VTOL VR is a near-futuristic combat flight game built for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls.
Recent Reviews:
Very Positive (34) - 100% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (323) - 96% of the 323 user reviews for this game are positive.
Release Date:
Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.



Recent updates View all (16)

February 20

Hotfix v0.0.7.3

Here's another small batch of fixes to the editor and new fighter.

A lot of people had problems with the game shutting down when HMDs turn off from inactivity. I changed the editor scene so that VR will not be required, and it is safe to let the VR set shutoff or even quit SteamVR while in the editor. The VR system should automatically come back on when exiting the editor or launching the mission.

The flight model of the F/A-26B is something I'll continue to experiment with, but since it was very easy to fall into an unrecoverable spin, I made it a bit more stable and adjusted the flight assist to help prevent you from spinning out when rolling at high angle of attack. Please let me know what you think!

- Adjusted F/A-26B aero to increase roll rate and control under high AoA - Fixed: Game crashes when in editor and SteamVR shuts down (now safe to close SteamVR when in editor) - Fixed error causing black screen when save file has invalid data - Fixed missing equipment sometimes when re-arming in custom missions - Fixed issues when launching mission from editor with brand new save file - Fixed weapon configuration not saving when testing mission from editor - Running mission from editor without equip configuration now launches loading scene
13 comments Read more

February 2

Hotfix v0.0.7.1 & 2

Hi everyone.
This patch is just a bunch of fixes for bugs reported since the Tuesday update. There is a new switch on the Flight Assist panel of the F/A-26B, labeled CATO TRIM. This can be enabled prior to a catapult takeoff to allow for a safe hands-off catapult launch with any payload weight.

Aside from various fixes, I've also begun applying some brightness adjustment for the cockpit instruments to help with night missions. I've only started on the AV-42C and have not finished, but I wanted to get these fixes out as soon as possible.

EDIT: Also Hotfix v0.0.7.2 which fixes the missing shaders for the new labels in the AV-42C.

A full list of changes are below:

v0.0.7.2 Fixes - Fixed missing cockpit labels shader for AV-42C

v0.0.7.1 Improvements - Added HUD brightness knob to vehicles - Added label backlight controls to A/V-42C - Improved F/A-26B flaps aerodynamics - Added catapult take-off autotrim switch for F/A-26B Changes - Adjusted F/A-26B engine specs Fixes - Fixed master arm label in F/A-26B equip MFD page - Fixed error in radar missile launcher when tracking a target that is destroyed - Fixed colliders on F/A-26B elevons that possible caused collisions on catapult launch - Fixed control surface twitching - Fixed parked AI planes being spawned in the wrong location in custom missions - Fixed fuel display issue when re-equipping drop tanks - Fixed AMRAAM dynamic launch zones - Fixed throttle thumbstick control on F/A-26B - Fixed screen fader issues (black screen) on scene changes - Fixed mid-air spawning in F/A-26B carrier landing practice - Fixed F/A-26B wing audio - Fixed probable cause for inability to rotate camera in editor after removing HMD - Fixed player sometimes falling a few feet when spawning on ground or carrier in custom scenarios - Fixed low poly model LODs showing when spectator cam is near distant unit - Fixed issue when launching a custom mission from editor after changing the player vehicle, but not saving - Fixed missing F/A-26B collision warnings
20 comments Read more
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About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

NEW: Now you can also pilot the F/A-26B, and advanced twin-engine multi-role fighter jet.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

NEW: Create and fly custom missions which you can share with other pilots using the built-in mission editor (work in progress).

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • "F/A-26" Fighter/Attack Jet
  • Custom mission/campaign editor
  • Fully interactable cockpit via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map

Planned Features

To be added throughout Early Access
  • More weapons and variants for different roles
  • More missions/complete campaign
  • More maps
  • More types of friendly and enemy units
  • Better vehicle damage model
  • Randomly generated missions
  • Radio communication system for commanding wing men and other AI
  • ATC system
  • General improvements to existing features

"Long Term Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Full modding support
  • More flyable vehicles

System Requirements

    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
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