VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles.
Recent Reviews:
Very Positive (28) - 96% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (229) - 96% of the 229 user reviews for this game are positive.
Release Date:
Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.



Recent updates View all (8)

October 27

Update v0.0.4

It has been over a month since the last public update, but I hope you'll find that the wait was worth it. (By the way, VTOL VR is 20% off until Nov 1, so tell all of your friends! Happy Halloween!)

Here are the highlights:

We've updated to a newer version of the game engine which, among other things, brings huge improvements to performance.

There's now a GPS targeting system, along with GPS guided weapons such as bombs and an anti-ship cruise missile. For a video tutorial on how to use the new system, click here.

Mission 6 (Darkness) is now available to be played in "The Island" campaign.

There are now options for alternatives modes of rudder input: left thumb control, or hardware rudder pedals.

The AV-42C now has two additional hardpoints where you can mount weapons.

There's many more improvements, changes and fixes!
Here's the full change log:

Alpha v0.0.4

  • Updated to Unity v2017.1.1
  • Added The Island Campaign
  • Mission 6 (Darkness)
  • Added basic weapons training mission
  • Added target bearing indicator to TGP screen
  • Added sub-label to weapon indicator on HUD with additional info
  • Added TGP sensor mode options (Day, Night, Color)
  • Added GPS Target System
    • GPS Targets MFD page
    • GPS Send/Acquire in TGP page
    • GPS target and selection icons to map
    • Current GPS target icon in HUD
    • GPS target designation in map MFD page
  • Added GBU-38 500lb JDAM
  • Added GBU-39 Small Diameter Bomb
  • Added Mk-82 x1 rack
  • Added Equipment hardpoints 5 & 6
  • Added AGM-89 Anti-ship cruise missile
  • Ships can be destroyed/sunk
  • Added indicator lights for when weapon is in range and ready to fire
  • Added some collision avoidance behavior to AI plane in formation
  • Added option for left thumb controlled rudder
  • Added option for hardware input for rudder
  • Added input binding menu to settings (only for rudder so far)
  • Animated rudder pedals and pilot feet
  • Improved AI VTOL takeoff behavior
  • Added view fading between scene changes
  • Changed TARGET page label to TGP
  • Updated Mk82 x2 rack
  • Tweaked RIM-67B performance
  • Adjusted SAM flight behavior to improve effectiveness of leading into the ground
  • TGP is automatically set as SOI when Head mode is activated
  • TGP PIP mode will focus on GDS pipper when target is acquired with gun
  • Reattached weapons will now be automatically armed
  • Discovering a subcomponent of a unit will discover the parent unit (ex: locking on the gun of a ship will put the ship on the map)
  • Increased GAU-8 rate of fire to the proper 3900rpm
  • Replaced temporary launch detector models with new model
  • Fixed occasional g-force death while being launched by catapult
  • Fixed audio source position for some cockpit switches
  • Fixed NVG tooltip
  • Fixed Mk-82 mass
  • Changed some material settings to fix certain stuttering issues
  • Fixed Missile cruiser forward radars were indestructible
  • Fixed some more incorrect behavior in equipment configurator
  • Fixed buttons remaining pressed in if interaction is disabled on press
  • Fixed overlapping denial message on equipment rearming station
  • Fixed tutorial objective not advancing if the required state was already achieved before it started
  • Fixed environment selector not displaying the correct default option
  • Fixed environment select buttons not making sound

23 comments Read more

October 2

Dev Log - October 2, 2017

The next update is underway with many additions and improvements.

The first main change is an upgrade to the latest version of the Unity engine. The update brings substantial optimizations to UI performance, which benefits VTOL VR greatly since the UI system is used on the HUD and labels around the cockpit. Improvements to Unity's profiler also helped me track down other performance issues, and the result is that VTOL VR will have a more stable framerate in situations where there are many AI aircraft near the player.

The second main change is the introduction of the GPS targeting system. This system will let you mark targets or waypoints on which you can deploy weapons such as GPS guided bombs and missiles.

As the weapon systems grow deeper, so does the need for trarining/tutorial missions. These take time to create, and more will be available as development progresses.

Thank you for your patience and continuing to support VTOL VR during early access!


PS: I can't direct replies to particular comments under these announcements, so if you have questions, please post in the Discussion section. Thanks!
14 comments Read more
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About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • Fully interactable cockpit via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map

Planned Features

To be added throughout Early Access
  • "F/A-26" Fighter/Attack Jet
  • More weapons and variants for different roles
  • More missions/complete campaign
  • More maps
  • More types of friendly and enemy units
  • Better vehicle damage model
  • Custom mission/campaign editor
  • Randomly generated missions
  • Radio communication system for commanding wing men and other AI
  • ATC system
  • General improvements to existing features

"Stretch Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Full modding support
  • More flyable vehicles

System Requirements

    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
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