VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles.
User reviews:
Overall:
Very Positive (138 reviews) - 96% of the 138 user reviews for this game are positive.
Release Date: Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

August 14

Patch v0.0.2.1 + v0.0.2.2

Just a quick fix for a couple mistakes in the previous update. Cheers!

Fixes
  • Fixed broken mission objectives in The Island mission 3
  • Removed dev buttons from cockpit

Edit: Did another quick patch to fix the audio glitches in the mp3 player.

Alpha v0.0.2.2 (patch)
Fixes
  • Fixed speed, skips, pops/clicks in cockpit mp3 streamer
3 comments Read more

August 13

Update v0.0.2

First, I'd like to give a huge thanks to the VR community for playing and talking about VTOL VR. It's been a great first week!

The main focus of this update was to address most of the issues and complaints reported since release last Thursday.

Vertical landing was a big challenge for many people, so to help with accessibility, I improved the hover autopilot and created a basic tutorial on how to use it (found in The Island Training missions). There are also a whole bunch of fixes and some new features.

A note about the cockpit music player - there's a folder in the game directory where you can drop in MP3 files (no other formats supported currently), and will automatically stream when you hit the play button in the cockpit (rear left panel). I've included three of my compositions in that folder for demonstration purposes, but feel free to remove them.

About rearming/refueling - there's no indicator at the moment, but you can go to any of the green hangars at the airbase, or the carrier elevators, then request rearming in the MFD's communications page.

Here's the full list of changes in v0.0.2

Improvements
  • Added Carrier Landing Training mission to Quick Flight
  • Added Vertical Flight w/ Autopilot tutorial mission to The Island
  • Added mid-mission rearming/refueling feature
  • Added rearming and refueling points to Carrier elevators, airbase hangars
  • Added in-cockpit custom mp3 streaming from user-definable folder
  • Added 'autopilot off' warning when pilot overrides it
  • Improved seat ejection behavior - acceleration instead of sudden velocity change
  • Corrected HUD pitch ladder
  • Improved Hover autopilot
  • Refuel tanker can now land and take off from runways
  • Refuel tanker now has altitude and forward position guide lights
  • Updated refuel tanker's model with moving control surfaces
  • Added dynamic launch zone to CAGM-6
  • Added refuel tanker taking off in Preparations mission
Changes
  • Decreased aggressiveness of NAV autopilot
  • NAV autopilot is disabled when pilot overrides via joystick
  • Changed TGP smoothing rate to depend on FOV when in head-mode
  • Revised some radio comms
  • Slightly reduced HUD clutter
  • Disabled fire and forget capability on Hellfire (AGM-114)
  • Changed fire and forget AGMs to not follow TGP point when moved after launch without point lock
  • Tweaked some missile specs
  • Disabled CCIP reticle when bomb stores are empty
  • Changed refuel tanker boom to point to optimal position before attempting to connect
  • Temporarily replaced controller models with glove hands in menu scenes
Fixes
  • Fixed screen sometimes stays blacked out when starting a mission
  • Fixed incorrect heat seeker reticle for Sidewinder x1
  • Fixed Vive chaperone was visible when seated position is outside roomscale zone
  • Fixed "Continue Flight" button instructions to be platform dependent
  • Fixed MFD seat re-center page instructions to be platform dependent
  • Fixed Shadow acne on distant terrain (black lines)
  • Fixed audio playing while paused and displaying SteamVR dashboard
  • Fixed behavior of catapult hook (launch bar) when setting to retracted while attached to catapult
  • Fixed visual gaps in front gear model
  • Fixed jittering when still attached to arrestor cable and throttled up
  • Fixed AV-42C wings not colliding
  • Fixed unintended collision damage when rolling at high speed
  • Fixed incorrect angular momentum on roll axis
  • Fixed unintended collision/scraping when rolling onto helipads
  • Fixed incorrect carrier landing guide in nav map in some scenarios
  • Fixed incorrect zoom in/out tooltips on targeting MFD page
  • Fixed spectator cam stutters on origin shift
  • Fixed unwanted reflections on some weapons
  • Fixed CAGM-6 sometimes not locking on unobstructed targets
  • Fixed missing RTB or FUEL waypoints in some scenarios
  • Fixed chaff count indicator not disabling when battery is disconnected
20 comments Read more
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About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • Fully interactable cockpit via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map

Planned Features

To be added throughout Early Access
  • "F/A-26" Fighter/Attack Jet
  • More weapons and variants for different roles
  • More missions/complete campaign
  • More maps
  • More types of friendly and enemy units
  • Better vehicle damage model
  • Custom mission/campaign editor
  • Randomly generated missions
  • Radio communication system for commanding wing men and other AI
  • ATC system
  • General improvements to existing features

"Stretch Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Full modding support
  • More flyable vehicles

System Requirements

    Minimum:
    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
Customer reviews Learn More
Overall:
Very Positive (138 reviews)
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