Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews: Mixed (13,636 reviews) - 52% of the 13,636 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Recommended By Curators

"Although its foundation in Civ 5 makes it familiar, Beyond Earth is full of interesting surprises that are pleasantly difficult to master."
Read the full review here.

Recent updates View all (16)

October 29

Spoils of War and Black Market now live in ‪Rising Tide‬

There is a new update available for Rising Tide. In addition to bug and UI fixes, this patch introduces changes to the War Score system and combat resolution, Covert Ops, and Trade Units that will have a major impact on the game.

The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes.

If you run into any issues, please contact 2K Support

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September 3

Hybrid Affinities in Rising Tide

We've published a blog post detailing the 3 new Hybrid Affinities coming to Rising Tide, the expansion to Beyond Earth launching on October 9. Read about the Hybrid's ideals and characteristics on the Civilization blog here.

Pre-order Rising Tide now and save 10%!

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“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Helpful customer reviews
710 of 797 people (89%) found this review helpful
19 people found this review funny
19.0 hrs on record
Posted: June 19
The vanilla version was underwhelming. So much so that the developers basically apologized and said they would put out a 2.0 upgrade to bring it up to their original expectations. Now months later, they've decided that everything that was going into the free upgrade will now be part of the first DLC pack that will cost almost as much as the game did.

Don't bother wasting your money until all the DLC is out and you can get it bundled and on sale for $15.
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1,723 of 2,076 people (83%) found this review helpful
44 people found this review funny
24.5 hrs on record
Posted: June 11
This is my first review of a game so please bare with me as I get through this:

Lets start with what I think this game did well:

1- The game was very inticing, especially for some one who missed Sid Meier's Alpha Centauri.
i- they did well advertising it and giving you a demo to try it out
2- The graphics are very pleasing and the gameplay is very interesting, the first 100 turns or so
3- The alien race is very different and interesting, the first 100 turns or so
4- The setup up of the technololgy tree is nice change, though there is till some major improvements to be had
5- The affenity point system is a nice feature and adds a different dynamic, not found in civ 5

Now lets get to the reason I would not recomend this game:

1- The gameplay has not changed much from civ 5, even though there has been major complaints on the gamplay change from Civ 4 to Civ 5, I would have thought there would be some reaction there.
2- The aliens start out interesting and you are kinda of interested in what envolvement they will have, but as the game progresses they never really become anything more than an obstacles.
i- Imagen we have traveled to a different planet, this should be a perfect time to intice our explorative nature and then reward it. Aliens wandering around and getting in your way is not a rewarding feeling
3- Happiness- whats the point, has no real affect other than to reduce speed in technology advances, which still doesnt slow it down that much.
i- add more positives to happiness, as well as negatives. i.e revolts and choosing to join another faction.
4- Technology- 5 basic units doesnt cut it, by the time you get anything good, the games over. As well would it hurt to add a little more varity?
5- Exploration- There is nothing intriguing here, you find a few pods and get a bonus, usually very small.
i- we are exploring a new world!!! There should be new things we never new about, anything will do. Discover a technology not available normally. Discover food we've never seen, discover alian civilization. The list goes on and most importantly make a story about it, so we understand and appreciate the importance
6- Lastly, this part is a complaint about the price i paid and what i got out of it. I paid around 50 dollars to get a game that was more like an expansion to civ5, in my opinion. Then after buying the game, I realized I had to spend more just to get the things i expected to get when i first bought the game, i.e. maps, added variety to units and exploration.
i- to top it all off the game was discounted 50 percent two days later! I have been a devouted civ fan since i was 12 years old, im quite a bit older now, this game has made me really reconsider that devotion.

I hope that this review serves anyone who reads this well, happy gaming!
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528 of 645 people (82%) found this review helpful
16 people found this review funny
31.4 hrs on record
Posted: July 2
The game has potential, but suffers from severe soul deficiency. It plays like a full price total conversion mod for Civ V, with a space theme. It was nothing like the Alpha Centauri successor that I hoped to play.
It would help if the world felt more alien —since everything felt way too familiar— and the writing better conveyed this feeling of mystery and thrill.

Bottom line: recycled gameplay, not much innovation, landscape not really alien, and the writing is really bland.
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356 of 441 people (81%) found this review helpful
7 people found this review funny
5.4 hrs on record
Posted: June 25
Writing a negative review for a Civilization game is something I never thought I'd do. I was even someone who defended Civilization V at release due to the benefits of hex tiles and no unit stacking far outweighing the drawback of somewhat simplified game systems. In this case however, they have taken the simplification to absurd levels and made a game so 2-dimensional, I simply can't believe that Firaxis produced it.

I suppose I should start with the positives, though there's only one. The social policy system from Civilization V has been rearranged so there are 4 policy trees each with 3 tiers and upgraded with tier and tree bonuses. Putting a certain number of points in a tier across all trees, or a certain number of points into a particular tree will net you an additional bonus. It's still a very static system though, and makes me miss the customizable government system from Alpha Centauri.

Moving onto the negatives we have just about everything else. The classic tech tree has been discarded in favor of a tech web which is meant to provide the player with more freedom in how to progress in the game. What it actually does is scatter related technologies all over the place making it very difficult to locate what you're looking for. The sense of freedom also feels rather false after playing for a while as you are forced into researching specific technologies to keep up with your opponents, deal with aliens, and persue your chosen victory condition.

Barbarians in regular Civilization games have of course been replaced with aliens. You might expect an interesting alien threat with a lot of depth like the mindworms from Alpha Centauri, but instead we simply have a constant annoyance that requires significant military technology to deal with (one of the things removing freedom from the tech web.) All alien types appear at the very beginning of the game including the very strong siege worms and they will just move around killing terraforming units and settlers. They rarely attack military units but are very strong in the early game and will always win if they do until you have invested in military technology. If you kill a lot of them or attack a nest without destroying it, they will become much more aggressive but that is the most depth you can expect from them.

The AI has been significantly downgraded as well. In order to promote a wide range of playstyles, Firaxis removed all personality from the leaders, basically turning them into cardboard cutouts. For some reason they still created a number of factions and are planning 4 more for the first expansion even though the choice of leader has no impact on gameplay. Diplomacy has taken a similar hit, somehow managing to have even fewer diplomatic options than Civilization V. The leaders are so passive you can play through an entire game without a single one declaring war on you, even after rubbing elbows with aggressive territory expansion. No more late game warmongers like previous Civilization games, and no more interesting leaders. It does however seem to fit with the lack of style in the rest of the game. There is no sci-fi UI and sound effects like Alpha Centauri and no interesting technology flavor text (the game uses uninteresting quotes from the new cardboard cutout leaders.)

A "quest" system was added which initially sounded like a promising new way to mix up gameplay by giving players different goals. Unfortunately 95% of the quests are the same thing: You built a building for the first time, pick one of two miniscule bonuses to permanently apply to all copies of that building for this game. Half the time I didn't feel like there was even any choice since even after taking every single health bonus possible, including all offered in quests, I could barely keep the value positive even with a small empire. The system has a lot of potential, and maybe it will be realized in expansions, but at this point it is pretty useless.

I'm undecided on the new affinity system. In essence each of the 3 paths embodies a specific philosophy which can affect diplomatic relations with other players and provides different units. You earn affinity points mostly by researching specific aligned technologies in order to unlock more units and persue the affinity-specific victory condition. While it does result in unit differences between players, the unit variety provided to each player is quite small and I'm not convinced that it actually results in any meaningful differences from a gameplay perspective.

In summary, this game is one huge disaster. I don't think even 3 expansions can save it, especially if they contain the miniscule amount of content announced for the first expansion. I know some people are going to vote my review down because I only have 5 hours played, insisting that I haven't explored the new game mechanics well enough, but when a game leaves THIS BAD of an impression and is lacking ALL the features we wanted from a new sci-fi Civilization game, no amount of additional time is going to improve my understanding of the game enough for me to want to play it again or to recommend it. I never thought that Firaxis could lose my trust but here we are. Go play Alpha Centauri, it's 10x the game Beyond Earth is.
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101 of 134 people (75%) found this review helpful
3 people found this review funny
36.2 hrs on record
Posted: June 14
Seems that just like with Civ5 Sid wants to sell you the same game at least three times. I'd hold off until the We've FInally Unlocked All Features Edition comes out. Until then - get Alpha Centauri wih expansion on for $5.
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