We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
All Reviews:
Overwhelmingly Positive (616) - 97% of the 616 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!


We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (10)

December 14

Weekly Patch 4: Full speed ahead!

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish

Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
85 comments Read more

December 11

The Beta Branch Arrives...

Hey everyone,

We're working on some early features and content but they aren't quite ready for prime time just yet.

If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.

To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.

The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.

What's Different?
  • New content that needs to be tested for balance and "interestingness".
  • Features that need to be tested for stability and quality.
  • Community translations as official translations will be behind during Early Access.
  • Any and all content that will be pushed to the Weekly Patch.
  • Any and all bug fixes that will be pushed to the Weekly Patch.

Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things.
However, there will always be patch notes in-game.

For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel!
29 comments Read more
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“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

About This Game

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

  • Two core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 500 MB available space
    • Additional Notes: 64bit Only
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
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