This content requires the base game Train Simulator 2017 on Steam in order to play.

User reviews:
Positive (9 reviews) - 88% of the 9 user reviews for this game are positive.
Release Date: May 10, 2012

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This content requires the base game Train Simulator 2017 on Steam in order to play.

Buy Train Simulator: BNSF SD75 Loco Add-On


About This Content

The SD75 is a great new BNSF locomotive to keep your freight rolling on the Cajon Pass! With 3 loco variants and new wagons included, the SD75 is a superb addition to your train shed.

Built by EMD between 1994 and 1999, the SD75M is a 4,300-horsepower 6-axle diesel freight locomotive based on the successful SD70 series, and introduced as a competitor to the Dash 9 series. The "M" in the model designation is the style of the cab, in this case the North American-style cab. The SD75I has a "WhisperCab" with improved sound insulation. The great majority of the series was ordered by BNSF, who specially requested the SD75M as a more powerful alternative to the SD70. It is almost identical to the SD70, but can be distinguished by equipment blower ducts on both sides of the locomotive.

The SD75 for Train Simulator includes SD75M and SD75I loco variants and a selection of new freight cars, plus 5 scenarios for the Cajon Pass .


  • SD75M in BNSF red and silver livery
  • SD75I in BNSF red and silver livery
  • SD75M in Santa Fe red and silver livery

New Rolling stock Including.

  • Centrebeam Freight Cars (blue, red and yellow) loaded and unloaded
  • Flatcars (grey, red and yellow) loaded and unloaded
  • BNSF 3-Bay Hoppers
  • Low Side Gondolas
  • Woodchip Hoppers (black, blue and green)
  • Hoppers (white, cream, grey and black)

5 Scenarios For the Cajon Pass Route.

  • Climbing Sullivan’s Curve
  • Glass Company Exports
  • Held Up By the Highwayman
  • Not Always Sunny in California
  • Out to Needles

System Requirements

    • OS:Windows® Vista / 7 / 8
    • Processor:Processor: 2.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended), AMD Athlon MP (multiprocessor variant or comparable processors)
    • Memory:2 GB RAM
    • Graphics:512 MB with Pixel Shader 3.0 (AGP PCIe only)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:Direct X 9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Quicktime Player is required for playing the videos
    Customer reviews
    Customer Review system updated Sept. 2016! Learn more
    Positive (9 reviews)
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    9 reviews match the filters above ( Positive)
    Most Helpful Reviews  Overall
    5 of 5 people (100%) found this review helpful
    Posted: December 2, 2015
    I like the engine alot! three liveries and a good mix of freight cars and scenarios. It is great for using on Cajon Pass or Pacific Surfliner. Sounds are the same as the SD70Ace but easy to replace with the sounds DTG put on the SH SD70M. I recommend this add-on!
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    5 of 5 people (100%) found this review helpful
    Posted: December 30, 2014
    I purchased this along with the SD70 Vol2 dlc pack to round out my BN/SF stable. I like that there are variants for both Santa Fe and post merger lettering.
    Soundwise these locos are identical to the SD70's, so nothing new there. If you like the sounds of the SD70, then you'll like the SD75.
    Along with the war bonnet paint scheme there are some minor differences inside the cab. It actually "feels" a bit more cramped inside the SD75 than the SD 70.
    Like the SD70's, the headlights don't work very well. They turn on, but do not cast any real light ahead of the loco, so night time scenarios are rather pointless. Aside from that, it's a decent loco that will add a bit of history to your BN/SF stable.
    The locos do look good, and are a joy to drive. If there were a star rating system, I'd give it four stars.
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    2 of 2 people (100%) found this review helpful
    Posted: November 27, 2015
    The train itself runs and looks great but the headlights have a bug...the lights come on in front but have no lighting effect.
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    2 of 2 people (100%) found this review helpful
    Posted: December 19, 2015
    This DLC is very nice and has the old red and grey paint scheme, it has Santa Fe and BNSF logos. It has some good scenarios for the Cajon Pass route. I highly recomend this DLC.
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    2 of 2 people (100%) found this review helpful
    Posted: December 24, 2015
    I give this a thumbs up. The only problem I have is the headlight system. Setting one: Lights on, no illumination, Setting 2: Illumination, no lights, Setting 3: rear. Can't we have just the regular two setting front/back.
    Other than that, Great Engine (and all the extra rolling stock is good too)!
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    1 of 1 people (100%) found this review helpful
    Posted: June 13, 2015
    Nothing is wrong with this DLC from what i have founed. and the paint is great for ATSF and BNSF fans
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    2 of 3 people (67%) found this review helpful
    1 person found this review funny
    Posted: April 30, 2015
    this train is cool
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    Posted: December 22, 2015
    Very great dlc recommended!!
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    Not Recommended
    Posted: September 12
    Warning: This review may take the form of a rant.

    I am not amused....

    I realize that this DLC was released in 2012 and that I am reviewing it in 2016. Therefore, I would be willing to forgive it's shortcomings, such as:

    -Windows and doors that don't open
    -Lack of advanced braking features
    -Lack of advanced start up procedures

    .....I would be willing to forgive those things, if this DLC. functioned properly. IT DOESN'T. The locomotives physics are completely broken. Couplers are spongy; meaning that there isn't enough physical stiffness to the couplers. When you apply Dynamic Brakes the slack bunches; this is normal. What is not normal is that the couplers telescope into the locomotives and then the locomotives physicaly engage with one another (they touch). Not only is this unbelievable and physically impossible in the real world, it also causes horrible train handling problems within the sim.

    Continuing on with improper physics: The locomotives do not weigh enough; this combined with
    improperly programmed brake physics means that the dynamic brakes are essentially useless. Dynamic brakes will barely slow the train and when they do you get wheel slip indications because there isn't enough weight on the wheels to give proper adhesion. This results in the consist shoving the locomotives down the hill. You will get train handling error messages which at the least are annoying and cost you points and in the worst case cause you to lose control of the train.

    The problems continue with the air-brake system. Train-line brakes are grabby, meaning that when you appply the brakes they all apply at once (completely unrealistc) and again it causes train handling problems, as the slack in the train instantaneously and violently stretches out causing a whiplash effect that will brake your train in two, or pull you off the track as you try to negotiate a turnout.

    Last but not least, the improper weight that causes poor adhesion also results in an underpowered locomotive.

    WHAT IS UP WITH THE HEADLIGHTS? They turn on, but they do not cast light? Seriously, just look at them. Do a quick drive scenario at night. Now, what do you see? NOTHING, becuase the damn lights do not actually cast light on the ground, meaning that these locomotives are useless for night-time scenarios because you can't see anything. Numberboards do not light, and cab lights and instrument lights do not work. Additionally, the head-out cameras are in the wrong place. The head out cameras should be directly outside the cab window as if you were leaning your head out of the window; hence the name "HEAD-OUT" view. The right side camera is on the left side of the pilot; the left side camera is on the RIGHT SIDE OF THE LONG HOOD ON THE BACK END OF THE LOCOMOTIVE, rendering both cameras essentially USELESS.

    The bottom line is this: This is a matter of poor quality control and lack of attention to detail on the part of Dovetail Games. As I said above, I can forgive the lack of advanced features on a four year old DLC, provided that it works properly. This one doesn't. The fact that Dovetail Games released this DLC in it's current condition means that they didn't do their research and certainly didn't do quality control. They just slapped a pretty paint scheme on a locomotive and then shoved it out the door. If DTG would just fix the physics I could forgive; since it is still broken four years after release it is clear that they don't give a flying-rat's-♥♥♥ about it.

    My point is most graphically illustrated and validated by the dozens, if not scores of physics mods available for Dovetail Games locomotives at Railworks America. There are physics mods for almost all of the Dovetail Games/RSC/Kuju Locomotives, whether bundled with routes or add-on DLC; this doesn't even include the dozens of other mods for things like incorrect or missing sound effects and lighting effects. Why should the community spend time and effort correcting the mistakes of a company and then have to pay that company money for the privelege. It's total ♥♥♥♥♥♥♥T. I wouldn't mind the DLC WHORING so much if the damn products worked properly, but they don't.

    DLC from Digital Train Model, Virtual Rail Creations, Reppo, and Smokebox do not have these problems; how Dovetail Games continues to have these issues is incomprehensible and inexcusable.

    Like with the horrible Big Boy and Challenger DLC this was a rush-job and a cash-grab. It is insulting to me and other hard-working people, when we fork over our hard-earned money on a pretty locomotive only to find that it is broken, and that Dovetail Games has left it behind, apparently having complety forgotten about it. This is the kind of crap that makes this game franchise look bad. And, this certainly isn't the only locomotive DLC with these and similar issues. Dovetail Games certainly has the ability, technology, and talent to fix this DLC as well as others, but I'm not holding my breath.

    If you know how to manipulate/edit train simulator files, you may be able to address some of the shortcomings with this offering. There are physics mods available at in the files library under Accessories and Tools by a person called FanRailer. His mods specialize in Physics improvements and are almost singularly focused on fixing Dovetail/Kuju/RSC locomotives. I have used his SD75 mod for this product and it helps tremendously. Still, I would wait for a sale.......

    Final Verdict: Yellow Block; Caution! I would wait for a sale if I were you.
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