Jump aboard the nostalgia-train! Tracks is the ultimate wooden train game. Construct train sets without rules and transport commuting passengers. Build an elaborate railway system and then ride it in first person, from the train cab.
Recent Reviews:
Very Positive (18) - 88% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (163) - 92% of the 163 user reviews for this game are positive.
Release Date:
Sep 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There’s a lot of players out there who loved to build these type of train sets when they were younger and it would be great to hear about what restricted them from building the very best train set they could. Having the community suggest objects will ultimately produce a much more interesting game. The game is very much a sandbox at the moment, but some would prefer a more structured experience and we'd like to hear from them what objectives or challenges they'd like to face in this environment.””

Approximately how long will this game be in Early Access?

“We cannot say with certainty as we anticipate the suggestions and feedback from the community to see where they want us to take the game.”

How is the full version planned to differ from the Early Access version?

“Many more objects to place in the environment, new environments to explore, objectives to complete and we are also looking towards more customization options for trains, buildings etc.”

What is the current state of the Early Access version?

“The games track building systems are nearly complete, Players can operate and drive the train, there are a few objectives and a number of items to place which are both cosmetic and interactive.”

Will the game be priced differently during and after Early Access?

“The price may increase with substantial content updates. We will do our best to let the community know in advance so that they are aware of any changes to the games price.”

How are you planning on involving the Community in your development process?

“The game in its current state is designed to be quite modular. This means that the community can suggest object ideas in such a large number, we can then whittle them down into some great ideas that we would not have come up with ourselves. We will also be looking to support Steam Workshop which will allow us to play tracks created by other players and see what kind of exciting sets the community build.”
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Recent updates View all (16)

February 1

Update - 1st February 2018

Firstly I want to say thanks for all the support the game has gotten so far, the last few months have been great and I'm sure the following year (and beyond) will be full of wonderful things!

In order for Tracks to continue getting better, sometimes I have to postpone fancy new features to think about the long term good of the game. Since the Christmas update I've been hard at work upgrading Tracks to the latest version of the Unreal engine.

This often isn't a straight forward process and comes with all manner of new issues to work through, but it's worth doing because of all the new features it offers me, which in turn allows me to make Tracks the best game it can be for all of you.

So best case scenario is this update working just like the previous version. If you experience any new issues, please let me know in the forums. There may be some teething problems so patience and forum bug reports are greatly appreciated as always.

In the unlikely event that you do experience serious issues running the game after this update, you can go back to the previous version by right clicking the game in your steam library > Properties > Betas tab > and enter previousversion into the text box and click Check Code while I work on fixing it.

That said, I still have some nice new things which will hopefully tide you over until the next major content update coming soon! Rest assured that I am hearing the requests for some more things to do, the update after this one will be focused on objectives, gamemodes etc.

New Object: Tunnel
Drop down a couple of tunnel entrances and click on two to link them up, the train will then travel between them.

New Feature: Floor texture
The Scenery menu now has some alternatives if you don't want the plain white floor:
  • Grass
  • Dirt
  • Rock
  • Water
There are also new matching Terrain Blocks for each of these.

New Feature: Click
I'll be adding various actions to each object to happen when you left click on them. Currently:
  • Signs : Edit text
  • Random House : Randomise
  • Tunnels : Click on two tunnels to connect them
  • Music Notes : Play their current note

New Environment: Modern Apartment (Night)
A night time version of the Modern Apartment with some added lights and candles.

:build_tool: Upgraded to Unreal Engine 4.18

:PlayMusic: 4 new songs added to the game and Soundtrack

:HealUp: Improved interface/navigation
  • Pressing Escape closes whichever gameplay menu you have open
  • Seamlessly switch between gameplay menus using key-binds or the new buttons.
  • Level Select now shows which gamemodes are available in each environment
:HealUp: Various improvements to Starting Point (can now be rotated)
:HealUp: Added an animation for the Music Note
:HealUp: Added a confirmation after you press Clear Track to prevent accidents
:HealUp: All non-static objects now have tooltips
:HealUp: Added development Twitter and Tumblr links to main main
:HealUp: Passenger objectives now have thumbnails
:HealUp: Added a counter for the Passenger Jumps objective
:HealUp: Game name and icon now correctly appear in taskbar/task manager
:HealUp: Various new sounds for objects/menus
:HealUp: Couple of Object thumbnails

:fix: Terrain Blocks are now multi-place objects
:fix: Fixed blank signs causing problems when they are loaded from a save
:fix: Fixed the music mute option resetting between level loads
:fix: Fixed Fog Density not correctly loading the first time
:fix: Fixed Spawn menu warnings in Passenger mode preventing menu closure
:fix: Fixed the position of the table in Bedroom to match the original version
:fix: Fixed Save game timestamps and thumbnails not updating when they are overwritten
:fix: Removed a bunch of unused assets which were being included in the game
:fix: Fixed an issue with placing passengers in front of a platform
:fix: Improved the behaviour of speedometer when reversing
:fix: Single passenger spawners no longer allow you to stack/overlap passengers
:fix: Objects which were being placed are now cleared on entering train mode
:fix: Fixed being able to place Stations in Passenger mode

26 comments Read more

December 15, 2017

Winter Update Is Live! New Train, Environment, Objects, Scenery controls, Cargo Carriage

Hello Everyone.

The winter update is here! Queue the fireworks!

Some of you may realize that the silhouette of the train is a little different. Good eye! This new train is part of our largest and first seasonal update to Tracks: The Train Set Game. We've also got a new environment, new objects, some lighting and fog customization and some bug fixes.

You can check out a new trailer for the Winter update right here!


A detailed change log will be at the bottom of this announcement. But let's go through the major additions and changes one by one.

The Gingerbread Train

The Gingerbread train is a new festive model variant. It will behave very similar to the wooden train in terms of speed and weight, but will be at least 300 percent more delicious. Candy Canes, icing and santa hat come as standard.

To equip the new model, press G while in edit mode and you'll be able to switch between the wooden train and the gingerbread train with just a single click.

This is early progress on train selection and customization. In the future we hope to expand upon this.

New Environment

Some of you may remember this environment from the Itch.io days. And yes, before you ask, those delicious pancakes are back! We are still looking at adding new environments and if you have any interesting level ideas do let us know in the comments.

New objects

16 new objects have been added, while a couple may be seasonal. A large number of them can be used at any time. We will likely handle any seasonal content in a similar fashion to avoid items going out of date. And of course, any seasonal items are here to stay. So if you want to use the Christmas tree in March, go ahead!

An important note, the objects menu has been remapped to the Space bar while in edit mode.

Track Supports (Still in testing)
There were some very creative members of the forum exploiting parts of the editor to create some really interesting tracks. Ping_fan2005 shared a screenshot recently which is an awesome example of building things we never realized. Here is their lovely screenshot

The track supports are an awesome idea and discussed by several members in the forums. In today's update we've included a first test of the track supports. They might still be a little buggy, but we recreated the track (as best as we can!) and showed off what Ping_fan2005's track would look like with the new Track Supports

Scenery controls
Those of you who want to customize the very lighting of your track can access the new Scenery controls menu. Open it up by pressing G and you'll be able to manipulate a few settings including fog color and density, weather effects and controls for the overall color tone if you prefer a lighting set up that's different from the standard set up.

Although Halloween was a little while ago, the new scenery controls can really help set the mood! Here's the image before adjusting the fog and color tones:

And this is after!

We're looking forward to seeing new screenshots from the community using the scenery controls!


Once again, accessed via the Scenery controls menu is the option to have snow fall. It looks great when used with your own track designs

Cargo Carriages

Also included in today's update is access to the Cargo carriage from the toy box. These carriages behave in a similar way to the Passenger carriages but are used with Collect and Deposit towers. Once hooked onto the back of your train, just drive slowly though each tower and they should activate. The required speed is marked on your speedometer and can also be checked with the Speed Check object.

You can now attach Cargo Carriages to the back of your train. These behave in a similar way as the Passenger carriages but are used with the Collect and Deposit towers. Just slowly drive through each tower and they should activate (required speed is marked on your speedometer, and can also be checked with the Speed Check).

The Jingle Bells Map

The last bit of content included in this update is a special new music track which plays the Jingle Bells song via the games music notes. You will be able to find the Jingle Bells map in the save data. If you do create any awesome music pieces using the games notes system, do share it with us. we'd love to hear what you create!

SoundTracks: The Train Set Game!
Our final bit of news is that the soundtrack for Tracks is now available to purchase on Steam with a launch discount of 10%. These tracks were composed by Kevin Gallagher and we've been very happy with the quality and calming piano pieces. If you want to purchase the soundtrack, visit the link below:


We may be adding more music to the soundtrack as the game evolves.

Wrapping it up
So there we have it, our first Winter update for Tracks, we hope that you enjoy the new update and we can not wait to see what you create.

Of course, do keep in mind that there may be some issues or bugs, but do let us know in the forums if you come across anything that needs to be addressed.

At the start of next year we will begin to make some more plans for the development of Tracks and will share more news. But from all of us at Whoop Group and Excalibur, Happy holidays! See you in the new year!

  • Other details:

    :romopolis_house: Pine Tree
    :romopolis_house: Christmas Tree
    :romopolis_house: Bakery
    :romopolis_house: Flower shop
    :romopolis_house: Toy shop
    :romopolis_house: Post office
    :romopolis_house: Green grocers
    :romopolis_house: Light arch
    :romopolis_house: Fairy Lights
    :romopolis_house: Igloo
    :romopolis_house: Victorian Lamp Post
    :romopolis_house: Fire hydrant
    :romopolis_house: Bin
    :romopolis_house: Mailbox
    :romopolis_house: Regular Passenger (Single)
    :romopolis_house: Business Passenger (Single)

    :HealUp: Snow
    :HealUp: Name & Date sorting options in the Save/Load menu
    :HealUp: You can now choose how many passengers are made with spawners
    :HealUp: New thumbnails for the level select menu
    :HealUp: Added and improved various placement animations

    :fix: Improved the look of Night time houses
    :fix: Improved House collisions to make them easier to highlight/delete
    :fix: Fixed loading just after activating a bell causing permanent low music volume
    :fix: G is now used to open the Scenery menu instead of Spawn menu
    :fix: Space bar now opens the Spawn menu
    :fix: Fixed a bug caused by undoing an object while a piece of track is selected
    :fix: Fixed a bug which could cause the train to derail in certain circumstances
    :fix: Improved text alignment in Save/Load slots
    :fix: Controls menu now scrolls so text is less compact with more information
    :fix: Fixed building highlighting looking strange if the object was far away/big
    :fix: Removed the useless 'Upload' button in the save menu, for now.
19 comments Read more
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About This Game

'A wonderfully relaxing way to spend a bit of downtime' – Eurogamer

'One to watch for train enthusiasts' - PC Gamer

‘Tracks - The Train Set Game looks utterly delightful’ - Kotaku UK

Track Building

Build the train sets of your childhood dreams with an easy-to-use editor. Just indicate where you want to build and Tracks does all the hard work for you, effortlessly mapping out turns, junctions and crossings under your command.

  • Add houses and trees to create your own little villages
  • Place unique track shapes and configurations beyond what you would normally find in a physical train sets
  • Physics objects to play with
  • Play in free-mode to build at your leisure without any set objectives

Ride the rails

Once you’ve created your rail network, you can ride along from inside your train, in first person. You’ll have full control of your vehicle in this view and will be able to adjust the train’s speed and direction. Your train’s weight and momentum are simulated, challenging you to maintain a steady but efficient speed while transporting passengers.


Build your own train sets at will, or enjoy the set game modes with objectives for you to complete. For instance, Tracks challenges you to design a rail system that accommodates passengers’ commuting needs. Build the most efficient rail network to complete objectives in the fastest time possible.


Varied environments await, acting as playgrounds in Tracks: The Train Set Game. Go off the rails, ride along the furniture. Each environment contains unique features for you to experiment with and incorporate into your track designs.


We are currently researching Steam Workshop support so players can share their tracks with other players online. We will update this section once we have a good idea of the functionality available after a few tests!

Tracks: The Train Set Game is everything the child in you has ever wanted. There are plenty of train games out there, but this is the only nostalgia-filled train simulator you’ll find on Steam.

For all the train game news you can handle, make sure to follow Tracks: The Train Set Game on Twitter, like us on Facebook. And for more from Excalibur Games, check out our IndieDB profile.

Track the Train Set Game uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.” and “Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved.”

System Requirements

    • OS: Windows 7/8/10 (64bit)
    • Processor: Intel Core i3 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 1GB memory
    • Storage: 2 GB available space
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