VTOL VR is a near-futuristic combat flight game built for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls.
Recent Reviews:
Very Positive (40) - 97% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (380) - 96% of the 380 user reviews for this game are positive.
Release Date:
Aug 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still has quite a ways to go before it becomes what I would consider to be a "finished product". That being said, I want to get it into the hands of players as soon as possible. As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be. On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.”

Approximately how long will this game be in Early Access?

“I expect the game to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some "stretch goals" include multiplayer and modding support.”

What is the current state of the Early Access version?

“There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.”

Will the game be priced differently during and after Early Access?

“Other than promotional sales, the price of the game will likely NOT change after Early Access.”

How are you planning on involving the Community in your development process?

“As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.



Recent updates View all (20)

April 18

v0.0.9.1 Patch

Just a quick patch to fix an issue in mission 5 of "The Island" that prevented progress.

v0.0.9.1 AV-42C - Fixed missing objective targets in The Island mission 5 Editor - Set all training missions to be unlocked initially in custom campaigns
7 comments Read more

April 17

Update v0.0.9

Hey everyone! I've been recreating the original "Island" campaign using the built-in editor, playing some of your custom missions and campaigns, and fixing all the bugs I found in doing so (there were quite a few!). So this update is focused on bug fixes, but there some other small changes I think you'll enjoy such as the new pilot model and color customization, and updated explosion effects.

Unfortunately, your progress on the Island campaign will be reset, but it's not very long anyway so please let me know if you run into any problems playing through it, since it was rebuilt from scratch.

Now that most of the problems are out of the way, it's time for me to start creating new missions for the campaign, start working on the fighter campaign, and adding fun new features!

Here's the full list of changes:
Alpha v0.0.9 AV-42C - Recreated The Island campaign using VTEditor - Created new QuickFlight campaign to replace old one - Enabled brake lock when starting landed, flight-ready, to prevent rolling off carrier - Improved control using Hover Autopilot F/A-26B - Added some interior engine audio - Added HUD reticle for boresight mode - Radar now remains in boresight mode when unlocking a target previously acquired via boresight - Joystick button now unlocks target acquired in boresight mode and returns to boresight mode - Allowed weapons to be attached on fuel tank pylons - Fuel tank pylons are now displayed in EQUIP MFD page - Fixed: Soft-locks remained when switching radar to boresight mode - Fixed: Joystick button still TWS locked targets when in boresight mode Editor - Added loading scenes - Added invincibility option when testing a scenario from the editor - Added mission availability mode option to campaign editor (Sequential or all available) - Added event action for setting whether air unit or air group should do radio comms - Added "Attack Target" and "Cancel Attack Target" event actions for air units and air groups - Added confirmation dialogue when deleting a trigger event - Added static objects - Added tooltips in the Scenario Info window - Fixed black screen issues when launching custom campaign mission from editor - Fixed incorrect team showing when selecting a formation leader for an air unit group event action - Fixed: Objectives showed incomplete status even though a required unit was selected - Fixed error when deleting a scenario from the Open menu before opening any scenario - Fixed: Enabling a previously disabled trigger event through an event action did not actually enable it - Fixed drop-off objectives on the hospital helipad not working - Fixed trigger event not working if the waypoint is a unit that was not spawned immediately - Fixed mission breaking error caused by having a Fly To objective with no waypoint set - Fixed error when an air group is commanded to take off or land, but one of the pilots is dead - Fixed: Unable to save when an event action targets an objective that has been deleted - Fixed error when loading a scenario that had a reference to a waypoint that was deleted - Fixed: Editing scenario info of campaign training mission set it to non-training - Fixed: Forcing equips that the player hasn't unlocked caused black screen in vehicle config hangar - Set all equips enabled by default on a new campaign Units - Reduced attack rate of DMS Cruiser - Added vapor effects to enemy fighters - Fixed: Refuel tanker was radio messaging the player when an AI FA-26 was refueling - Fixed render layers of ASF-58 and GAV-25 low-poly LODs - Fixed RWR symbol of drones launched from drone carrier ship - Fixed Manta UCAV ignoring default values set in editor AI - Fixed issue when assigning a target to wingman who is already in combat - Fixed: Enemy fighters won't evade or engage when far away from their orbit waypoint or wing leader - Fixed issue where ships assigned to a looped path sometimes start in the wrong direction Weapons - Increased AIM-9 and IRIS-T resistance to countermeasures - Increased AMRAAM turning capability at higher speeds - Gun director sight will use radar or TGP target data if available General - Updated explosion particle effects - Updated pilot body and hands models - Added dark background to MFD labels to improve readability - Added some hand gestures - Added pilot color customization - Added different overlay unit icon for allied units so team can be identified in nightvision - Spectator camera settings are now persistent - Increased NVG illumination - Radars no longer detect aircraft that are landed - Fixed: Launching a campaign mission with no vehicle configuration switched to the editor instead - Fixed incorrect custom campaign mission being launched with zero budget under certain circumstances - Fixed rearming panel weapon display on moving carrier
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About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

NEW: Now you can also pilot the F/A-26B, an advanced twin-engine multi-role fighter jet.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

NEW: Create and fly custom missions which you can share with other pilots using the built-in mission editor (work in progress).

Current Features

  • AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
  • "F/A-26" Fighter/Attack Jet
  • Custom mission/campaign editor
  • Fully interactable cockpits via tracked controllers
  • Various interchangeable equipment - guns, rockets, missiles, bombs, etc.
  • Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.
  • Head-mounted cueing system
  • Ejector seat
  • Realistic vehicle physics - lift, weight, thrust, drag
  • Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials
  • AI wing men - fighter escorts and attack VTOLs
  • AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes
  • Aerial refueling
  • Ground based refueling and rearmament
  • Carrier operations - catapult assisted takeoff, arrested landing
  • Island/ocean map

Planned Features

To be added throughout Early Access
  • More weapons and variants for different roles
  • More missions/complete campaign
  • More maps
  • More types of friendly and enemy units
  • Better vehicle damage model
  • Randomly generated missions
  • Radio communication system for commanding wing men and other AI
  • ATC system
  • General improvements to existing features

"Long Term Goals"

If all goes well - possibly in updates after full release
  • Multiplayer
  • Full modding support
  • More flyable vehicles

System Requirements

    • OS: Microsoft Windows 7
    • Processor: Intel Core i5-3570K or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
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