Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews:
Mixed (159 reviews) - 51% of the 159 user reviews in the last 30 days are positive.
Mixed (14,969 reviews) - 52% of the 14,969 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Buy Sid Meier's Starships and Civilization: Beyond Earth

Includes 2 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Starships

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Includes 3 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Civilization: Beyond Earth - Rising Tide, Sid Meier's Civilization: Beyond Earth Exoplanets Map Pack


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May 11

Take One More Turn in Civilization VI

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

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“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (159 reviews)
Mixed (14,969 reviews)
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10,683 reviews match the filters above ( Mixed)
Recently Posted
9.5 hrs
Posted: September 27
So beyond the confusing tech tree (which you will eventually learn your way around) and maybe the lack of leaders (which in turn means you get more familiar with those there are),

I feel this game gets a lot more right than Civ 5, in comparison. The story elements are more - well they are there to begin with.
More customization to your faction beyond your faction's effects adds more depth than previous games.

I very often hear "all the units look the same"... ... ... So did they in Civ 5? Actually they are more diverse here, due to the alignment effect on appearance. Literally all units that weren't special units in Civ 5 looked the same.

The game is less of a wonder-rush. Which in turn is more welcoming to new-comers and diversifies the game. Which is good. I mean honestly there are only 2-3 strategies to win in Civ 5, all which evolves around rushing either Great Library or something else - don't pretend Civ 5 is diverse when it comes to that.

It's also sci-fi. So if you're into that...
Helpful? Yes No Funny
NAOA | Myriad
20.8 hrs
Posted: September 25
Very good game.
I very much enjoyed this game, unlike the game released beforehand.
Sid Meier's Civ V was very good, except for the Submarine physics.
There are no submarine physics in this game.
At least Civ V has submarines...

I like submarines...
But I digress, this is a review for "Hunt for Red October", right?
Helpful? Yes No Funny
47.3 hrs
Posted: September 25
First off, this game is a MUST HAVE.

The design team went all out with this game. As an advid Civilization fan, I bought this on good faith and have not regretted it.

I feel like it is also necessary to add that this game was so good that when I played over 600 hours of this game on my Brother's steam account before I bought it for myself.

o Smooth gameplay
o Tech trees have been revamped. I was getting a little tired of basically the same tech and the same progression in other Civ games, Beyond Earth totally reworked it. You can see every piece of tech and the paths you need to take in order to unlock what you want
o 3 paths to follow, to put it simply you can either choose to be a hippy, a person who hates change, or the happy middle ground. Included with this, the faction leaders will actually update their appearance depending on which path they chose
o Multiple bonus to choose upon creation of your faction. It is no longer as simple as "Well the Americans have these specials". You get to choose a few bonuses in order to further custimize your faction to your play style.
o More choices with buildings. Often when you build a new type of structure, you will be prompted with a narative asking how you wish to use that building. It helps get you fuller immersed in the fact that it is YOUR faction
o The "city-state" feature (which was in previous Civ games) has been improved. assuming you are on a high enough difficulty, they will almost feel like another faction rather than just an annoyance
o Custimizeable units, as you progress down your chosen path, you will gain levels in it. every so often you will be promted to custimize your units. So instead of having to research a better warrior, you just level up your path. With the custimization they change appearance as well as gain much needed bonuses (of your choosing)
o Plethora of different maps. I know Civ games have always had a random feature, however Beyond Earth takes it to a new level. There are SO many different kinds of worlds you can use, each with its own look and feel.
o The terrain, you are on an alien world. They added some new resources and some new environmental harzards that helped make it seem more alive
o Online was smooth without the usual lag associated with the Civ games.
o The difficulty settings were better. In previous Civ games it seems like you went from super easy to Dark Souls hard SUPER fast. Beyond Earth doesn't have that problem. There is a clear progression and will help new (or old) players get more comfortable while remaining challenging

o The game did crash on me a handful of times. It never crashed during the game though, just when you boot it up (all it took was to close the game and then relaunch and it worked)
o The tech tree can be REALLY confusing at first. It is a little much. I played my first game for about 20-30 minutes before I had it figured out though
o I found it ALOT harder to solve issues with diplomacy in this version. If you do not follow the same path as them, they hate you (or so it seemed like)

In the end the pros more than outweigh the cons, and honestly the cons were more me being nitpicky

10/10 a MUST HAVE
Helpful? Yes No Funny
654.1 hrs
Posted: September 25
Has its flaws, but still good overall
Helpful? Yes No Funny
27.8 hrs
Posted: September 25
More of the same. Nothing innovative.
Helpful? Yes No Funny
23.9 hrs
Posted: September 25
This game seems like someone asked Sid Meier if they could make a game for a school project. It's as though nothing was thought out in the game design. Think of this game more like a MOD for Civ V. Which is really is. There is nothing unique, ground breaking, or memorable about this game.
In fact, you will play it hoping it is fun... when it ends up being a flat, lifeless game that has no depth or content. Everything seems rushed and shallow.
I cannot recommend this game. In all honesty, this game has tarnished the Sid Meier name. From here on out, I will NEVER quickly rush out to buy a game with Sid Meier's name on it. Sorry Sid... you were once my favorite game designer, and I, your most loyal fan.
Helpful? Yes No Funny
2.8 hrs
Posted: September 25
Its not a good game
Helpful? Yes No Funny
58.7 hrs
Posted: September 25
I like this game. Its almost same as Civ V but "some thing new". I played CIV since it first CIV I. Agree i mostly enjoy the Vth civ but this one is still good. Cant say its bad. It maybe could be bit better, but recomending :)
Helpful? Yes No Funny
11.8 hrs
Posted: September 24
This game is pretty interesting but I'm not sure if I'd play it again.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
141 of 154 people (92%) found this review helpful
4 people found this review funny
Not Recommended
163.6 hrs on record
Posted: August 28
This game was an ambitious attempt to revitalize the general form of Civilization V. On a theoretical level the game had the right ideas; more compelling 'story' elements to individualize your civilization, relevent and distinct cultural tracts that can intermingle, non-colonist NPC units that are more relevent and engaging than barbarians, and perhaps most importantly, the asymmetrical nature of the single player (the player starts before other NPC colonists do)- all that on top of art direction that implied futuristic societies steadily expanding.

It falls significantly short of the goals it sets for itself, however. The story elements feel too much like branches from a tech tree that have special requirements, rather than actual social differences and decisions. Similarly, the cultural differences are more related to scientific achievement and infrastructure development than any sort of social phenomenon like language, religion, traditions, or government. Other than alienating other NPC colonists with different technology, there seem to be few effects of differing ideologies or cultures. The 'asymmetry' of the game still leaves the late game very stale- either you are hopelessly overpowered or boringly unchallenged.

The actual gameplay mechanism functions as a very poorly balanced version of Civilization V. The resources required to build special units and buildings are accessible depending on your technological focus, but due to the zero sum nature of the tech 'web' rather than a 'tree', that means you're either relegated to being stuck with just one special resource option or accept being technologically inferior to the other NPC colonists.

Rising Tide resolved some significant balance issues, as well as finally creating a balanced and satisying trade system that is relevent without becoming the focus of the game. Unfortunately, it also introduced the necessity of such tedious and continual micromanagement that the sense of satisfaction by building a new facility or researching new technology is entirely sapped.

If this is on sale, grab it and check it out for a few games. If you're looking for something particularly deep or with perpetual replay value, this might not be the game for you.
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45 of 52 people (87%) found this review helpful
1 person found this review funny
Not Recommended
36.1 hrs on record
Posted: September 1
The game is OK. It has loads of potential that will never be realized because 2K has abandoned it. Would only recommend a buy during a 50% off or better sale.
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19 of 23 people (83%) found this review helpful
21 people found this review funny
462.4 hrs on record
Posted: September 18
You know why I like this game so much? Because for the last 20 years I've been training warriors and researching pottery. 20 years. Finally something different comes out and they don't even bother with a second DLC. Get off my lawn.
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30 of 44 people (68%) found this review helpful
74.0 hrs on record
Posted: September 15
Classic Civ players will find this more like the Alpha Centauri game than classic civ, but if you liked it and understand teh Civ interface you can jump in pretty quickly. Then the changes happen, with lots of strange future tech, factions, and the creatures versus barbarians antagonist (or not). Quirkly someone vague victory conditions, the pseudoscience of the techs, and not many net positive mechanical changes from Civ IV make it less than perfect.

It's not Civ IV or Civ V, but it is still a good game. I have had alot of fun with it, and feel that you could justify the value at full price, but should try and get it at least 50% off ( > $15USD), and it has been out on the Wb for as low as $10US. Apparently the DLC makes it a better game, but I don't have that yet, and will review that separately when I do finally purchase.

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29 of 45 people (64%) found this review helpful
3 people found this review funny
35.0 hrs on record
Posted: August 28
Civilization: Beyond Earth is a fresh new take on the CIV game series. While it may not be as addicting as it's predecessors, it's still a good game.

+ It's fresh. It's a nice change from the other games.
+ The affinity system is a nice addition. Mix with the aliens or exterminate them?
+ Upgrading your units in this game is a more fleshed out experince.
+ Cool units, buildings and wonders.
+ Multiplayer is pretty stable from what I've seen, less buggy than CIV V.

- It's just not as addicting. I can see myself putting around another twenty or so hours into this game. I have over 250 in CIV V and I imagine that will reach 300 hours eventually.
- The leaders are not unique and are just aren't interesting. Part of the fun of CIV is playing as historical leaders through history, not random characters who you don't care for.
- UI can be confusing at times.
- Also, not enough leaders.

I do like the game, I do, but it just isn't as good as other games in the series. I may one day buy the High Tides DLC, but if not I can't see myself interacting with this game for much more than twenty or so hours, which is tiny compared to CIV V.

I would give this game a 6/10, and would say it's worth buying when it's around £10.
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20 of 29 people (69%) found this review helpful
Not Recommended
69.8 hrs on record
Posted: September 12
A very underwhelming game that was promised so much more. Before release, the devs talked about all the interconnectedness from Civ V to Starships to this, and today. Nothing.

The game is a scenario pack for Civ V that doesn't even have the main game's features.

This is a stripped down, reskin.
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10 of 13 people (77%) found this review helpful
73.4 hrs on record
Posted: September 15
This is my first real review, but I feel that this game is missunderstood and underappreciated so I hope to improve on that.

Beyond Earth is similar to other Civilization franchise games, but different enough to feel fresh. It's like a new game that you already know how to play. With aliens. And lasers.

It is not as profound as classic Civ games, but I like the fact that the average game is shorter, with this game a quick skirmish doesn't last weeks. I feel that because of this they removed the cost for upgrading units, changed the evolution tree and made affinities...
Without the DLC the game feels like it is lacking, but with the Rising Tide complexity rises considerably; I adore the new hybrid affinities, the new diplomacy is ok, personality traits are awesome. Connection to Sid Meier's Starship is also a neat bonus, ehich enhances immersity in the game universe.

It also runs well on non-gaming laptops and steam cloud save works seamlessly; to me this is of a paramount importance, because I like to play it on my gaming PC as well on my laptop.
A Steam controller is almost a must have for Civilization games, after a quick personalization it makes everything so much quicker and effortless...

The main CON of this game is it's full price. If Beyond Earth, Rising Tide and Sid Meier's Starship came on the market as one complete game I feel it would get the praise it rightfully deserves. With it's current marketing it on sale, as have I.
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12 of 18 people (67%) found this review helpful
1 person found this review funny
49.8 hrs on record
Posted: September 15
Great addition to the series, very similar to CIV 5 but in some ways unique and interesting. The whole space exploration theme and planets with alien life is definetly my thing so I give this thumbs up!
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8 of 11 people (73%) found this review helpful
186.3 hrs on record
Posted: August 31
So far after 100 plus hours of gameplay of Beyond Earth I'd give this Civilization game five stars. I like the whole space concept and the different ways to victory. Plenty of fun achievements to keep you busy for days even weeks.

I wish you could choose allies during war to help you destroy the enemy and choose your terms during peace talks, other than that top notch game.
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4 of 4 people (100%) found this review helpful
323.7 hrs on record
Posted: September 26
A late review and why I think you should buy CIV: BE on a sale.

Going to be short, but this version of Civilization requires you to know wtf are you doing, you can't casually walk on a tech tree like in Civ V, you can't let your scout autoexplore, you can't mindlessly ignore the quest system, you can't, you can't, you can't.

The tech web makes it so you have options, but knowing your endgoal should be clear to you so you don't get lost in it, like I did starting out. "I guess I'll research genetics, my advisor suggests so" - No, this is wrong, - "I am researching genetics because else I am getting into negative health within 30 turns" - this is the approach.

Cultural synergy makes you plan ahead, once again, because if you don't take them into account - you play suboptimally and lose.

Quests, Diplomatic capital( abilities and agreements ), orbital management - Civ BE has a lot of systems, many may think more than needed, but when I realised how everything works together, the game started shining for me. I really enjoy the excessive amount of things I need to keep in mind when playing, to play optimally. This feeling when everything you do is done with a far going plan in mind, when everything works, when you adapt your strategy on the fly and everything still goes according to the plan - that is why I launch Civilization BE every once in a while.
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