My Time at Portia is a simulation open world RPG set in a town on the edge of the human civilization in a post-apocalypse age. The player inherits a workshop and the story begins from there...
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Jan 2018
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Available: January 2018

 

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September 15

Everything to Know About the Homestead

Please continue to let everyone know about our game, tell them to try the demo, and if they like it, support our Kickstarter! Also please tell your favorite media about our game, we want as much coverage as possible!

https://www.youtube.com/watch?v=aqiWOZ8WBPU

We’re going to talk a little about our “homestead system” today. The homestead is very important in our game. Not only does it cover the player from wind and rain, it’s also a combination of the house and the workshop. The player will be able to upgrade all the aspects of this homestead, turning it into something truly unique and personal.

From the alpha demo, players can already see some of the upgrades they can make to the yard and workshop. The yard size directly affects the size of the workshop, the bigger the yard, the bigger the workshop space. All the workshop stations have several layers of upgrades, each interconnected for better balance.

We want our house decoration system to be a useful and fun. Every piece of furniture the player puts in the house will not only look nice, but also provides the player valuable attributes, such as more HP, more Stamina, more loot, etc. Of course, there’s a limit of how many attributes you can gain from the furniture, it all depends on the house upgrade level. To be able to upgrade the house from a worn-out shelter to a mansion will be a key motivator for the player.

We didn’t stop there, we also want to implement a house add-on system. After each house upgrade the player will be able to choose an add-on for the house. There are slot limits for these useful add-ons, so the player needs to plan carefully. Take the water tower for example, installing it will create an automated irrigation system, a planter’s dream. There are other add-ons such as the power-generator for crafters, a statue of yourself for social lovers, and many more. We would love to have more add-ons for the player to choose from, but that’ll come down to our budget.

Finally, a few players have requested that we have house and furniture painting, we’re considering it, but that also depends on the budget. We hope you like what we are doing, if you have any questions or suggestions, be sure to let us know!
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September 14

Everything to Know About Relationships

Hey everyone, we’re at 25% on Kickstarter as of now, thank you to all for your support! If you haven't seen our Kickstarter, go here and help us out! :) But we can’t rest on our laurels yet, please continue to let people know about our project. Tweet, stream, blog, post, anything and everywhere! We want this to continue its steady rise!

https://www.youtube.com/watch?v=GACF1mWg_IQ

In real life, we are connected to each other through relationships. We have families, friends, strangers, and even enemies. Relationship is what makes us feel alive, to love and to be loved, to be recognized, to be respected, or sometimes to be hated. In our drive to make the town of Portia alive, we took up the challenge to implement this relationship system into our game.

The player will interactive with the townsfolk through a highly-sophisticated-kinda-odd-we-can’t-really-explain-it-they-all-do-it relationship system: the relationship indicator made up of a maximum of ten hearts. The goal is to get to ten hearts, then you win!

To increase the heart count, the player can improve the relationship with a NPC through conversation, completion of quests, or gift giving. Once the relationship reaches a certain threshold, the player will have the option to choose how to spend quality time with the targeted NPC. For example the player can take him/her out for a lunch, dance in the park, play some seesaw, or even invite them to your birthday party. As the relationship grows, more activities will become available, such as a walk along the shore, watch the starry sky atop the church tower, or even ride a hot air balloon (must build this park first!). When the hearts count finally gets to ten, the player has the option to marry the NPC (same or opposite gender) or be best friends forever. On the other hand, you can also have a negative relationship with a NPC, try using animal droppings as a gift or picking fights all the time. The negative relationship will have an adverse effect on choices available to the player. Feuding NPCs will pick fights with the player as well as refuse to sell items, not a nice situation to be in.

In real life, friends will help each other in times of need, that’s also the case in this game. When the hearts reach a certain level, some NPCs will start to do the player favors, such as selling an item cheaper. The player can even hire other NPCs to do menial work in certain situations. Further more, when married, the spouse will cook, water your crops, and tend to the workshop machinery.

When we came up with the name My Time at Portia, the one thing we wanted players to take away from this game was a “memorable time.” And the relationships the player develop in Portia will be a key component of these memories.
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About This Game

My Time at Portia is a simulation open world RPG game. The world is set in a post-apocalypse setting. Humans are few and relics from the past are everywhere. The player will need to start a new life in a town on the edge of civilization called Portia. The player will start a workshop and build things with relics from the past for the betterment of society. The goal of the game is to make the workshop as big as possible.

We want to enrich the world with other NPCs that have their unique behaviors. Characters will go to school, do their jobs, workout, and have fun. They also have unique stories for the player to experience. The player will be able to get into relationships with other characters, be them friendships or romances. Romances can end in marriages.

Players can gather materials from an open world. Cut down tree, pick up herbs, mine in ruins, even plant your own garden. There are vast areas for the player to explore around Portia. Deserts, islands, reefs, highlands, marshlands, and more! Each area bringing their own unique items and monsters. There are two different types of dungeons in this game. Players can gather relics and ores from the abandoned dungeons, and fight off monsters to gain look in the hazardous dungeons.

We hope to give the player a truly memorable time in this game, of a warm and welcoming little town full of experiences.

System Requirements

    Minimum:
    • OS: Win 7+
    • Processor: i3
    • Memory: 6 GB RAM
    • Graphics: ATI 5770, GTX 460
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • OS: Win 10
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: GTX960+
    • DirectX: Version 11
    • Storage: 10 GB available space
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