Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mixed (10,802 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"Although its foundation in Civ 5 makes it familiar, Beyond Earth is full of interesting surprises that are pleasantly difficult to master."
Read the full review here.

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May 18

Civilization: Beyond Earth expansion Rising Tide announced for Fall 2015

2K Announces Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide Expansion Pack

Extensive addition for sci-fi entry to award-winning Civilization franchise introduces aquatic gameplay, an overhauled diplomacy system, hybrid Affinities and more!

Join the conversation on Twitter using the hashtag #RisingTide

New York, NY – May 18, 2015 – 2K and Firaxis Games today announced Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.

Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.

“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”

“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”

Key features of Rising Tide include:

• Building floating settlements and accessing natural resources hidden beneath the seas of the alien planet, while alien beasts with unique abilities inhabit the water and challenge players in distinctive ways;
• Shaping the diplomatic landscape by upgrading traits, changing diplomatic relationships, and leveraging the benefits of your allies, all with political capital;
• Unlocking a dynamic set of Diplomatic Traits while activating different combinations in response to the changing world;
• Playing as one of four new factions, including the Al Falah, a group of nomad explorers descended from wealthy and resilient Middle Eastern states;
• Investing in multiple Affinities to unlock hybrid Affinity units and upgrades for the first time;
• Collecting and combining alien relics via a new Artifact System that unlocks powerful benefits;
• Exploring one of two new biomes, Primordial world, an untamed biome rife with volcanic activity and indicative of a chaotic landscape still forming in the new world.

Sid Meier’s Civilization: Beyond Earth – Rising Tide is not yet rated by the ESRB and will be available for Windows PC in fall 2015 for $29.99. For more information on Rising Tide, please visit, become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

122 comments Read more

March 30

Winter 2015 Update hotfix now available

The release of the Winter 2015 Update brought a number of changes to Wonders and their effects. This hotfix is intended to correct some bugs which players have experienced.
- Quantum Computer and Promethean now function correctly.
- Ectogenesis Pods now give the correct Food per population.
- New Terran Myth now correctly applies culture to trade routes between different factions.

This is available for the PC version now, with the Mac version to follow in a few days.

36 comments Read more


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Hard Drive: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Hard Drive: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Helpful customer reviews
1,050 of 1,199 people (88%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: November 28, 2014
A technically polished, but otherwise soulless, modification to the Civilization V engine. While it tries to take its cues from 1999's fantastic Sid Meier's Alpha Centauri (SMAC), it lacks all personality and spark that made SMAC special.

It's not a bad game, it just never gets out of second gear. Dissapointing given Firaxis's history. Maybe expansions will help the game (as they did with Civ V), but I can't give Beyond Earth a recommendation as-is and at full AAA price.

The good stuff:
- Novel try at a "three dimensional" tech tree.
- An orbital map layer where you can deploy satellites.
- Crisp graphics and inventive alien design.
- A clever new social policy "talent tree" that awards going wide as well as deep.

Underwhelming stuff:
- Very limited unit selection and customization.
- Bland AI whose only difficulty comes from production and gameplay bonuses.
- Diplomatic screens ripped right from Civ V. They didn't even bother to rewrite the flavor text.
- The affinity system. It tries to organicly grow your culture in the form of a pure human, cybernetic singularity, or human/alien hybrid civilization. Unfortunately, you have to commit very early to one of these affinities, so it ends up being a forced and uninteresting choice.
- Uninspiring technology quotes. You'll miss SMAC's philosophy and witty commentary.
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1,003 of 1,217 people (82%) found this review helpful
9.7 hrs on record
Posted: December 29, 2014
If you haven't played Civilization 5, I recommend you doing so first, since it's a much more complete game with it's DLCs and the price tag is way below this one.

The past Civilization games are pretty much just upgrades of each other, but with Civilization: Beyond Earth, the developers have thought different. This time the "story" takes place after you launch the rocket in Civilization 5 to search for a new place for humanity to continue it's living. The game includes new creatures and a new life beyond earth.

I really like the new thinking and the idea of this game, it's a step in the right direction. However, this game could have been alot better, it's not on the same level as the rest of the Civilization franchise, yet. I don't feel like paying another $40, 3 times, for DLCs, I want the game to be good on release due to the price tag of $60.

To be honest, I do not recommend this game to anyone, atleast not in the current state and it's price tag, but some free DLCs makes no harm huh? I still belive in this game, and I'm looking forward to play this game when it's in a more finished state.

- Creative and new environment
- Well done
- Decent graphics

- Expensive
- Some functions could have been improved
- Expensive DLCs in the future (like usual, getting really tired of this)
- Bad multiplayer

Overall this game is just overhyped due to the fact that Civilization 5 was such a great game.
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590 of 716 people (82%) found this review helpful
2 people found this review funny
46.0 hrs on record
Posted: December 9, 2014
I really tried to like this game but I have to give it a thumbs down.

Short review:

- the game lacks personality.
- the leaders are bland.
- diplomacy is worse than Civ V
- colour palatte/graphics make it hard ot distinguish tiles
- buildings are boring and non-descript
- wonders are underpowered and unimaginative
- there are better games out there (Endless space, endless legend, Gal CIV III (when it comes out).

Don't buy it.

Long review:


(1) Leaders: It's certainly been said before, the leaders are boring. They have no personality. They're animations are basically the same as well.

(2) Diplomacy: Civ V's diplomacy was a huge stepdown from Civ IV but what made it passable was the excellent leader animations which made the model tolerable. With BE, you have the exact same diplomacy from V but with bland leaders.
They had a real opportunity to make this game stand out but they decided to add in feature after feature rather than refining what was there. One common complaint regarding Civ V was the diplomacy but it seems the Devs here could really care less. Too bad. Great diplomacy could have rescued this game

(3) Graphics: Certainly the graphics are different than what you see in V but they are ultimately forgetable and very frustrating. The biggest complaint I have is it's impossible to tell what some tiles are without hovering the mouse over them. On some planets you'll have purple tundra which looks very simlar to purple grassland which looks similar to plains. ARRGH.

(4) Too many buildings: I think what ended up happening is when they were making the game the Devs realized you run out of things to do quickly since the game isn't very deep. Hence, they added more buildings to give you something to do with your cities rather than just allocating them to wealth, research, production. The end result is you get building 1 which give 1 health, and building 2 which gives 2 health and 1 science, and building 3 which gives 2 health and 2 science. None of them are interesting or something you'd b-line a tech to get because it will help you. They are all forgetable.

(5) Wonders are horrible: Wonders in every Civ game were something that ultimately could give you a good boost. In BE they are basically slightly more powerful verisons of the normal buildings you'd already build but they cost 5-10 times as much. I don't even remember the names of any of them. Again, they're forgetable.

(6) Victory conditions are too similar: Three of the 5 conditions are pretty much the same: Build special building, then in 30 turns you win the game if you remember to click the buildling every turn (yes, this is a simplification but that's pretty much it). Again, forgetable.

Really the entire game is: forgetable. There are other games I'd try before spending any money on BE. Endless space, despite it's shortcomings really had more charm and gameplay. Endless legend is way better.

If you doubt my review, check out the latest game play stats. Despite getting a huge patch a day ago the number of players hasn't jumped beyond 6200. Civ V, 4 years since release, is still at 35000.

Firaxis dropped a rare bomb here. I truely hope that the Devs who worked on this don't play any significant role in Civ VI.
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573 of 698 people (82%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: December 27, 2014
If BEyond Earth were a mod for Civ5, I would be singing its praises for the ingenuity of the changes made to its underlying engine, the amount of work that went into revamping the graphics, and the willingness to venture beyond Civ's historical framework out into the unknowns of science fiction.

But I have to consider that Beyond Earth is in fact not a fan-made modification of Civ5, but a release by Firaxis themselves, and billed as a complete standalone game valued at a release price no less than that of its "parent". In this light, the game feels lackluster and incomplete. It has none of the boldness that characterized the changes made in the step from Civ4 to Civ5, and most changes are superficial in nature. Worse yet, despite being so evidently a spin-off of a larger, more developed game (because let's not forget that Civ5 has two expansions under its belt by now, which hugely improved its scope and depth), Beyond Earth adds too little of its own to the Civ formula besides aforementioned superficial changes. Affinities are merely a replacement for Civ5's late-game Ideologies; the tech-web is structurally different and at first glance the most intriguing change, but navigating it devolves into a race for affinity points. The unit customization feels tacked on, barely even replacing Civ5's more complex promotion system.

For something that can count Alpha Centauri among its forebears, which remains the benchmark for the 4X genre in science fiction, Beyond Earth simply falls short of achieving orbit.
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369 of 474 people (78%) found this review helpful
1 person found this review funny
36.6 hrs on record
Posted: December 17, 2014
Doesn't come together

I cannot recommend this game. I've put in only 33hrs and already find myself not starting it up anymore, as opposed to the 600+ hrs on Civ V. (+DLC)

I was so excited about the new systems and the rpg/story elements, the new opportunities the space exploration setting would allow for that i bought CivBE as a pre-order, a first and certainly a last for me.

The problem, as stated in other reviews, is that there's no soul to this game. I'm contantly asking myself 'why should i care?' and the mid-to-end game even has me clicking next turn without making any moves, something that would never happen in the previous Civ games.

I wonder if 2K/Firaxis realise the shortcomings of this game have nothing to do with polish (it looks good!), ui (still quite allright), the concept (it's Civ!) or the mechanics but rather with it just being uninteresting. I do not feel as if i'm a representative of (a faction of) planet earth fighting for a new place among the stars to continue human civilization.
The ingredients are there but it just doesn't come together. And no tweak-patch is going to fix that i'm afraid.

Guess we'll have to wait for the expansion packs before it is a game worth your time.
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771 of 1,043 people (74%) found this review helpful
8 people found this review funny
29.5 hrs on record
Posted: December 18, 2014 ...YUP that about sums it up! Next to Civ V It's a flop and I got pre order.. Kinda painful since I was so excited for this game, It is however in no way shape or form worth the price tag on it.
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275 of 365 people (75%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: December 29, 2014
Like many fans, I was really hyped for this game, having played the crap out of Civ 5. Unfortunately, it feels like an inferior Civ 5. Cities, units, combat, and geography are mostly the same. That's fine, but what's not similar to Civ 5 is typically worse.

IMO, the tech web is a mess. I understand that it's now non-linear, and you can't research everything, but it's so clunky and disorganized that I often feel like I'm just researching random things that I don't even need. I see something I want but it's 5 techs away, with 100+ turns of research required, so instead I research some smaller thing that doesn't help me at all.

Aliens replaced barbarians, but again it feels clunky. Befriending them seems great, but more than anything they simply get in your way. They keep spawning infinitely, and so if you don't kill them off they overrun your space, especially on a small space like an island. If you do kill them, then AI players hate you, just for defending your space. Civ is a game about expanding and placing cities, is it not? Barbarians worked in 5 because they were annoying but rewarding too, whereas aliens are annoying, take up space, and get you denounced by AI players.

The interface is crap as well IMO. It's designed in a "futuristic" style, but it just comes off as busy and user-unfriendly. Hell, for the first two games I couldn't even find the Trade Overview screen because they did such a good job of hiding things instead of having everything displayed at once (but still cleanly) like in Civ 5. Some things are too big or too small, and like I said, things aren't clear, they're hidden for some reason.

Altogether, it just feels like a less interesting Civ 5 in space. For me, I can sink hours at a time into a Civ 5 game because the tech race is so fun, competing for wonders and grabbing that good area before your neighbour does. In BE, there's no tech race, because everyone does their own thing, except on top of that, tech in BE seems quite disorganized. Instead of racing players for space, you're racing annoying aliens that don't stop spawning, and also get you known as the BE equivalent of a "warmonger". Not enjoyable.

TLDR, if you haven't played Civ 5 (with the DLCs), then do that instead. If you have, well maybe you should just play it more. That's what I've been doing.
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227 of 302 people (75%) found this review helpful
1 person found this review funny
25.0 hrs on record
Posted: December 6, 2014
Anticipated this game a lot. Hoped for a space themed Civ5 and some more.

What I got was a game that consists mainly of clicking 'next turn'. Even on medium-high difficulty the game is just incredibly shallow.
There's a new 'virtue' system that allows you to go through 3 different paths, but you scan score points in these paths only through research and literally three random quests that you might, or might not run into.

I'd recommend waiting a couple of months for the next updates and content packs and hope that firaxis steps up their game. Right now, Civ5 on launch day was more complex than this.

The price is not even close to being justified.
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253 of 347 people (73%) found this review helpful
2 people found this review funny
35.0 hrs on record
Posted: December 21, 2014
I loved Civ 1,3,4,5. I tried to like this game. I played a few games of it and left it on overnight a couple of times (probably have played closer to 18 hours than 35). It just didn't grab me. It's disappointing all-round and not worth buying. I'd say maybe get it when it falls to 10 dollars and you're REALLY in love with the civ franchise. Otherwise please buy Civ V with the Brave New World expansion if you want to play a good game.
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190 of 258 people (74%) found this review helpful
1 person found this review funny
165.3 hrs on record
Posted: December 8, 2014
Latest patch (Fall season) that was supposed to fix all the previous problems entirely broke a perfectly working installation on my system. I can't create a new game, nor load a saved game. Nothing else has changed except this patch that I couldn't choose to NOT install, nor revert.

Considering how long it'll take 2K to get around to even recognize this issue (based on their last record of 2+ months), DO NOT attempt to look at this game for at least another year until some heads at 2K roll.
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178 of 242 people (74%) found this review helpful
42.8 hrs on record
Posted: December 28, 2014
The short version of this review is this: They didn't even bother to give us the little video at the end of the game that shows the growth of all the civs. That's pure laziness right there, and was the final straw on the giant haystack that broke this camel's back.

This game is just so obviously incomplete, it's kind of a joke. It wouldn't run on my desktop for the first 2 months (it ran great on my laptop, but it doesn't have the power to have the graphics turned up), until they released the major patch a couple weeks ago. But the major patch didn't really fix any of the issues I had with it except making it take a lot longer to crash.

The biggest issue I have with the game is that it's the Civ V engine, but while Civ V had an amazingly simple but effective interface, BE has a neutered, confusing UI, and beyond that, it's missing a lot of the informational tools from Civ V. Like, all of them. There are no advisors, there's no way to see how you're doing compared to the other players beyond score, which is a fairly useless metric. Trade Routes are completely jumbled, with no way to sort them properly to see which ones are best. And the thought of being able to combine the various starting benefits to make your own civ turns out to be much better in theory than in fact. I have no idea what civ I am in any given game, because I really don't care. The benefits don't really change the way you play the game at all.

On top of all of that, some of the stuff that Civ V didn't do as well as Civ IV, like diplomacy, is even worse in BE. Most of the time, I forget entirely about the other Civs. There aren't any "luxury resources" to give you some motivatoin to trade with them. I have no idea what Favors might be able to do, but I've never been able to get one anyway, so that doesn't matter. Wonders are utterly useless. Not only are most of them no better than a regular building, but you also have to research a tech that does nothing but let you build the wonder in order to do so.

The one thing they did that's way better is improve the espionage stuff. But even that wasn't perfect, as it seems to be impossible to get a city to have an intrigue level higher than 2.
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153 of 206 people (74%) found this review helpful
1 person found this review funny
21.9 hrs on record
Posted: January 9
1/9/2015 - Currently, this game has little character.

I played it for a while and then wanted to go back to Civ5.

This will likely improve as new expansions are added, and you still have a feeling of "one more turn..." but there is very little satisfaction in defeating an enemy or completing a wonder, as everything feels bland and the same.
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165 of 227 people (73%) found this review helpful
101.3 hrs on record
Posted: November 26, 2014
An incomplete game and a blatant cash grab riding off Civ V's hype. This is a bait and switch more than anything. At first they hint that it's inspired by Alpha Centauri. Then after release they say that it never had anything to do with it. The only problem is pretty much every single review or interview before and after release brings it up. The diplomacy is simply cut and pasted from Civ V. There is a complete lack of effort. If you fire up Alpha Centauri the sounds are awesome you feel immersed. When you play this there is no bond to it the factions have zero personalities. You will see lines like, "Once bitten twice shy." I can't recommend this to anyone. If I had any recommendation it would be to not buy this until all DLC have been released and you can pick it up for $5. Those that already own it wait for the complete version to purchase any more DLC. Otherwise, you just encourage this behavior and you'll continue to get burned.
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104 of 137 people (76%) found this review helpful
21.1 hrs on record
Posted: December 3, 2014
I jumped on board the Civilization train when Civ2 came out. Since then, I have been a dedicated fan on the series, and in fact all of firaxis' works since then. I even played that facebook civ, which was surprisingly good (except for the constant puzzles). Yet.. this is the first civilization game for which I have felt compelled to leave a review..

As much as it pains me to say, this Civ release does not merit a full title price tag. In terms of gameplay, Civ:Beyond Earth does in fact feel like a glorified mod of Civ5, and not the best one either. The new sci-fi graphics and sound are very nice and well done. Graphically, the game looks much better than civ 5, even though this may not be apparent in screenshots.. however this is not enough to cover up the fact that the core game underneath it all is quite boring.

Though the affinity and starting condition customizations seem like a huge step forward for the franchise, they actually take away all sense of identity for individual players. The AI civs have been axed even further due to the fact that they have a lot less dialogue and options of interaction. The lack of technological ages and culturally themed buildings also detract from the sense of character that the game has. The overall result of the gameplay changes in Civ Beyond Earth make the game feel like a mad dash towards a specific goal. This is very different from the epic, multi-staged journey that civ fans expect. I found it very hard to become attached to my civ, or to care much about winning, as the game quickly becomes a "assign production and trade routes, end turn and repeat cycle." The devs on this game admit to being fans of Endless Space, and the game actually suffers from the same major flaw.. of being extremely well polished, functional, and pretty, but utterly devoid of character.

The flow of the game feels very bland, especially in comparison to the brave new world expansion for civ 5. Being on an alien world provides the game developers with a virtually unlimited number of interesting scenarios to throw at the player, thanks to decades of accumulated fiction that can be drawn upon. Instead, the game presents all of that intrigue in the form of a box of flavor text each time you build a new type of building.

Among some other missed opportunities that are uniquely available to the setting of beyond earth which were missed are.. Under-water or subterranean settlement, more robust and fleshed out space units, natural wonders and catastrophes, sci-fi themed luxury resources.

All in all, this game was a letdown, and quite overrated. Lets hope Civ6 brings a more memorable experience to the table.

EDIT: The AI's aggression needs to be fixed. They are far too passive. I have played 3 games and the only war I have been a part of thus far was one of my own making.

EDIT2: The game lacks a victory summary.. of any kind. What is up with that?? Seriously.
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142 of 197 people (72%) found this review helpful
100.0 hrs on record
Posted: December 13, 2014
It's not a bad game, but honestly it is better descripted as a Civ 5 expansion pack than a stand alone game. The leaders have no personality to speak of, the world is a mostly blue green mass of indistinguishable tiles, and while it probably shouldn't be compared to SMAC it doesn't compare well. The only thing superior to the 15 year old game is the graphics and wide screen support.
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268 of 393 people (68%) found this review helpful
30.1 hrs on record
Posted: December 18, 2014
Just doesn't have the same re-playability as Civ V. Needs so much more content
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112 of 153 people (73%) found this review helpful
1 person found this review funny
96.7 hrs on record
Posted: November 30, 2014
Beyond Earth tried to bring back the Alpha Centauri goodness back from 1999 combined with the strengths of the Civ 5 engine. Unfortunately the effort fails, and fails big time. There are so many holes and short comings in this game, that it's hard where to hard start. Don't get me wrong, the game has generally good mechanics and is visually appealing, but overall it just maybe good, but definitely not a must-pay-game.
  • The biggest drawback is balancing. The game is way, way too easy. In any Civ game before I didn't dare to play the highest difficulty level. Not so in BE. I skipped two or three levels inbetween and played my 4th game at Apollo and won it easily within 180 turns.
  • Currently trade-route-spamming is the most effective way to win/dominate a game. With 3 traderoutes (Auto Plant!), the bonuses you get from trade routes are eclipising any early or mid-game buildings you use in a city. And the boost is enormous.
  • The AI is just too passive. Even on Apollo level it rarely attacks, and if so its forces are too weak to make a prolonged and effective attack work.
  • The aliens, while interesting at the start, soon lose any appeal and become cannon fooder as soon as you build your first affinity specific unit.
  • No proper feedback. I just build a unit or a building, but where?? I have to check the logs to find this information??
  • No in-game videos. I build a wonder, just a textbox. I won the game, just a textbox, and so on ..
Would I recommend this game? In the current state (first version; unpatched) I would only recommend it only to the die-hard Civ fans, and even for those the long-term motivation is minimal due to the lack of balance and challenge. Maybe 6 out 10 would be a fair rating, imho.
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269 of 406 people (66%) found this review helpful
1 person found this review funny
44.8 hrs on record
Posted: December 18, 2014
a rip off... a bad, expensive DLC for civ5.

no depth, no personality for AI. I want to like it, but it's horrible.

If I could give it away I would.

To think Sid's name is on this...... sigh
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96 of 135 people (71%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: January 2
I cannot in good faith recommend this game right now, even if I do enjoy it. Much like Civ 5 upon release, this game is not finished. I have no doubt it will be improved upon with the future expansions as there are some great ideas in here that could be amazing with a little bit of TLC.

Right now, this is very much a spin-off of Civ 5 as opposed to a sequel. Many assets from 5 were reused (mainly the hill and ice tiles). The biggest problem though, is the lack of strong civilizations. Being set in the future, all the leaders are fictional and not memorable at all. The only one I ever remember is "that guy who looks like John C. Reilly". The civs abilities aren't very memorable either, as the "create your own" civilization at the beginning of a game just makes it feel like everything is homogenized.

There are a few positives though, the new tech tree is very fun once you get used to it. The need to constantly upgrade your militairy units is gone thanks to a new affinity based unit promotion tree. This leaves you with just the basic unit types which you can specialize as the game progresses. The new policy trees are great too, incentivizing both branching across multiple trees and focusing on one.

I think the most important fault of BE is the victories. Other than the Domination-esque victory of capturing all capitals, the others are just sitting around and waiting, making for a really boring Next-Turn button simulator.

In conclusion, wait till the expansions come out. BNW and G&K really improved Civ 5, and I have high hopes that the same will happen for BE. Until then, just buy the complete addition of 5 if you want some Civ.
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68 of 90 people (76%) found this review helpful
2 people found this review funny
9.1 hrs on record
Posted: January 15
Having played a game of this over the free weekend I have to say that while it is good and fun I agree with everyone else that this is a lot like Vanilla Civ 5 was, wait until the expansion packs to come out because its still really lacking. There's a lot of potential in this game that could be fulfilled in expansions and there's already some nice improvements over Civ 5 (Big one being that the AI doesn't instantly hate you for the littlest thing and positive relationships are easier to maintain) so its definitely worth keeping an eye on. I will most likely pick this game up when the first expansion comes out (Or gets really cheap) and I will also probably change this review, but for right now I would only recommend to play this game during the free weekend.
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