarding small stands built far away from the boarding desk
  • ACEO-1987] - Conveyor belt nodes are not removed properly on deletion of conveyor belt node placeable objects
  • ACEO-2010] - Bad snapping of conveyor belt rotations caused baggage to randomly stall and deadlock
  • ACEO-2017] - Cargo routed to the wrong cargo bay will stall upon entry causing entire systems to clog
  • ACEO-2021] - Flight planner can't be scrolled
  • ACEO-2037] - Deadlock on transit vehicle at transit structure due to legacy code for checking occupation
  • ACEO-2039] - Notable delay on baggage leaving cargo bay (baggage bay) due to glitch in conveyor belt path finding
  • ACEO-2042] - Bad handling of static queue entry point in secure zone areas result in complete passenger deadlock
  • ACEO-2072] - Minor corrections to tutorial completion step bools
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About This Game

Airport CEO is a 2D Tycoon and management game in development for PC and Mac where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.

You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger. Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings. You will be responsible for when things go wrong and, of course, filthy rich when things go right.

Running an Airport

Your objective is to build and manage your airport to perfection by making strategic decisions, building an optimized airport and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other necessary structures. Everything in Airport CEO is deeply simulated and so you need to manage its operations by making strategic decisions such as hiring the right staff, controlling expenditures and optimizing processes.


Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which means opportunities for claiming an armada of different service fees, as well as passenger consumption. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. For example, flights during rush hour could generate more income as airlines are prepared to pay more in fees, but on the other hand late evening flights are normally less desirable and you might be forced to reduce the fees for flights operating at this hour. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.


Passengers in Airport CEO are versatile humans with personalities, needs, a background story and most importantly; a flight to catch. Passengers are deeply simulated and their decisions, behaviors and opinions about your airport are affected by a number of different factors. Passengers in Airport CEO, just as passengers in real life, have to wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way out to the baggage claim, get a hold of their bags and pass customs before getting on their transport. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop, exclusive brand boutiques and business lounges.


Employees are those you rely on to keep your airport running. Just as passengers they are deeply simulated individuals who have minds of their own affected several factors. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force. From airport staff, janitors, ramp workers and mechanics, security to administrators and executives. The more you expand your airport, its range of facilities and its passenger capacity the more versatile and skilled your employees have to be. When employees interact with passengers they’ll have to be skilled at managing people and stress resistant in order to avoid processing errors and letting the wrong people through.

Facilities & Buildings

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, fingers and aprons, taxiways and service paths to fire, weather, catering and fuel stations. As your airport grows your terminal grows, you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is 100 percent custom: You decide its shape, its layout, its components such as the floors, the walls and the doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you when it comes to avoiding bottlenecks and designing the ultimate airport terminal.

Being a CEO

Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on real intelligence. In Airport CEO you will ultimately be provided with huge amounts data from which you can draw conclusions and manage your airport. You will be provided with a set of different panels highlighting what you want to know, if you have invested in the right technology collecting it of course. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of screening every janitor you need to hire? Establish an HR department and let them do it for you! Tired of assessing the monthly budget balance? Create an accounting department, or even better, hire a CFO to make sure that you really make the best decisions.

System Requirements

Mac OS X
    • OS: Windows XP Service Pack 2 (64 bit)
    • Processor: Intel: Intel Core 2 Duo 2.4 GHz | AMD: 3 GHz
    • Memory: 2 GB RAM
    • Graphics: Any (minimum 1 GB RAM)
    • DirectX: Version 8.0
    • Storage: 2 GB available space
    • Additional Notes: The game currently only supports 16:9 and 16:10 aspect ratios (16:10 will be adjusted to 16:9).
    • OS: Windows 8 (or higher) (64 bit)
    • Processor: Intel: Intel Core i7 2.6 GHz | AMD: 3 GHz (or higher)
    • Memory: 4 GB RAM
    • Graphics: Any (1.5 GB RAM or higher)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Additional Notes: The game currently only supports 16:9 and 16:10 aspect ratios (16:10 will be adjusted to 16:9).
    • OS: Mac OS X 10 (or higher)
    • Processor: 2,7 GHZ Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Any (1 GB RAM)
    • Storage: 2 GB available space
    • Additional Notes: The game currently only supports 16:9 and 16:10 aspect ratios (16:10 will be adjusted to 16:9).
    • OS: mac OS Sierra
    • Processor: 2,7 GHZ Intel Core i7 (or higher)
    • Graphics: Any (1.5 GB RAM or higher)
    • Storage: 4 GB available space
    • Additional Notes: The game currently only supports 16:9 and 16:10 aspect ratios (16:10 will be adjusted to 16:9).
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