Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews:
Mixed (230 reviews) - 55% of the 230 user reviews in the last 30 days are positive.
Mixed (15,507 reviews) - 52% of the 15,507 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Buy Sid Meier's Starships and Civilization: Beyond Earth

Includes 2 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Starships

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Includes 3 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Civilization: Beyond Earth - Rising Tide, Sid Meier's Civilization: Beyond Earth Exoplanets Map Pack


Recent updates View all (18)

May 11

Take One More Turn in Civilization VI

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

81 comments Read more


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
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Mixed (230 reviews)
Mixed (15,507 reviews)
Recently Posted
( 467.5 hrs on record )
Posted: July 28
Great visuals, atmosphere and premise. Only problem is replayability. They clearly didn't devote the kind of resources they do for CIV. I really hope they come back to this game and realize it's potential.
Helpful? Yes No Funny
Mr. Ghost
( 58.1 hrs on record )
Posted: July 27
ever since the new patch, absolute garbage and i would like my money back! this game when playing AI at a higher dificulty is like programing and you constently get the same error even tho you fix the dame thing multatueds of times. Asulting the same city 5-6 times just going back and forth with the AI is not what i see as realistic, more so like something i would see on a playground in grade 3. one word discription "GARBAGE!"
Helpful? Yes No Funny
( 6.7 hrs on record )
Posted: July 27
Helpful? Yes No Funny
( 10.3 hrs on record )
Posted: July 27
is it worth the money when its on a steam sale to play a couple of saves with, yes.
Is it worth full price? hell no.
If you're looking for a good civ game get the complete edition of civ5 or just wait for civ6, this just doesnt do it for me, all be it i dont have any of the available DLC
Helpful? Yes No Funny
( 201.6 hrs on record )
Posted: July 26
I really like this game but for some reason it hasn't been able to work properly on my computer in the last month or so. When I try to run it it has the selection AMD Mantle and if I check that or not then it just goes away and then it displays the same pop up in about 4 seconds.
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: July 26
Buy civ 5 insted

thei used the same asets as civ 5

beter mod com to
Helpful? Yes No Funny
Shot of Cinnamon
( 129.6 hrs on record )
Posted: July 26
Sucked out 200 hours of my life.. thank you Sid M.
Helpful? Yes No Funny
Martin Pucara
( 24.8 hrs on record )
Posted: July 26
Good game, it is simply a Civilization out of the Earth. Anyway I doubt it is worth if you have Civ V except if you like to change the scenarios and some other things, basics are the same. I like it, no more.
Rising Tide seems to add/change very interesting features, but I haven't tested it.
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: July 26
Product received for free
Disappointing as a Civ game.

It brings shame in the category of Civ game.
Helpful? Yes No Funny
( 4.3 hrs on record )
Posted: July 25
I Bought This Game Because It Looked Promising And I Loved Civilization 5, And It Was On Sale For 75% Off. I Can See Why Some People Have Described This Game As A Mod For CIV 5, With Many Aspects The Same And Not A Whole Lot New, However I Would Consider This Game A Completely New One (Or At Least Another Game In It's Series). The Additon Of Native Aliens Provides Much More Diversity Than Barbarians, And You Have An Option On Relations WIth Those Nave Species (Wildlife) Unlike With Alwyas Hostile Barbarians In CIV 5. The Major Change Is The HUD (Research Screen, Etc). Overall The Changes In The Game Range From Small To Large, And Makes The Game Semi Different From CIV 5.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
22 of 26 people (85%) found this review helpful
Not Recommended
51.7 hrs on record
Posted: July 15
This game requires the Rising Tides DLC to be truly worthwhile. It can be fun without it too, but it depends a lot on your expectations and how much you're ready to spend on a game for hours played. The AI/politics play in this Civ titles is very lukewarm compared to the main series, and while the victory conditions are somewhat less varied due to being mostly tied to the affinity system, they are better designed than in any of the main series games in my opinion. Other than that it's basically Civilization V without any of its gameplay perks like interesting and unique leader abilities, or great design of technology and social policy progression.

The DLC makes Beyond Earth stand out as a full-fledged Civ spin-off with its own unique diplomacy system, quest system (better than both Civ IV random events or Civ V city-state questing) and innovative naval play. If you already own this game or are able to find it with a great discount, I recommend only playing it when you can find the Rising Tide DLC with slightly reduced price tag. The vanilla Beyond Earth is not worth 40€.

tl;dr: Buy Rising Tide if you own this game. Skip if you don't.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Not Recommended
65.8 hrs on record
Posted: July 17
I came back to Beyond Earth after a long time away and I wish I hadn't. Hours of my life I'll never get back.

The bottom line is that this game is a total failure of imagination. It's a simplified conversion of Civ 5, with its systems dumbed down, its graphics homogenized, and its tech tree replaced with a web filled with Star Trek technobabble.

Ultimately the simplification of Civ 5 to make Beyond Earth is a very minor concern compared to the elephants in the room. It plays like its older sibling. It's systems are slightly modified, some for the better, some for the worse, but ultimately the actual gameplay of Beyond Earth is fine, or at least not worth criticizing.

But ugh, the writing and the graphic design.

The technobabble is the worst part. Few of the technologies, buildings, or wonders make any sense. This is a major problem in a Civ game, because they are what makes a Civ feel like you are accomplishing something and not just mashing buttons and wasting hours upon hours of your life. Researching Literacy and building Libraries and eventually a Great Library resonates with players. We all know what that means and what impact it is likely to have on our civilization, and that makes us feel like we're getting somewhere.

But researching Protogenetics or building a Gaian Well leaves you hanging in a very real way. What does a Tectonic Anvil do? Why do I want one? How does it help me? What does it even look like? The new web-like tech tree gives players a lot more choice in how they develop their civilization, but the choice feels meaningless because it has no emotional weight. I'm reminded of the famous debacle over Mass Effect 3: "Pick a color for your ending." There's no green in Beyond Earth, they made it yellow instead.

I realize that this might seem like I am picking nits, but I'm not the only person who has noticed this effect. Read a few other negative reviews, even professional ones, and you'll see the same concerns. A tech tree full of meaningless jargon really undermines a lot of what makes a Civ game feel satisfying.

The technobabble is particualrly unforgivable, in my opinion, because I've always felt like Civ has a mild educational tone. But some of these things in Beyond Earth have names that players might mistake for real-world science, and they are not only fictional but are active misinterpretations and misrepresentations of important scientific concepts. All of the science in this game is garbage.

I wouldn't criticize most video games on this point, but I held Civ to a higher standard. It's like Firaxis made no effort at all to create a believable fiction around this nonsense. Here are two of my favorite quotes:

"However, if we reverse the polarity, it will decrease the ultrasonic circumference, allowing the fence to become mobile..."


"Bionics are part of the future, this we cannot ignore. If we ignore it, it will consume us."

WHAT? Also, serious negative points for grammar and composition, Firaxis.

...There's a real winner in almost every paragraph.

The game has three graphical tilesets (four with the expansion), which seems like an upgrade from Civ 5's "boring" Earth tileset, except that they're actually all the same tileset, just palette-swapped. What's worse is that the predominant color of the palette is pervasive, like a universal color filter, so it is impossible to tell anything from anything else, whether it is a hill, a desert, tundra, or a flood plain. Again, the expansion tileset is better about this but they didn't fix the other three.

The game's approach to color overall is a disaster. The alien species that overrun the map have green icons when they're calm and pass through yellow to red as they become more agitated. Whoever thought this was a good idea needs to go back to interface design school. What's more, many aliens share the global palette, so they blend right into the scenery. On a similar note, the game's tech tree is so samey that someone actually wrote a mod that does nothing else but better differentiate the icons in the tree. This casual disregard for player understanding is everywhere in Beyond Earth.

I really wanted to like Beyond Earth, but even after all this time, Civilization: Alpha Centauri is still the superior game. If you're looking for a more modern experience, also consider Endless Legend. Civ 5 is perfectly serviceable if you're not married to the sci-fi theme, and Civ 6 is right around the corner. But Beyond Earth is one to skip, unless you are a truly rabid fan of the genre, and Civ in particular.


"Upon the discovery of retroviruses and reverse transcriptase, research accelerated phenomenally and in short order introns were unlocked, giving scientists the ability to engage in RNA splicing, the first step in the field of protogenetics. In RNA splicing, the introns are removed and exons joined – genetic engineering at its most basic level. Since RNA conveys the genetic information that directs the catalytic biologic reactions at the cellular level, modifying these can dramatically alter the function and/or operation of an organism. While some colonial geneticists focused on the DNA strands in efforts to engineer new species, others sought instead to modify the already existing ones through protogenetic RNA manipulation."

Ugh. Just... ugh.
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15 of 21 people (71%) found this review helpful
94.7 hrs on record
Posted: July 9
Sid Meier's Civilization Beyond Earth + Rising Tide DLC

Being a huge fan of space exploration and sci-fi fantasy games, Sid Meier's Civilization Beyond Earth fits my taste perfectly. It has enough new content to feel fresh, while also keeping the familiarities of the series at heart.


+ Gigantic tech web where you can research new upgrades for units and buildings, which grant affinity points. These points further your progress in a particular affinity - purity (human focused), supremacy (machine focused) and harmony (alien focused). Each affinity has unique combat units and a different appearance for said units. With the addition of Rising Tides DLC, you can create hybrid armies with multiple affinities.
+ Many victory conditions exist, from domination to contacting aliens and liberating humans on earth, to name a few - so you'll get multiple playthroughs.

+ The introduction of artifacts and research pods at the beginning of the game is great. Sending explorers to derelict settlemens, sunken colony landers, crashed satellites, alien ruins and more results in the chance to discover rare artifacts. Such items give either an immediate benefit or can be merged with eachother to produce a powerful building schematic.
+ Graphics are good, considering Sid Meier games are typically birds-eye.

+ I really enjoyed the atmosphere of Sid Meier's Civilization Beyond Earth and how this changed between map types. The terrain detail was superb. Depending on the map selected, you'd have desert or tropics, perhaps a frozen ice world scattered with tiny islands. It changed the way you approached the game and how you felt about it. Variety is important to maintaining interest.

+ Another part of Sid Meier's Civilization Beyond Earth that I thoroughly liked were quests. Small decisions which influenced how you built your nation, which resources you acquired and which affinity you would lean towards. Do you choose to eradicate local alien wildlife or study them? There are probably well over 50 of these quest decisions in the game, meaning each new game can take a new direction.


~ Combat between nations is really fun but not very challenging once you've built a foundation for yourself (even on higher difficulties), it's usually the first 100-150 turns which you struggle in.


- Really hard to find any cons with this game. Extremely solid across the board. The one thing I would say is that the highest difficulty tends to result in unrealistic diplomatic backlashes, where it becomes unbearably hard to manage relationships and you have enemies on all fronts. I was really keen to try and finish this game on Apollo after beating every other difficulty, but it's too much of a chore than balanced strategy. The AI bonuses are so huge it's incredible.

Overall Score: 9/10

Definitely worth getting this on sale.
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10 of 14 people (71%) found this review helpful
Not Recommended
34.1 hrs on record
Posted: July 3
✔This is still Civilization experience, so you can actually enjoy this for some time
✔Immersive music and sound design that perfectly fits the new space setting of the game
✔Overhauled visuals
✔Affinity system allows you to choose the 3 ways to build your civilization: Harmony, Supremacy, This system was perfected in Rising Tide expanison by allowing players to create hybrid affinities.

✘Quests system. A good idea actually, but gets repetitive way too soon
✘No actual terraforming
✘Broken diplomacy. I know diplomacy is not a strong side of Civ series. But in Civ BE it's a complete disaster. AI is too passive. Diplomacy was partially fixed in Rising Tide. But why we should pay for fix?
✘Lazy design of the interface
✘Late game is boring. New type of victories is getting repetitive after the first time

Beyond Earth is the "safe sequel" to Civilization V. If you were looking for Alpha Centauri experience this is not it. This game is such a waste of opportunity. Firaxis could create something bigger than cheap Civ V reskin. And now dev's abandoning Civ BE (no second expansion pack and further updates) and concentrating on Civ VI. This is how they treat their fans, who actually supported them and bought this game.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
170.2 hrs on record
Posted: July 21
At the core, this is Civ series set in the future. If you are a fan of Civilization, and seriously, who isn't, then you can't really dislike this game. It contains enough of the familiar Civ concepts with some newer nuances to make it an enjoyable experience.

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2 of 2 people (100%) found this review helpful
129.6 hrs on record
Posted: July 26
Sucked out 200 hours of my life.. thank you Sid M.
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3 of 4 people (75%) found this review helpful
33.4 hrs on record
Posted: July 16
I had heard a lot of complaints about this game and when it was on sale for about $20 including the DLC I picked it up due to my cousin having already bought it when it first came out and he gave it a thumbs up so I bought it.

This game may be my favorite Civ game to date, but having only played Civs 3-5 I'll let you guys be the judge of my experience. That may be considered blasphamy, but I really enjoy this game. I do enjoy Sci-Fi more than fantasy/medieval type of games though so I fully admit some bias here.

I really liked the tech tree (sorry tech web), in this one. The web feels daunting at first, yet I enjoy it better than the other Civs. Mostly because it feels like, no matter what path you choose you don't feel hopelessly outgunned in terms of technology advancement. Whenever I would play the other ones, if I did it on any higher difficulty level I always felt like my Civilization just figured out gun powder while my cpu compatriots just spliced the atom when I played Civs 3-5. So maybe I'm just bad at the games. But the tech web makes me feel like everyone is close to the same level so you can forge your own path without being left behind because you didn't research a certain tech first and thusly you are way behind. If you really enjoy Civ 5's tech tree this one could be a bit off putting.

I also felt like the game wasn't a drag, you had plenty of places to explore, things you were working toward, but it didn't feel overwhelming. Maybe Beyond Earth is a bit simpler in that respect, but I personally found that nice. The AI and companies/civilizations aren't as memorable unfortunately but in a way I also kind of like that better too. You're an unknown face facing the unknown world leading your people to (hopefully) victory. I guess I can put myself into the game better than playing as Bismark or etc...

I can see the complaints about it being a Civ 5 mod, but the different tech tree/web, the different starting options, and some of the mechanics make me think their complaints are a bit...nit-picky.

Anyhow, if you like the other 5 Civ games, and they way work this one may not be as deep or game-changing as you'd expect. But if you'd like to try something Civ-like but a little different, pick it up on sale.
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1 of 1 people (100%) found this review helpful
51.9 hrs on record
Posted: June 27
I mean, I liked this game, too bad no more DLC because of Civ VI.
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1 of 1 people (100%) found this review helpful
147.9 hrs on record
Posted: June 28
Good to pick up on a sale. Expansion (Rising Tide) is a must.

Good tactics with the combat, but its flavour seems confused and disjointed, creating an experience that is enjoyable, but falls short of the usual Civilization fare.
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1 of 1 people (100%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: July 1
I love the Civ franchise, but this is not a game. This is more of a DLC for Civ 5. I would not reccomend this game, if you can get it on sale, then sure. But paying $40 for this is like buying a $40 DLC. It just is not a good purchase. Civ 6 looks great though!
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