Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews:
Mixed (149 reviews) - 53% of the 149 user reviews in the last 30 days are positive.
Mixed (15,613 reviews) - 52% of the 15,613 user reviews for this game are positive.
Release Date: Oct 23, 2014

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May 11

Take One More Turn in Civilization VI

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

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“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
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Mixed (149 reviews)
Mixed (15,613 reviews)
Recently Posted
9.5 hrs
Posted: August 30
I like it, prty god
Helpful? Yes No Funny
15.1 hrs
Posted: August 29
Everything is better with aliens :)

Seriously though, decent Civ game, 15 hours well spent.
Helpful? Yes No Funny
Brundle Fly
18.3 hrs
Posted: August 29
Helpful? Yes No Funny
121.8 hrs
Posted: August 29
As a fan of did meier's alpha centaury, I find Civ:BE to be a great game. The Aliens are diverse in appearance and fairly easy to understand. If you kill them and destroy their environment, they can become your worst nightmare.

However, there are two things I miss from Alpha Centaury and that I wish were in this game, Planet Busters and the little story pieces that popped up now and again.

That said this game does tell a story via the quest decisions which makes up for that.

I love this game and would say that if you don't like scifi, having to worry about nature attacking you after you've demonstrated zero regard for the environment and indigenous life, and a complex and almost confusing non-linear tech tree, then this game is not for you.

If you lived alpha cantaury, then you'll love this game.
Helpful? Yes No Funny
89.3 hrs
Posted: August 29
good game but i miss the old one
Helpful? Yes No Funny
20.8 hrs
Posted: August 29
Civ 5 probably one of the best games ever made.
Civ: BE is beaten by the original Roller Coaster Tycoon.
Helpful? Yes No Funny
4.3 hrs
Posted: August 28
I Bought This Game Because It Looked Promising And I Love Civilization 5, And It Was On Sale For 75% Off. I Can See Why Some People Have Described This Game As A Mod For CIV 5, With Many Aspects The Same And Not A Whole Lot New, However I Would Consider This Game A Completely New One (Or At Least Another Game In It's Series). The Additon Of Native Aliens Provides Much More Diversity Than Barbarians, And You Have An Option On Relations WIth Those Nave Species (Wildlife) Unlike With Alwyas Hostile Barbarians In CIV 5. The Major Change Is The HUD (Research Screen, Etc). Overall The Changes In The Game Range From Small To Large, And Makes The Game Semi Different From CIV 5.
Helpful? Yes No Funny
The Kurgan
0.6 hrs
Posted: August 28
Trash, played too long to get a refund. Sid let me down.
Helpful? Yes No Funny
21.9 hrs
Posted: August 28
I Really want to like this game as I am a veteran of all the Civ games. This by far is the buggiest I've played. Seems like the game was just a recycle of civ with new ideas but total failure to impliment a smooth transition of those ideas.


-I really like the Afinities and non-linear tech tree.

-The fact that this is humanity in the future and a break from the standard Civ games.

-Different enviroment, but not really different.



-Aleins seem to randomly attack for no reason. Sad I have to find forums to understand that mechanic. Plus they hit hard, especally early game. I could see a tiered difficulty overtime.

-Game forces you to almost always choose bronze over brains. With aliens attacking even though I am not hostile towards them. Hostility with AI.

-Diplomacy is lackluster. Dont know how the Point system works in the game. Why does it fell like other Civ magically pull ahead for no reason what so ever.

-Favor system is broken. AI civs always want things but never give. Possible trading flaws.

-Convert ops seems it needs to be polished out more.

-Tutorial is helpful but then falls short mid game, then just becomes annoying and repedative.

Overall, it is a disapointing game especally with Civ games being around so long. 4/10

Helpful? Yes No Funny
157.1 hrs
Posted: August 28
These remarkes regard the RT DLC as I never had CIV BE without it. I like the SciFi feel even though its pretty much just the same as any other title in the Sid Meir Civ pantheon. I do like the expanded emphasis in Rising Tide on sea based cities and activity.

I like xeno mass when playing harmony and spreading it all over my continent to PO the other Civs and proect my units. Nothing equivalent to that with the barbarian hordes. I also like that the aliens will play live and let live until you start killing them or getting too close to their nests.

The affinity system is interesting to me. Sometimes difficult to focus on just one. I don't see purity mixing with harmony much but have had levels of harmony get up there on my purity runs.

Overall I enjoy playing BERT and that is what it boils down to. Fun to be had. Interesting strategies to try and fail or succeed with. Replayability with the different sponsors affinities and social stuff.

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Most Helpful Reviews  In the past 30 days
27 of 30 people (90%) found this review helpful
Not Recommended
33.5 hrs on record
Posted: August 9
I wish I could like beyond earth, I really do. it's conceptually ambitious, attempting to stray into territory uncharted by the civilization series and the realm of gaming as a whole. but the game's many attempts at moral depth and player freedom -- the tech web, affinities, virtues, veterancy -- leave the player stranded in a kiddie pool of directionless monotony.

I hate to say it, but the game's touted tech web is chiefly to blame here. with such an overwhelming number of options and routes, the player is easily put off by the mental investment required to navigate it. if you're not interested in reading through each and every technology (most of which unlock units and features totally foreign, meaningless and inaccessible to civ players and normal people) then the tech web becomes more of a tech dartboard.

that might be okay if each route actually offered a unique path to victory, but it seems that all roads lead back to the same place: a well-balanced if not numbingly dull civilization. the sprawling tech web, an attempt at ~flavor~ and ~customization~ and a ~unique experience~, though perhaps necessary to depict a technological realm yet unreached by human civilization, ultimately defeats itself because the game must be balanced. the tech web, thus, lies at the heart of a web of shortcomings that ails beyond earth.

what made civilization 5 a nuanced and enormously replayable gem was its gimmicky (yet flexible) playstyles -- hoard wonders as egypt, sack ancient-era cities as the huns, city-sprawl as rome, settle one city and amass trade routes as venice -- and it is perhaps most succinctly through beyond earth's abandonment of historical ties that it fails to stay fresh. the game offers just eight factions, each with an uninventive unique bonus and nothing else -- no unique units, buildings, or improvements. gone are the days of keshiks and kasbahs, and in their place is... generic fluff. leaders and their civilizations are devoid of the personality that made them so loveable, hateable, and human in the civilization series. gone is the fun of the game.

even that offense might be forgivable if the game offered unique victory conditions, but each one (save for the obvious domination victory) is merely an adventure in bland passivity only negligibly different from the last. firaxis attempts to distinguish these conditions (as well as the three affinities and most choices throughout the game) by creating a moral quandary, but when it all boils down to a yield-per-turn or some other predictable bonus, even the manufactured moral stress goes by the wayside. inevitably you're left fiddling around at the end of the game, waiting for some arbitrary turn condition or building phase to pass, picking buildings at random in still-developing cities, clicking through asinine messages from the AI as each turn grows longer and longer to process. it's what occasionally plagued civ 5's endgame, except somehow infinitely worse, because the entire game up to that point feels like a meaningless slog through a dark, dull, dreary hellscape with nothing to keep you company but a litany of useless, stupidly-named resources and a handful of practically identical (but still somehow gratingly chatty) competitors.

...but, honestly, I'm not bitter, because it was worth a try.

of course, it isn't totally fair to compare the futuristic beyond earth to the clubs and muskets of its predecessors as if they were on equal footing. but the former clearly intends to accomplish the same things: there are still leaderheads and national identities and culture and conflict and conquest. it tries to drag a game about the development of human civilization -- a game that thrives by creating a petri dish of existing history, culture, and warfare -- into a context that inherently destroys the foundations of the game.

it's from there that I can draw my most definitive conclusion: beyond earth should not have been a civ game. the alien setting neuters the series' bread-and-butter. beyond earth needed to be its own game, unshackled by the conventions of its predecessors, with its own mechanics and its own identity. as-is, it plays and feels like a low-end mod of civ 5's genuinely dreadful vanilla release, except even more repetitive and unengaging.

the idea should absolutely be pursued further -- just not as a civilization game.

+decent soundtrack
+customization options in setup (colonists, spacecraft, cargo) make the opening turns a little more varied
+player freedom, even if it's all kind of an illusion and leads to the same result
+multi-step victory conditions

-game environment is prohibitively dark. terrain types are largely indistinguishable even after significant playtime, and in that respect alone the game is difficult to enjoy
-the user interface is plainly awful. it will slow you down tremendously. that aside, it also looks like trash. it's dull (thank god we have since put away helvetica) and faction colors (in the most avoidable issue of all time) create an illegible mess
-the minimap is basically useless
-it's buggy as all hell (I have yet to get animated/voiced leader screens to work)
-specialists must be manually assigned, even if you use production/science/etc. focus (and you won't notice until it's too late)
-health totally prohibits growth and expansion early on and spills over after ~200 turns or so
-lacks the personality of a civ game
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: August 12
nowhere NEAR as good as any other civ game i've ever played. game mechanics feel unintuitive and confusing. all playable civs feel exactly the same. graphics are splotchy and unappealing.
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17 of 26 people (65%) found this review helpful
3 people found this review funny
Not Recommended
286.1 hrs on record
Posted: August 11
How did they remove features from Civ 5 and then come up with this?
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7 of 8 people (88%) found this review helpful
2 people found this review funny
Not Recommended
845.5 hrs on record
Posted: August 19
I'm only downvoting this because I feel this game needs a 50% rating. Really, it's not a bad game. If you like the 4X genre, it's very well done.


Graphics are well done
Tech Tree is unique and well made. (If not a little confusing)
Overall Gameplay is engaging, if not a little repetitive.
Affinity trees finally have been paid attention to, and are moving in the right direction
The engine runs very smoothly. Even on Huge maps my slightly above mediocre computer runs it smoothly, with minimal load times for textures.


AI is blah.
Diplomacy is not only utterly confusing, but also very 1 dimensional.
The range on units feels off. How can a guy on foot travel half the distance in a year as a boat can?
Really, beating it once or twice is all you can really do. Civ as a whole suffers from End Game goals.

At this point, I'd just wait for Civ 6. But if it's on sale, I'd pay maybe 20 bucks for the base game and the DLC. (You definitely need the DLC for this one)
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5 of 6 people (83%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: August 16
Really wanted to like this game, but unfortunately...
I love the Civ games, I loved Alpha Centauri. but this is the worst Civ game to date.
It has some good points, and new thinking, but it is over shadowed by som many other things.
Most importantly the tech tree doesnt make any sense, even through research on the net. A lot of buildings that just adds +1 one to something that you already have +6 on in that city, so you are not looking forward to a new building its just another +1.
Health which is happiness is extremely hard to come by, so it seems to be build one city and make sure to starve the rest so they dont grow.
I guess if you never played CIV games you might have a chance to like it, because you wouldnt know what a real civ game could be.
Sid Meier you lost a long time fan.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
35.0 hrs on record
Posted: August 28
Civilization: Beyond Earth is a fresh new take on the CIV game series. While it may not be as addicting as it's predecessors, it's still a good game.

+ It's fresh. It's a nice change from the other games.
+ The affinity system is a nice addition. Mix with the aliens or exterminate them?
+ Upgrading your units in this game is a more fleshed out experince.
+ Cool units, buildings and wonders.
+ Multiplayer is pretty stable from what I've seen, less buggy than CIV V.

- It's just not as addicting. I can see myself putting around another twenty or so hours into this game. I have over 250 in CIV V and I imagine that will reach 300 hours eventually.
- The leaders are not unique and are just aren't interesting. Part of the fun of CIV is playing as historical leaders through history, not random characters who you don't care for.
- UI can be confusing at times.
- Also, not enough leaders.

I do like the game, I do, but it just isn't as good as other games in the series. I may one day buy the High Tides DLC, but if not I can't see myself interacting with this game for much more than twenty or so hours, which is tiny compared to CIV V.

I would give this game a 6/10, and would say it's worth buying when it's around £10.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
66.5 hrs on record
Posted: August 13
It looks like a reskin of Civ 5, and to some extent it is, but the mechanics overhaul (especially after Rising Tide) make it a completely different game. Very enjoyable, though obviously a side product. I am glad I bought it.
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4 of 5 people (80%) found this review helpful
Not Recommended
26.6 hrs on record
Posted: August 15
Beyond Earth is one of the most disappointing civlization games i've ever played. Something about it just doesn't capture the magic of other 4x space games, or even its own civilization series.

Rather than "just one more turn" you'll think to yourself, "Is it over yet???". None of the polish that propeled civ 5 into the series gold standard is present in this game, all of the factions might as well be the same, the tech tree while interesting just feels like a grind to power through. The Aliens are fun to fight, but they quickly grow stale as you learn their behaviour and manuever around them.

Any features that they have added feel half baked, ie satellites and miasma to name a few. They're more of an inconvenience than anything and lack any impact on your game as a whole. If only they made the effort to recreate the unique civ difference alpha centauri had they could have really had something good on thier hands.

Beyond Earth is by no means an innovation for the series, rather it feels like a fancy mod pack. It is also by no means terrible, just really really really boring, even for fans of a 4x series who expect/ enjoy the slow pace of building an empire.
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5 of 7 people (71%) found this review helpful
88.6 hrs on record
Posted: August 18
No Alpha Centauri but still a fun game if you're a fan of the franchise. 6/10
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2 of 2 people (100%) found this review helpful
Not Recommended
163.6 hrs on record
Posted: August 28
This game was an ambitious attempt to revitalize the general form of Civilization V. On a theoretical level the game had the right ideas; more compelling 'story' elements to individualize your civilization, relevent and distinct cultural tracts that can intermingle, non-colonist NPC units that are more relevent and engaging than barbarians, and perhaps most importantly, the asymmetrical nature of the single player (the player starts before other NPC colonists do) and art direction that implied futuristic societies steadily expanding.

It falls significantly short of the goals it sets for itself, however. The story elements feel too much like branches from a tech tree that have special requirements, rather than actual social differences and decisions. Similarly, the cultural differences are more related to scientific achievement and infrastructure development than any sort of social phenomenon like language, religion, traditions, or government. Other than alienating other NPC colonists with different technology, there seem to be few effects of differing ideologies or cultures. The 'asymmetry' of the game still leaves the late game very stale- either you are hopelessly overpowered or boringly unchallenged.

The actual gameplay mechanism functions as a very poorly balanced version of Civilization V. The resources required to build special unites and buildings are accessible to depending on your technological focus, but due to the zero sum nature of the tech 'web' rather than a 'tree', that means you're either relegated to being stuck with just one special resource option or accept being relegated technologically inferior to the other NPC colonists.

Rising Tide resolved some significant balance issues, as well as finally creating a balanced and satisying trade system that is relevent without becoming the focus of the game. Unfortunately, it also introduced the necessity of such tedious and continual micromanagement that the sense of satisfaction by building a new facility or researching new technology is entirely sapped.

If this is on sale, grab it and check it out for a few games. If you're looking for something particularly deep or with perpetual replay value, this might not be the game for you.
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