Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mostly Positive (1,717 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
Read the full review here.

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October 24

Get the Complete, Official Civilization Beyond Earth Digital Guide

Click here to buy. Use Coupon Code CIV50 and get 50% off now!

35 comments Read more

October 20

Map of Steam global unlock times

Looking for an at-a-glance guide to when your pre-purchased (and pre-loaded) copy of Civilization: Beyond Earth will unlock on Steam?

Look no further than this global unlock map:

Here's a list of the cities and timezones mentioned on the map for reference, too:


UTC (Time Zone) Thursday, October 23, 2014 at 5:00:00 PM

Auckland (New Zealand) Friday, October 24, 2014 at 6:00:00 AM - NZDT
Sydney (Australia) Friday, October 24, 2014 at 4:00:00 AM - AEDT
Mumbai (India) Thursday, October 23, 2014 at 10:30:00 PM - IST
Tokyo (Japan) Friday, October 24, 2014 at 2:00:00 AM - JST


UTC (Time Zone) Thursday, October 23, 2014 at 11:00:00 PM

London (United Kingdom - England) Friday, October 24, 2014 BST at 12:00:00AM - BST
Paris (France) Friday, October 24, 2014 at 1:00:00 AM - CEST
Berlin (Germany) Friday, October 24, 2014 at 1:00:00 AM - CEST
Moscow (Russia) Friday, October 24, 2014 at 3:00:00 AM - MSK
Johannesburg (South Africa) Friday, October 24, 2014 at 1:00:00 AM - SAST


UTC (Time Zone) Friday, October 24, 2014 at 4:00:00 AM

Los Angeles (U.S.A. - California) Thursday, October 23, 2014 at 9:00:00 PM - PDT
Chicago (U.S.A. - Illinois) Thursday, October 23, 2014 at 11:00:00 PM - CDT
Edmonton (Canada - Alberta) Thursday, October 23, 2014 at 10:00:00 PM - MDT
New York (U.S.A. - New York) Friday, October 24, 2014 at 12:00:00 AM - EDT
Rio de Janeiro (Brazil) Friday, October 24, 2014 at 2:00:00 AM - BRST

1037 comments Read more


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
Helpful customer reviews
540 of 726 people (74%) found this review helpful
44.4 hrs on record
Verdict: Wait for a sale or (desperately needed) DLC bundle

What Beyond Earth is:
1) A sibling of CIV 5 - for better or worse -
- Same engine
- Same unit types
- Same diplomacy
- Same trade system
- Same AI cheats on harder difficulty
2) Some welcome improvements on CIV 5:
+ Improved espionage system
+ Orbital mechanics layer is an improvement on the SMAC version of the same
+ More interesting "barbarian aliens" - similar to the worm boils in alpha centauri

What Beyond Earth isn't:
1) A spritual successor to Alpha Centauri
- No elevation/rainfall
- No terrain modification
- No advanced improvements
- No environmental effects
- No compelling story or narrative
2) A finished game worth the release price
- Wait for a sale to pick up the base game
- Or wait for the inevitiable expansion DLCs to get the "real game"

I love Scifi, I love CIV games, I REALLY loved SMAC - but this is CIV 5 release all over again. Underwhelming core game that desperately needs to be finished with the DLC that is surely in the works even now. Remember how CIV 5 had G&K and Brave New World? Remember how that finished the game into what it should have been from day 1? This is exactly like that.
Posted: October 24
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76 of 99 people (77%) found this review helpful
26.5 hrs on record
I've been looking forward to this game for months. So this review hurts to write.

As a HUGE fan of science-fiction, Civilization, and the Civ 5 engine, I feel obligated to write this review. It is very, very hard for me to not give this game a general recommendation.

Let me preface it by saying it's not going to be bubbly fan-squealing, or one-dimensional vitriol. I have legitimate issues with Beyond Earth - serious ones!

Does that mean I'm not playing it? No, it doesn't. I'm enough of a nerd to love the game despite its failings.

Here's the rundown:

The game takes to the Civ 5 engine like a duck to water. Yes, a lot of the various aspects of it are transparently reskinned (energy is gold, happiness is health, etc.) A lot of the mechanics, such as diplomacy and trade, are just flat out identical to how they are in Civ 5 and its various expansions. Is that a bad thing? I don't think so, because Civ 5 did a lot of things right.

Let's just condense this. It's a great base game. It's a game that I can play and enjoy and then think "wow, I can't wait until this gets expansions and becomes truly amazing." In that sense, it reminds me of Civ 5 at release, way back when. I liked Civ 5 at release. But it didn't grip me. That all changed when Gods and Kings came out. The vast majority of my Civ 5 playtime is post G&K. I suspect it'll be the same for Beyond Earth.

Unfortunately this is just how Firaxis seems to do things now. They release a really solid, if bare and vanilla, base game for the flat fee. Then they release thirty dollar expansions that are AMAZING additions. They wouldn't do it if it didn't work.

Here are some things I just can't excuse, though, and I think really detract from the value of a full-price purchase:

- Very little automation. I have no problem with micro-management. But when that micromanagement becomes clicking my poor old fingers into early arthritis just to refresh trade routes, I get irritated. It was annoying in BNW, it's annoying here. And where are city governors? This game should have improved upon Civ 5's shortcomings, not just reskinned the whole thing, annoyances and all.

-Graphical glitches. Units getting stuck in the upgrade windows and plastering over each other. Visual artifacts. Etc. Will be ironed out. Not game-breaking in the least, just annoying.

-Sound glitches. Sometimes when achieving a new affinity level, and a new technology, the quotes stutter or lay over each other, or jostle for priority. It's distracting and annoying.

- Boring leaders. I like Kavitha a lot. But I play as her, so I don't get to see her much. I have to be subjected to all the boring, rigid, starched sads that run the other factions (except for the PAC leader, she really gets into it sometimes). Alpha Centauri had strong, charismatic, intriguing characters for the individual factions. The leaders in this game seem sedate compared to them, and especially compared to the colorful, bombastic characters littered through Civ 5.

- Boring factions in general. Half the fun of Civ 5 was having your own special war and peace themes as a civ. Identifying with the strong personality and values of your chosen civ, etc. There is very little to attach to in Beyond Earth, because all of the leaders are relatively sedated and dull. They don't even get unique backgrounds or music.

- Limited visual representation of technology progression. It's there, sure. Clothes on your fellow leaders change. You can see some cybernetics later. I haven't seen what they look like at the maximum affinity level (18), maybe it's extreme. It would be cool to be able to look at your own leader and see how they change visually as you progress, but you can't.

- Boring-as-♥♥♥♥-wonders. Each wonder in Civ 5 had a dramatic quote, a beautiful piece of art, and its own brief symphonic score to herald its completion. In Beyond Earth we get some dull, lifeless blueprint picture, no real musical cue, and a simple quote. I also can't see them on the landscape like I could in Civ - no wait, I can see some of them. They're just hard to catch sometimes.

All in all, the game just lacks polish and TLC. And that's what separates a AAA title for $50-60 from everything else. You expect a certain level of polish and refinement, and a lot of that comes from attention to detail in the art and writing departments. You progress through astounding leaps and bounds of technology, yet the sense of impact from those accomplishments is minimal thanks to the slashed art, music, and writing budgets.

So, in terms of just artistic polish, the game is a huge disappointment compared to every other Civ title and Alpha Centauri. It lacks the personality and charm Firaxis usually brings to the table. What gives?

I don't know. We can only really speculate. But it's sad, and ultimately, kind of kills the experience for me.

I only recommend this game to hardcore Civ fans who just love a good strategy romp. It's still fun to play. It just isn't very satisfying in the end. To everyone else, I say just avoid it until the first expansion comes out and the price drops, unless you truly don't care about art, or character, or music, and only want the numbers and the game itself.

Hopefully in the future we'll see more victory conditions, religion mechanics, psionics, another affinity, new factions, new leaders, better art, better music, better expensive non-gamey stuff that publishers hate to fund.

Posted: October 25
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29 of 37 people (78%) found this review helpful
26.3 hrs on record
Just won my first marathon game! I wanted to play the most alien thing I could so I played on a Fungal world, played for Transcendance, and set aliens to 'high'. I'll compare the game to Civ 5 rather than AC since I think thats more relevant to those claiming it to be DLC-like.

-Game runs smoother than Civ5. Even in late game the game loaded turns faster which may be something to consider if that caused you major grievances on less than awesome machines.
-No happiness. Several things simply got a 'sci-fi' name from Civ5 counterparts, but happiness being replaced with the health system is a very good thing. Large empires in more difficult settings were kind of a silly thing to do in Civ5 so this really opens the game up more.
-Tech tree. Its more complicated than normal research in Civ5 and many of the sub-branches allow you to further your affinity that shape your civ. Its possible to go into mupltiple branches that dont link well early on, or do the opposite and go too far in one branch without getting basics from others that leave you crippled. I think there will be good metagame here.
-Starter perks. Unlike Civ5 where you start as some thugs beating rocks together, BE lets you pick your crew types, spaceship type, and supplies you bring with you that lends to a more custom start up appropriate to a sci-fi setting.
-Esp and Trade are the same and slightly improved from the Civ5 versions that came in DLC. The spys in BE have far more options here that can really hurt your enemies (I let out a thumper that called Alien Siege Wurms in an enemy city) and the amount of trade routes you have running rivals that of Venice without actually playing a 1 city civ.
-Aliens. I started my game with the sensors that locate alien nests, which populate over the largest xeno pools in the game (a resource needed for a heavy Harmony Affinity) so I knew right off if I wanted to re-start the game and where I would first go for my expansions. The alien hordes themselves feel more natural in civ. They basically behave like aggresive animals and I appreciated their AI far more than 'barbarians', even on their most aggresive setting.
-Satalite layer. I didnt get too far into satalites as some affinities might with orbital attacks but these really add new options. Some would populate un-modded areas with lux and strategic resources, another pumped down miasma (a toxic gas thats poisons enemies but heals and gives combat bonus' to Harmony civs), and this giant low orbit squid that pooped more miasma and gave combat bonus' to units down below. Its definately a good addition.
-Late game. The combat in late game gets really fun. All your units get upgraded for free based on your chosen affinity and by the end all your 'rovers' and 'missile rovers' are hovertanks flying across the ocean. The affinity-based units, and mega-units are a huge deal. 1 turn before my MInd Flower finished I had 2 Evolved Xeno Titans (think GDR *10) wreck my enemies earth gateway while shrugging off all the stuff they were throwing at them the whole time; it was a good ending!

-NPC identities. The bonus' you get for each civ seem limited. In Civ5 you got more 'things' that defined you. You can definately shape your civ over time the way you want more in BE but by end-game you likely have your main affinity maxed and went on to others and begin to lose your uniqueness. The actual bonus' that are unique to your civ seem so marginal I kinda wonder why they even bothered putting them in. I'd have liked to see more special units/buildings or abilites for each civ that pushed them more in the dirrection of certain affinities. One civ asked me to declare war on another by the name of their leader alone and without being able to open my diplomacy tab I was just left thinking 'who the heck is that?'. Its not like you had the same issue in Civ5 when someone asked you to kill Washington but... I'm sure I'll get used to it.
-City States, or outposts as they're called. The game dosnt just found cities; it starts them as an 'outpost' early on that developes into a city (which by itself I think is fine). My issue is these random outposts that pop up, never turn into full cities, and pretty much act like city states with even less options. Beyond a few good trade routes, they seem to be completelly irrelevant. NPC civs attack them without issue from the rest of the world, there is no friendship meter with these people. It seems a step in the wrong dirrection and lots of wasted potential.
-No global politics. I know this was added in a DLC, but.. considering how these people are supposed to be futuristic, and instantly connected the moment they pop into the world, I find it wierd that there would be no futuristic council when the story goes: they just left a world that HAD one. AI of NPC civs in BE is slightly better but the global politics and amount of favors we curried from city states made the Civ5 game feel more developed on a global scale.
-No terraforming. I know know, its not AC, and I was honestly too young to even remember much about that game. I do remember the terraforming though which allowing you to + and - land and ocean, and being able to build cities underwater. A 'terraformed' tile improvement is just a really good jungle and you can do some terraforming-type stuff with the new satalites but I was kinda hoping for a little more. Maybe its a limitation with the Civ5 engine, but I still have my fingers crossed some DLC with add this.

All in all I think this is a very good game. I'd give it a 8-8.5 depending on much you <3 sci-fi. I think I'll have quite a few very good playthroughs with the different affinities but I'm not sure I'll get as much playtime from this as Civ5. If that turns you off maybe wait until its a little cheaper but even at full price I still think its worth it.
Posted: October 25
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106 of 176 people (60%) found this review helpful
10.1 hrs on record
Have you ever been playing Civ 5 and thought to yourself "this games good and everything but I really wish there were less factions, but with made-up futuristic names so I struggle to tell them apart” then this is the mod for you!

Did I say mod? I meant £30 full retail game that doesn’t fix any of the issues Civ 5 had. It still suffers from slowdown in late game despite having less factions, the NPC’s still offer utterly insane trades and still throw down whenever they feel like it but all gang up and accuse you of being a murdering despot when you strike first. The end game is still plodding and monotonous and all the AI factions act exactly the same ei: build as many cities as possible as close to you as possible and then declare war no matter what you've done to them in the past.

To be fair there are some new features, the rampaging Dune inspired worm is quite nice, until it decides to just move back and forth between two tiles next to your city so you have to spend turn after turn pecking away at it before you can even leave home.

Also I love how the other civilizations chew me out for attacking the aliens that are harassing my trade routes, random enemy spawners are people too after all! This might have made sense in Civ 5 where you could make the claim your oppressing a local tribe or whatever, but here you are clearly under siegie by mega cockroaches that have eaten all your workers and the other hippy Civ's are telling you to coexist or they'll come over there and murder you.

I just don’t understand how Firaxis can release the same game twice and not fix any of the key problems with it. Why, when I’m being asked to join a war with another faction, can I not check out who it is they are asking me to fight? I can’t remember which faction their stupid space name represents and even if I could surely I’d want to look at their territory and size it up first right?

If you've never played Civ 5, and its on sale, you might enjoy this game, after all it is Civ 5 in space and Civ 5 despite its flaws is fairly addicting. If your looking at Beyond Earth because you want a new experience or because you want some of the problems of Civ 5 fixed then save your money.
Posted: October 25
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28 of 38 people (74%) found this review helpful
27.3 hrs on record
There are two mainsteam oppinions about this game. The first is that it sucks because it's a cheap CIV V rip-off. The second is that it sucks because it's an Alpha Centauri clone that isn't actually like Alpha Centauri.
Guess I'll earn myself some downvotes just for saying that I don't belong to any of those two groups.

Right away, it must be said: Yes, this is a Civilization game. It plays ALOT like Civilization V. Which isn't surprising, given it bases upon the same engine. And, yes, Firaxis was surprisingly lazy at certain game elements, copying them 1 to 1 from CIV V, with all their strengths and... well... weaknesses *cough AI/Diplomacy cough*.

However one got to give them credit for the actual improvements made. The affinity system, the new unit upgrade system, the techweb... just awesome. Of course a casual player would probably not realize this, but those changes REALLY fixed one of the main issues CIV V had: railroading.
In CIV V, you would ALWAYS follow the same strategy. Sometimes focus on this or that element, but in the end most tech paths were the same. Most civs played the same. And the entire warfare was always the same.
In CIV BE, there IS a tangible difference in playstyle and technology-order. All three affinitys gain there buildings units and victorys only by advancing their affinity. Which is possible via a variety of tech spread out over the web. Depending on your affinity, some techs become high priority, others can even be ignored.
F.e. the Supremacy gain access to powerful science and production buildings, the Harmony gets THREE buildings to improve the same ressource (Xenomass), turning a basic 2-yield tile into a 12-yield colossal treasure. And purity... well, they're supposed to profit from terraforming, but kinda everybody does that *shrug*.
Warfare feels different, too. The Harmony have unity with incredibly high boosts in Miasma (poison smog), which means a Harmony Military player will try to launch sattelites to spread miasma over conflict territory. The Purity units excel with brute power and defensive capabilities, whilst the Supremacy needs tactic and troop positioning, but is rewarded with one of the best unique artillery units in the game.
This whole diversity really helps spice the game up, double so if compared to CIV V. Albeit there are still element where I frown and ask myself "Why didn't they do this here, too? Why not spread out the unit differences more`?", I'm certain the new mechancis will greatly improve Multiplayer fun. And singleplayer replayability, to some extent, too.

Now, another fair point that needs to be mentioned: Bugs.
In a perfect world, the QA of any developer will find all bugs and release perfect games. In reality, that's just an utopia and obviously CIV BE, as of writing this, contains a fair amount of bugs and some imbalanced elements. But I can't say I've seen anything gamebreaking so far. And no crashes whatsoever, either.

In the end, my verdict comes down to this:
CIV BE is no doubt the sequel of CIV V. In certain moments that becomes awfully obvious to the degree where the devs seemed like lazy copypasta lovers. But as well CIV BE provides fresh mechanics, a new setting and a lot of potential play fun for hardcore strategist. Enough for me to say "Well, they COULD have done more/better, but it's not bad."

Rating: 6/10 (-1 for occasional lazyness, -1 for high pricing, -1 for current bugs, -1 for not using it's potential to it's fullest)
Recommendation: Only get this for the full price if you know you will enjoy a better version of CIV V. This is not an Alpha Centauri sequel, and comparing it to that one will just result in disappointment. If on sale, this is probably a must-have for Civ/Strategy fans, but otherwise you might want to wait a patch or two.
Posted: October 25
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53 of 86 people (62%) found this review helpful
8.4 hrs on record
If i could i would get my money back, or at least have waited for a sale. Game is very disappointing. Feel like i got excited over a game that had much more to offer but failed to deliver. Read the reviews, there are many pros and cons.

if you're new to civ then yes, it is a great game. Satellites provide a interesting mechanic along with the virtue system. Tech web is interesting but ultimately it is linear. Choosing your starting options is a great touch which will allow for more strategic gameplay. exploring is a little fun since you have to send your explorer back to a city to restock its module to excavate.

Doesnt really matter who you start out with, most starting choices are useless. Aliens are weak and feel too passive. You have unit classes : land melee, ranged, armor, artillery, ship,and you grow in affinity they upgrade into stronger versions. Makes combat a little boring because you cant really have a diverse army. AI is ♥♥♥♥♥♥♥♥ still. Trade is OP. Most game mechanics are taken from civ5 and i'd honestly rather play it than BE.

Overall it is a vanilla civ5 to me. Would have liked to see affinity unit upgrades more diverse like purity gets boosts geared toward offense, supremecy gets slight offensive/defensive, and harmony toward offense or something like that but in the end all units of each tier are the same no matter which way you go...just the skin is different. BE still has a long way to go. I would recommend you wait til the game gets more interesting because right now its really not. Got bored after my 3rd game and i play on massive marathon. played one game on standard speed and it was still boring as hell.
Posted: October 25
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100 of 173 people (58%) found this review helpful
12.7 hrs on record
Before launch many people were calling this a CIV V reskin. I didn't think so before
but after I've played it it turns out that they were correct. The AI plays the same as the
AI from CIV V Brave new world. In other words it does nothing for the most part.
Theres no wonder movies and the health system means you pretty much cant build
more that two cities without giving up health entirely. That and theirs only 8 factions
Germans and Norther Europeans are notably absent. Pacific islanders however get a spot.
Save your money its an unfinished game.
Posted: October 25
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16 of 23 people (70%) found this review helpful
23.9 hrs on record
Absolutely solid base game! No crashes, no glitches and no stupidity. For someone familiar with Civ V the user interface and game mechanics should be easy to get used to.
I advise taking your time and immersing yourself in quest stories etc, as it's a nice way to move your mind into the game.
Yes, it does seem to lack something but everyone says that about everything. I strongly reccommend the game and look forward to seeing some awesome expansions and mods.
Posted: October 25
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26 of 42 people (62%) found this review helpful
21.3 hrs on record
Played a massive map game with 8 factions that lasted around 21 hours. And lost due to the new purity exodus victory type meaning I could not select the just one more turn option. 10/10

Probably more like a 7.5/10 as it isn't as full as Civ 5 and most of the factions seem to play much the same as each other. The new affinities, unit upgrades and things that replaced ideaologies are quite fun and definately more influencial on gameplay.
The load times seem a bit longer than necessary but it doesn't take an enormous amount of time.
Graphics are fairly similar to Civ 5.
The map generation seems a bit uniform across the map as I think I just got Tundra and desert which lead to a fairly brown game.

If you want to wait for some expansions to flesh it out or the game to go on sale then have a look at Pandora: First Contact. As it is fairly similar and costs £22.99 at the moment.

If you enjoyed Civ games and or sci-fi strategy you will probably enjoy this. I would definately recommend getting it when it is on sale if you are on the fence.
Posted: October 25
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10 of 14 people (71%) found this review helpful
10.2 hrs on record
It's a Civilization 5.5, not the Alpha Centauri 2.
Totally good time eraser game like other Sid Meier games but not perfect yet.
Maybe expantion packs and DLC contents will make this better I believe :D
Posted: October 25
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5 of 5 people (100%) found this review helpful
9.8 hrs on record
I really like this game. Why? Because I came to it without hoping it to be a DLC to CIV5 nor a sequel Alpha Centauri. It's its own game. Basically the game comes down to this: take the engine and main concepts of CIV5, set it in space so it plays like the end game of CIV5 with even the melee units using guns, take some concepts from Alpha Centauri like alien life that can be used in a multitude of ways and a tech tree that isn't linear and is full of branches, throw in some other amazing mechanics and you have this game.

Could you say that this is somekind of frankenstein project? Yes, but when it takes the better of both worlds it's hard to complain. But I will still make my points based on CIV5

Breaking down the systems:

Units: there's way less units than in CIV5, but that's easily overcome by the amount of customization you get for each unity. The level up of the units doesn't give you those branching choices from CIV5 (that in the end didn't matter much because you choose them depending on your current situation) but now you have the upgrade system that's based on your affinity, for each new level of affinity you get to choose between 2 bonus for the unit. There's even some unitys that are multi affinity (the Xenoswarm is the unity you get from harmony, but at the second level they can get a different perk if you also have a little of purity or supremacy). Units go from melee, ranged, siege, naval and flying. Flying has been changed from what I remember from CIV5, they can't leave the city they are currently attached to, wich makes them a very powerful unit that is limited to their range.

Instead of just settling a new city you first build it as a outpost, in theory this sounds different from CIV5, but it isn't, you will only have a little delay before getting the city to work, 5 turns more or less. City management is exactly the same as in 5 from what I see. You can build tile improvements, buildings, assign specialists, create wonders, convert a resource into another and so on. The one thing that is different is how the game was nerfed regarding resources. In CIV5 I would build roads in every tile in my cities, now the money (it's called energy like in AC) is a lot more hard to come by, basically because the whole game is more slowed down, it takes more turns for workers to create things. And that's amazing to me, makes you think more. And now instead of happiness you have health in your city, so there's no more luxury resources.

This is the part that made me feel frustated, it's same as CIV5. It's actually worse if you take into consideration that now there isn't anymore luxury resources, only strategic ones. So you can only trade for strategic resources. The rest is exactly the same, even the text in the buttons are the same.

Now we have a tech web instead of a tree. It has branches and leafs. To reasearch a leaf you must first reasearch the branch. Some leafs give you affinity points, so you will probably get some affinity from another path at some point. But it works so wonderfully well that I feel that going back to a game of CIV5 will be painful. Because it's a web you can ignore certain techs, you don't need to reasearch everything, it's so open I find myself forgeting to get some units because I was focused in another area. It looks like there's less techs compared to CIV5 but they all feel more useful.

Orbital layer:
A very nice new addition, you can launch satellites to give you temporary bonus or even attack enemies. This helps when you see that you are starting to lose money and don't have time to create more tiles to produce it, just launch some solar sattelites to give a little more time to fix the situation.

Covert ops:
I wouldn't say this is a upgrade to the old spionage system, this is a new system. You use your spys much more actively in this game. You can ask them to steal money, steal techs, attract huge alien worms to cities and so on, but unlike in CIV5 where you just wait, here they can get killed by the other faction spies, they can suceed but get caught in the process. And you can't just go to a city and begin stealing techs or troops, you need to raise your threat level first, set a network and begin stealing things from the first levels until you can do more important things.

This is nothing like I thought it would be, it's actually meaningful. It gives you great bonuses for completing them. Some of them have a good backstory too. I got one where a ship crashed in the planet and when I went to investigate there were heavily modified humans from another planet settled before the one I was. I got the choice to either accept them in the planet or kill them on sight, I let them stay, them another quest showed so that I could either give them shelter (+1 population in the capital) or let them be on their own (a station appears, more on that later). Beyond this there's building quests, (that aren't really quests, I think they need another name). Every building that you construct for the first time gives you one, and you need to choose between two options. The outcome will affect every other building of the same type. You can get bonus like more hit points from a defense system or make them have no maintenence cost.

The replacement of city states, but instead of being min civs they are now only trade routes. You can destroy them, the AI love to, but I don't see a reason to do it, it only gives you some money and another resource, they are better working as trade hubs.

Trade routes:
Since resources seem to come slower, trade routes are something you will not want to miss. But they are the worst thing in the game. Why? Because when you trade convoy is back from a route it will ask again wich route you want it to do, and they come back fast, so you will spend a lot of time searching through countless trade routes wich one was the previous, the game does show it, but it's very hard to notice.

The same as CIV5, move, attack, kill, level up, die.

A hurtful alien poison, that plagues almost 50% of the map. With harmony you can actually be healed by it after you get a certain level or a certain tech. You can even use it in your favour. Pretty straight forward but a nice addition nonetheless.

Starting a game:
We no longer have a wide range of civs to choose from, but this is made up for the amount of customization the game has and the beginning bonus you choose: sponsor (basically the civ), colonist types, spacecraft, cargo. take a look at it for yourself. This really impact the early game. And mid game you get to choose the affinity wich is what change the game the most.

Final verdict: if you want a sequel to Alpha Centauri, don't get this game, you WILL be disappointed. If you come nitpicking for CIV5 elements you get a lot them, because for ♥♥♥♥'s sake this is a civilization spin off game. Buy the game if you want the same CIV you already know how to play set in a futuristic world with some very good twists. Only buy it if you can get behind these facts.
Posted: October 25
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4 of 4 people (100%) found this review helpful
4.7 hrs on record
Picks up from Civ 5 and goes beyond Alpha Centauri.
Posted: October 25
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4 of 4 people (100%) found this review helpful
1.5 hrs on record
Summary: It's really more like Civ 5 and a half.
(I am disappointed, but can't vote down because Civ is one of the best games ever. This is still an above-average 4x)

I'm only a few hours in, but so far it's really not very different from Civ 5. It feels like they reskinned it, added some new graphics, and a few new ideas.
*The interface is ulta-modern, and a little more clunky and difficult to use than Civ 5.
*The diplomacy is exactly like Civ 5 except the leaders are less interesting.
*City states are the same. Barbarians are now aliens.
*Only thing that is really new is the culture/specialization options. They are interesting and will take some time to explore.

If you are a die-hard fan go ahead and buy it. If you have put less than a couple hundred hours into Civ you should wait for the first expansion pack.

These future humans are f-ing boring. The special moments in Civ V are when you get nuked by Ghandi, or slapped in the face by Catherine the Great-- that doesnt work with these bland future leaders.

Please make the first expansion pack have REAL ALIENS.
Isn't that the entire point of space civilization? (Want to make this different and better? Include a Cylon/Borg/Zerg invasion mode in the expansion pack -- last person to be overrun/assimilated wins. That would make this fun and a lot different from Civ V.)
Posted: October 24
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4 of 4 people (100%) found this review helpful
4.3 hrs on record
Beyond Earth has a great setting and some very interesting ideas, however it's VERY similar to Civ V and just has a feeling of being incomplete (like only having 8 leaders). Also some parts are just confusing like the "web" shaped tech tree. It's a cool idea but they really need a tutorial to show some possible paths.

I "would" recommend Beyond Earth, but only when there's a sale or some DLC is released.
Posted: October 25
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4 of 5 people (80%) found this review helpful
18.1 hrs on record
A B- game from a AAA publisher. It's like a bad Civ 5 mod. There is no polish to this game. Building the wonders is unspiring. All the voice acting is done by one person regardless of who the quote comes from.



The interface is extremely lackluster, with very poor choices about how to navigate through menus. Even the menu design itself looks boring. All the icons are flat puesdo-gray scale images that would look better on a mobile app than in a AAA game. The trade route interface does not sort to maximize by science, energy, food, or production (as it did in Civ 5) and every 15 turns you have to renew each trade route, which becomes a huge time waste when you have 4 trade routes per city in the mid to late game. Trying to send people through the earth domination gate requires you to send military units one at a time for ~20 turns or so. This is a super frustrating experience.

This bad UI is pervasive throughout the game. If you highlight the technologies based on a certain type, you can't select anything else but the ones you've filtered by, so you have to go back and unclick it.

Moving a spy around requires multiple clicks through submenus when it should just be a single one.

The workers seem much, much stupider than the ones in Civ 5. I've seen them get stuck multiple times while multiples are automated near each other, and they will bankrupt you with the -6 maintence improvement if you don't watch them. They also don't proiritize maglevs at all, which are just railroads from Civ 5.

This is probably one of the most interesting, and equally dispapointing parts of the game. The satilletes come so late in the technology tree, and have such limited effects, that there are no interesting choices in boosting your production with them. You also can't stack them in any way.

The combat is actually less interesting than in Civ 5 which is pretty painful. I don't know how you take a step back here. There are less units, and you can only upgrade them by researching one of the three foundational systems, and then you upgrade all of them exactly the same way.

The web tech tree is definitely a better setup than the linear one from Civ 5, but because of the three paradigms, it's much less expansive than it looks, you're virtually forced to pickup useless technologies because they happen to have a paradigm increase on them, which is super frustrating.


Wonders have no visible improvement on the city. Energy and health are just money and happiness. The three paradigms of Adaptation, Purity, and Improvement are super boring. There's nothing interesting about them compared to the society alignments of Alpha Centarui.
Posted: October 25
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5 of 7 people (71%) found this review helpful
15.4 hrs on record
I am loving every minute of Civilization: Beyond Earth! Honestly, it changes just enough to give a fresh experience while still remaining true to the series. The art and music are atmospheric and wonderful and the writing is superb! (I've spent hours browsing the Civilpedia. Reading about every tech you research and thing you build really fleshes out the narrative which draws influence from both popular and classic sci-fi; Everything from Asimov and Dune to Battlestar Galactica.)
On the gameplay front, after 2 full games I would wager that Civ:BE is already more balanced than Civ:BNW and knowing Firaxis we can expect plenty of patches to fine tune and improve everything. Wonders aren't as important and neither are the City State equivalents which are welcome changes. The affinity system is not only intriguing, but also removes a lot of the tedium from maintaining the military.
On launch day I've noticed a few minor bugs but again, Firaxis is known for fixing their games post-launch. With how complex Civ:BE is, I'm actually surprised it works so well. I could see people being a bit overwhelmed with the new "tech web" but take heart; It comes with some handy filters and quickly becomes second nature and the non-linear progression gives players a lot of freedom to develop their own strategies and customize their Civilization.
Ultimately, Civilization has always been much more than a strategy game. It has told a story and Civ:BE successfully shifts genres from History to Sci-fi while still keeping the exciting and optimistic flavor that is and will always be Civ. Civ:BE forces you to think not just strategically, but philosophically. It is addicting, intelligent and beautiful.
Posted: October 25
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5 of 7 people (71%) found this review helpful
6.6 hrs on record
It's it good?


Is it as good or better than Civ V?


Can it be?

Yes, after a expantion or two.

My first playthrough: I started as the ARC, worker, extra science, and alien hive locations. I was planning to do a purity playthrough with a contact victory, but when I landed I was surrounded by every single alien hive on the planet, so guess who went harmony. Until I got the sonic fence alienes where useing my terretory as a playground. I tured into a superpower with little problem, was able to get a hand full of stratigic resources, health became an issue due to me not getting a tech or two, and in the end I made a giant flower... and won the game... with tweleve aline hives in my terretory, enemies trying to attack me but getting swarmed by said aliens, and my entire terretory covered in miasma.

My thoughts: It's good, but needs more, a lot more. With no 'health' resoruces, health is the new happyness, I was a bit worried and wissing I would improve a tile but the system they have in place works. You build a new building it will start a quest and will let you get a little somethign extra from the building. The trade is a little basic, with no happienss resources, and so is the conversations with other leaders, I miss Civ IV's system. I miss city states, just not a fan of the stations.

Verdict: Wait until the first expansion comes out then look at everything added and decide then, but for now, I'm going back to Civ V... or maybe IV.

Expansion Review: When the expanion/s are released I will add more.
Posted: October 25
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9 of 15 people (60%) found this review helpful
7.3 hrs on record
This game is spectacular. Absolutly in love.
Posted: October 25
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9 of 15 people (60%) found this review helpful
7.7 hrs on record
this is what we expected from fraxis, a new awesome civ/
Posted: October 25
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
You love multipler? Playing with friends?
Forget it. This isn't the game, the multiplayer system found a way to be worst than Civ 5.
Reloads every 30 turns at the beginning and then every 6~10 late in the game. Random disconnects, unbearable interface lag.
Just a great disappointment.
Posted: October 25
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