We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (3,591) - 95% of the 3,591 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (6,422) - 96% of the 6,422 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (19)

February 15

Weekly Patch 12: Lunar New Year



Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
149 comments Read more

February 8

Weekly Patch 11: A Library of Features



This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
173 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Two core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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