Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mixed (5,146 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
Read the full review here.

Recent updates View all (5)

November 3

How to get your free Beyond Earth soundtrack

While the soundtrack for Civilization: Beyond Earth has been located inside of the game files since launch, many players found the structure of these files, as well as the file format, to be confusing. Following this feedback, we came up with a way to deliver the soundtrack files in friendly .mp3 format, all through the Steam client. So here's how to access the soundtrack files:

1. Open Steam, go your library and right-click on Sid Meier's Civilization: Beyond Earth, then select "Properties"

2. Now select the "Betas" tab in the new window

3. Type in the password "soundtrackplease" (without quotes) into the access code field and click "Check Code"

4. Select the "soundtrack" beta from the pull-down

5. Open up your Beyond Earth directory (default location is [disk drive]:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\) and feel free to copy the .mp3 files to anywhere else on your drive

And that's it! You'll find all 42 tracks from the Beyond Earth OST inside of that Soundtracks folder. All files have been properly labeled and are in .mp3 format, so now you can savor the sounds of Beyond Earth whenever and wherever you like. Enjoy!

42 comments Read more

October 30

An update from Firaxis Games regarding Beyond Earth feedback

Since we launched Civilization: Beyond Earth on the 24th, we've received reports that some of you are having technical issues with the game, in addition to some well thought out feedback on possible balance improvements. We thank you for your feedback and we want to let you know that the team is working on an update to address some of the issues people are experiencing in the game, as well as continuing to make improvements to gameplay and balance overall.

Here is a list of technical issues we are looking to address – (please know this list is not all inclusive and we will continue to track and research issues that are reported).

- Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
- Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
- Investigating crash issues submitted by users, and through Steam crash reporting.
- Adding an in-game option to disable depth of field effect for players that prefer the game without this.
- Ongoing updates to in-game text, tool-tips, etc.
- Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
- Adding "Completed" section to city production menu so players know what they just finished.
- Adding advanced touch controls, gesture support, pen support.
- Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.
- Fixing 2D leader fall-back image support for all graphics quality settings
- Investigating reports of potential multiplayer stability issues

There are also other bugs under investigation. If you’re working with 2K Support, and sending along savegames or dxdiag files, that information is coming directly to Firaxis as well and will help us out. We’ll provide additional details on bugfixes as we verify and correct them.

As you saw during the lead-up to launch, we continue to iterate on design through development (remember the station Adept Blue? It got nerfed a month before launch). As we have done in the past, we will continue to iterate and address issues after launch as well. Our players’ feedback on balance drives the design team’s goals for the game. We’ll have more information on the balance changes as the design team has a chance to evaluate and implement your feedback.

We’ll also let you know more about the timing of the upcoming patch as we assemble more information. Thanks for your patience and continuing dialog with us as we continue to support Beyond Earth.

-The Firaxis Games Beyond Earth development team

201 comments Read more


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
Helpful customer reviews
104 of 125 people (83%) found this review helpful
53.3 hrs on record
Posted: November 17
(Too long to read? This review is also available in video format below for your convenience.)

It's been fifteen long years since Sid Meier has given us the opportunity to conquer the cosmos with Alpha Centauri.

Set 600 years into the future where the earth is on the brink of destruction. The nations of the world send some of their best and brightest into space as a last ditch effort to colonize another planet. With an uncharacteristically utopian view on things, many nations have combined and cooperate with one another. For instance, Australia and Polynesia merge to become Polystralia, America, Canada, and Mexico become the American Reclamation Corporation and the entire continent of Africa becomes the African Union to name a few examples. These alliances take to the stars to begin anew on the wild frontier of alien planets.

Utilizing the core of Civ V, Beyond Earth is a turn-based strategy featuring hexagonal tiles on a grid without unit stacking. The terrain offers benefits in the same way its predecessor does. Mountains are impassible, hills provide extra defense, and rivers are difficult to cross. You start the game by picking a plot of land to build your first city, while each of the tiles offer different bonuses, such as food, production and energy.

After founding your first city, you’re able to explore the alien landscape, searching for resource pods and artifacts for your explorers to excavate. It's here that one of the games’ first alterations comes to light: quests. Players will be given quests to complete and choices to make that help dictate the evolution of your civilization as well as providing additional buffs and bonuses.

Diplomacy is alive and well among these new colonies allowing you to trade with other civilizations, and you have access to all the diplomacy options seen in Civilization V, as well as the inclusion of favors which can be cashed in on later trades.

The Alien life-forms are the game’s equivalent to barbarians albeit a lot stronger. They are however not as aggressive and will generally leave your units alone unless they happen to path towards a tile you’re occupying. This changes throughout the game though based on the Affinities you choose. Also if you go out of your way to attack an Alien or approach a nest, they will become hostile for a few turns. Certain bonuses and abilities make it worthwhile to actively exterminate these pests but later in the game that can become a diplomatic blunder with civilizations that are more sympathetic to alien life.

The Affinities are by far the most unique feature to Beyond Earth. They allow you to specialize your Civilization with a specific ideology. Players who follow the Harmony path will have players synthesizing with their new planet and the alien life that inhabits it. Supremacy takes a page from the cyberpunk playbook with a focus on augmentation and improvement through technology. Finally there is the path of Purity, which focuses on retaining humanity and destroying anything that threatens that. Not only do these Affinities grant you special units and buildings, but they also change the way that other civilizations react with you. Think of it as being on-par with Religion or Political Doctrines from other Civilization games.

The technology tree is also non-linear in this, allowing for you to choose any number of paths which allows for a lot of variety between different civilizations. It did seem like there were a few very specialized paths that were far superior to the others though, as you generally want to amass whatever Affinity you’re going with quickly, as it will immediately upgrade your troops without the need to do things manually like the past Civ games.

This is where the differences in Beyond Earth end though, as everything else is simply re-skinned from Civilization V. Happiness has been replaced with Health, Gold has been replaced with Energy, while food and production remain the same. There are also a lot of things that don’t really make sense, such as having the technology to colonize another planet without having anyway to unveil the map. You’ll uncover the mystery planet much the same way as your primitive warriors will back in 4000BC like past Civ games. The tech-tree also has some inconsistencies such as having to research Physics, Chemistry and Computers despite the game taking place in the year 2600.

All of the units function the same way as well, with the majority of units being melee along with a few ranged, naval, and air units. The fact that naval technology is used at all is a bit strange with hovercrafts only being unlocked late-game. One would think the majority of units would be flying in a time like this while the few air units in the game function exactly the same way as jets from previous Civilization games.

The world in general feels exactly like past civ games, with no option to move on to other planets and what’s worse is that the game seems to have lost any charm or personality that was apparent in other Civ games. Leaders like Genghis Khan, Gandhi, and Montezuma are all replaced with overly polite, boring politicians. None of the civilizations displays any semblance of personality or is anyway memorable. Having a few alien civilizations would have been a great way to add some personality to the proceedings.

Espionage has also been completely buffed and is now nearly game breaking, as spies are now able to stage coup-d’états and take over other civilization’s capitals without any resistance. Should you take a capital, the AI civilizations barely seem to react and will still not declare war on you.

If you were expecting this installment to not have bugs, you would be sadly mistaken as the multiplayer is still barely playable. You’ll constantly be faced with disconnects and crashes where you’ll have to re-host the game. You could of course continue the game and have your friends rejoin you, but that will be at the cost of the AI temporarily taking over their civilization and rerouting all production, scientific research and virtues. Even when playing single player, I faced the odd random crash to my desktop which had me frequently reloading auto-saves.

The game also feels a lot more tedious when compared to past Civilization games as you'll have to babysit trade convoys and orbital units every few turns.

Ultimately, Civilization: Beyond Earth feels like a mod or scenario for Civilization V. It doesn’t stray away or do anything innovative enough to warrant being a standalone title. While the non-linear tech tree, quests and affinity system are welcomed, they allow for some unbalanced combinations. Beyond Earth is also missing many features from past Civ games such as Corporations, Religion, and Great People. Having more meaningful interactions with aliens would have been welcomed as well but the game feels like it was inspired by Sid Meier watching the movie Starship Troopers.

Beyond Earth isn’t a bad game; it just fails to meet the standard set by past Civilization titles and can feel a lot more tedious in the process. We suspect that like its predecessor, Beyond Earth will improve immensely with the addition of expansions but as of now, any cravings you have for space exploration might be better satiated by taking a trip to the theater to see Interstellar.

This review is also available in video format:

+ Affinity system welcomed
+ Has that one more turn syndrome
+ Great Soundtrack

+/- Could improve with DLC

- Multiplayer is buggy and almost unplayable
- Lacks originality, feels like re-skinned Civ V
- Doesn't have much personality or charm

If you enjoyed this review, feel free to follow me as a Steam Curator:
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100 of 129 people (78%) found this review helpful
78.4 hrs on record
Posted: November 13
I am quite dissapointed, I've put hundreds of hours into its predecessors, and was looking forward to another take on Alpha Centauri with updated Civ 5 Mechanics. Here are my opinions after 78 hours.

The main thing I have against this game is it'd linearity despite its attempts to spread the tech tree and offer more varied victory conditions. Its all basically research a few things to improve research generation, then rush 2-3 techs into your main vicory based techs to start building a tedious waiting-game based wonder. This may have been balanced if the AI was made to attack when you're about to win, but it just placidly sits by and lets you win without a struggle, even as global announcements state that "X has built Y!!!", they dont react.

Trade based research generation is very unbalanced, especially in harder modes where the AI has tech boosts. All I had to do was build as many cities and trade vessels as I could and not build too close to my opponents. There is a basic building that makes your trade vessels immune to aliens, allowing you to have far too much energy ($) & research. The negative health (sort of like civ 5 happiness) effects of spamming cities is negligible compared to the benefits of more trade vessels, and once tech gets good enough, you just buy all the buildings with your hoard of money to abruptly fix all health issues.

I won on Apollo -the hardest difficulty- on my first try of it, without anyone declaring war on me.

The game does suffer from not having the bulk of human history as flavour, but that may have been remedied by adding more "sponsor" based flavouring, the logs and encyclopedia were actually very well written, but the game just does'nt present it in either an easily legible or interesting fashion.

I'll check it out after a patch because based on Firaxis' prior games, I know they can make this work, but as it currently stands, I cannot readily reccomend this game. -Nov 13 2014
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67 of 88 people (76%) found this review helpful
25.0 hrs on record
Posted: November 15
One word to describe Civ: Beyond Earth?

Yawn... boring.

Having played and loved every Civ game since the first, I must say this game was a big dissapointment. It is basically a mod of the last Civ release with little added and a lot taken away. There is really no challenge in the game, no... point. You don't ever really have any sense of purpose to the missions and goals other than the fact that it is what you are supposed to do. The game basically becomes a single line path to reach a research goal ahead of everyone else and win. There is no creativity or flexibility in it and ultimately no real purpose. The final end screen sort of sums up the whole game - when a side wins, it just dumps you out of the game. No summary, no evaluation of your performance, and if it is not you who won, no information on who did win. The conclusion is as dull as the game. It seems that even the AI itself is bored and just couldn't be bothered. A bit like playing poker with Marvin the android...

Skip it, go play Civ Revolution - even that was more exciting...
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52 of 70 people (74%) found this review helpful
7.1 hrs on record
Posted: November 13
I was preloading this game before it's actual release and thinking about how much I enjoyed the last two installments of Civilization. Hell I even enjoyed the port to the ps3 to a certain extent (though it wasn't as enjoyable nor did it offer as many roles for gameplay as the pc versions).

Civilization V in the future? Sounds like a great concept. This game was exciting to start up but about an hour into the gameplay, I was bored to death.

With having to re-set trade routes every 20 turns ( times the amount of cargo ships or land trade routes you have.. mine was 3x 5... so I had to re-set a trade route pretty much every turn).

Endless sea creatures... I mean hell, they're not intelligent at all nor offer much resistance unless you're literally one space away from them. There's not even a nest to rid out, they just randomly spawn the entirety of the game... out of nowhere.

Diplomacy was a bore, I had one ally and three enemies, that never stepped foot on my soil for 350 turns (games end). I had to go seek them out for the war they started.

I could continue on but quite honestly, I haven't played this game much past the first two days of owning it.

If I could get my money back, I would gladly accept that trade.
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49 of 67 people (73%) found this review helpful
53.7 hrs on record
Posted: November 14
Here's the thing that haunts me throughout Beyond Earth... the fog of war. How is it that you made it across the stars but couldn't manage to pack a GPS satellite. Every time I play I sit and curse the fact I don't have basic space tech. This game is a half baked after thought from Sid Meier. Uninteresting, not challenging, and overall not that much fun. Most games I've played rarely make it past 300 turns, gone are the days of 900 turn marathons of Civ V. Beyond Earth seems in a rush to get you out the door. The victory conditions are total obscure and meaningless. In addition its clear Sid Meier made this on a shoe string budget, the tech tree is poorly designed and the tech is not that exciting or engrossing. The diplomacy seems to have been lifted from a game in 1999, it seriously antiquated. Half the game the other civ's just sit around and tell you how much they hate you or try to bum resources. You want forge an alliance, have trying to make that happen. When you do win the game you would think they could spring for a least a quick movie of the human race being uplifted to its next evolution. Nope. You get a picture and some ♥♥♥♥ty saying things like were on to the next step. DUMB. What a waste of time and money.
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66 of 98 people (67%) found this review helpful
16.6 hrs on record
Posted: November 14
Some people claim this is a re-skin of Civ 5, but it's not. It's worse than that. Almost everything about this game is worse than previous games. The military units have been reduced to a small handful that automatically upgrade as your tech level rises. The tech web is confusing and hard to navigate. Aliens (the new barbarians) cover the entire map and go from being a danger early game to a frusration late game where they are STILL all over the map but pose no real threat. Trade routes are mandatory because of how powerful they are, yet they are implemented in a very annoying way that makes you choose trade destinations way too often. Health (the new happniess) is badly balanced and from what I've found it's impossible to keep it in the positive numbers if you have more than one city, until late game when your virtue tree bonuses can bring it back up. And playing with just one city in games like this is just not fun. Skip this one, play Civ 4 or 5 instead.
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41 of 56 people (73%) found this review helpful
21.7 hrs on record
Posted: November 14
After spending quite some time with CivBE, I have come away feeling disappointed.

First and foremost, this game is not different enough from Civ 5 to be all that interesting if you have played it. While there are some fundamental differences (the web tech tree being the biggest change), it's essentially still the same game. If you were bored or played out with Civ 5, it won't take long to get that way again with CivBE.

Second, while the endings in Civ games has always been one of the weaker points of the game (I've been playing them since Civ2), this one takes the cake by not only being lackluster, but now also confusing. There is simply too much of the game's story buried in the help section (which you have to manually go and read). Descriptions of the three "paths" you can choose from are not well presented, progression in them suffers from a lack of narration, and the special victory conditions from them are a complete mystery if you don't wan to go into the help files and read what they are. There's an almost complete lack of immersion in the story, to the point where you can actually accidentally progress to the faction victory and not even realize you had done so if you are just working on building your civ. In contrast, this games's spiritual predecessor, Alpha Centauri, has voiceovers throughout giving flavor to the techs you are building, and interludes that pop up explaining the story progression of the game, giving you a clue you were heading in the right direction for a win. CivBE is a decided step backwards in storytelling.

Third, the actual tech and units in the game are boring and unappealing. Wonders are just stat bonuses with random fururistic sounding names - nothing to make them feel wonderous happens at all when you build them. Combat units are just the same as their Civ5 counterparts with different names. In Alpha Centauri, each unit and wonder felt like a unique item, with a purpose. You could customize each soldier or tank with new armor, weapons, and abilities - each unit could be unique, or you could spend the money to upgrade them. In CivBE, you literally get to choose between two options when you upgrade a unit, and all units are automatically given that change - no matter how far away they are on the planet. Your units aren't even color coded to your nation, leading to confusion when invading enemies move into your territory. It's boring, and it's badly designed and implemented.

Lastly, the game is buggy. You can read threads here about how many people have crash issues, or can't run the game at all. I personally have to run the game in a window because my 120hz monitor isn't supported by the game. Not even a "windowed full screen" mode like most games have these days - an actual window mode with a title bar. Given the game is basically Civ5 with a new skin in most ways, for bugs like this to make it into a retail release is inexcusable. Any decent amount of QA would have found some of these bugs, and it's readily apparent that another month cooking would have done wonders for CivBE, but as is the case in so many games this year, getting the game into stores before Christmas was obviously more important to Firaxis than delivering a game that actually runs. To make matters worse, we are several weeks past launch now and there has not been a single patch released.

This game has not just made me sad about the state of games today, but has actually made me vow to never pre-order another game that has a launch date after September 1st. The game devs have no reason to deliver a good game experience to us unless we stand up and let our dollars do the talking.
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55 of 82 people (67%) found this review helpful
14.4 hrs on record
Posted: November 14
I've been playing Civ games since civ I, spent so many hours in them I could have starred the one more turn joke ads they did. This is a Pitiful Mod. Should be worth less than an standar DLC. Tried to play... no engagement at all. Really disapointed...
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52 of 77 people (68%) found this review helpful
59.6 hrs on record
Posted: November 14
Absolutely not worth the price being asked for - it feels like a dull remake that gets boring very quickly alas...
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21 of 26 people (81%) found this review helpful
11.5 hrs on record
Posted: November 17
A grand waste of my money, time, and thought.

Thusfar, I have played 11 online hours and a total of 32 offline hours (recorded with a secondary software since I have no wifi at work) and I can say that I greatly regret this purchase. $49.99 for a game that is, at best, a reskinned Civ 5 with less playable Civs, a confusing tech tree, and very little explanation of what is needed and why the player should care.

As of now, the only redeeming factor for this game is the mod community which adds several new Civs, better wonders, and reasons to CARE about what you do. With this being said, it is a very, VERY sad day in which I say that a game is only decent (at best) simply because of the modding community. Without them, this game wouldn't be good enough to use for toliet paper.

Until 2K starts putting effort into their products, I will continue to share with others how utterly terrible this game is. If you want to waste your money and don't have anything better to do, then you should buy this game. If you enjoy half-baked ideas with very little effort put into them, then you should buy this game. If you like severe limitations and no reason to care about the "important" choices you made throughout the game, then this game is for you. If you enjoy not being able to differentiate terrain types, unit types, or map types, then this game is for you. If you enjoy relying on user-made additions for the game to even be decent enough to tolerate in short durations, then this game is for you.

If you have a lick of common sense, do NOT buy this game until the untold amounts of paid bloatware make this game somewhat entertaining.
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32 of 48 people (67%) found this review helpful
46.7 hrs on record
Posted: November 15
not very polished, multiplayer not working properly
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34 of 53 people (64%) found this review helpful
4.1 hrs on record
Posted: November 14
just play Civ V with mods
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16 of 21 people (76%) found this review helpful
12.1 hrs on record
Posted: November 14
The Tech Tree is a refreshing turn from CIV 5. Yet, the game was not worth the price (around $50) in my opinion. I lost interest after a few games. This could have easily been a DLC to CIV 5. I lost interest in this game really fast. I was never able to connect to an online game, continously kicking me out from games.
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15 of 20 people (75%) found this review helpful
11.0 hrs on record
Posted: November 17
Although the game may be better after a large patch, it is not fit for playing right not.

Civ5 was polished, they worked out what was good and what was not.

Beyond Earth feels very rough and unfinished, with some features either unbalanced, more effort that its worth or just confusing. When people are cranking out a mountain of mods to make the game smoother to play AT LAUNCH, then you've done something wrong.
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10 of 11 people (91%) found this review helpful
35.1 hrs on record
Posted: November 14
Underdeveloped, rushed, impossible to recommend. Easily the worst game in the Civ series so far. Nothing seems to be finished or refined. Here's a list of problems:
- The factions have no personality whatsoever. The faction leaders are nobodies, I can't even remember their names, much less any interesting quotes. I can't even remember what factions are available, they're that boring and indiscernable.
- The buildings, the technologies are filler, they are not carefully thought out.
- The "wonders" are not really wonders - they barely affect the flow of the game, they are uninspiring, and when they are built the screen is just stupid and ugly.
- The affinities are cosmetic, make no difference to how you play your game.
- Same goes for terrain improvements and orbital units.
- The aliens are not "challenging", they're just "cheap"
- Trade: Once you create many trade routes.... it becomes a hassle to recreate them, so I end up just deleting them
- There's not even a proper ending! When you win the game, you literally get a "victory screen" and that's that. No statistics, no nothing
This game is so underdeveloped it is a huge shame, coming after the immense success that was Brave New World, this is a huge, depressing step backwards for the series and not at all recommended.
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10 of 11 people (91%) found this review helpful
19.7 hrs on record
Posted: November 16
I have never written a game review before, but here I felt I had to do it. My main language is not english, so sry for any typos.

I am a staunch Civilization player. I have played all the games and even played Civ1 on a emulator on my computer just for the feel of it.

I have never in my life counted down the days for a game release like I did with this one, and I have never been so disapointed in my life before.

-The game is basically a tasteless reskin of Civ5 (yes it is).
-The AI is horrible
-The diplomatic characters and diplomacy window are/is tasteless and boring.
-The game, characters, civilizations lack a proper background story, to much is left for the imagination.
-Aliens are a moderated form for barbarians (yes they are, just because they get more or less angry at you, dont give them any more personality than barbarians. There is so much more FIraxis could have done with the concept of aliens living on a future planet than this)
-The tech map is a cheap rip off from another sci-fi game, It lacks proper icons and pictures like in other CIV games
-The indian girl reading lines is annoying and considering that all the lines are made up from future great persons make the game really unpersonal to me.
-The auto function for the workers is heavily bugged. THey end up doing the same actions again and again, miasma blocks roads when they could simply build around.
-The trade function on larger games is tedious as you have to chose the same route or new one over and oaver again after a fixed number of turns. There is no function to tell the trade vessel "stay ont hat route, dont ask me again".
-It lacks videos and graphics (hell even the first awesome trailer movies are not included in the game!),
-When you build buildings in CIV 5, you see nice small icons/pictures that represent that building, but not in this game, it looks like Firaxis made their outmost best to do less work on this game.
-When you finish the game, it basically pops up a small cheap painting with an indian girl reading two lines (no stats, no videos, no nothing.. wow.. talk about wanting to play again..)
-The game should have included the Progenitor race returning and the factions having a battle against them or becoming allies with them (but I bet Firaxis and 2K will launch this as an expansion for the sake of money)
-The affinity system gives the game some originality, but it grows old to fast.
-Has no wonder videos or neat graphics, just a simple architect like scetch of each wonder you build.. they could have done so much more visually.. I mean a wonder is a WONDER.. it should really make the player feel that he/she really built something awesome, instead you feel.. I dont know.. disconnected.

Im not saying dont buy and play. Im just saying, dont buy it for the kind of money they want now. Wait for it to go for the cheap, play it a couple of times, then let it rot on the library list. The game is basically an insult to anyone who plays Civ games and should have been an expansion to Civ5 (which it is) and not a single game.

Just saying....
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9 of 10 people (90%) found this review helpful
5.9 hrs on record
Posted: November 16
i havnt played this very much, because i couldnt. i just couldnt bring myself to admit that after 5 good civ games, they finally just gave in and ended it. Perhaps they want to release it, unchanged for the iphone later on. ive never felt betrayed by a computer game before. perhaps im being overly harsh but this ones made me feel a bit emotional.
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11 of 14 people (79%) found this review helpful
0.3 hrs on record
Posted: November 18
Weeks after launch and a minor bug like being able to select the resolution of the game is STILL not fixed. Absolutely unacceptable. I definitely wasted my money on this game.
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8 of 9 people (89%) found this review helpful
11.9 hrs on record
Posted: November 16
Not quite sure where these 9/10 all came from. This game is a poor excuse for a Civilization game. After playing through it for a good number of rounds, I find myself mostly clicking for trade routes, an AI that is as arbitary as it is stupid and a game which feels incomplete.

There is limited stats in game, there are *no* end of game stats and the information that you get presented during the game is a scratch of what you would expect based on previous Civilization games.

Firaxis have a lot of work to do to bring this games feature set into something that might resemble a finished product.
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7 of 8 people (88%) found this review helpful
47.7 hrs on record
Posted: November 15
The Good: You have not bought this game yet and can make an informed decision.

The Bad: While this game does have a few very minor improvements over Civ 5, it is also missing a lot of things from Civ 5. For example, the virtue system is a bit better than the Civ 5 civic choices, but instead of city states, you get stations which are only good for trading with. The enemy AIs have no personality. This is NOT a remake of Alpha Centari, not by a long strech. At best this is nothing more than a mod for Civ 5. The AI is just as dumb and the diplomatic AI makes no sense whatsoever. You might as well not even have diplomacy.

The Ugly: If there was an Alpha Centari mod for Civ 5, it would be a better game in almost every other way.

If you like games like Civilization and do not own Civ 5, then buy it with all the DLC for less money than this game with no DLC. You will get a much better game. I sure hope they fix this game and make it good, but as it stands in its current state (I am not talking about bugs, but game design), its garbage. CIv 5 is a better game in every way.
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