Rogue Empire is an tactical turn-based RPG with randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities! Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
All Reviews:
Positive (30) - 86% of the 30 user reviews for this game are positive.
Release Date:
Jan 19, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the is not yet finished, several persons asked me to release Rogue Empire in early access.
There is a lot of game play done but more is coming. Also the game still need to undergo several feature and polish builds.”

Approximately how long will this game be in Early Access?

“The game will be in early access for some months. Ideally I hope it to be 2 to 4 months in early access.”

How is the full version planned to differ from the Early Access version?

“My main milestone for the full version is to have the main campaign finished a 100% (lets say currently at 70%).
Other than that there are the following additions planned along the way:
  • Artifacts
  • An additional gear tier
  • More world map events
  • More enemy types
  • More bosses
  • Additional abilities for all the classes
  • More optional dungeons/story arcs

What is the current state of the Early Access version?

“Main general features up to this date:
  • At this time there are 7 races and 4 playable classes
  • Eghoss campaign fully playable to the end.
  • Main campaign complete by 70%.
  • More than 50 different enemies you can encounter.
  • Around 25 abilities for each class.
  • More than 25 usable spells.
  • Around 40 hours of content if you are very good ;)

Will the game be priced differently during and after Early Access?

“Yes. EA supporters will be rewarded for supporting Rogue Empire game before it is fully released.

The price will gradually raise as new content and features are shipped.”

How are you planning on involving the Community in your development process?

“I love community involvement into features and suggestions. The game at its current state would not have been reached if it wasn't for a very active and supportive community.

You can reach me through the steam community hub of the game, social media or discord. I am happy to answer your questions and receive your suggestions.

One thing always to keep in mind is I do need to prioritize feature development. So some good suggestions might not make to the release.”
Read more

Buy Rogue Empire


Recent updates View all (23)

March 23

New Beta Branch Update 0.9.0-a

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:
  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release
This branch has logs enabled to be more verbose so that I get more info from you guys when you sent them to me (this might make it a little more annoying if you get an error).

New Features

  • Improved auto explore. Locked doors you can pass by should be now ignored.
  • Hitting the level change binding when tabbing through exits now goes to the corresponding exit.

Balance Changes

  • Changed xp formula to make leveling more spread out. Changed dungeons in the campaigns accordingly. This will affect ongoing games.
  • Some type of champions (high dmg ones and high speed ones) will only appear later in the game.
  • Rats in crates and barrels no longer have a first strike on you.
  • Rooms where a character enters a dungeon by regular means (e.g. stairs, two way portals) shall generate much less enemies.
  • Armor penalties for casters and stealth users are now based on the equipped weight. UI was updated to show your current equipped weight.
  • Some enemies have had their mana pool increased.

Bug Fixes

  • Fixed auto explore when sometimes it would freeze having all reachable areas explored.
  • Volley of Knifes now correctly targets crates and barrels when they are the only target available.
  • Fixed freeze issue when hitting enter to using potions from the inventory.
  • Armor effects for spell casters and characters with stealth are now shown immediately when loading a game.
  • Fixed issue where flare shot was making a stealthed character unstealthed indefinitely in the area of the flare shot.
  • Fixed bug where the mage's brew potion ability would always generate the same potion.
  • Eghoss campaign final boss now won't teleport right after a focus blow.

  • Armor effects for characters with stealth is shown always regardless of if the character is currently in stealth.
  • The game should be running in borderless window mode now.

Some notes: The changes to the xp formula and player progression took quite some time but I feel fairly satisfied. The game feels somewhat different and the leveling process is more uniform. Low level dungeons are a little bit more challenging. Because of the time this took there is no new boss yet. But it should make for a better balance and character progression in the later part of the campaign yet to come.

As always feel free to pop up at discord and discuss with me about whatever you want!

Cheers and happy crawling!
4 comments Read more

March 14

Version 0.9.0 Bug Fix Patch Released

As usual some bugs where introduced along with the new content.

This patch attempts to fix most of them:

Bug Fixes
  • Bug fixed: Going through holes (notably the challenge dungeon) enabled enemies far away to attack the character without any view of the character or weapon range consideration.
  • Extreme healthiness state is now reachable.
  • Randomly created dungeons near the characters starting location in the dawn of shadows campaign should have a lower starting level. Note: I could not reproduce this bug so this is just a mitigation till I properly find how it happens and fix it.
  • Randomly created dungeons should not be created on mountains or rivers anymore.
  • Inventory 2h weapons now properly replace 1h items equipped.
  • Replacing gear when a subgroup is selected now properly remains in that subgroup.
  • Magic Missiles now wont target barrels and crates anymore.
  • Kicking tutorial is now triggering off when kicking the door without the mouse.
  • Kruztum tunnels lvl 5 are now properly named.
  • Fixed several typos.

  • Armor Damage Mitigation from equipped items is now increased for low amounts of armor mitigation and decreased for high amounts. Philosophy behind this change is to give light armored classes more mitigation while at the same time reduce the compound effect of high hp of high armored classes a little.
  • Amount of summons growth with the spell level and level of entities summoned reduced for higher spell levels.
  • The assassin's Observe Victim ability effect was increased from 30% to 50%
  • The assassin's Volley Of Knifes ability damage modifiers went up by +20% for all its levels
  • The assassin's Back stab bonus damage was greatly increased for all its levels
  • Increased the number of attacks of the assassin's Rapid Cuts ability by 2


PD: Tomorrow is the last day for voting on the next big feature!
2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!

Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!

Embark on a quest to heal the world of Ethistos and unveil the mysteries of the First Shadow!

Key features:
  • Two story campaigns and a unique Challenge Dungeon!
  • Randomly generated dungeons, items and events! Play again and again!

  • Unique class building based of Trading Card Games concepts.

  • Champion monsters and many unique bosses to defeat!

  • 7 races and 5 distinct classes to choose!

  • A huge map with exploration events, side quests and story!

  • Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
  • A beautifully illustrated story with multiple endings!

    System Requirements

    Mac OS X
    SteamOS + Linux
      • OS: Windows Vista, 7, 8, 10
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space
      • OS: Mac OS X 10.5.8 or better
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space
    Customer reviews
    High Volume of Reviews Detected:
    Exclude  or  View Only
    Review Type

    Purchase Type


    Date Range
    To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

    Show graph

    Display As:
    Review Beta NEW!
    When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
    Show graph
    Hide graph
    Review Helpfulness Beta Enabled
    There are no more reviews that match the filters set above
    Adjust the filters above to see other reviews
    Loading reviews...