A skiing themed constructions game packed full of creative challenges and hilarious disasters. Build Chairlifts, Gondolas, and Jumps then guide your skiers and snowmobile drivers across more than 70 hazardous levels.
Recent Reviews:
Very Positive (16) - 87% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (79) - 92% of the 79 user reviews for this game are positive.
Release Date:
Oct 4, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Carried Away is an indie game being developed by 3 friends which is in a stable and playable state. We will continue to add additional features, levels, environments and challenges based on community feedback, so now is the time to get involved!”

Approximately how long will this game be in Early Access?

“6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We have a large backlog of additional content and features that may or may not make it in to the final version of the game. This backlog is continually being fed by our growing community!

Below is an example of some of the features we have lined up:

  • Way more levels. We will go from 50 levels to over 100 during the course of EA
  • Additional themes (Summer, night skiing, sunrise)
  • Mountain bikers
  • Snowboarders
  • Twitch support
  • Vehicles
  • Bombs
  • More physics driven items
  • More building materials
  • Customisable characters
  • Cable cars
  • Zip wires

What is the current state of the Early Access version?

“The current Early Access version contains the core features of our game, including chairlifts, drag lifts, gondolas, jumps, bridges and controllable skiers! Our alpha testing community has helped us create over 50 well designed levels in our powerful sandbox tool.

The game is in a playable and enjoyable state, however it is possible that you may encounter some bugs while the game is in Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when the game is finished.”

How are you planning on involving the Community in your development process?

“There's only 3 of us, but we love to listen! Join us on the forums or our Discord channel to have your say on how we take this forward!

Read more

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Includes 2 items: Carried Away, Carried Away OST - Lounging Away


Recent updates View all (11)

December 21, 2017

Speed Booster Jumps, floating islands, super snow cannons and lots of blood

Greetings! Patch 0b.02 has arrived, so here is a list of all the improvements and additions that we have made it into Carried Away over the last month. Happy Holidays!
We’re open to community feedback, so come and talk to us on the forums, or on our Discord channel!

  • Speed Booster building piece - a Jump piece that will alter the speed of the skier or snowmobile based on the speed that you set it to be.
  • Floating Islands - This is something we have wanted to implement for a while. This allows for more variety of challenges. Choose your path, over or under the mountains!
  • Improved snow cannons - set the speed and the angle of the snow cannons and use them to your advantage.
  • 8 new levels in Mountain 6, ‘The Highlands’!
  • Skiers will now voluntarily jump (or fall) out of chairlifts on your command. Because there wasn’t enough carnage already. The default hotkey is ‘H’
    Added a jump button to the UI. This means you no longer have to use WASD if you would rather play the game entirely using your mouse.

  • Gore slider. You can turn the blood off, or increase the levels to extra gorey. Default remains as normal.
  • Night theme added
  • Added lamposts for the night theme
  • Christmas assets - can opt in ot out of seasonal aesthetics in the other menu
  • Added objectives icons to the builder mode to better represent the objectives on each level.
  • Added more steam achievements
  • Improved the Gallery
  • Improved snowmobile and skier behaviour so that they are more predictable and less jumpy
  • Can now play without internet connection
  • Colour blind mode - accessed in the other options menu
Bug fixes
  • Fixed a bug that was causing an error when adjusting the terrain lines in the sandbox
  • Fixed a bug where objects were getting moved from scenery to in front of the ski lift line in the sandbox
0 comments Read more

November 21, 2017

Snowmobiles, extra levels and a whole new mountain

Patch v0b.01.00

Wow! It’s been 7 weeks since the launch of Carried Away into Early Access and it has absolutely flown by! It may have been radio silence from us for the past few weeks, but by-golly we’ve been busy.

We have been hard at work engineering a fleet of snowmobiles just for you and our explorers have carved out 16 new levels in a new region known as The Jimmylayas.

Keep reading to get a detailed update of all the changes we have made to Carried Away, or dive on into the game to see for yourself!

We want to hear from you! Report ideas, bugs, or other suggestions to Reddit or the Steam Forums. Or you can come chat with us on Discord! We’d love to hear your thoughts.

We have added snowmobiles to the game based on popular demand from the community. Snowmobiles offer a new and exciting challenge! Find the right combination of driving style and construction to tackle the mountains. Blue, Green, Purple, Yellow, and Orange.

Improved Rope Material
  • You can now connect the rope to the environment and no longer need to connect it to a foundation point
  • Max rope length has been increased by 50%

In Game Gallery
You can now save and watch replays directly to the in-game gallery. Filter by level, budget, pass, or fail and learn from the rest of the community. Then vote on your favourite replays!

Balance changes to jumps and their supports
We have made changes so that jump materials are more suitable and playful for jumps, bridges, and snow mobiles collectively:
  • Jumps weigh less but aren’t as strong
  • Supports are weaker
  • Force is now averaged over a small period of time to make the jumps and supports more flexible and receptive to impact. This should make high speeds and jumping less likely to break the jumps whilst heavy objects will still have a significant effect on jump materials.

The Jimmylayas
6x Snowmobile levels, 2x Gondola levels, 3x Chairlift levels, 3x Jump levels,1x Drag Lift level, 1x Bridge level

Campaign levels have been rearranged to smooth the difficulty curve, so make sure to check back to previous maps and complete all the levels!

Improved statistics
Analyse where the most tense moments were when testing your structures and compare it between runs. Use this information to improve your structures design.

Easily see how you fared against the rest of the community using the histograms and filter the scoreboards to show only those who succeeded at getting the trophy achievement.

Other noteworthy changes
  • Building near or behind an object such as a tree will now temporarily make the object transparent
  • Default camera settings have been improved to give a better view of what's happening
  • Changes to terrain generation - smoother and more predictable skiing down mountains and collision with rocks
  • Performance improvements when many things break at once
  • Improved the instant replay tool allowing you to capture the best moments with less editing
  • Jump supports now collide with trees for consistency

Thanks so much for your support! We will continue to add new features and fun to Carried Away. We welcome your feedback, so come and have a chat with us on Discord, Reddit, or on the Steam Forums.

- Jonny, Will, and Andy
8 comments Read more
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“A pleasing amount of watching skiers suffer terrible accidents”
Rock Paper Shotgun

“Fans of charming physics simulation games may have something new to wrap their brains around!”

“It's fun as hell”
Sips from Yogscast

About This Game

A skiing themed constructions game packed full of creative challenges and hilarious disasters. Build Chairlifts, Gondolas, and Jumps then guide your skiers and snowmobile drivers across 70+ hazardous levels.

Construct ski lifts, jumps and bridges from a range of materials to transport your passengers through each level. Master the rope physics and the stresses and strains it will put on your constructions. Cutting corners along the way will compromise the safety and comfort of your passengers. When design alone isn't enough, turn to your skiing skills to get that extra nudge towards your destination.

Travel the world's mountains; start in the rolling foothills and journey up to the jagged and exposed peaks. Puzzle over carefully designed scenarios to help skiers reach their destination in a variety of mountain backdrops. Build increasingly impressive structures as you progress through the varied campaign, but keep an eye on your budget!

Create your own puzzles in the easy-to-use level builder where only your imagination is the limit. Customise the puzzle with the slope editor, then bring it to life with the procedural mountain generation tool and your choice of scenery and settings. Combine chairlifts and gondolas in a single level to reach the highest peaks, or construct the terrain park of your dreams to practice your skiing tricks.

Share your proudest and most audacious replays with the community. The inbuilt gif and mp4 exporter makes it easy to share your replays and creations online. Or take to Steam Workshop to test your engineering skills against the rest of the community.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB
    • Storage: 500 MB available space
    • OS: OS X 10.10
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 1GB
    • Storage: 500 MB available space
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