Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Recent Reviews:
Very Positive (371) - 90% of the 371 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,975) - 93% of the 2,975 user reviews for this game are positive.
Release Date:
May 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Approximately how long will this game be in Early Access?

“Ravenfield will be in early access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

What is the current state of the Early Access version?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Recent updates View all (6)

September 14

AI Commanding - Early Access build 4


It's time for a new Ravenfield update, Early Access build 4! This update focuses on AI commanding and letting you control the battle!

Important: This update introduces a few new keys to the game. These will automatically be bound to default values, but you can rebind them in the input options menu. A few users have reported some issues with their inputs when starting the game for the first time. If this happens to you, fix it by simply loading an input preset or bind any weird keys.


- Updated to Unity Engine 5.6.3p1
- Added 2 new weapons: Automatico and the Greaser
- Added 1 new tool: Squad leader kit
- Significantly overhauled Spec Ops mode, with improved AI and alarm feedback if you get detected!
- Added a new custom map selection menu, makes it way easier to scroll through a large number of maps
- If no icon is provided for a custom map, the game will now display the workshop preview image instead
- Moved vehicle health bar slightly.
- Significantly improved plane dogfighting AI
- AI usage of grenades and rockets against infantry has been slightly reduced to prevent explosion spam.
- Improved AI target filtering. For example, a guy with a rocket launcher equipped will now be more prone to target tanks and cars instead of infantry
- Turrets in most vehicles now turn independently of the vehicle body - this means you'll have an easier time hitting targets while moving!
- AI will now only spawn after you have accepted your loadout, which allows you to make a Battle Plan before the game starts (see below)
- The input menu will now default any unbound keys to the keyboard preset.
- Added bindable key to toggle nightvision if you have it equipped (default N). This also works in vehicles!
- Added bindable key to bring up the Squad leader kit order map (default B). This also works in vehicles!
- Game match settings are now saved between games, so it's way easier to replay that scenario you just set up
- Misc bugfixes and balancing
- Definitely did not add any secret weapons

There are a bunch of new ways to control the battle and command your troops:
- Added Battle Plan tab on loadout/deploy screen, use it to draw a plan for your team
- You can optionally tick "Always follow plan" to make AI never stray from your orders (unless none of your orders are active)
- In battle planner, click a point to create a defense order or click and drag to create an attack order

- Added Squad commanding, aim at a teammate and press the Call Squadmember key (default G) to have them join your squad
- The number of members in your squad will be displayed over the health/ammo indicator.
- Press the squad key to make your squad move to a location
- Aim down when pressing the squad key to have your squad regroup and follow you
- Hold down the squad key to bring up other orders, aim at one and release the key to issue the order.

Available squad orders include:
- Commandeer vehicle (Have any passengers join your squad)
- Enter/Exit vehicle
- Attack/Defend flag
- Goto (Aim at the ground)
- Regroup (Aim at your feet)

You can also issue most of these squad orders via the Squad Leader kit ordering map, giving you more flexibility when your squad is far away from your location.

Hotfix 1:
- Fixed equpiiing night vision goggles preventing you from spawning

The squad commanding UI still needs some fine tuning, but I think it works well enough for now!

I hope you'll enjoy this update!

The modding community has been aching to get custom weapons into the game, so official weapon modding support is what I will focus on for the next update. I also want to add a new official map soon.

222 comments Read more

July 28

Custom maps & Workshop integration - Early Access build 3

Hi, I hope everyone is having a good time in the summer heat!

Have you ever wanted to see what the Ravenfield community can do when they get access to Ravenfield's mapping tools? Then you're in luck! Check out the over 30(!) maps already available on Ravenfield's Workshop page:

The workshop already features some amazing creations, including the world famous flying turtle level by Viotech3, SkyTurtle:

Make sure you check out this map and all other cool stuff available on the workshop! If you want to make your own level, check out the Official Map Creation Guide! You can also reach other map makers on the Discord chat server at and talk to other map makers!

  • Custom map making support!!!
  • Steamworks integration including workshop integration.
  • Added several useful ways for map makers to influcence pathfinding and AI decision making, including avoidance zones and pathfinding links.
  • Updated to Unity Engine version 5.6.2
  • Solved an issue where the player could sometimes clip through objects seemingly randomly.
  • Explosions no longer deals damage through walls.

Hotfix 1:
  • Fixed menu buttons not working on some linux computers

Hotfix 2:
  • Removed the floating machine gun in archipelago that I totally placed there on purpose... :P
  • Added a steam_appid.txt file so you the game automatically connects to steam even if you launch it via the executable file.
  • If the game is not connected to steam, there now is a text indicating this in the mods menu.
  • Improved Scan Pathfinding functionality for map makers with automatic Relevant Pathfinding Point placement and area colors.

Hotfix 3:
  • Fixed a bug when running Scan Pathfinding.

Hotfix 4:
  • Reverse mode now works again!
  • Hopefully fixed Helicopter/Tank/Other explosions sometimes not dealing damage. I've had some trouble reproducing and testing this, so let me know if it's still an issue!
  • Made Custom Actor Model component a bit more robust if you give it weird input.

Enjoy this new update!

242 comments Read more
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About This Game

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.

While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or Newer
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest OS X
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest Ubuntu, SteamOS
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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