Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mostly Positive (1,542 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"A cautious recommendation. A solid entry to the franchise with sci-fi themes and an interesting affinity system. Lacks personality however."
Read the full review here.

Recent updates View all (3)

October 24

Get the Complete, Official Civilization Beyond Earth Digital Guide

Click here to buy. Use Coupon Code CIV50 and get 50% off now!

31 comments Read more

October 20

Map of Steam global unlock times

Looking for an at-a-glance guide to when your pre-purchased (and pre-loaded) copy of Civilization: Beyond Earth will unlock on Steam?

Look no further than this global unlock map:

http://i.imgur.com/hLhoeWm.jpg

Here's a list of the cities and timezones mentioned on the map for reference, too:

ZONE 1

UTC (Time Zone) Thursday, October 23, 2014 at 5:00:00 PM

Auckland (New Zealand) Friday, October 24, 2014 at 6:00:00 AM - NZDT
Sydney (Australia) Friday, October 24, 2014 at 4:00:00 AM - AEDT
Mumbai (India) Thursday, October 23, 2014 at 10:30:00 PM - IST
Tokyo (Japan) Friday, October 24, 2014 at 2:00:00 AM - JST

ZONE 2

UTC (Time Zone) Thursday, October 23, 2014 at 11:00:00 PM

London (United Kingdom - England) Friday, October 24, 2014 BST at 12:00:00AM - BST
Paris (France) Friday, October 24, 2014 at 1:00:00 AM - CEST
Berlin (Germany) Friday, October 24, 2014 at 1:00:00 AM - CEST
Moscow (Russia) Friday, October 24, 2014 at 3:00:00 AM - MSK
Johannesburg (South Africa) Friday, October 24, 2014 at 1:00:00 AM - SAST

ZONE 3

UTC (Time Zone) Friday, October 24, 2014 at 4:00:00 AM

Los Angeles (U.S.A. - California) Thursday, October 23, 2014 at 9:00:00 PM - PDT
Chicago (U.S.A. - Illinois) Thursday, October 23, 2014 at 11:00:00 PM - CDT
Edmonton (Canada - Alberta) Thursday, October 23, 2014 at 10:00:00 PM - MDT
New York (U.S.A. - New York) Friday, October 24, 2014 at 12:00:00 AM - EDT
Rio de Janeiro (Brazil) Friday, October 24, 2014 at 2:00:00 AM - BRST

1037 comments Read more

Reviews

“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

“Stellar”
9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

Features

  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

    Minimum:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    Recommended:
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
Helpful customer reviews
538 of 731 people (74%) found this review helpful
16.7 hrs on record
First of all I must acknowledge that I might be a bit biased in favor of “Beyond Earth”. I love science-fiction and all things robots, genetic manipulation and space. I'm a true disciple of strategy games and especially of the turn-based variety and quite the veteran of many, many rounds of “Alpha Centauri”. I've been very hyped

This said as introduction I'd first like to say that I like the design of Civilization 5, although I consider it a seriously dumbed down game, up to the point of it being the mentally handicapped little brother of its predecessors. But is it fair to use such harsh words? Maybe I should come to peace with the fact that Civilization 5 just isn't the same as the other games and in certain ways it did improve. Despite being dumbed down it isn't an easy game to master when you face human players that operate with the same meta as you. So it didn't get boring too quickly.

“Beyond Earth” kept the best of Civilization 5 (nonstackable units are debatable) and added a whole bucket of goodness to create a truly amazing game with an atmosphere that puts your mind at peace, while focused on the task that lies before you: survive on an alien world.

I love the addition of the affinity system which visually expresses the philosophy you embrace, which means you either play as Col. Quaritch, Robocop or Ray Kurzweil. Additionally you can select virtues divided into might, prosperity, knowledge and industry (basically a different sort of social policy system, but improved as it rewards both beelining as well as grabbing many boni from one section, or combining sections as well as tiers... and so on). I'd wish for “hybrid” affinities that let you embrace 2 main affinities for special units, but I don't see the developers doing that anytime soon. One can still embrace 2 affinities, in rare cases it even pays off (for example the Prime version of the Aegis mech of the purity affinity [Humanity ♥♥♥♥ YEAH!] needs 10 purity affinity and 3 supremacy affinity [resistance is futile, puny meatbags!]. I found out that for units it pays to have up to 5 affinity levels of a secondary affinity, however affinity influences much more than just units, so I'll have to experiment around a bit. I for one enjoyed going Purity as my primary affinity and Supremacy as my secondary affinity in my first game.

Beyond Earth added quests, better neutral city state mechanics (called stations now), better barbarian mechanics (b-but aliens aren't barbarians! They are different! Yes they are. This makes it better, dear reader. That's what I talk about!), better victory conditions and it feels much better writing possible future history, instead of reenacting history in the most ludicrous ways (nuking ancient Egyptians as Gandhi!). AND SPACE COLONIZATION! Is that nothing?

Last but not least you select your colonists' loadout: that is sponsor, equipment and type of colonists. This is a very great addition as it lets you customize your starting conditions in a more unique way than in Civ 5, adds the feeling that you have more control and ownership over your colonists and allows different strategies instead. We'll see more than a couple of viable strategies that will be quite different to each others. A bit irritating is the fact that the sponsors do not include a Northern European race. Sure, Russians are Caucasoid, but so are some North Africans strictly speaking. I'll play the French for now. What I am missing is a member of one of the Nordic, Anglo Saxon and Germanic race. It is quite likely they'll send people to space, although the developer might have wanted to show us a grimdark future where mass immigration replaced the European people almost completely with the grand daughter of Marine Le Pen leading the last Front National enclave of the French into space. Who knows.

Apart from this the personalities and background of the sponsors don't appeal to me. They are quite bland persons. That said it allows the player to use his imagination more. Still given how fleshed out the characters are, one could imagine them to be at least a bit interesting. Yet they are not. The most important issue however is balance. So far I believe all sponsors have their viable ways of working well, so as of now I think Firaxis did that one well.

I could drone on a bit more but this is lost time that I could have used playing this game!

Do I recommend it? Yes, I do. The atmosphere is just great. The scifi turn-based strategy genre is quite sparsely populated so even a game with some imperfections would get a rather positive review from me. I think Beyond Earth actually earns the good vote. It's not actually a breathtaking game, but while it looks like a small step for the turn-based strategy genre, it is a great step from Civ 5.

7.5/10 – It's okay.
Posted: October 23
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279 of 379 people (74%) found this review helpful
41.6 hrs on record
Verdict: Wait for a sale or (desperately needed) DLC bundle

What Beyond Earth is:
1) A sibling of CIV 5 - for better or worse -
- Same engine
- Same unit types
- Same diplomacy
- Same trade system
- Same AI cheats on harder difficulty
2) Some welcome improvements on CIV 5:
+ Improved espionage system
+ Orbital mechanics layer is an improvement on the SMAC version of the same
+ More interesting "barbarian aliens" - similar to the worm boils in alpha centauri

What Beyond Earth isn't:
1) A spritual successor to Alpha Centauri
- No elevation/rainfall
- No terrain modification
- No advanced improvements
- No environmental effects
- No compelling story or narrative
2) A finished game worth the release price
- Wait for a sale to pick up the base game
- Or wait for the inevitiable expansion DLCs to get the "real game"

I love Scifi, I love CIV games, I REALLY loved SMAC - but this is CIV 5 release all over again. Underwhelming core game that desperately needs to be finished with the DLC that is surely in the works even now. Remember how CIV 5 had G&K and Brave New World? Remember how that finished the game into what it should have been from day 1? This is exactly like that.
Posted: October 24
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1,019 of 1,574 people (65%) found this review helpful
14.0 hrs on record
Beyond Earth feels more like a Civ 5 expansion than a totally different game, it's not worth the 50 euro asking price. Wait for a 50% off sale (probably for the Winter sale), and then it'll be viable.

I've been playing this game for a quite a few hours, I've tried different affinities and tech combinations, and I do like how they interact and affect your civilization/colonists, but other than that, there's really not much there that sets this game apart from Civ 5.

Maybe my expectations were too high?

Edit: I'm don't mean to say the game is bad, it's not, it's a good game with some average parts (like the tedious trade if you have more than 3-4 cities, the quests that don't feel that rewarding or the not that differentiated factions and their lackluster backstory).
My main issue is with the price. If this game was <30 euro then I would have recommended it, but as is, like I've said above, wait for a sale.
The combat is exactly the same as in Civ 5, diplomacy is the same, trade is the same, aliens are basically stronger barbarians, city building and unit construction is the same, the only additions are affinities, satellites, non-linear tech tree and quests. Also the game uses the same engine Civ 5 had, there's not much of an improvement visually, which of course isn't something that's really key for a game like Civ, but it's something to take note of.

If you're a Civ fan, of course you're going to like the game, in fact it's going to be addictive. But if you were expecting a different game, something that's not just a Civ 5 with small modifications, then you're going to be a little disappointed, like me.
Posted: October 23
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241 of 376 people (64%) found this review helpful
13.0 hrs on record
Civilization: Beyond Earth will look and feel familiar to Civ V players, but this is not simply a sci-fi remake of Civ V. The game is far more tactical, which will please long-time strategy game players. The alien worlds are gorgeously detailed and provide new challenges to players. The integrated quest system serves to highten your game experience by giving you opportunities to mould your civilisation beyond the endless build, expand, build gameplay of previous Civilization entries, thereby allowing a great deal of customisation. Alien life is complex enough to be pleasing and genuinely terrifying if you don't keep an eye on alien nests.

Diplomatic functions are exactly the same as Civ V's, which is not a surprise given that BE is built on the same engine - there are some expanded functions but nothing inherently noteworthy. Future expansions might play with diplomacy a bit but for now, if you've played Civ V, you know exactly how to run the diplomatic system.

The Virtue system works incredibly well. Gone are the nine policy trees - you now have four, called Virtues, but they are divided into three tiers, and completing each tier gives you significant bonuses. This allows the game to acheive a far more interesting level of complexity than Civ V's policies. You can choose to max out a Virtue tree, or mix it up a bit depending on needs. Each tree is as viable as one another, so gone are the days of maxing Patronage to secure an easy win.

The technology web, so highly touted by Firaxis, is implemented well. Each technology has high strategic value, and Firaxis did well to incorporate Harmony, Supremacy and Purity points throughout the tree. You don't need to research everything, and in fact can research any branch at any time - no need to wait forever for that one technology that will confer that bonus you've wanted since turn one.

There are some slight graphical issues, but those will be fixed in an upcoming patch. Tiles can and will flicker occassionally, which gets annoying, and the only way to fix it is to save and reload the game. It's not a huge deal though - the rest of the game is beautifully polished.

Don't be surprised if this is the AAA game of the year. 10/10.
Posted: October 23
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357 of 576 people (62%) found this review helpful
15.3 hrs on record
Not recommended for anyone who still remembers and loves Alpha Centauri. This game simply lacks the charm of extraterrestrial exploration. It's not easy to pinpoint what, exactly, is wrong with it: maybe it's the lack of AC's narrative elements that popped up after each significant achievement of your faction. Maybe it's because we have nations again instead of factions. Or perhaps it's because the aliens are not menacing at all - once you've researched some basic upgrades, you can steamroll over anything but sea giants, and those are pretty passive. So BE basically boils to good old faction vs. faction warfare.
Plus, compared to AC, this game is very simplistic. Domestic policies with special bonuses and drawbacks? Not anymore! Because all players love Civ5 culture advancements that are strictly positive and boil down to "+5% to military unit strength", right? Of course, option to design your own units is also gone, as well as psi-combat. Everything is as simplified as possible.
And the most baffling design decision of all involves affinities: they are not mutually exclusive! So you can be a human purist who aspires to become a half-alien hybrid while modding himself with cybernetic augmentations to high heavens. And of course, descriptions (for example, in diplomacy screens) never acknowledge how ridiculous this monstrosity is. Nice work, Firaxis.
Posted: October 24
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608 of 1,000 people (61%) found this review helpful
21.5 hrs on record
I'm a big fan of them civ games and especially Sid Mieier's ones, and here is what i think of this :

It feels like an expansion or mod or DLC to civ 5 but a standalone game? Not really. Because:
1)Units have essentially 100% same mechanics as civ 5, melee warriors, archers, horsemen, horse archers, air units, there is nothing different between Beyond Earth units and these
2)Cultural perks are step back in comparison to Civ 5 ones, they do not provide any meaningful impact at all on their own or you need a bunch of them to feel any difference
3)Graphics is somewhat crude, miasma can be barely seen (xenofungus anyone? hell yea cant miss fungus it even if you want to)
4)Overall lack of innovation compared to civ 5
5)We were promised customisation of units and some meaningful interactions with alients but these are not in the game? I guess someone want to cash in on dlc's

Seriously this is as if Brave New World have never been releaced, this game has less fatures than BNW, less features than 2002 Alpha Centauri!

Good things:

1)I actually do like tech web
2)Different planets got different colours, awesome!
Posted: October 24
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115 of 176 people (65%) found this review helpful
36.3 hrs on record
First off, let's talk about the cons. It's easy to praise and speak highly of something, but to give a fair and honest overview is another thing entirely.

The leader choice, although not particulary very important, is limited. Seeing the same couple faces every game is a bit of a letdown, but not a real detriment. The look and feel also is very similar to Civ 5. It feels like a glorified reskin when it comes to the basic look of the game.

On a neutral standpoint, the game is also very challenging. If you are coming here from Civ 5, prepare to be overwhelmed. Though I personally find this to be a good thing. A high skill ceiling means it will keep you entertained for many many hours to come.

Now, onto the sugary bits. The most shining thing this game offers is its customization. It's as if they took Civs system, stripped it down to the bare bones, and gave the players the ability to customize their Civ to the T. You can be a focused empire or a hybrid empire and it is quite effective. The tech tree is overwhelming, but golden and offers so much creative freedom. Every game you will pick and choose the flavor of techs that matches your situation best. Mix and match to achieve what you deem worthy as the perfect Civ.

Some say this should have been a Civ 5 expansion. I disagree. It has it's own standalone atmosphere, and offers one of the most flexible and robust tech trees i've ever seen in a 4x (And I'm a huge Endless Legend/Space fanboy). The music is also delicious, and the game flows very smoothly.

I highly recommend this game. It will be a gem for years to come.
Posted: October 24
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129 of 204 people (63%) found this review helpful
7.1 hrs on record
So I'm 7 hours in and I can already tell you what this game is worth to me. Honestly I really don't want to say this but a lot of those who said that this should be a paid scenario for Civ 5 are 100% correct. This game is essentially just a reskinned civ 5 with a few added gimmicks (tech web doesn't count, all thats changed on that front is its no longer a linear path from left to right) and some minor changes here and there.

So lets begin with my first irk, the factions. Normally in a civ game you'd have all the historical factions from every era like the Romans, French, Vikings etc with their own unique bonuses, units and city layouts. Well that's certainly not the case here with Civ Beyond earth. For example you have the Slavic Federation and the ARC (American Reclamation Corporation), now you'd expect the buildings and units to look like futuristic Russians and Americans right?, well you'd be entirely wrong there. All units are exactly the same with no visual difference (even the special upgraded units are the same for each faction) or stat changes from start to finish, making the experience of choosing a faction completely pointless as they are exactly the same.

What makes this even worse is that during the custom game set up screen you are literally given the faction logo and a paragraph of text to help you decide the faction you want to play as, but seeing as they're all the same anyway there isn't any point in deciding a faction beyond choosing the one with the name that you like.

The only true addition to this game is the affinity system with its three selections to choose from. The latter being Harmony which allows you to acquire alien units, Supremacy which turns you into a robotic cyborg race and Purity which gives the middle finger to everything non human. This is where all the visual changes take place and the higher you go up an affinity the more your faction changes, but that is also pointless as all the factions are the same anyway and will always have the same units as you meaning choosing an affinity is purely a cosmetic choice.

The aliens themselves do add a bit more of a challenge as opposed to the barbarians of old, being more of a mini faction that you have to deal with and will become stronger the more you play. But even they are just as easily dealt with just like the barbarians as you can simply put up force field barriers that repel all aliens, regardless of strength, from as early as turn freakin 50. One of the most reported strongest aliens during the early game stage, the seige worm, was easily dealt with as I simply put up barriers in all of my cities and had them shoot at the worm until it was dead, and all it did was move back and forth trying to get to my units just behind the force field, making what I thought was a terrifying enemy into more of a simple pest that is just as easily swatted away as the barbarians.

Honestly I could go on but right now I'm too tired from all the bland dullness that this game is emanating so I'll just wrap this up with a final verdict. Don't buy this and just stick with Civ 5, wait for mods to come out and for the price to drop before even thinking of buying this. Whilst it's not a game that's on par with horrible games like Big Rigs or Air Control, it's so incredibily dull and bland that you'd be better off playing those games instead, just so you don't end up falling asleep after only 200 turns.


So with all that the final score is:
5/10

Come back in a month or two when all them smart modders make this game worth £30

P.s Might write a full review once I play a bit more (god help me on that one) and post it on youtube so this score isn't final for me.
Posted: October 24
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51 of 77 people (66%) found this review helpful
10.6 hrs on record
NEGATIVES:
This does not look like an AAA game that I paid $50 for. Firaxis apparently didn't learn a damn thing from their vanilla Civ V launch or listen to any complaints about the issues in G&K/BNW.
The AI feels barely functional just like Civ V vanilla's release.
Firaxis showed phenomenal ability to make their own idea as terrible a possible - if with CivV you had to deal with 5 or so TR now you have 3 per city, you have to manually reassign EACH an EVERY of them; why is there no 'automatically continue this trade route' option?!
Diplomacy somehow managed to become even worse than in CivV, which is achievement on its own.
The AI looks to be completely unchanged from Vanilla Civ V, despite the glaring deficiencies that AI had. Much of the text in the game is carried over verbatim from Civ V, such as diplomacy and alien alerts, with just words like "gold" substituted for their BE equivalent. Voice acting is extremely limited; take for example the AI condemning you. Now, I can understand that Civ V didn't have voice acting for that at release, since it wasn't in the game. But BE has no excuse. Or how about the tech quotes from the various leaders? SMAC had them voiced by the actual faction leaders, which helped flesh out their personality, but instead it's just the same base voice. Virtues, like quests, seem mostly to be free bonuses you get to choose every few turns more to disguise the fact that you aren't doing anything else but click 'end turn' and movement orders than to actually progress the game.
Half of the wonders in the game are totally useless and they wouldn't even be good if you would double their yield.
And trade routes are so good that nothing else in the game really matters. if you would half their yield they would still be op. So i really have to asked: how can this be released in that state?

POSITIVES:
I really do like the new feel, and I can see the huge potential that this game could have, especially with the orbital layer.
Tech web is cool, great for having a more varied approach to the game.

OVERALL:
I'll play BE again, a bit here and there, mostly waiting to see what the mod community is able to do with it. But right now I have a tough time recommending it when BNW is still doing brisk business.
Posted: October 24
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323 of 557 people (58%) found this review helpful
18.8 hrs on record
A competent entry in the Civ franchise but dissapointing overall

This really feels like a mediocre expansion to Civ 5. Despite taking place on a bizarre alien world, the setting feels quite lifeless and dull. The leaders and factions have zero personality. The quotes (that might give some insight into their personalities) are bland and generic and all voiced by the same actor. It's like they took everything that was so flavourful and unique about Alpha Centauri and turned it on its head.

Other than this, the engine is almost identical to civ 5, albeit less polished and balanced. The affinities are an interesting innovation. The AI presented very little challenge (I was able to win my very first game on the 2nd hardest difficulty without much difficulty). The tech tree is diverse and seems to be based on 'Endless Space' to a large extent. However, it's quite hard to learn what each tech does since they all have baffling (albeit generic) sci-tech names like 'gene harmonics' and 'alien splicing'. Again, unlike previous Civ installments the tech advancements provide very little colour to the world.

There isn't much else to say about this game really. If it was a free fan-made mod for Civ 5 I would call it 'impressive'. However, considering how expensive it is it's hard not to feel dissapointed and a bit ripped off. Perhaps I'm holding it to a higher standard than most games since it's part of the Civ franchise but I don't think that's unreasonable. This will be the last time I pre-order from Firaxis and if you haven't ordered yet I recommend you wait till it's on sale before throwing away your money!
Posted: October 23
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42 of 64 people (66%) found this review helpful
12.7 hrs on record
Before launch many people were calling this a CIV V reskin. I didn't think so before
but after I've played it it turns out that they were correct. The AI plays the same as the
AI from CIV V Brave new world. In other words it does nothing for the most part.
Theres no wonder movies and the health system means you pretty much cant build
more that two cities without giving up health entirely. That and theirs only 8 factions
Germans and Norther Europeans are notably absent. Pacific islanders however get a spot.
Save your money its an unfinished game.
Posted: October 25
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89 of 150 people (59%) found this review helpful
5.7 hrs on record
In all honesty, I kinda regret this purchase. i was hoping to play this till Art of War came out, but now I'm just like 'nah'. It's thematically interesting, but not different nor fleshed out enough from Civ 5 to warrant 50 dollars. After countless hours of playing Civ 5 I just got bored after the first few games of this and having to keep restarting to find the ideology aligned resources. I had the game set to high difficulty and set to frenzy aliens, but nothing of note happened. Aliens hovered around, but never attacked, all the factions got along... Just waiting. It feels more like a well made mod rather than a full blown standalone game.
I'd recommend a game more like Endless Legend. I knew i should have waited for this to go on sale.
Posted: October 24
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30 of 45 people (67%) found this review helpful
10.1 hrs on record
Have you ever been playing Civ 5 and thought to yourself "this games good and everything but I really wish there were less factions, but with made-up futuristic names so I struggle to tell them apart” then this is the mod for you!

Did I say mod? I meant £30 full retail game that doesn’t fix any of the issues Civ 5 had. It still suffers from slowdown in late game despite having less factions, the NPC’s still offer utterly insane trades and still throw down whenever they feel like it but all gang up and accuse you of being a murdering despot when you strike first. The end game is still plodding and monotonous and all the AI factions act exactly the same ei: build as many cities as possible as close to you as possible and then declare war no matter what you've done to them in the past.

To be fair there are some new features, the rampaging Dune inspired worm is quite nice, until it decides to just move back and forth between two tiles next to your city so you have to spend turn after turn pecking away at it before you can even leave home.

Also I love how the other civilizations chew me out for attacking the aliens that are harassing my trade routes, random enemy spawners are people too after all! This might have made sense in Civ 5 where you could make the claim your oppressing a local tribe or whatever, but here you are clearly under siegie by mega cockroaches that have eaten all your workers and the other hippy Civ's are telling you to coexist or they'll come over there and murder you.

I just don’t understand how Firaxis can release the same game twice and not fix any of the key problems with it. Why, when I’m being asked to join a war with another faction, can I not check out who it is they are asking me to fight? I can’t remember which faction their stupid space name represents and even if I could surely I’d want to look at their territory and size it up first right?

If you've never played Civ 5, and its on sale, you might enjoy this game, after all it is Civ 5 in space and Civ 5 despite its flaws is fairly addicting. If your looking at Beyond Earth because you want a new experience or because you want some of the problems of Civ 5 fixed then save your money.
Posted: October 25
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139 of 243 people (57%) found this review helpful
6.0 hrs on record
Absolutely incredible. Gameplay is similar to Civ V only better. There is a lot more decision making that makes you feel as if you were actually in charge of a civilization, and the results have real, almost tangible effects on the game. I felt like I was discovering a whole new world the entire time and really strategizing my resources and decisions, whereas Civ V, I often find myself in the same worlds making the same decisions. Here, the victory combinations and outcomes are endless. My favorite component of the game are the quests. It gave me something to do and incentives to build improvements, fight aliens, go on spy missions, etc. Similar to the quests given by city-states, but self-paced (no turn limit), no diplomatic pressure, and better rewards.

AI is much better. I played for about 185 turns and no one declared war on me. I also didn't feel as if someone were nagging me every two turns. There are no city-states, per-se, but there are stations you can establish trade routes with and the benefits are much better (more science, culture, etc.). No one begged me for money, either, which was nice. There was lots of room for expansion, even on the standard map, so border issues were almost non-existent, save one time I discovered artifacts near Brazil. You also get to choose missions for your spies and what they can steal (if they succeed). Alien personalities were pretty random and I had a few explorers killed, but not as much of a nuisance as the barbarians in Civ V. Never felt as if I had to constantly protect my workers or colonists, and they didn't pillage tiles nearly as often.

Few drawbacks: 1.) Resources and their management. Rather than relying on the a few basic improvements/resource types (quarries, mines, plantations, etc.) there are a lot more resources (which I liked), and most of them have specific improvements that need to be discovered by exploring the tech web. Thus, resources take a lot longer to obtain, are more scarce and harder to trade, and can drastically effect game play depending on your location and what type of victory you're aiming for 2.) I was a bit confused as to how expeditions work. I did a few, but there were times I would bring my explorer to an expedition site and couldn't do anything. This could very well be a big that requires what I imagine to be a small patch, but nonetheless it was a bit off-putting. 3.)The miasma was an inconvenience.

Overall, the strategic value and adventure in this game off-set these things. I would highly recommend this game to anyone who enjoys any games from the Civ series and anyone looking for a strategy game that really puts you in control. Still haven't finished the current game I'm on (I believe I left off at turn 185 which put me around 2900 AD from what I remember) or tried multiplayer, but I can't wait to see what else this game has in store. Overall score: 92/100.
Posted: October 24
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209 of 376 people (56%) found this review helpful
9.7 hrs on record
Dear All,

IF you buy this, you will have Pandora: First Contact and Alpha Centauri in a Civ 5 DLC.

- Unit graphic is different, but evrything else are about the same like in Civ 5. By the way, Pandora and Alpha C. had much more sophisticated unit design.
- Trade is 100% the same, just instead of Ivory you have Silica, etc.
- Miasma is 100% xenofungus from Alpha
- Air unit operations are 100% Civ 5.
- Wonders are providing a kind of "movie" but nothing fancy
- Cities are 100% Civ 5.
- There are small twists in the game related to Civ 5, like the research tree is similar to a web, looking like Endless Space research map.
- Units get small individual bonus based on experience and general bonus based on affinity that can be researched.
- Space layer is coming from Civilisation:Call to Power (Activision, released 10years ago), but with much less freedom

Sorry to say, but seems that publishers just wanted to get some extra money with minimum effort. I recommend to wait buying this DLC when it will be -25%off in a month. Or buy it around Christmas for -33%.
Posted: October 24
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81 of 142 people (57%) found this review helpful
4.6 hrs on record
It is a Civilization game. It is in the future. It is not in space. You are on a planet, one that happens to look like the only lush planet known to mankind, and build up a civilization because Earth just isn't cool enough for you anymore. It's a fun game, the tech tree is very difficult to clearly see what is what, but overall it is good... if it was not for the $50 price. It has more content than a $30 Civilization V Expansion Pack, but $50 was the difference between Civilization IV and V.
Posted: October 23
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112 of 200 people (56%) found this review helpful
25.3 hrs on record
This game is not worth $50. That's all. A Civ 5 BNW with Satellite and much stronger barbarian.
Way less features compared to Alpha Centauri.

Maybe 2K just needs to easy cash this year, so sad.

My 2 cents prophecy, 50%~66% off this Christmas.
Posted: October 24
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124 of 223 people (56%) found this review helpful
5.2 hrs on record
Just got a cumulative amount of 1000 hours on Civilization V a few days ago and went through a “one more turn” withdrawal. I was about to come back to normal life until Civilization: Beyond Earth is displayed on the Steam Store. The addiction starts kicking in again. It is the worst feeling than a caffeine overdose. Wait, why am I playing Beyond Earth? I should be studying for my exams. The “one more turn” addiction is consuming my mind. Nooooooooo…

Sid Meier’s Civilization: Beyond Earth is a “different” Civilization game that takes the spiritual aspects of Alpha Centauri (love the game to death) and adds core Civilization V features, blending together as one. The gameplay is somewhat similar to Civilization V (and its expansions) such as trading routes, city progressions, building improvements, espionage, and a few others. Beyond Earth is also different mainly because the player has to choose an organization, the type of vessel, and a preset plan on what goals to achieve. The technology web is very dynamic and genuinely impressive as the player has to carefully choose which technology is best for his or her civilization in the alien word (cannot get all the techs in one playthrough). One of the best features for Beyond Earth is the affinities system. The affinities system has various philosophies on the future of mankind on what technological purpose can be used on the alien planet (technically, these are victory types). This encourages replay value to the game and I highly respect the developers for trying to place a different approach on how to achieve these victory types. While the science fiction atmosphere and Civilization V combination is genuinely impressive from Firaxis Games, Beyond Earth feels a bit shallow and needs more content. There’s no denying that Beyond Earth have a high replay value, but more content is really needed in order to continue playing well beyond (no pun intended) the content in this package.

In conclusion, Beyond Earth is a great addiction to the Civilization library. However, there is some caution. As of the launch day review, Civilization: Beyond Earth is well worth it ($50 or equivalent) for veteran Civilization players, Civilization addicts, 4x strategy gamers, Alpha Centauri nostalgic, and gamers who like science-fiction genre. If you are more concern about content per value, it’s understandable. Best to get this game on sale (at least $40 when discounted) or additional content is implemented to the game (mainly small DLCs and/or large expansion packs). Beyond Earth has the potential, like Civilization V w/Gods & Kings and Brave New World, to be one of the best strategy games to offer in the PC market when DLCs and expansion packs are added. Firaxis knows how to make an addicting strategy game and knows when to feed more content to us Civilization players (like a drug dealer -> just a humorous joke).
Posted: October 23
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120 of 224 people (54%) found this review helpful
5.3 hrs on record
If you have Civ 5 then don't bother buying this game at full price, wait for a sale. It’s the same game as Civ 5 but with different graphics. If you don’t have Civ 5 then by all means go ahead and buy it, you may enjoy it more than me.
Posted: October 24
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205 of 386 people (53%) found this review helpful
2.7 hrs on record
I am quite shocked. I played civ since the first installment in the 90s and i kinda always liked it - even the bad ones. But this. This is a shock. Clunky backwards UI with even less features than civ itself, close to no keybindings, because of ui one never knows what unit needs orders, boring characters, boring interface. its neither simple, nor really deep. this feels like a fan made dlc, but not a full price game. I'm going back to endless legend. Those guys seem to have taken Sid Meyer and the one who did this game is the evil clone. Something like that.
Posted: October 24
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