Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Recent Reviews:
Very Positive (583) - 91% of the 583 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,849) - 94% of the 4,849 user reviews for this game are positive.
Release Date:
May 18, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Approximately how long will this game be in Early Access?

“Ravenfield will be in early access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

What is the current state of the Early Access version?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Recent updates View all (9)

December 15, 2017

Bomber and vehicle improvements - Early Access Build 6

It's time to drop bombs in the new update for Ravenfield, adding this new iron bird:



This update has also significantly improved the handling of ground vehicles, allowing you to more smoothly cruise around the map in your jeep or tank! Other vehicles such as planes and helicopters have also had their handling tweaked, but there's still some work to be done to really nail the feel, so let me know what you think about the changes so far!

Full change log:

- Added Bomb Plane
- Added ability to have multiple, switchable weapons in vehicles (switch between them like you switch infantry weapons)
- Added additional ground attack rocket weapon to the Attack Plane.
- Complete overhaul of car based vehicles (Jeeps, Quads, Tanks)
- Added third person camera to vehicles. Toggle it with C by default
- Added Raven Control game mode parameter - this makes the Raven team start owning all neutral points
- Slightly increased helicopter and attack plane speed
- Rebalanced attack plane machine guns, they now deal slightly less damage so dogfights last longer
- Added armor rating system to vehicles and weapon projectiles. This allows modders to specify what projectiles can damage what vehicles in a much better way.
- Attack planes, Quads and RHIBs can now be damaged by small arms fire.
- Added team indicator stripes on Planes and Helicopters
- Scalpel and Hydra now has lock on sounds/animations
- Plane wings come off when the plane is destroyed
- Slight changes to Archipelago island airfield to acommodate the bomber
- Added support for modded levels to use custom hand models
- Nerfed SLAM-R slightly by reducing its projectile speed and damage.
- Added third person weapon model to the player soldier 3d model so shadows look correct
- Improved character animations when looking around while seated.
- Added vehicle testing level to try out vehicles in a simple way
- Added testing game mode that lets you spawn on any capture point.
- Added fallback code to prevent game crashes related to physics.
- Added a "-noworkshopmods" launch option that disables the loading of workshop mods/maps
- Added a "-nocontentmods" launch option that disables the loading of weapon mods
- Pressing F9 in the spectator camera mode will now take a super high res screenshot and save it in ravenfield_Data/screenshot.png
- A bunch of smaller bug fixes


Hotfix 1:

- Improved Archipelago navmeshes to prevent vehicles (especially tanks) from getting stuck near the island airport
- Tweaked AI car/tank driving so to reduce some wobbly, zig-zag driving behaviour
- Fixed Tank and Quad names showing up as VEHICLE in the squad order UI
- Fixed Tank sliding along the ground when destrotyed


Known bugs:

- The Bomb Plane sometimes causes a physics-related crash. I'm still trying to figure out ways to mitigate this problem.



On top of the changes to official vehicles, this update has also laid the groundwork for vehicle modding which I intend to roll out in the coming weeks. If you want to try custom vehicles out as soon as possible, make sure you keep up with the updates on the Beta branch of the game.

For more information about vehicle modding, you can chat with me and other community members on the official Ravenfield discord server at https://discord.gg/ravenfield


Enjoy this update!

/SteelRaven7
420 comments Read more

November 3, 2017

Ravenfield - Now Deader than Ever!

While Halloween may have already passed, there's still some time to be spooky!
https://www.youtube.com/watch?v=FFSLFD3Y0mA

You can now challenge your survival skills with the new Haunted game mode!

Full change log:

- New Haunted game mode (Will stay in the game in future updates too)
- Spooky menu overhaul
- Added sabre weapon
- Improved melee AI, they will now rush close targets with melee weapons.
- Tweaked the pistol sound a bit
- A few bugfixes

Right now, there's a known bug that sometimes will cause enemy waves not to spawn in Haunted. This will be fixed as soon as possible, thank you for your patience.

Hotfix 1:

- Possible fix for the wave spawning bug.
- Added script logging to help track down the issue if it isn't fixed.

Bonus update:

- Some skeletons wear hats
- Added reload animation for bots
- Improved AI reloading, they will now use all their primary ammo
- Rebalanced the Haunted game mode, it's now slightly harder.
- Try beating Haunted on hard!

Enjoy this update!

/SteelRaven7
415 comments Read more
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About This Game

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.


While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or Newer
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest OS X
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest Ubuntu, SteamOS
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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