“Dive to the Titanic” Review, 1 May 2015
To make Steam/TML Studio’s “Dive to the Titanic” more enjoyable, I’ve assembled notes from the forum, reviews, game files and my experiences at the (not very) “Easy” level. A fairly difficult game, it becomes more so with each dive. You will become familiar with the parts of the wreck in play and how to pick your way around debris. The game resembles a real dive: long periods of boredom punctuated by moments of terror and triumph. There’s more (or less) to see than you might expect; graphics, while dated, are effective. You must install DirectX 9.0c even if you have newer versions; later DirectX versions do not replace earlier ones. Some report needing to replace their version of Quick Time; an installed is provided. There are no add-ons, patches or updates. I use a modest older laptop with good results. Game specifications are at the end.
Expect to re-map the keyboard; key assignments are often wrong . Don’t immediately change the navigating, camera or claw operating keys or the tutorials in the first two dives will not sense the correct keys. Do any initial key re-mapping such as the number keys from ‘Settings’ in the main menu and fine-tune them later in the game after the tutorial by pressing ‘ESC’ for the menu; you can also use this menu to save a dive in progress. Check all the keys (use the ‘DOWN’ arrow to get to the later pages; click on the key’s assigned value and press the one you want instead. The left mouse button (button 0) does what you expect: in the sub and ROV outside views, click the right mouse button (button 1) then move the mouse to change the view.
There are five dives leading to a free-roam exploration scenario, and three levels of play:
o Easy: for familiarization with the game. A grey visual cue shows the direction and distance in meters to the objectives, in order. There is extra time to look around. Use TAB to pause the game when needed.
o Normal: no visual cues, the battery charge and your range are reduced, so time is more limited. You will need to know where you’re going, how to get there, and what you’re looking for.
o Difficult: for experienced players. Operational parameters (battery, range etc.) are more critical; you have little time to spare.
At the Easy level, just follow the cues. Except on the last dive, you have some extra time to use to explore as you go. At the advanced levels you must plan your dives with increasing care so you know what you’re looking for, where it is, and how to get there. The map will help, but not everything is shown. Deck plans from the Internet help, but some game locations, especially cabins, don’t match the real thing. At the Difficult level you probably stand no chance without having a few practice runs behind you.
For a retailed step-by-step, see http://22.214.171.124/titanic.html