Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mixed (11,319 reviews)
Release Date: Oct 23, 2014

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Buy Sid Meier's Civilization: Beyond Earth Classics Bundle

Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Buy Sid Meier's Starships and Civilization: Beyond Earth

Includes 2 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Starships

 

Recommended By Curators

"Although its foundation in Civ 5 makes it familiar, Beyond Earth is full of interesting surprises that are pleasantly difficult to master."
Read the full review here.

Recent updates View all (13)

May 18

Civilization: Beyond Earth expansion Rising Tide announced for Fall 2015

2K Announces Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide Expansion Pack

Extensive addition for sci-fi entry to award-winning Civilization franchise introduces aquatic gameplay, an overhauled diplomacy system, hybrid Affinities and more!

Join the conversation on Twitter using the hashtag #RisingTide


New York, NY – May 18, 2015 – 2K and Firaxis Games today announced Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.

Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.

“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”

“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”

Key features of Rising Tide include:

• Building floating settlements and accessing natural resources hidden beneath the seas of the alien planet, while alien beasts with unique abilities inhabit the water and challenge players in distinctive ways;
• Shaping the diplomatic landscape by upgrading traits, changing diplomatic relationships, and leveraging the benefits of your allies, all with political capital;
• Unlocking a dynamic set of Diplomatic Traits while activating different combinations in response to the changing world;
• Playing as one of four new factions, including the Al Falah, a group of nomad explorers descended from wealthy and resilient Middle Eastern states;
• Investing in multiple Affinities to unlock hybrid Affinity units and upgrades for the first time;
• Collecting and combining alien relics via a new Artifact System that unlocks powerful benefits;
• Exploring one of two new biomes, Primordial world, an untamed biome rife with volcanic activity and indicative of a chaotic landscape still forming in the new world.

Sid Meier’s Civilization: Beyond Earth – Rising Tide is not yet rated by the ESRB and will be available for Windows PC in fall 2015 for $29.99. For more information on Rising Tide, please visit http://www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

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March 30

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

36 comments Read more

Reviews

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

Features

  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    Minimum:
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Helpful customer reviews
197 of 261 people (75%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: January 9
1/9/2015 - Currently, this game has little character.

I played it for a while and then wanted to go back to Civ5.

This will likely improve as new expansions are added, and you still have a feeling of "one more turn..." but there is very little satisfaction in defeating an enemy or completing a wonder, as everything feels bland and the same.
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115 of 149 people (77%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: January 9
Really boring game, and this is coming from the guy who spent hundreds of hours on civ 5.
)Multiplayer is glitchy
)Beat it once;I didnt feel the urge to do it again like with civ 5
)This game was way too hyped up for its own good
)The UI goes for the futuristic and minimalist approach but imo doesnt really work well
)The terrain is boring- pretty much everything is grey
)I especially hate the new diplomacy screens. In civ 5, you had the grand courtroom of Rome with beautiful statues; Atilla's tent stocked with weapons; India's peaceful seas. yet here you have just a leader speaking half english half native language in the middle of your screen, and as a native hindi speaker kavita really ♥♥♥♥♥♥ me off , with my general consensus being 'PICK ONE ALREADY STOP SWITCHING BETWEEN LANGUAGES'
)The Alien's are really annoying and useless. They're either everywhere and you cant do anything without getting smashed, or you're so far ahead they're irrelevant. There's no progression or middle ground.
)The tech web is really annoying. You either beeline for an expensive tech than clean up useless techs that dont really do much or pick a bunch of small techs and get left behind
)The ♥♥♥♥ing wonders. God. Half the time you cant even tell if thats a building or a wonder you're researching.
If you havent played civ 5, picture this
In Civ 5 = Beautiful oil painting depicting the wonder you built, grand music playing, A historical quote that relates to your wonder and a description of what it does
In Civ 6 = You get a blueprint of what you built.
)This one is really opinionated, but I prefer the soothing deep voice reading me a historical quote I never knew about rather than some woman half heartedly speaking some lines.
)Game winning screen is not satisfying at all. Before you had an oil painting of your victory type (which is still here tbf), a quote stating your greatness read by a calming voice, along with demographics, a score comparison to historical leader and a map replay. In this game its just ,you won. Yay. Cool.

Rant over.
Sorry if I come across as a bit of an ♥♥♥, I blame the fact that this was something I was excited for over a year and it fell flat on its face.

TL;DR buy civ 5 in a sale and wait for DLC to save this game.
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87 of 114 people (76%) found this review helpful
9.1 hrs on record
Posted: January 15
Having played a game of this over the free weekend I have to say that while it is good and fun I agree with everyone else that this is a lot like Vanilla Civ 5 was, wait until the expansion packs to come out because its still really lacking. There's a lot of potential in this game that could be fulfilled in expansions and there's already some nice improvements over Civ 5 (Big one being that the AI doesn't instantly hate you for the littlest thing and positive relationships are easier to maintain) so its definitely worth keeping an eye on. I will most likely pick this game up when the first expansion comes out (Or gets really cheap) and I will also probably change this review, but for right now I would only recommend to play this game during the free weekend.
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46 of 57 people (81%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: January 16
I am passionate about turn-based strategies like civilization, master of orion and galactic civilization series. I spent hundreds hours playing all of them. If you have similar taste - DO NOT BUY this game. It is not ready.

Civilization BE is more like civilization 5 DLC, not standalone game. It looks like Firaxis/Sid cheated on you changing planet texture and research tree (stealing idea from endless space, huh?). They added satellite units, outposts, miasma and changed tech tree but, in general, it is civilization 5 with renamed unit/buildings and completely same mechanic. And, frankly, they cut off many nice things civlization 5 has, probably, to sell them as an additional content.

I also personally expected new, modern Alpha Centaura. People who played original game would understand me. But it's not Alpha Centaura. You don't have terraforming or underwater cities here. There is no prototyping. No aliens race. Many things that stuck in my mind for years from my childhood are missed here.

Pros:
+ new civilization look&feel

Cons:
- cut version of civilization
- not even close to original Alpha Centaura
- unjustified very expensive

If you didn't play civilization 5 you might like BE. If you don't see original Alpha Centaura you won't probably miss it. But if you have a choice what to buy civilization 5 or civilization BE - grab civ5, it's much better now. I don't say here that BE is a bad game, no. I say that this game is not ready, it requres a lot of DLCs and your money, of course, to make it a civilization 5 level.

There are many good games I can play and wait for years until they release all DLCs, make complete pack and puch it with a good discount. Save your time and money and enjoy playing cool games!

Thank you for reading,
VPSnake
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37 of 45 people (82%) found this review helpful
126.8 hrs on record
Posted: March 19
Alright, here is the lowdown.

I had been anticipating this game since it had been announced. I also had played a bit of alpha centauri, so I was interested to see where this game would go.

The Good:
- Some of the issues with 1UPT have been solved. I am still not a fan, but floating units helps you siege cities easier, which as somebody who has 500+ hours in civ (playing emperor/immortal) I appreciate this greatly. This effect comes in more late game.
- Cities don't get built instantly, which is great. I think we can all agree that it is annoying when you are 1 tile away from a settler who makes a city right before you get to him, and now suddenly, you have to come back with an army. Instead, they have an outpost, which is far easier to assault. This prevents the computer and other players from making low-risk, high reward cities all the time. They have to actually consider where they are building this outpost and defending it.
- The Tech web is very unique, and doesn't really force you into one direction. (although skipping out on spy tech at the beginning is truly shooting yourself in the foot)
- This game has FAR MORE depth than civ V did at release, and still more depth than CiV V after Gods and kings.
- Aliens are interesting in that they can be passive, or aggressive depending on how you deal with them. (This could use some more fine tuning. (Simply having Green, Light Green, Orange, and Red as aggression markers is not enough, give us more tiers, we need to be informed of exactly how much they feel aggressive to be able to act accordingly)
-Tier bonuses within the Virtue tree allow you to go accross the tree as oppose to just choosing one, and being forced to stick with it.
- The spy system is far more relevant than in Civ V, and cannot be ignored completely. This could be improved further though. (They could give you more choices of what to do)
- The three different ideologies are awesome, they all go in their own path and have their own playstyle. Unfortunately, in Multiplayer I inherit the Ideologies of my allies, which makes no sense to me. I think there should be an option to turn this off at least.
- Runs almost as well as Civ V.
- The technology announcer is a woman, unfortunately this means Civ Guy's voice is gone. So you don't get to hear him tell you "You have discovered COMPASS" Kinda sad, hehe, but I love the woman's voice even better.

The Bad
-Totally uninspired maps. It seems like the concern here was that players wouldn't be able to understand that a land is fertile unless it is a green grass land. Come on Firaxis, I think we are smarter than that, or else I don't think Civ would appeal to us.
- The landscape is completely like a re-colored Civ V, and is far too afraid to venture into sci-fi at all. It tries to hard to provide us with an easy way to understand the game from the first time we pick it up, and make us feel at home. Unfortunately this causes the land to look incredibly bland, and the color pallet is horrid, it is green, purple, and brown.
- Both of these issues come from the conservative approach that they seem to have take for this game, Make it easy, simple to understand. They were afraid to take risks, FAR too afraid. Look at alpha centauri, they were bold when they made that game, that game had personality; which leads me to my next point.

- I play this game, and I don't really see any type of personality to it. It is a blank slate, just a video game on a screen, no story, no basic theme. They tried to give you the idea that you lead your own future, but instead it just feels like they didn't give the game any spirit. (Maybe adding more themes for each ideology, and unique buildings would give you more of a feeling that your nation has become unique. ( A good example of this is Civ V, when you played civ you feel like nations strive for glory, and we look at the accomplishments of civilizations. In Civ BE it feels like you like land on a planet, and they tell you. OK, go tell your story. (that's it...)

- Teching up in the beginning is VERY SLOW. It pick ups rather fast once you get to the mid late game. But at the beginning, MY GOD, it is slow. I usually play standard on CIV V, but this feels 3 to 4 times as slow when it comes to teching. Maybe the way the game was designed required this, I myself am not sure if I buy this.

- The 1 UPT, although somewhat improved, is still an issue. This issue could be solved if they allowed siege units to fire above hills/forests. I guess they forget how to do that on the way over to Alpha Centauri... Seriously, I understand the distinction between Realism, and gameplay. But let my damn artillery fire 3 tiles away, even if it is for reduced damage. This will open up options for people, maybe let you have elongated sieges. Whether this is for gameplay purposes, or realism purposes, i don't get why artillery fire only 2 hexes away in the beginning.

-Religion is gone. I for one understand why this isn't in the game YET. But it needs to make a re-appearance, this was an aspect of the game that gave Civ V depth. This may have been cut because of the 1/3 rule they have at firaxis. From game to game,they removed 1/3rd of the freatures, and replace 1/3rd. They are so afraid to overburden us with features, but guess what Firaxis? If you want us to stay fans of your game, you have to add a bit of depth(as our mastery increases), or else your fans get tired of your games.

- The map packs aren't distinct, i can't really even remember which one looks like when looking at the map list. I know they have to consider balance when making maps, but these maps have very little to nothing unique about them. At least change up the color pallet, make us feel like we are on a different planet. I just feel like we are on a different version of the same planet every single time I play.
- The wonders make no sense, and aren't even drawn out. It's like they expect you to fill in the colors with your mind. Just have one of your awesome artists draw up something futuristic and awesome. We don't need to fill in every single part of the game with our imagination, give us a base idea or image to work with. Not the quickly drawn up blueprint of a wonder that wasn't even explained properly.
- There is very little Alien diversity. I think there are about 4 aliens, and they are the same 4 in every single map. (2 water aliens for a total of 6) Still, it isn't enough, they should vary, they should be part of the equation when you start the game.
The suggestions

- Give us an intro for each victory, that would be awesome, and help build the "story" that Firaxis wants to help build in our minds.
-Give us more uniqueness for each Ideology.
- Provide us with more ideologies in the long run.
- Bring back religion, and add some depth to it if possible. (Find a way to make it work.)
-Please...Please, please... re-work the maps, they look terribly boring, the color pallet is horrid, and they are the opposite of inspiring.
-Bring some scifi into this, give us farmable deserts, habitable mountains, ocean cities, floating cities. Give us something original, ANYTHING. Make us dream of the future. I believe Firaxis can achieve this while keeping the game balanced.
- Bring randomized aliens into the game. Have a type of alien species that spawn randomly at the beginning of the game. Depending on what it is, you can adjust your strategy.
- Extend the benefits and possibilities that you have when you go beyond level 13 of an affinity. Let it change our civilization even more, and maybe give more benefits.

All in all, the game is good, pretty good, but not great. It needs something more, and it needs to be daring.
The hours speak for themselves : Civ V (500 hours) Civ BE 54 hours

I recommend this game based on the fact that this game is good enough, and I believe firaxis can fix most of their faults. I doubt they will fix everything though, only time will tell.
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