Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
User reviews:
Mixed (233 reviews) - 54% of the 233 user reviews in the last 30 days are positive.
Mixed (15,252 reviews) - 52% of the 15,252 user reviews for this game are positive.
Release Date: Oct 23, 2014

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May 11

Take One More Turn in Civilization VI

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

66 comments Read more


“A must play for strategy fans”
9 out of 10 – GAME INFORMER

“Successfully injects new life into Sid Meier's long-running strategy series”
9 out of 10 – POLYGON

9 out of 10 – DESTRUCTOID

About This Game

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.


  • Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
  • Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
  • Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
  • Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
  • Multiplayer: Up to 8 players can compete for dominance of a new alien world.
  • Mod support: Robust mod support allows you to customize and extend your game experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2 / Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
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Mixed (233 reviews)
Mixed (15,252 reviews)
Recently Posted
( 36.7 hrs on record )
Posted: June 25
I enjoyed my time with this game. Good fun to play with friends against AI.

Note! This is not Alpha Centauri and it is not Civ 6 - This is a game on its own. So you will be dissapointed if you buy this game thinking it is Alpha Centauri 2 or Civ 6.
Helpful? Yes No Funny
( 75.2 hrs on record )
Posted: June 24
It's a good game. It isn't SMAC, but nothing is. Judged on its own merits it stands up just fine.
Helpful? Yes No Funny
Will Grigg's En Fuego
( 4.5 hrs on record )
Posted: June 24
For me and most others the real draw to a civilization game is progressing through the era of humanity, slowly feeling a sense of progression as you discover the wheel and later research particle physics. I stopped lying to myself a long time ago that Civilization is the best 4X turn based strategy game out there, but the sense of progression through time it gives is not matched by it's competitors. However, strip that progression away and the game is nothing. Building a library to introduce education and learning to your civlization feels great, as you really can see what you are doing and it's effects. Building some random Sci-Fi garbage like an Xenofuel Plant gives no sense of progression, that trademark civlilization feeling. Sid Meier's Civilization Beyond Earth was and is a nifty little experiment, but for a civ game it is boring, uninspired, and bland.

The tech tree is kind of cool though!
Helpful? Yes No Funny
Hans Doitschemann
( 43.3 hrs on record )
Posted: June 24
I am torn about this game.

I really like it and I've had a lot of fun with it, but there's still something that leaves me unsatisfied with it.
It somehow feels unfinished and there's always the feeling that this could have been much deeper.

This game lacks a second DLC, which we will sadly enough probably will never see.
Helpful? Yes No Funny
( 19.9 hrs on record )
Posted: June 24
Just don't buy it. Without the history of real civilizations to give the game a role playing element, this game feels hollow.
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: June 24
Game should have been called "Nobody Asked For This, Sid. Hurry up with Civ VI"
Helpful? Yes No Funny
( 90.4 hrs on record )
Posted: June 24
Very fun and I love Rising Tide but in all honesty it feels sort of abandoned. Civ5 got tons of DLC and it seems like Beyond Earth is only getting the one. Which is a shame because it was starting to branch off more from 5 by adding the water city mechanic. I'd still recommend it if you're a fan of Civ5 though.
Helpful? Yes No Funny
( 31.0 hrs on record )
Posted: June 24
Rising Tides expansion doesn't work on Mac

Buy game
Download game
Install game
Open game via Steam
Stare at opening screen for 10 minutes while no menu appears, no interaction possible, nothing happens
Helpful? Yes No Funny
( 53.2 hrs on record )
Posted: June 24
I actually like this game, biased being a sci fy/ sci fantasy lover. Without rising tide the game is like a reskinned civ v clone, with rising tide the game takes into its own form. I really hoped this game would at least get a second DLC but I guess it’s rather dead. The music though was really fun.
Helpful? Yes No Funny
( 68.2 hrs on record )
Posted: June 24
The human species breaking free of its cradle and colonizing other planets has been my ultimate dream for most of my life and still is. I consider 4X to be my favourite genre for no less than 5 years now. Among strategy franchises, Sid Meier's... anything has long reigned supreme in my mind. The convergence of these things so dearly important to me, has caused me to approach this title with significant trepidation of a joyous variety. This review concerns the base game with the Exoplanets DLC, but without the Rising Tide expansion.

Let's get the things that are easier to gauge out of the way first. The visuals and sounds are acceptable, but not much more than that. The graphics of the ground have this weird blurriness about them that I find difficult to describe, but it's certainly hard on the eyes. Despite being pretty, they're not very legible in general, making it troublesome to make out some special features of individual tiles, such as Resource Pods or Alien Nests. The rest of the interface is okay, although I couldn't easily find a list of hotkeys anywhere ingame and had to Google it. There is no "strategic view" (2D hex map), which is an absolute blunder - it was super useful in Civ5. The adequate-but-uninspired trend extends to music. The war music certainly has its moments, but the rest of it is pretty meh. On the technical side of things, I was not able to launch the game using AMD Mantle, despite having a 290X and up-to-date drivers. It's a minor disappointment that I'm willing to chalk up to Matle being retired anyway AFAIK. The most common bug ingame is one where the combat animation gets stuck and two units go at it for 15-20 seconds before some sort of infinite-loop failsafe kicks in. And this happens a lot. Embarassing.

Alright! Now let me sell you a bridge talk about the design. Judging by the Steam score, it seems like the reception of this game wasn't very good. I have not read any other review of it at all, but I imagine the main issue other diehard fans are having is missing features. Yes, they are missing. I love it! It feels like I've won the lottery because all the things that are missing... well, I'm not missing them. Allow me to explain why less is more, and why I like this title so much.

  • diplomatic victory - oh... my least favourite victory, even less desirable than cultural. Yeah, I'm totally feeling this loss. NOT.

  • council / voting on global laws / advanced diplomacy - yeah, this is something that I would've preferred having. But after "reading into" the lore of Beyond Earth ("BE") deeply enough (maybe too deeply...), I suddenly came up with an explanation. In the original Sid Meier's Alpha Centauri ("AC"), Earth succumbs to the cancer that is humanity - and takes us with it - while the colony ships are still in transit, just like in the movie Pandorum. So it is understandable then, that the colony leaders feel free in making grand political decisions, because they have no populations or governments left back home that might judge them - morally or legally. Not so here. The Lasercom Satellite and the Promised Land victory tell us that humanity continues to survive on Earth, not just Beyond it. More importantly, they show us that the leaders are likely to feel loyal towards them. And thus, while still open to the more pressing and tactical considerations of war, peace and trade, they are nevertheless unwilling to make huge decisions that might impact the identity of their colonies out of reverence and respect for their sponsors on Earth.

  • terraforming - a cherished staple of AC, alongside Planet Busters. This is personal preference, but I don't like having it in my 4X. When available, it sends me into an obsessive-compulsive mental tailspin that's more harm than good. Like... have you ever had that kind of Civ2 game where you put a farm on every tile that could be irrigated? If I can lower hills or drain coasts, I'm going to end up with a planet flat as a crepe and covered in farmland. And I don't know why, but it feels disgusting. I much prefer working within the confines, the original shape of the terrain rather than modifying it. Most of the time I roleplay not using these features, but I like it even more if they're not there.

  • unit design - this is usually present in games that take place on a interstellar scale. Creating units out of components. I abhor this with an intensity much greater than terraforming, though for slightly different reasons. Which I will not list out of concern for the length of this "review". Suffice to say, when I earlier mentioned the changes feel like winning the lottery, I mostly meant unit design being gone. Hip hip hurray!

  • not many units to choose from - there is one melee soldier, one ranged soldier, one plane, one ship etc. And like... two specialized units per affinity? And that's it. You upgrade these, but even then it might feel like there is no variety. I like it. It reflects the way I tend to play, where I pick 2 or 3 units and spam them. It also makes sense from an ingame point of view that a handful of "core concepts" for various combat roles are refined and built upon over time rather than constantly having to build the newest unit and disband the old ones.

To keep things regretfully balanced, the game also has flaws. Chief among them is the relative weakness of the lore. Yang's quip about God playing dice and the dice being loaded is somehow a contender for my most memorable gaming quote of all time. AC was chock full of stellar writing that made up for how little of it there was with how smart it was. The voice acting was also surprisingly decent. All of this contributed to an unmatched atmosphere, one of the best in the genre... BE feels plastic and hollow by comparison. Cheap. Utterly uninspired. BE has voice actors for each of the colony leaders... why then, does some generic and unpleasant voice read out the flavour text for new technologies and wonders? And why is that text so bland? And why are there no videos for the wonders? It feels like all of AC's atmosphere has vented out into space. BE's writing is passable, from a strictly sci-fi point of view, but I expected more, so much more... Oh, and the whole Planet has the potential to be sentient and is waking up RITE NAO angle has been marginalised to a woeful degree. I miss those black screens with nothing but text appearing out of nowhere - their spartan form would somehow drive home the impression that really heavy stuff is going on.

Similarly, the colony leaders and sponsor-states are amalgamations of contemporary, politically correct tripe. The shape of BE's sponsors represents awkwardly wishful thinking; not even the Great Mistake would've been enough to form some of those entities in reality. So here we are, with these arbitrary clumps of nations as factions, whereas AC's factions represented concepts, particular ideals and ways of viewing life - a more correct notion for a far-future society on an entirely different planet, free of Earth's geography. AC's factions had actual flavour, the leaders felt vibrant. BE's leaders are little more than memes.

I don't have much to say about the gameplay because - honestly - I think we're both equally tired of this review by now. It's Civ5 in space and it feels great, because Civ5 felt great. I regret not having fortification tile improvents, or airports, or nukes (of the ordinary variety), or the economic victory from AC, but these are things I can live without.

I'm not sure why I put so much effort or so many words into this thing, as I had no illusions of changing anyone's mind from the start. If you wanted AC dressed up in modern graphics while retaining all of its original features, you're out of luck. If you wanted Civ5 reskinned into a sci-fi setting, you're in luck. I didn't even know I wanted that, but now I sure do.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
38 of 47 people (81%) found this review helpful
1 person found this review funny
Not Recommended
50.3 hrs on record
Posted: May 28
Good mechanics, good diplomacy, excellent tech tree. But... Lack of buildings, cold feel, and long term games loosing the spark. Why? Because it simply gets repetitive, I feel like there's something missing. I think you shouldn't be able to upgrade troops, instead you should get new ones as the game evolves. If a civilization has one upgrade over you, you will get smashed in combat. Aliens are really painful at the start of the game it happens often that you get completely invaded and can't do anything. And there are no luxuries in the game. I also feel like some items from Civ 5 are drastically missing. Like boats, for example, there are only two main naval units. Also, wonders aren't that important anymore. It feels like building them is pretty much useless. But the main aspect that is missing is population interaction. There is no more religion and no more great persons, no world congress and so little Civilizations! Just so many features that have been cut off from Civ 5. As a cherry on the cake, the graphical aspect makes the game feel really cold and lonely. Some people love it, but others, like me find it to be diverting me to other occupations. This game will keep you entertained for some time, but you play a few games and then simply get bored of what it offers, which is my case. 50 hours in and I simply don't feel like clicking play now...
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22 of 27 people (81%) found this review helpful
Not Recommended
122.7 hrs on record
Posted: June 8
I was so excited for this game but unfortunately it didnt live up to the hype. It feels more like a mod for Civ5 than a full game in its own right. If it was a $15 expansion pack for Civ5 it would have been okay but for the price of a full game I cant recommend this to anyone, I would suggest buying Civ5 instead.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
123.9 hrs on record
Posted: June 14
So much complaint about Civ BE. I love this game. Compare it to Civ V and sure, it falls flat, but when you consider its merits on its own, the game has a lot of strengths.

- The tech web allows for extremely creative play styles. You can play the same faction, on the same world type, with the same starting resources and situation, and have *completely* different experiences.

- Aliens provide an interesting early-game foil, since you can easily opt for a pacifist stance, go full-on xenophobic and kill every one you see, or somewhere in between. There are benefits and drawbacks to each.

- The affinities could use a bit more depth to them, I think, but with the addition of hybrid affinities with Rising Tide they have started moving in the right direction.

- The military game in Civ BE is *fantastic*, so much more to it than Civ V's combat. Especially with the hybrid units from Rising Tide, you have a lot more abilities and variation available to you. Units pretty much never go obsolete, since they automatically upgrade when new technologies are developed.

It's not a perfect game, but I enjoy it thoroughly and feel it stands up very well on its own alongside other entries in the Civ franchise.
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11 of 14 people (79%) found this review helpful
Not Recommended
199.0 hrs on record
Posted: June 11
After the dumped content and the horrid bugs that still exist today coupled with the dev team's departure to another game... can't recommend. ♥♥♥♥ Civ BE
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16 of 24 people (67%) found this review helpful
Not Recommended
78.6 hrs on record
Posted: June 4
The game is just boring. It lacks personality. To be fair, I have not purchased RT and I do not plan to, at least not until it's on sale for $5. I purchased BE at launch, suckered into the hype, and I do not feel like spending another $30 to "fix" this game is smart. I left this game on the shelf for many months and just dusted it off again, same issue. I'm halfway through a game and I'm just BORED. No need to continue, DELETE.
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6 of 6 people (100%) found this review helpful
Not Recommended
166.2 hrs on record
Posted: June 16
I revisited this game after giving up on it at release due to the awful diplomacy bugs. I wanted to see if it had been fixed, what with the overhaul the Rising Tide DLC included.

I'm still playing this without the DLC because it costs almost as much as the base game which itself feels more like a reskin of Civ 5 than a full game in its own right. Barbarians became aliens, nationstates became stations, the resources have different names, money became energy, happiness became health and luxury resources are gone completely. The only things that have changed in any significant way are idealogical progression using "affinity" points earned through research choices and quest paths and technology progression itself.

Where the research path in Civ 5 takes the form of a horizontal tree, limiting you into 4 or 5 research options at a time, BE's progression is a radial tree with each branch having a few "leaf" research options attached to it as well as unlocking access to another branch or two. This provides significant freedom in research path and allows some interesting tactical choices. Researching toward particular goals is encouraged - work toward a particular building, unit or wonder you're in need of or focus on research options that will increase a particular affinity.

The affinity system is the only thing preventing players from charging toward end-game units immediately. Unit upgrades (equivalent to the change from an archer to a crossbowman in Civ 5) come from your highest of the three affinities - environmentalist Harmony, technological Supremacy and traditionalist Purity. Each has its own distinct style of unit and unlocks specialist buildings and affinity-specific units. It's likely that you'll gain a few levels in each of the affinities on a playthrough but getting access to strong units quickly requires researching options that increase a chosen affinity (best selected based on which of the three main alien resources you have access to in greatest abundance - xenomass for harmony, firaxite for supremacy or floatstone for purity) which means skipping research that would give you new buildings or wonders. That aspect of the game, adapting your research strategy to the game conditions, is quite well done.

Diplomacy is a mess. It was at release and, while I didn't have a denouncement cascade in my recent playthrough, it's still rather bugridden. It would appear that in order to fix a bug that allowed you to take all of a civilization's assets in exchange for a single favour by modifying a recurring deal when the civ asks to extend it they've created a situation where civs will reject their own offers. "Guarded" leaders will pop up with a request of energy in exchange for a favour and, should you accept, will decide the deal isn't good enough.

It's very hard to decide whether to recommend this game or not. Given that the only thing in its favour is the tech tree, I'm going to have to lean toward no on this one.
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6 of 7 people (86%) found this review helpful
16.4 hrs on record
Posted: June 3
I got this off of Humble Bundle for $13. I'd gladly pay $13 again for this game. I wouldn't pay full price, though. That said I didn't pay full price for Civ V either. I got it all for less than $7.

Is it fun? I think so. It feels a bit more dynamic. The unit upgrade system is pretty neat. The satellite system and alien NPCs are interesting. There's a tech web instead of a tech tree. Culture is pretty much the same, but it has extra bonuses that encourages branching.

The only gripe I have about this game is that the leaders and nations aren't instantly recognizeable like they were in Civ V. Their names are so "futuristic" that I can't hardly keep track. I was tempted to capture cities just to name them New France, New India, etc.

I might come back and update this later, but if I don't rest assured that I am satisfied with my purchase. I'd say this game is definitely worth as much as 13 Arizona teas.
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13 of 22 people (59%) found this review helpful
3 people found this review funny
Not Recommended
12.7 hrs on record
Posted: June 5
It's a Civ 5 mod, and not a very good one.
Was this review helpful? Yes No Funny
14 of 24 people (58%) found this review helpful
Not Recommended
33.3 hrs on record
Posted: June 5
Extremely disappointing. Lacks content, lacks units, lacks Civilization. Worst money spent on a game.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
28.1 hrs on record
Posted: June 9
This is a good game, but their game before is even better so if you haven't bought it yet i recommend to get Civilization 5 instead of this game because it's cheaper and has more content, and personally i don't like the space/alien theme i like the evolution theme more. But this is a good civilization game but it just doesn't expand on the series very well. It's basicly civ 5 in space with less content.
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