Arms of Telos is a new kind of competitive first person shooter with 30ft tall spider-mechs, zero gravity with full six degrees of freedom, grapple hooks, racing, a fresh new take on capture the flag, and a diverse set of weapons and equipment that challenge long-standing genre archetypes.
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Arms of Telos would not exist without early access. As a small indie developer, community involvement is essential. There's a small but passionate group of players that have been playing and giving great feedback. It's time to expand that to the Steam early access audience -- the diverse opinions you all bring to the game will help make it the best game it can be. Help shape the future of Arms of Telos by telling me what you like, what you don't like, and how you think the game can get even better.

Steam early access will be an integral part of shaping Arms of Telos before its full release.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, I want Arms of Telos to reflect the quality players expect from their favorite games. Once it's ready, Arms of Telos will launch out of Early Access. This should take 6-12 months.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Arms of Telos will evolve and improve during early access to include additional weapons and equipment, more polish and optimization, and new features. Some planned features (subject to change) include

  • Support for multiple maps
  • Let users create and share custom race courses
  • Discord integration

And more that I'm not quite ready to talk about yet :)'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Arms of Telos currently has 4 weapons and 5 pieces of equipment (kits have 2 weapon slots and 2 equipment slots). There is one map. Game modes include Progressive Capture The Flag, Pursuit, and Race. There are online leaderboards and race ghosts. There is an in-game movement tutorial and weapon/equipment intros for new players.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'There are no plans to change the price when Arms of Telos leaves early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Arms of Telos' passionate community is critical. Without it, the game would cease to exist. There are a few ways I communicate with players:

  • I'm almost always up to chat on the Arms of Telos Discord channel.
  • The Arms of Telos forums have wikis, guides, Q&A, and feedback areas that anyone can contribute to.
  • I host regular playtests to try new features and get feedback directly from players.
'
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Recensies

“Arms of Telos is a fast 5v5 FPS with the ambitious aim of 'rethinking the competitive first person shooter.'”
Rock Paper Shotgun

“Upcoming multiplayer FPS Telos looks incredibly fun...”
Eurogamer

“...combining myriad movement types into a dynamic traversal system that can shift from swinging through sci-fi landscapes like a certain arachnid hero to barreling through space with the agility of Descent’s crafts.”
Kill Screen

Over dit spel

RETHINKING THE COMPETITIVE FIRST PERSON SHOOTER

Arms of Telos is a new kind of competitive first person shooter with 30ft tall spider-mechs, zero gravity with full six degrees of freedom, grapple hooks, racing, a fresh new take on capture the flag, and a diverse set of weapons and equipment that challenge long-standing genre archetypes.

MAIN FEATURES

  • MOVE LIKE NEVER BEFORE

    Zero gravity with full six degrees of freedom in outer space, gravity inside space colonies carved out of asteroids, special magnet surfaces that can anchor you in zero gravity & serve as a launch pad, and for good measure there's also some weapons/equipment that can further augment your movement, like the Grapple Hook -- you've never played a game that moved like this.



    Inspired by things like surfing in CS, strafe jumping in Quake, and skiing in Tribes -- the movement systems in Arms of Telos were designed from the ground up to be fun and reward mastery. The spider-mechs maintain momentum while traveling on the ground inside space colonies and, almost like a car, you'll lose traction if you try to turn too sharply. Outside, you can manipulate your trajectory with zero g drifting.



  • A NEW TAKE ON CAPTURE THE FLAG

    Paired with the movement system is a fresh new take on the classic CTF game mode, retooled to be even more exciting and designed specifically for 5v5.


    Instead of scoring a single point per cap, each team has a healthbar. When you take the enemy flag, you can stick around their flagstand to soak up more points into the flag, making it more valuable when you capture it and taking away more of the enemy team's health bar. This opens up different flag capping strategies -- will you prioritize speed by getting in and out? Or will you bring help to escort you back with a more valuable flag? This also elegantly solves the problem of tie games.

    Additionally, this happens in 3 stages -- as you deplete the enemy team’s first stage by capping their first flag, you advance to enemy's stage 2 flag. So during the match, you progress deeper and deeper into the enemy base -- different parts of the map are in play as the match goes on. And finally, unlike the flags of the first two stages, the final flag turns into a defend the point mode as you capture it at your base. This creates a fun final opportunity for the losing team to try and turn things in their favor and gives the match a nice climax at the end.

  • CREATE YOUR OWN KIT

    Players aren't stuck with a preset hero or class, you create your own by mixing and matching from a diverse set of weapons and equipment that challenge long-standing genre archetypes.


    A few examples of weapons/equipment already in the game:
    • Teleport Blade - when you stab an enemy mech, it places a sticky explosive that you detonate by maintaining line of sight (the better your aim, the faster it detonates -- if you lose your target, they're safe). Right click and hold to shoot out an orb, teleport to it when you let go -- use these short range teleports to dodge enemy fire and close the gap.
    • Grapple Hook - Totally changes how you move around the map -- take sharp turns without losing speed, jump from high up and swing under a bridge to get moving quickly. Mastering this is essential for flag cappers.
    • Eye of Jupiter - Initially fires a bolt of lightning that does a little damage, but if you keep left click held, it'll charge up a secondary shot -- let go to fire Thunder for more damage. Use this to lead moving targets or defend an area. Hitting enemies with these will charge up the meter for the AOE Storm Shot -- this weapon basically has its own ultimate attack.
    • Speed Gates - Deploy up to three Speed Gates around the map to create a super speed super highway to help your team quickly get around. As they fly into one, it'll send them speeding in the direction they're facing.

    What's in the game now represents only a small piece of the overall vision for the game -- eventually, I'd like to have dozens of weapons and equipment to select from.

  • RACING


    The movement system in Arms of Telos is so robust that there's also a racing mode. Compete with others in your server between matches and compete with the world on the online leaderboards. Learn the best routes and techniques with the help of race ghosts.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 or newer (64bit)
    • Processor: Core i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Nvidia 9 Series or Equivalent
    • DirectX: Versie 9.0c
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: TBD
    • Processor: TBD
    • Grafische kaart: TBD
    • Netwerk: Breedband-internetverbinding
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Mac OS X 10.9 or newer (64bit)
    • Processor: Core i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Nvidia 9 Series or Equivalent
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: TBD
    • Processor: TBD
    • Grafische kaart: TBD
    • Netwerk: Breedband-internetverbinding
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
    Minimum:
    • Besturingssysteem: SteamOS, Ubuntu 12.04 or newer (64bit)
    • Processor: Core i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Nvidia 9 Series or Equivalent
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: TBD
    • Processor: TBD
    • Grafische kaart: TBD
    • Netwerk: Breedband-internetverbinding

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