Enter the world of night racing and lowrider competitions.
Data de lançamento: 4 Nov 2013
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Sobre o jogo

Enter the world of night racing and lowrider competitions. Buy your ride and keep it in a good condition to compete with other pretenders. Earn respect to race with better drivers and advance in the underground community to ultimately become the next racing king of the neighborhood.

Earn cash in night racers and spend the money to tune up your car in the garage to achieve the best performance. Change engine parts, switch gearboxes and other stuff to make your wheels spin as fast as possible. If you're a good tuner, you'll soon manage to pimp your ride - change tires and rims, lower the suspension and install hydraulics suspension system. Buy better cars and parts to advance your underground racing career.

Different game modes
Game features 2 main modes: racing and lowrider competitions. Meet other street racers and challenge them for duels on different racing locations. Make bets to earn money or even take over opponent’s car! Once you installed hydraulics suspension system you'll be able to enter lowrider competitions and compete in 3 different modes: jump, dance and freestyle.

Key features:

  • 12 classic american cars
  • 4 locations with plenty of race modes
  • advanced mechanic tuning options
  • lowrider contest in 3 categories: hop, dance and freestyle
  • dozens of car parts modifications

Requisitos de sistema

    • OS: XP SP3 or higher
    • Processor: Pentium 4 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB w/ Pixel Shader 3.0
    • DirectX: Version 9.0
    • Hard Drive: 550 MB available space
Análises úteis de usuários
18 de 21 pessoas (86%) acharam esta análise útil
705 produtos na conta
33 análises
0.5 hrs registradas
Can't even make it to the menu with this poor thing before it locks up and gives out. Tried all kinds of compatibility mode settings with no luck. Hate to say it, but it's beginning to look like PlayWay is just like UIG, despite how much they try to claim to the contrary.

Unless you can get this for dirt cheap and don't mind taking the risk of ending up with code in the shape of a paperweight, I'd say to avoid it.
Publicada: 18 abril 2014
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10 de 11 pessoas (91%) acharam esta análise útil
278 produtos na conta
56 análises
1.1 hrs registradas
I'm just gonna make a list of the good things and the bad things in the game;

Good things
- Customization

Bad things
- Horrible handling on all cars
- Repetitive races (Drag races most of the times, or just some small track)
- Sometimes impossible opponents (They just have a faster car than you)
- No controller support
- Graphics are not that great
- Only a few car models
- Steam overlay doesn't work ingame
- The songs

Overall, I would recommend this game, if you like to customize old cars into lowriders.
But if you want to buy a game which has good car customization and decent races, you shouldn't buy this game.

The game is 5,99€ at the moment in Steam, personally I think that is a bit too much for this game.
If you get it for like an euro or two, then you should think about getting it.
Publicada: 16 abril 2014
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2 de 2 pessoas (100%) acharam esta análise útil
872 produtos na conta
98 análises
17.2 hrs registradas
Before going into Ride 'em Low, you must realize and accept that it is a low budget niche title. The production values are very low, and the mechanics are quite limited for a racing/driving game. Being a fan of racing games and having grown up in a city where modified cars were a part of its culture, this game quickly caught my attention. Sadly, it did not fully satisfy my expectations. The pleasant surprise arrived when I noticed the many parallels to the Street Rod 1 and Street Rod 2 DOS games I played many hours as a kid. The premise and mechanics are very similar, and all three games also share similar problems and limitations. You start the game with a lump sum of cash, head over to the car dealer, and buy a classic muscle car of your choice. From there, you will begin racing other drivers and then modifying your vehicle with your race earnings. You will also be able to gain respect points with each race win. On the other hand, races that are lost will decrease your respect points and decrease your savings. I have found little to no value of having any amount of respect. What matters most in Ride 'em Low is money. It will get you part upgrades, new cars, cosmetic changes, and best of all, it will move you up the drivers' ranking. The game relies heavily on your income while driving skills have nearly zero impact on the outcome of races, unless you are competing in the top ten. In addition, car part upgrades do not scale well at all in comparison to your direct competitors in the driver ranking. Because of these flaws, progression in Ride 'em Low means you will be forced to grind wins for money against lower ranked drivers with much inferior cars in comparison to yours. After a few hours of grinding, the game suddenly clicks together, and you will be progressing through the ranks and acquiring upgrades enjoyably. After much racing and climbing up the ranks, you will quickly realize that maxing out all available upgrades for your current car are not enough, and you must purchase a better automobile. The feeling of improvement as you buy new parts or upgrade your existing ones is satisfying. There are even subtle audio differences depending on what parts you have equipped. Edging out an opponent for a win that you have lost to previously is quite fun and rewarding. As I mentioned before, winning races has very little to do with your gained skills as a driver, but everything to do with how expensive and powerful your vehicle has become through part upgrades. With that said, there is some minor experimenting with tweaking your car's gear differential in order to achieve better overall performance. As you calibrate this, you will be able to go on test drives and find out how well the changes have impacted the car's acceleration. This can be fun after each major upgrade, and depending on the parts, differential configurations do make a difference in beating an opponent in certain events. Which introduces another major flaw in the game. There is a severe lack of tracks to race on. Even though there are four different race modes, each utilizing alternate track variations, they are far from exciting, and do not feel like an actual event. There aren't any city drivers around, ever. If the developers had added city drivers throughout the tracks and some interaction with the police, the game would have been so much better. This goes in line with the rest of the game's lack of polish and content. It's also very clear that there is much to be desired graphically. The car models have had the most attention, while the tracks and other objects around them have low resolutions and look like they are about fifteen years out of date. Competing against your opponents as you go up to the number one rank can be fun, but not in all race modes. Strangely enough, drag racing is the race mode I prefer to take part in. It's fast, satisfying, and puts your parts tweaking to the test in their purest of forms. There are three other longer race modes around very bland and uninteresting tracks, but I resentfully participated in them. The cars available to the players are all very large and heavy beasts of classic machinery. They handle, feel, and move like massively heavy boats on quicksand, and racing them around tight corners and chicanes is not fun in any way. The car physics while racing are decent, but the weight and feel of the cars as you turn are not fitting to how they should handle and perform after being fine tuned with expensive, maximum performance parts and engines. In Ride 'em Low the only simulation aspect is left to car part modification and upgrades. I have hit a solid cement wall going over 215 miles per hour a few times, backed up, and continued on the race without any problems. I have also been involved in or witnessed some extremely unrealistic but funny crashes, only to see the cars land back on the road and continue driving to win the race. Going back to the game not requiring very much of your driver skills and track experience, the true opponent challenges will only exist when you reach each of the events' top ten driver ranking. Then, the developers opted to provide you with some artificial difficulty, as many of your opponents will be driving the exact same or inferior cars and go much faster than you, even if your top of the line car has maximum upgrades and the absolute best parts. There is also some senseless performance instability coming from your opponents. Sometimes you will have to drive the same challenger more than once, and their performance will become better or worse, seemingly at random even though they are the same driver with the same car as before. The uninspired tracks also suffer from some bugs. Sometimes your car will be stuck to a light post or even a sidewalk. The only way to continue is to go to the menu and restart the race. The game client itself also has some awful problems regarding the occasional crash and the operating system's sound. After each time I play Ride 'em Low, it causes severe issues with the system sound, completely muting most of the channels, in addition to producing some very strange noises during gameplay. The only way to get the system's sound back to normal is to restart Windows. This is clearly an issue tied to Ride 'em Low alone, as I have not experienced anything like it from any other game or software. Besides the main racing events, there is also a hydraulics competition. In this event, there is no racing involved at all. Your task is to equip your vehicle with hydraulic suspensions and perform for a high score. While the idea is novel and there aren't that many games that provide the player with such a genuine lowrider experience, once you do three or four of these, there isn't really a reason to participate again. The main event in the game is truly the actual racing, and your objective is to reach the number one spot in all four racing competitions. There is a surprising amount of fun to be had tuning and racing classic muscle cars, and the game thankfully does not outstay its welcome. If you can ignore and overlook some serious flaws, and if you liked Street Rod 1 and Street Rod 2, then Ride 'em Low is at least worth a try.

Ride 'em Low is okay.
Publicada: 12 março 2014
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4 de 6 pessoas (67%) acharam esta análise útil
2,372 produtos na conta
402 análises
29.8 hrs registradas
Its a decent game with customizing thats fun, but thats the only area where this game feels good. The driving is kind of hard since it wouldn't map to the Xbox 360 controller and I had to use the keyboard. The game felt very repetitive and each race was pretty easy if you just stay on the track and on the road. There wasn't really much competition or strategy. It was decent but I wouldn't fully recommend buying this at full price.
Publicada: 19 março 2014
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1 de 1 pessoas (100%) acharam esta análise útil
268 produtos na conta
4 análises
3.2 hrs registradas
Basically you race "low riders" on a few diferent tracks and modes. Then you start upgrading your car(s) and winning alot of money and buying many cars. 10/10 its got better graphics then cod.
Publicada: 25 março 2014
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156 de 199 pessoas (78%) acharam esta análise útil
411 produtos na conta
30 análises
0.4 hrs registradas
The low riders in this game are so real I sold my car and drive this game to work every day.
Publicada: 1 dezembro 2013
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