Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews:
Mixed (156 reviews) - 50% of the 156 user reviews in the last 30 days are positive.
Mixed (14,960 reviews) - 52% of the 14,960 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Includes Civilization III Complete, Civilization IV, Civilization V and Sid Meier’s Civilization: Beyond Earth

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Buy Civilization: Beyond Earth – The Collection

Includes 3 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Civilization: Beyond Earth - Rising Tide, Sid Meier's Civilization: Beyond Earth Exoplanets Map Pack


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Recent updates View all (18)

May 11

Take One More Turn in Civilization VI

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

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“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (156 reviews)
Mixed (14,960 reviews)
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10,677 reviews match the filters above ( Mixed)
Recently Posted
11.8 hrs
Posted: September 24
This game is pretty interesting but I'm not sure if I'd play it again.
Helpful? Yes No Funny
11.5 hrs
Posted: September 24
I bought this game when it was on sale for $20 and honestly, that's probably still too much to pay for it.

This could've easily just been another expansion for Civilization V, and it probabaly should have been because this doesn't feel like a full game to me.
The mod support is iffy at best.
The new gimics are not that interesting.
The science tree is a ♥♥♥♥ing mess and I wish it would die.
This game also feels 10 times slower than other Civilization games.
There's only 8 civs to play as and most of them are not really a massive impact on the game. If you have the Rising Tide DLC it adds and extra 4 civs but again, not that amazing.

BUT this game has a lot of cool little things that I hope definitely carry over to future civilization games.
Quests are the funnest part about this game and are definitely my favourite part about it.
The new Harmony/Supremacy/Purity system is also a really cool idea and adds specific units, buildings and upgrades depending on your affinites.

Given those points the game is average, 5/10 at best.
Helpful? Yes No Funny
23.7 hrs
Posted: September 24
I can't stand this game! I've loved every single Civilization that has come out since Civ1 and this is just trash. It's just slow, too many fake stipulations that are not realistic in the game. It takes an insane amount of troops to kills off the barbarians basically of old. Attacking cities is next to impossible. You have to spend hours to build 20+ troops and then watch them all die. But you can't bombard with bombers that have some virtual limiation of flying more than like 10 squares which is like flying 200 miles. Makes no sense! I tried to find a way to like this game. After 3 games, I went back to Civ IV. Hopefully Civilization VI is like Civ IV.
Helpful? Yes No Funny
3.9 hrs
Posted: September 24
Product received for free
Civ 5 ****ified in Space. What else is there to see?
Played this on a free weekend back in 2015 so, that's why product received for free thing is there.
Helpful? Yes No Funny
17.2 hrs
Posted: September 24
This game still needs a lot of work. The fundementals are there but there are a lot of broken pieces. Probably the worst is the diplomacy. With people who can't even reach you declaring war because of a silly deteriorating point system. Also there is this constant stream of taunts coming in from the other rulers which is kind of annoying. It got so bad I stopped accepting the inevitable white peace entreaties after 20 turns of fruitless non-conflict war.

There is a kind of bug or something too where this diplomacy traits menu keeps popping up asking you to change your diplomatic traits. It says you have enough points to make changes even when you don't. And since the pop up is audible with a long speaking part it gets very annoying. Best to just turn advisors off as soon as you can.

Another thing wrong with the game is that there is no unit designer. The best thing about Alpha Centauri I thought was the unit designer. This allowed for a lot of customization in the units. This was really neat because the units can take a long time to produce so they should be distinctive and awesome. Rather than expanding on this idea of customization it has been reduced greatly. It isn't gone from the game but customizations come in form of these value alignment things.

Another really crappy thing about the game is the unit advancement mechanic. Here is where the game is really not as good as Civ 5. Instead of the big tree of advances that were available in Civ 5 you only get to either heal the unit or make increase it's basic stats a little bit. No terrain customization, no attack vs defense or healing abilities.

I don't want to say the game is trash becasue it's not. It's kind of fun especially with how hostile the planet can be with some of the super monsters. But having to share it with stupid pointlessly bellicose AI detracts from the experience. I am just really glad I bought it on a steam sale and didn't pay full price. If I had paid full price for this game I would be hopping mad.

This game also really doesn't bode well for CIV 6. I think 6 is where it will finally die and go to console hell.
Helpful? Yes No Funny
14.1 hrs
Posted: September 24
+1 (with Rising Tide)
Helpful? Yes No Funny
25.6 hrs
Posted: September 24
Does this game port with civ 5 of nah? There is a "Go Beyond Earth" button when you get a space victory, but it just takes me here.
Helpful? Yes No Funny
32.1 hrs
Posted: September 24
I got Beyond Earth and Rising Tide on a sale, and it is basically Civilization 5 in space.
If you have played and enjoyed Civ 5 you will probably feel right at home with most of the game.
If you haven't it's your average 4X game where you build cities, build buildings, research technologies, train units, fight wars, and try to ultimately win by completing some goal like conquering the world, building some building, or getting everyone to agree that you're way more awesome than them.

Some differences worth mentioning are, in no particular order are:
* The player begins a few turns before the AI opponents, and the opponents drop down a couple of turns after each other.
* The game features quests with similar objectives and rewards as the client states in Civ 5, but that only apply to the player.
* Technology now forms a web rather than a tree.
* The game seemingly at random gives the player a choice between two bonuses.
* There is an affinity system which is leveled up by researching key technologies associated with an affinity, or completing quests. Higher levels some times provide some bonuses and&or allow the player to chose to instantly and globally upgrade a unit type to a new improved version.
* There are explorers who are weak and slow units that can excavate some tiles for bonuses.

Other than that Beyond Eearth plays a lot like a reskinned version of Civ 5, and I would be ok with that if the AI wasn't so dreadfully dumb.

As in all Civ games the intelligence of the AI doesn't change with increasing difficulty, instead they are given increasingly more resources than the player. In Beyond Earth the AIs are so hopelessly stupid that it is really easy to win on Apollo (Deity) difficulty. Some of the stupid things the AIs will do are:
* Refuse to expand (They will rarely go far beyond 4 cities)
* Randomly declare wars they have no hope of winning
* Not attack after declaring war
* Attacking cities with nothing but ranged units who are unable to conquer the city
* Throwing a few units at a time into your comparably huge army
* Attempting to conquer cities with embarked units

The game would be ok, but nothing revolutionary if the AI problems were fixed, but as it is I only feel like I am bullying small children who have no idea what they are doing as I'm so very very slowly without making any interesting decisions working my way towards whichever win condition I chose.
I would recommend that you pick this game up on a nice sale after a big update states that they finally added AI that can play the game. or if you are only going to play it in multiplayer, because I consider the single player game to be horribly broken at the moment.
Helpful? Yes No Funny
1.2 hrs
Posted: September 24
0/10, honestly.
The record shows I have played this game for 1.2 hrs, but actually I never got to land my ship successfully for once. Always stuck at the welcome screen at the start. Frozen, crash, not responding, etc. Tried so many ways, drivers, reinstall, none worked. And I'm definitely not the only one encountered this issue. Just check out the community hub and the official forum. 2K has never provided a valid patch to fix this problem for like what, 12 months? Let's just hope it won't happen on Civ 6. But for this game, I can only give 0/10.
Helpful? Yes No Funny
22.1 hrs
Posted: September 24
Great game, plain and simple and best of Civilization series. Truly a " new beginning".
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
134 of 144 people (93%) found this review helpful
4 people found this review funny
Not Recommended
163.6 hrs on record
Posted: August 28
This game was an ambitious attempt to revitalize the general form of Civilization V. On a theoretical level the game had the right ideas; more compelling 'story' elements to individualize your civilization, relevent and distinct cultural tracts that can intermingle, non-colonist NPC units that are more relevent and engaging than barbarians, and perhaps most importantly, the asymmetrical nature of the single player (the player starts before other NPC colonists do)- all that on top of art direction that implied futuristic societies steadily expanding.

It falls significantly short of the goals it sets for itself, however. The story elements feel too much like branches from a tech tree that have special requirements, rather than actual social differences and decisions. Similarly, the cultural differences are more related to scientific achievement and infrastructure development than any sort of social phenomenon like language, religion, traditions, or government. Other than alienating other NPC colonists with different technology, there seem to be few effects of differing ideologies or cultures. The 'asymmetry' of the game still leaves the late game very stale- either you are hopelessly overpowered or boringly unchallenged.

The actual gameplay mechanism functions as a very poorly balanced version of Civilization V. The resources required to build special units and buildings are accessible depending on your technological focus, but due to the zero sum nature of the tech 'web' rather than a 'tree', that means you're either relegated to being stuck with just one special resource option or accept being technologically inferior to the other NPC colonists.

Rising Tide resolved some significant balance issues, as well as finally creating a balanced and satisying trade system that is relevent without becoming the focus of the game. Unfortunately, it also introduced the necessity of such tedious and continual micromanagement that the sense of satisfaction by building a new facility or researching new technology is entirely sapped.

If this is on sale, grab it and check it out for a few games. If you're looking for something particularly deep or with perpetual replay value, this might not be the game for you.
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43 of 49 people (88%) found this review helpful
1 person found this review funny
Not Recommended
36.1 hrs on record
Posted: September 1
The game is OK. It has loads of potential that will never be realized because 2K has abandoned it. Would only recommend a buy during a 50% off or better sale.
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18 of 24 people (75%) found this review helpful
Not Recommended
69.8 hrs on record
Posted: September 12
A very underwhelming game that was promised so much more. Before release, the devs talked about all the interconnectedness from Civ V to Starships to this, and today. Nothing.

The game is a scenario pack for Civ V that doesn't even have the main game's features.

This is a stripped down, reskin.
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15 of 19 people (79%) found this review helpful
14 people found this review funny
462.4 hrs on record
Posted: September 18
You know why I like this game so much? Because for the last 20 years I've been training warriors and researching pottery. 20 years. Finally something different comes out and they don't even bother with a second DLC. Get off my lawn.
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27 of 41 people (66%) found this review helpful
71.7 hrs on record
Posted: September 15
Classic Civ players will find this more like the Alpha Centauri game than classic civ, but if you liked it and understand teh Civ interface you can jump in pretty quickly. Then the changes happen, with lots of strange future tech, factions, and the creatures versus barbarians antagonist (or not). Quirkly someone vague victory conditions, the pseudoscience of the techs, and not many net positive mechanical changes from Civ IV make it less than perfect.

It's not Civ IV or Civ V, but it is still a good game. I have had alot of fun with it, and feel that you could justify the value at full price, but should try and get it at least 50% off ( > $15USD), and it has been out on the Wb for as low as $10US. Apparently the DLC makes it a better game, but I don't have that yet, and will review that separately when I do finally purchase.

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28 of 44 people (64%) found this review helpful
3 people found this review funny
35.0 hrs on record
Posted: August 28
Civilization: Beyond Earth is a fresh new take on the CIV game series. While it may not be as addicting as it's predecessors, it's still a good game.

+ It's fresh. It's a nice change from the other games.
+ The affinity system is a nice addition. Mix with the aliens or exterminate them?
+ Upgrading your units in this game is a more fleshed out experince.
+ Cool units, buildings and wonders.
+ Multiplayer is pretty stable from what I've seen, less buggy than CIV V.

- It's just not as addicting. I can see myself putting around another twenty or so hours into this game. I have over 250 in CIV V and I imagine that will reach 300 hours eventually.
- The leaders are not unique and are just aren't interesting. Part of the fun of CIV is playing as historical leaders through history, not random characters who you don't care for.
- UI can be confusing at times.
- Also, not enough leaders.

I do like the game, I do, but it just isn't as good as other games in the series. I may one day buy the High Tides DLC, but if not I can't see myself interacting with this game for much more than twenty or so hours, which is tiny compared to CIV V.

I would give this game a 6/10, and would say it's worth buying when it's around £10.
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15 of 21 people (71%) found this review helpful
Not Recommended
62.1 hrs on record
Posted: August 25
A group of modders could have done a mod for civ 5 in a couple of months that is better than this game. The DLC is overpriced and should have been included as a free download to the buyers of this game. This is basically a reskin of civ 5, the only good addition that I enjoy is the satellites that you can deploy.
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8 of 11 people (73%) found this review helpful
72.1 hrs on record
Posted: September 15
This is my first real review, but I feel that this game is missunderstood and underappreciated so I hope to improve on that.

Beyond Earth is similar to other Civilization franchise games, but different enough to feel fresh. It's like a new game that you already know how to play. With aliens. And lasers.

It is not as profound as classic Civ games, but I like the fact that the average game is shorter, with this game a quick skirmish doesn't last weeks. I feel that because of this they removed the cost for upgrading units, changed the evolution tree and made affinities...
Without the DLC the game feels like it is lacking, but with the Rising Tide complexity rises considerably; I adore the new hybrid affinities, the new diplomacy is ok, personality traits are awesome. Connection to Sid Meier's Starship is also a neat bonus, ehich enhances immersity in the game universe.

It also runs well on non-gaming laptops and steam cloud save works seamlessly; to me this is of a paramount importance, because I like to play it on my gaming PC as well on my laptop.
A Steam controller is almost a must have for Civilization games, after a quick personalization it makes everything so much quicker and effortless...

The main CON of this game is it's full price. If Beyond Earth, Rising Tide and Sid Meier's Starship came on the market as one complete game I feel it would get the praise it rightfully deserves. With it's current marketing it on sale, as have I.
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10 of 16 people (63%) found this review helpful
1 person found this review funny
39.1 hrs on record
Posted: September 15
Great addition to the series, very similar to CIV 5 but in some ways unique and interesting. The whole space exploration theme and planets with alien life is definetly my thing so I give this thumbs up!
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6 of 9 people (67%) found this review helpful
186.3 hrs on record
Posted: August 31
So far after 100 plus hours of gameplay of Beyond Earth I'd give this Civilization game five stars. I like the whole space concept and the different ways to victory. Plenty of fun achievements to keep you busy for days even weeks.

I wish you could choose allies during war to help you destroy the enemy and choose your terms during peace talks, other than that top notch game.
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